Apr 7, 2022 11:41 am
Pretty much.
One unarmed skeleton knocked to the ground and surrounded. Deoring and Roald are right there, and the captain and Albert, and Rook are a few strides away (so close enough to step up for melee). Asha is hanging back, but will fit in with the action once things start moving.
Four Skeleton guards with rusty swords (it looks like, hard to be sure about the far ones in the dim light). Two at the far door and two close enough to engage right away.
Dirk has split the close two up as well, so you all could try dispatch the grounded one, then quickly move to the close guard and deal with it on its own, before deciding about the one and two. If the dice don't go well the far guards will arrive and you will have to deal with them at the same time, else you can pick them off.
One unarmed skeleton knocked to the ground and surrounded. Deoring and Roald are right there, and the captain and Albert, and Rook are a few strides away (so close enough to step up for melee). Asha is hanging back, but will fit in with the action once things start moving.
Four Skeleton guards with rusty swords (it looks like, hard to be sure about the far ones in the dim light). Two at the far door and two close enough to engage right away.
Dirk has split the close two up as well, so you all could try dispatch the grounded one, then quickly move to the close guard and deal with it on its own, before deciding about the one and two. If the dice don't go well the far guards will arrive and you will have to deal with them at the same time, else you can pick them off.