Descending the Temple Depths (OOC)

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Apr 14, 2022 7:36 pm
It would make sense to go down with it, given the momentum Roald has.
Apr 14, 2022 7:38 pm
Airshark says:
It would make sense to go down with it, given the momentum Roald has.
Cool. Tell us what happens.

You can include what you do to try get up again (or whatever), and any relevant roll at the same time.
Apr 14, 2022 7:58 pm
@Airshark: Lying with a skeleton for a few seconds sounds like it would require an Athletic CON roll to not get incapacitated by the unearthly cold.
Apr 14, 2022 7:59 pm
You're right. I'll add it. And change the text accordingly afterwards.
Apr 14, 2022 8:03 pm
3... Deleting 90% of the text 😂
Apr 15, 2022 1:55 am
So I got Deoring over between Albert and the skeleton he was fighting. Where is Dirk in relation to Albert, Deoring and this skeleton? Is Dirk close enough to help either Deoring or Roald?
Apr 15, 2022 10:47 am
TrailHead says:
OOC:
(in IC)I assume there's not time to do anything else "this round."
As your bunny-ears indicate, there are no 'rounds'. You were also successful in getting there (the consequence was that someone had to deal with the other skeleton, and that someone was Roald).

Part of your preventing the skeleton from getting to Albert is presumably getting its attention on you? An attack might well do that. If you want to try Roald's idea of testing if you can charge your own weapon, then narrate that, but include how (if) you are also defending against the skeleton's attacks, and roll for that.
TrailHead says:
... Is Dirk close enough to help either Deoring or Roald?
I assume so. It sounded like he took a step back to catch his breath? Right @sunnyVoid? Let us know and possibly step back in, if you want, now that you have help. Dirk probably did not hear the plan, but can react to the results of Deoring reaching for Albert's staff, possibly defending him if things go bad.
Apr 15, 2022 10:48 am
@Rezart: What is happening with Rook's blown up skeletons? Describe it for us.
Apr 16, 2022 4:10 pm
Aiaiai poor Deoring

Hope you roll better than I did...😉
Last edited April 16, 2022 4:10 pm
Apr 16, 2022 4:57 pm
Indeed.

I think we have established that they do go down easy enough --light-weights that they are-- so the question is how badly the contact affects Deoring.

Add a Roll +CON to your post.
Apr 17, 2022 2:36 am
Can one of the bones that Rook sent flying around hit Roald's skeleton to give him an advantage? Or is that too far fetched?
Apr 17, 2022 2:46 am
Airshark says:
... Or is that too far fetched?
Or, just to far away?

You worked pretty hard to get some distance between the groups, and that lot was still like 'a dozen paces' away from where Rook was without him moving close to your group.

I am also not seeing how that would give you an advantage... or why you deserve one. :)

You are able to stand and attack without penalty. It is only things that are directly 'athletic' that are affected, and since attacking does not rely on or normally apply the Athletics skill, it should not be penalised either.

We can talk about this consequence (where it applies, and how to maybe get rid or it) if you are not happy. I miss Blades in the Dark where every such penalty allows the player to say "nope, I Resist that".
Apr 17, 2022 2:52 am
The loss of athletics does not bother me. It fits the story well. As for the bones flying around, that was just some flavouring I wanted to use, thought it would be nice to connect the fights. Hit the skeleton in the skull so it would be distracted for a moment.

Nevermind 😉
Apr 17, 2022 2:56 am
I considered having the flying bones land on more than just poor Asha, but then we would have to break out the Shadowrun (or was is GURPS?) grenade bounce rules to work out damage... and I chickened out.

We worked to keep the fights separate, so connecting them on a 12 seems counterproductive?
Apr 17, 2022 3:08 am
Roald: Maybe I was wrong... maybe the curse does affect your ability to attack. :)
Apr 17, 2022 3:14 am
If I didn't know better I would think you take pleasure in me rolling dice like a noob...😬😬



Sigh

😂
Apr 17, 2022 3:21 am
Airshark says:
... rolling dice like a noob...
Unfortunately, I have not found dice rolling to improve with experience. It is the great leveller between noobs and curmudgeons.

Luckly Tough still applied to that 6 the skeleton rolled on damage. See I am on your side.
Apr 17, 2022 3:48 am
Deleted my previous post. Thought I had 0HP. But tough makes it 1.
Not sure if something bad happens now, or only when you reach 0.
Apr 17, 2022 4:12 am
Airshark says:
Not sure if something bad happens now, or only when you reach 0.
Mechanically 1 HP is as good as full...

Well, not really, since you have much less buffer, so your actions should probably change, which changes the mechanics. 1 HP also changes what it means to be hit, so there is 'mechanical' change there as well. But these observations apply in DnD as well.

Most enemies will not let themselves get to low HP --if they can avoid it-- so they become less effective, more defensive, more likely to flee or surrender, as appropriate, as their HP drops. Most also don't like pain, so that makes them stop opposing you when you apply it. Apocalypse World possibly did this best.
Apr 17, 2022 4:14 am
Airshark says:
I believe you already explained what happens when someone reaches 0HP
But I can't find it.
I don't believe it has come up yet...

World of Dungeons does not define anything for this, so when you run out of HP... you die, presumably. This fits the old-school aesthetic.

I tend to steal from Dungeon World and add at least the "... you'll cross the threshold soon. The GM will tell you when." part from the Last Breath Move even when something like that Move is not fully included. Last Breath or Black Gates would be very dependent on the situation in this game, so don't bargain on it.

The 'soon' and 'GM will tell you when' are important parts of the dying process. It is often possible to finish out the immediate events before perishing, saving the need to make new characters in the middle of a fight or introduce them in the middle of a dungeon.

Knowing death comes for one can be liberating, and can make for interesting gameplay. But not everyone likes it.
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