Descending the Temple Depths (OOC)

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Feb 26, 2022 7:41 pm
My axe is probably good weapon to pierce the thick skin so I could go to the front with you. Does anyone have some ranged attacks they could add from behind us.
Feb 26, 2022 10:55 pm
Albert will let anyone who wants to pass.
I have a sling to do ranged attacks, but I don't think it's easy to use in this hallway. So I wasn't planning on using it.
Last edited February 26, 2022 10:56 pm
Feb 27, 2022 2:39 am
Airshark says:
... we didn't discuss it this time ...
:) Let's pretend y'all did answer when I asked for marching order, and assume you are in that order based on what your characters knew at that time.
Airshark says:
... possible to walk side by side ...
It is reasonable for the corridors to be wide enough for people to pass each other in day-to-day activities, so at least as wide as normal passages in a modern home. Walking two-abreast would be possible (at least, where the stuff growing the passage does not encroach on that space), but weapons and gear would make that clumsy and drawing weapons would be more difficult (think 'two people sweeping the same passage floor'). Good military discipline would have you space out a bit, but do your characters value such things over the comfort of huddling together?
Airshark says:
... use athletics to manoeuvre ...
PbtA is always 'Fiction First', so you don't so much 'use athletics' as 'describe your character manoeuvring (in an athletic manner:)', and, if a roll is called for the nature of the description dictates what aspects of your sheet have mechanical effects.

Being 'athletic' is part of Roald's character description, so doing exactly that is the sort of thing we would expect from him.
Stampman49 says:
... go to the front ...
From what we saw before, Falur was near the 'front of the marching order', but 'front' can also mean 'where the action is', so yeah. :)

I don't know where Deoring was positioned, but the head of the column had passed the creature by the time it reared up and went for him. So you all sorta have it surrounded and can all get to it without too much struggle (there are other ways to interpret that fact, too, though:).
TheGenerator says:
... a sling ... don't think it's easy to use in this hallway ...
The size of weapons, or how much space the takes to use, is definitely a factor in narrow spaces. There are reasons to want smaller weapons at times.

This corridor is not so narrow that it majorly hinders medium length weapons, but anything longer than one's arm will be at a disadvantage and shorter ones may get a slight edge (probably not enough to justify swapping to a dagger over a sword, though).
Feb 27, 2022 3:15 am
I was picturing Deoring in the middle of the group (as long as that’s not next to the Captain.)

It works well if the creature is attacking me after the head of the column had passed.
Feb 27, 2022 8:45 am
@Stampman49: It could be a little unclear in some of your posts (like this one) what exactly is being said by the character versus what is being thought by the character versus what is descriptive text.

Please use quote marks ("...") for what is being said, and include text like:
Quote:
... I can cut off a leg with each blow of my axe. Falur thinks speculatively. ... TAKE THAT STUPID INSECT, he shouts as he swings ...
so there is no confusion.

Fancy Formatting (bold, italic, and so on) is optional.
Feb 28, 2022 9:07 am
@Rezart: Hehe, I only know that because of the "Pixels" movie.
vagueGM says:
This thing moves fast --faster than you usually do
Because of the people standing in front of Albert, ready to fight with edged weapons, I don't think Albert will go and mingle there. So all he can really do is stand behind them and use his broom as a sort of cattle prod. Try to poke the creature as it comes in for an attack and hopefully make it do less damage or stop it from using its venom.

Is that feasible? (Rolling a defend-ish move was indeed what I was thinking of)
Feb 28, 2022 9:19 am
TheGenerator says:
... people standing in front of Albert ...
We don't fully know the marching order, or if there are people between Albert and the monster. So it is as feasible for Albert to right next to the thing as it is for him to need to move. It is up to you.

Some might even say "you have the creature surrounded".
TheGenerator says:
... stand behind them and use his broom ...
Sure, a broom has a bit of 'reach'.
TheGenerator says:
... make it do less damage or stop it from using its venom ... Is that feasible? ...
Could be? You will need to show us how damage of venom is lessened.
TheGenerator says:
... defend-ish move was indeed what I was thinking ...
Were you thinking this 'defend' would be preemptive like in Dungeon World? We could introduce the concept of 'Hold' to the game.
Feb 28, 2022 9:43 am
vagueGM says:
So it is as feasible for Albert to right next to the thing
Albert doesn't really want to be next to the thing anyway :P
I think that, given the dimensions of the hallway, it'll be difficult to use a broom effectively when standing right next to the creature. So defending from a 'reach' position sound like the most logical option.
vagueGM says:
Were you thinking this 'defend' would be preemptive like in Dungeon World? We could introduce the concept of 'Hold' to the game.
Wasn't really thinking of that, my previous post was more of a 'set up' and a view of what Albert will be doing in the future so you can take that into account.

I'll leave it up to you whether or not to use a 'hold' system. I don't think it's necessary, it can just be a one time thing. :)
vagueGM says:
This thing moves fast --faster than you usually do, anyway.
Could Albert use his Awareness skill to detect an incoming attack so he can be ready for it even without having the reaction speed? If he's standing on the back rank, that might give him a bit more oversight and time to think about tactics.
Feb 28, 2022 10:13 am
TheGenerator says:
... Albert doesn't really want to be next to the thing anyway ...
But when did the world care about what a character wanted? :)
TheGenerator says:
... 'set up' and a view of what Albert will be doing in the future ... not to use a 'hold' system ...
Alright, I will move us along and then you can act to try a one-time defend.
TheGenerator says:
... Awareness skill to detect an incoming attack so he can be ready for it ...
That already is what the Reflexes Ability does. There might be times that you need to roll to notice things, and that is when the Awareness Skill comes in. Skills' main function is to affect rolls, they are not Special Abilities (which can act without a roll).
Feb 28, 2022 10:41 am
vagueGM says:
But when did the world care about what a character wanted? :)
That's true :P
vagueGM says:
That already is what the Reflexes Ability does.
Right. Gotcha. :)
You also mentioned (I can't find it anymore) the my 'defense' might cause the creature to attack Albert instead. I'm fine with something like that happening as well :)
vagueGM says:
I will move us along and then you can act to try a one-time defend.
Sounds good!
Feb 28, 2022 10:44 am
I think I may need to wait for Deoring's action to see how Albert can help out.
Feb 28, 2022 10:52 am
TheGenerator says:
... my 'defense' might cause the creature to attack Albert instead ...
That is, of course, always a risk with any defensive roll.

