Even with the occasional outburst from your Drow prisoner, the trip back through the rough terrain to
Phandalin is rather uneventful, boring even; with the lone exception of a few quickly dispatched kobolds who mistakenly thought you would make an easy target. And while
Macska makes several appearances along the way, by the time you reach the outskirts of
Phandalin your feline friend is no where to be seen.
Unsurprisingly,
Carp is the first to greet you as your enter town. Jumping out from behind a tree he calls out to "
Kreesha", and bombards her incessantly with questions about the groups latest adventure and the strange dark elf draped over her shoulder. It isn't long before other townsfolk start to surround the group, including
Sildar, who immediately takes the Drow into custody, and has him ushered off to the cells in the
Town Master's Hall. The residents of
Phandalin are, for the first time in a long while, excited about their future and the prosperity that the re-discovered mines may bring to their little town.
The next few days are a blur of activity, with townsfolk eager to hear your stories, and supplying an endless supply of ale and hospitality. When things finally start to settle down,
Gundren takes all of you aside and formally makes good on his offer, providing each of you with a contract that clearly states a five percent payout of any profits made from the mine once it's operational.
Karma is offered a job helping to run things at the mine, "
side by side with your kin, if that interests you, my boy." Over the next few weeks he spends his time talking in detail with
Sister Garaele at the
Temple of Tymora about both the stone work of the shrine itself and nature in general.
Gerbo, to his surprise, is approached by
Sildar to help protect the businesses of
Phandalin from the expected newcomers that will certainly be coming to take advantage of the cities newfound wealth - and is offered free reign to "
swindle the swindlers in any manner you see fit to keep them from ever coming back."
Belanor, much more comfortable dealing with coin than with battle, strikes several deals with the local taverns to exclusively serve
Omega Aleworks products. Those few deals alone allow him to quickly rise in the ranks of his guild; with several of his competitors within the guild, now assigned to work for him; much to their disdain.
Kerisha finds the peacefulness of
Alderleaf Farm a nice break from her recent activities, but at the same time is eager to prove herself to those who cast her out of the
Broken Claw Horde.
Qelline suggests that instead of worrying about those that have cast her aside, that she may be able to do more good with her friend
Reidoth, a fellow member of the
Emerald Enclave, but that no matter what she chose to do,
Kerisha would alway be welcome in the
Alderleaf home.
OOC:
And that's a wrap! Once again, thanks to all of you for sticking with this over the past 2+ years. I've had a lot of fun running this adventure, and look forward to running something else on here when things at work settle down a bit.