TheGenerator - Ironsworn - Journey of Lost Hope

Be sure to read and follow the guidelines for our forums.

load previous
Mar 8, 2022 9:07 pm
OOC:
Undertake a journey: Weak hit: -1 supply = +2; Progress: *** *** ***
After some time walking, Grund encounters another cliff ledge. This time there is no obvious way forward and he is left with 2 options. Keep walking along the edge to hind a way down, or use a rope to climb down. Just past this ledge he can see the pinewood forest. He's so close he can smell the scent of pine resin in the air.

His spirit lifted by his arrival, he's in a rush to get to Sanja and doesn't even really consider the first option. It would take way too long. He grabs a rope from his backpack and ties it to a sturdy rock, throws the other end down the ledge and starts to climb down. It's not that far anyway, but far enough for a fall to be life threatening.

Rolls

Reach your destination (progress: +9) - (2d10)

(24) = 6

Mar 8, 2022 9:25 pm
OOC:
Reach your destination: strong hit: "make another move now and add +1"
Grund drops down to the floor, the rope might be useful later, so he leaves it there. He turns around and sees the massive pine trees rising up above him and as he looks at the branches he spots a strand of the same red-brown ape hair. This is the place. Let's go and find Sanja!

He crouches as he moves into the woods, sticking to the shadows and near the trunks and keeping an eye on the branches above him for any sign of the ape or Sanja. That's when he spots a figure sitting on the forest floor up ahead. It looks human. Please, gods, let Sanja be alive and well. If this is her, and she's able to move. He could sneak her out of here while the ape isn't around. He sneaks forwards to get a good grasp of the situation, trying not to attract any attention.

Rolls

Secure an advantage with stealth (+shadow +1) - (1d6+3, 2d10)

1d6+3 : (6) + 3 = 9

2d10 : (56) = 11

Mar 8, 2022 9:34 pm
OOC:
Secure an advantage: strong hit: Make another move now and add +1
It looks like the gods are smiling down upon him. As Grund gets a better view of the figure he can tell it's a woman. Her eyes are clothes, but he can tell by the movement of her chest that she's breathing. On top of that, there seems to be no sign of the ape.

He gets closer and whispers "Sanja?" She opens her eyes and turns to where the sound came from. When she opens her mouth Grund quickly adds "Don't shout. I'm here to rescue you. Can you walk?" The woman nods but then points up to a spot above here. Grund's eyes follow her finger up to where he can now see a large creature seemingly asleep in the tree. He gestures for her to come with him and she slowly crawls towards where he's hiding behind a bush.

Rolls

Face Danger with deception (+shadow+1) - (1d6+3, 2d10)

1d6+3 : (4) + 3 = 7

2d10 : (75) = 12

Mar 8, 2022 9:55 pm
OOC:
Face Danger: weak hit: You are afraid: Endure Stress
Vow milestone: Find the hunter's friends: progress: *** *
New milestone: Get Sanja home
Waiting for Sanja to get to him is agonizingly slow. The knowledge of that ape, who could wake up at any second, just meters away from them messes with Grund's mind. Eventually she arrives next to him, he offers her a hand to get up and supports her body as she's not in great shape to be walking on her own. Then they slowly and silently walk back the way Grund entered the forest, only speaking when they are sure that they are out of the ape's earshot.

As soon as they reach the edge of the forest, Sanja starts to cry. Grund offers her his shoulder to cry on and tries to comfort her. "It's ok. You're safe now. Let's get you somewhere to rest a bit and get our strength back. Do you know any such place near here?" When they get back to Grund's rope, Sanja is able to figure out about where they are and says in a weak voice "A hunters cabin not too far to the east." "Will you be able to make it there?" Grund asks her. She nods "I believe so."

With the help of Grund acting as a crutch, they make it to the cabin unscathed. Grund gets a fire going and offers Sanja some of his rations and water. "Here, you must be hungry." She happily obliges.

"Listen, Sanja. I must make sure the ape doesn't follow us and I have an idea of how to do that." He takes off his cloak and hands it to her. "Take off your shirt and wear this cloak instead. I am going to make a sort of doll and place it where I found you. Hopefully the beast will be none the wiser." Sanja replies "Do you think that might work?" "I think it has a decent chance, but I need your shirt so the doll has your scent on it." Sanja obliges and changes her attire to hand Grund her shirt.

