Chapter 5 - Wave Echo Cave

Feb 22, 2022 8:24 pm
With everyone having taken care of business in Phandalin you meet up with the others and start your journey to Wave Echo Cave. Taking the better part of four hours, the trip through the rather tough terrain is relatively easy, given the fine directions provided by Gundren.

Arriving at the location marked on the map, you struggle to find any sign of an entrance, but after some investigation you get a solid clue. Emanating from the side of a hill you hear what sounds to be waves crashing onto shore and then nothing. After a few minutes of silence the sound repeats and you're able to trace the origin to tunnel, well hidden behind some thickets and other vegetation.

The entrance tunnel leads into a large cavern supported by a natural pillar of rock and containing three stalagmites. In the western part of the cave, behind the column of rock, are three bedrolls and a heap of ordinary supplies — sacks of flour, bags of salt, casks of salted meat, lanterns, flasks of lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf miner, dead for some time.

The northeastern section of the cavern has collapsed, forming a ten-foot-wide, twenty-foot-deep pit. A sturdy hemp rope is tied off around a nearby stalagmite and dangles down the side of the pit, at the bottom of which is a rough-hewn tunnel heading northwest and east.
OOC:
Moved things along. Feel free to assume that you've picked up any last minute supplies, etc, before we headed out.

And yep, should've cropped the map before posting.
https://i.imgur.com/altsWZz.png
Feb 23, 2022 12:09 am
Gerbo takes a look around and grabs a flask of lantern oil. "Could be useful." Thinking for a bit, he asks, "Anyone got a way to see down there? Otherwise, I'll try to get down there all quiet-like."
Feb 23, 2022 12:34 am
"I can naturally see in darker areas. But I have some torches that probably won't be any help either."
Belanor saunters over towards the 'supply cache' setting down his pack he adjusts his gear and clothes. Ensuring the sword is fastened securely and his spell focus is well Belanor takes off a smaller pack that has some of the the essentials.
OOC:
I'll find someway to make a 'day pack' or small backpack that would have a small blanket, and some other bits that would be necessary for exploring. Crowbar, torches, dungeonerring* kit or whatever I have, etc...

So either Gundren can credit me the backpack, or whatever the price would be. The idea is it's smaller then the big hiking pack.
"Ahhh, much better. Now then where we?"
Last edited February 23, 2022 12:35 am
Feb 23, 2022 6:04 pm
Upon reuniting with her companions, Kerisha presents them with Qelline's gift.
OOC:
Would we have had time to attune to the rings yet? Just so I get the AC correct.
Certainly not being one for stealth, Kerisha offers her support to Gerbo in holding the rope secure as he descends.
Feb 24, 2022 1:52 am
OOC:
It would be an easy climb for Gerbo down the rope to the bottom of the pit, but as mentioned, he won't able to see much without a light source.

We'll assume the rings will attune quick to the wearers once they are being worn. I'll roll randomly during the first few encounters to see who has attuned and who hasn't. So for now, mark your AC as if it IS attuned - I'll adjust as needed.
Feb 24, 2022 3:20 am
As we travel I tell Kerisha about spying the big black cat with green eyes every now and then, "It’s starting to freak me out a little Dudette."

Upon entering the cave system and spotting his Uncle, Karma move over to him placing a hand on his decaying chest. "My the rocks and nature claim to back this dude as one of their own." He takes a small amount of dirt and a green sticky leaf sprinkling it over the body. He stands, after checking the remains, wiping a tear from his eye. "Let us find these totally bogus dudes that have done this to me Uncle."