In this case, specifically, the lack of Reflexes would mean that trying to act before it can would be hard, and transferring the target of the risk might have been the best you could hope for (unless you got a 12+, where spectacular things tend to happen:).
TheGenerator says:
... I'm fine with something like that happening ...
I thought you might be. :)
TheGenerator says:
I think I may need to wait for Deoring's action to see how Albert can help out.
Indeed. We will need to know that outcome before we can react to it.
Mar 1, 2022 4:30 am
TrailHead says:
(elsewhere)... pulls his shoulder back and tries to twist away from it ...
That sounds mostly like you are using strength to get away? You can add that roll to the post (2d6+0).
TrailHead says:
If he can, he will slash at it with his sword as he does so, but his main purpose is to disengage ...
You can include a purely in-fiction sword movement in the description of any action, it is a thing you are holding, so it comes into the story even when you are not attacking.

If you want to do some harm to the centipede, then you can follow up your pulling out of its 'teeth' with an attack right afterwards.

If you don't think you will attack it at all (for a few 'rounds'?) then let us know and we can have the other characters take the lead. You will be judged, but that can be fun too, and give the character space for growth.
Mar 1, 2022 9:42 am
@Stampman49: We will probably need a dice roll to see how that cutting off of legs went. Given how you described it, it sounds like a roll +STR (2d6+0)?

If you want to add that roll to your post we can deal with it after we have resolved Deoring's immediate situation.
Mar 1, 2022 9:52 am
Same comment for Roald?
2d6+2 (str+skirmish)

Then I include the roll in my next post.

Roald objective will be to hit the creature between the head and the back (neck). If there is such a place
Mar 1, 2022 10:07 am
Airshark says:
... Same comment for Roald? ... roll in my next post ...
Lacking Reflexes and the ability to act before this all went down, let's save Roald's roll for your next post...
Airshark says:
... hit the creature between the head and the back (neck). If there is such a place ...
... you can then show us what you are trying to do, roll the dice and see how well that turns out.

'Going for the head', with the presumed intent of 'ending the fight as fast as possible' adjusts the way we interpret the outcomes a bit. On a 12 or more you will be more likely to outright kill the foe, but lesser rolls will probably not be as effective as if you are just trying to 'hurt it as much as possible'. Does that make sense?
Airshark says:
... 2d6+2 (str+skirmish) ...
Skirmish does not add anything to the attack roll, it adds to the damage, making that 1d6+1 (range of 2-7, rather than range of 1-6, so can double the damage on the low end).

We will factor your Skirmish Abilities into the fiction when interpreting the outcomes as well, just in case the numbers turn out to be irrelevant (as they do in some cases).
Mar 1, 2022 10:17 am
vagueGM says:


Lacking Reflexes and the ability to act before this all went down, let's save Roald's roll for your next post...
ok.I'll wait for everybody to make a move.
vagueGM says:

... you can then show us what you are trying to do, roll the dice and see how well that turns out.

'Going for the head', with the presumed intent of 'ending the fight as fast as possible' adjusts the way we interpret the outcomes a bit. On a 12 or more you will be more likely to outright kill the foe, but lesser rolls will probably not be as effective as if you are just trying to 'hurt it as much as possible'. Does that make sense?
You mean, if you go for a specific area, you will do less damage if you miss said area.

Like trying to behead a knight, but hitting the armoured shoulders?
Airshark says:
... 2d6+2 (str+skirmish) ...
Skirmish = damage, check.
Mar 1, 2022 10:38 am
Airshark says:
... I'll wait for everybody to make a move ...
We just have to deal with the immediate situation that one of the character's is in, then everyone can do their thing at the same time (no need to wait turns).
Airshark says:
... go for a specific area, you will do less damage if you miss said area ...
Maybe?

Mainly just that you are doing a thing in the fiction and we judge the outcome based on that thing (so long as 'the thing' is reasonable and allowed).

If, for instance, you are trying to do as much damage as possible, then you would include how you are doing that, and what is special/different to achieve that goal, and we judge based on that.

If you are trying to impress or intimidate your enemy with the attack, then we judge it based on that fiction, and maybe the damage is not as significant as the fact of where you hit them and how it looks. The foes are not just bags of hit points, they can be driven off instead of killed, or persuaded to surrender, or converted to your cause by the strength of your arm... or whatever.

If --as in your example-- you are trying to decapitate a knight, then you are not trying to find the best opening in their armour, so their armour is more likely to reduce the damage (as the gorget turns your blow aside, as it is designed to do). The Armour value is kinda the average of all their values, and hitting them in the most heavily armoured parts will not hurt them as much.

Likewise, if you can bypass the armour, maybe by using the right weapon (Armour Piercing), or by waiting for (or tricking) them to take off their helmet and then hitting them in the head, the Armour Value on the sheet does not matter since there is no armour there.

Normally armour averages out since you are not making 'just one hit' for each roll. All the hits done in a flurry average out.
Mar 2, 2022 3:10 am
Well, my rolls were crap, so Deoring is going to need that help from Albert and Roald.
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