As Gilly continues to tell the tale of all that her and her companions have seen and lived through in the moathouse ruins so far, a small audience slowly has been gathering around. Luban the Unlucky still wipes sleep from his eyes as he listens, having getten his full coin's worth from the fine bed he paid for. Maloria and Thurig make their way back to the inn, the richer for a bottle of holy water given to aid their quest.
At the grove, Jaroo stands quietly until a coin is dropped into the weathered box, to which he immediately becomes more animated, not unlike the complicated, mechanized, clockwork toys often seen delighting attendees of fairs and traveling carnivals. "Hmm... Never have I heard of 'Two Trees' or 'Three Trees' as any specific location, and unfortunately I don't consider gnolls to be of clever enough mind to recognize that names or monikers should be specific to one location and recognized by all. I would not be surprised if 'Two Trees' or 'Three Trees' happen to be simply a clump of trees somewhere within or near to the vicinity of the hunting territory of this particular group of gnolls, that they just happened to mark with any means of leaving their foul scent. No doubt every community of gnolls has a 'Two Trees', and a 'Three Trees', and probably even a 'Many Trees', unique to that of other groups only by the reek of piss they've laid upon the ground and surrounding area.
"Of this, I can be of no aid. But where we men seek answers off evidences of things like proper names, our smaller friends care little of such. I think it would be of little difficulty to merely request the help of some of our more keen eyed friends above", to which the druid points to the sky, "and merely ask they look for a group of gnolls of the size and number you've described, and who seem to make their way to, and take interest in, any particular clump of foliage containing two or three trees. You can be fairly certain you've found the place then.
"If further proof is needed, you say that this gnoll who calls himself 'Mudclaw', who robbed you of your inventory, instructed you to tell another named 'Rattlethorn' to meet them at said trees. Then no doubt once 'Rattlethorn' recieves her instructions, another group of gnolls would make their way from the ruins and head to said clump of vegetation shortly after, and this would certainly give proof that you've found your dagger's hiding spot.
"I can put word to some of my more keen eyed avian friends, asking them to monitor any movements of gnolls of the size you describe, and report back should any take interest in a copse of two or three trees. Within a day or two, I should hope to have the answers you you seek, Eltrezar."
The druid turns to head back inside his home without so much as a further word of goodbye, but stops and turns back, his finger up as if remembering something. "Speaking of trees, your potions of Tree Shape and Cure Light Wounds are coming along nicely. They should be ready to pick up on the 21st of this month. As I need to do little more than make sure they're left to ferment unmolested, I am able to take any further requests you may have at the moment and will begin working on them shortly."