"Thank you. Now wait here. I'll be back in 30 minutes. Get warm and eat. When I come back, we'll need to leave. Hopefully not in a hurry."

Rolls

Endure Stress (+spirit) - (1d6+5, 2d10)

1d6+5 : (4) + 5 = 9

2d10 : (79) = 16

Mar 8, 2022 10:02 pm
OOC:
Endure Stress: weak hit: you press on
Grund uses his axe to cut off some branches and a piece of the rope he left behind to make a roughly shaped human doll and dresses it with Sanja's clothing. It doesn't have to be perfect, just enough to fool the ape until they can get to a safe distance. He then once again, and this time carrying a wooden doll, enters the pinewood forest in search of the spot where he found Sanja earlier.
OOC:
I'm going to add a -1 to the face danger roll because he's carrying an awkward object.

Rolls

Face Danger with stealth (+shadow -1) - (1d6+2, 2d10)

1d6+2 : (2) + 2 = 4

2d10 : (65) = 11

Mar 8, 2022 10:16 pm
OOC:
Burning my momentum: +8 ; reset to +2
Face Danger: strong hit: +1 momentum = +3
Vow milestone: Deal with the attacker: progress: *** ***
With the utmost precision and stealth Grund manages to place the doll near where he found Sanja and gets away without waking the ape. Sweat trickles down his forehead when he emerges from the pines again. He then makes his way back to the cabin to find Sanja there, ready to head out. She's gone out and fashioned herself a cane to walk with. "I see you are ready to go home. Let's head out then." He turns to open the door when Sanja asks him the question he had been dreading "Have you seen Roy? Is he okay?"

Without turning to look at her, Grund says "Yes, I have seen him. I will tell you the story later. Now we must get out and hope that thing doesn't realize what has happened." Leaving out the fact that he is definitely not okay. He can't risk her breaking down so far from home. She needs to make it back to Dawntower first.
OOC:
Since they know the way, but it could still be a bit dangerous, I'm going to roll just 1 "Undertake a Journey" for the whole thing.

Rolls

Undertake a journey (+wits) - (1d6+1, 2d10)

1d6+1 : (5) + 1 = 6

2d10 : (14) = 5

Mar 8, 2022 10:39 pm
OOC:
Undertake a journey: strong hit: +1 momentum = +4; -1 supply = +1
Sanja is surprisingly fast with her makeshift cane. The rations and water quickly got her back to good health and she seems to not have any other injuries. "Say, Sanja, how did you manage to not get hurt by that giant thing?" She gives a faint smile "Actually, the beast was quite gentle after she got back to her home. She took care of me like she would a baby. I guess she was lonely or something." Grund ponders this for a moment "Well then, I guess making her a doll was fitting." Sanja nods "I'm actually glad you didn't just outright try to kill her. I know some people in Dawntower would. What's your name anyway? And how did you find me?"

Grund realizes he hadn't even introduced himself. "Oh, right. I suppose I should have mentioned this earlier. I'm Grund Hanfeld. I happened to come across your friend Marland on my way into Dawntower." He explains the rest of the story and how his journey lead him to her. He also apologizes for not getting there faster.

They make good time heading back to Dawntower and arrive only a few hours later. It's late in the afternoon by now, luckily the weather is still okay. Cloudy and windy, but not raining. It's a happy reunion when Marland, who is now bandaged and limping, and Sanja see each other again. Happy until the time comes when Grund has to tell them about Roy. This sad news hits all of them hard. "I have covered his body with stones and trunks as best I could to keep animals from getting to it. I will go with you to collect it if you so desire." He tells Marland "That would be most kind, Grund. We know now where to find Roy and will make sure he gets home as well."