Karma walks up to Gerbo placing a hand on his shoulder, "May nature guide you."
OOC:
Cast Guidance on Gerbo.
[ +- ] Guidance
Feb 24, 2022 5:20 am
Seeing nobody stepping up with any crazy magical l shenanigans, Gerbo grabs hold of the rope and shuffles down to the floor below, looking first with his dark vision, then, if he doesn't see anything, lighting his hooded lantern.
[ +- ] Hooded Lantern
OOC:
Gerbo will don the offered ring before hopping down.
Last edited February 24, 2022 5:16 pm

Rolls

Perception (disadvantage for dim light) - (1d20+2, 1d20+2)

1d20+2 : (12) + 2 = 14

1d20+2 : (7) + 2 = 9

Perception (with lantern) - (1d20+2)

(12) + 2 = 14

Feb 24, 2022 1:17 pm
OOC:
I don't think the dwarven dead miner is your uncle
Feb 24, 2022 1:24 pm
OOC:
It is not Gundren, but one of Gundren’s brothers. (And one of Karma’s uncles).
Feb 24, 2022 5:06 pm
OOC:
ah, fair.
Belanor adorns the jewelry and joins with the others at the pit.
Feb 25, 2022 5:04 pm
Easily working his way down the rope Gerbo hops down the last few feet, kicking up just a bit of dust when his boots hit the ground. Straining to see anything in the darkness, the gnome fires up his lantern, and peers down each of the two tunnels.

https://i.imgur.com/f0VyTXe.png
Feb 25, 2022 9:28 pm
Mathfuric says:
As we travel I tell Kerisha about spying the big black cat with green eyes every now and then, "It’s starting to freak me out a little Dudette."
Kerisha hears Karma talk about the green eyed cat and tries to reassure the dwarf "I have put on list. Once done in mine, I will help you with cat"

Once Gerbo is safely down and gives her a signal, Kerisha will descend the rope to offer her protection.
Feb 26, 2022 12:47 am
Kerisha words relax the Dwarf. He waits as Gerbo then Kerisha descend the rope, "Belanor you go next dude, I will watch our back." he says.
OOC:
Karma will go last down the rope.
Feb 26, 2022 3:48 am
"Karma, do you know anything about navigating underground? Did he give us a map? Otherwise, we could just go left or something."
Feb 28, 2022 12:51 pm
"I overheard an adventurer once say, 'Always left, cause the villain is never right' So, I think we should go right". Belanor says slowly scooting his way down mimicking the others to the best of his abilities.

Rolls

Athletics (For funziez) - (1d20+1)

(2) + 1 = 3

Feb 28, 2022 8:58 pm
Gerbo frowns at that. "If we're here to find the villains, shouldn't we want to go left and get them out of here?"
OOC:
If are there are no objections, Gerbo will start heading left, looking for traps/passages as he goes. Trying to save a post if this is point we just need to pick one and no one has an opinion, lol.

Rolls

Perception - (1d20+2)

(6) + 2 = 8

Feb 28, 2022 9:50 pm
Upon hearing Gerbo’s question on which why to go Karma just shrugs in answer, which being at the top of the drop and in the dark is no use at all. In fact Gerbo may even think the Dwarf rude for giving no answer at all.

But upon descending the rope he simply says to Gerbo, "Belanor’s answer is as good as any I could, unless . . . " Karma brings a hands up to stroke his beard as he examines the floor for tracks or indicators of movement through the caves.

Rolls

Perception/Survival check - (1d20+3)

(10) + 3 = 13

Mar 1, 2022 12:07 am
OOC:
couldn't we assume the cave is circular? 🤣🤣
Mar 1, 2022 10:38 pm
With irrefutable logic leading the group to the left, you find yourselves in an area of numerous intersecting passages. The ceilings here are only six feet high, and several of the passages end in partially excavated rock faces.

The search for tracks turns up absolutely nothing on the floor of note, which Karma finds a little odd. It's almost as if the floors have been cleaned recently.
OOC:
As opposed to playing "which way now?" at every intersection I had everyone clear out this section of the map. You now have several choices as to how to continue on.

Everyone should include a Perception check with their next post.
https://i.imgur.com/0WVS2A5.png
Mar 2, 2022 12:40 pm
OOC:
damn should have gotten some healers kits too...
"not at all what I was expecting when I heard mine. More like a maze."

Rolls

Perception (Race) - (1d20+3)

(13) + 3 = 16

load next

You do not have permission to post in this thread.