Marland moves closer to shake Grund's hand. "You have kept your promise and for that I am grateful. I am in your debt. Please, be welcome in my home for the next few days as you rest from your long journey. I hope that is a start of repaying you for rescuing Sanja." Grund shakes his hand firmly "I believe I have not only found your friend, Marland. But I too seem to have gained one." He smiles "I gladly accept your hospitality."
OOC:
Vow milestone: Get Sanja Home; progress: *** *** **

Rolls

Fulfill your vow (+8) - (2d10)

(69) = 15

Forge a bond (with Marland) - (1d6+2, 2d10)

1d6+2 : (5) + 2 = 7

2d10 : (28) = 10

Action & Theme - (2d100)

(9419) = 113

Forge a bond reroll - (1d10)

(2) = 2

Mar 8, 2022 10:53 pm
OOC:
Fulfull your vow: Weak hit: +1xp = 1xp
Forge a bond: string hit: +2 momentum = +6
Action & Theme: Escort Death; Obviously, as Grund already mentioned, he will help bring Roy to Dawntower. This might not be as easy as he had hoped.
"We should hurry and go find Roy while we still have some daylight left." Grund tells the others. He's looking tired, but determined. "Are you sure you want to come with us, Grund?" Marland asks. "You have done so much already, please take some time to rest." But Grund knows he won't be able to rest until this is done. "No, I will join you. It will save you all time and you'll have an extra hand to carry Roy. Besides, Marland is still not walking great since he got maimed by that stick."

After it's become clear that Grund will come with no matter what, they set off into the woods again.
OOC:
Doing a single "Undertake a journey" because Grund can guide the others.

Rolls

Undertake a journey (+wits) - (1d6+1, 2d10)

1d6+1 : (3) + 1 = 4

2d10 : (14) = 5

Action & Theme - (2d100)

(8699) = 185

Mar 16, 2022 8:28 pm
OOC:
Undertake a journey: Weak hit: -1 supply = 0 -> unprepared
Action & Theme: Locate Strategy; The strategy that Grund uses to locate Roy again is not immediately successful. So Grund has to improvise.
After spending some time walking, the party reaches a fork in the path where Grund is unsure which one to take. He racks his brain for the way forward, but it doesn't come to him. However, he gets a good idea. Grund finds a suitable tree and climbs it all the way to the top so he can see above the canapy. There, far off in the distance, he spots the tower of the ruins where he crossed the ravine. That's the way we have to go!.

On his way down, a branch cracks unexpectedly under his weight, and he tumbles a few meters to the cold forest mud. The scratches and bruises he sustained are quite quickly taken care of with a few well-placed bandages. The lasts ones he had on him.

With the direction in which to travel clear, they don't take much longer to find the spot where Grund buried Roy under a bunch of stones and logs.

Rolls

Is Roy's body still here? (likely) - (1d100)

(16) = 16

Action & Theme - (2d100)

(4370) = 113

Character goal (Added after rolling A&T) - (1d100)

(16) = 16

Mar 16, 2022 8:53 pm
OOC:
Is roy's body still here? No; Well ****, I guess we'll have to go find it... with 0 supply -_-
What happened? Action & Theme: Explore Destiny; +Character goal: Pay a debt
So, Roy has risen from the dead to complete his destiny of paying a debt. <thinking>
His debt was to Sanja because she once saved his life. So Roy's resolve was so strong that his lifeless body got up and is headed to the giant ape to go save Sanja and pay his debt even after death. He doesn't know that Sanja is already saved.
Grund spots the logs and stones where he left Roy's body. "Over there!" He says as he rushes to the spot, only to find a horrible truth. Roy's body is no longer here. Somehow it's been taken from beneath the weights and moved to a different location. "But... How?!?" Grund can't fathom what might have happened. "There's no way wolves would be able to get rid of all these weights. I know I did the right thing." He's obviously distraught by all of this.

Luckily, Ogvald keeps his head cool. "Grund, don't beat yourself up. You did what you could with the time you had. Let's spread out and look for clues as to what happened here." Grund picks himself back up and nods to Ogvald. "You're right. No time to wallow in shame."

Rolls

Gather information +wits (I'm adding +1 because Marland is a hunter) - (1d6+2, 2d10)

1d6+2 : (4) + 2 = 6

2d10 : (66) = 12

Pay the Price - (1d100)

(98) = 98

Action & Theme - (2d100)

(5326) = 79

Mar 16, 2022 8:57 pm
OOC:
Gather information: Miss + match;
Pay the price: A friend or companion is put in harms way;
Action & Theme: Begin Creation (I decided to pick a different word for the 2nd number. It was originally "Barrier")
So, on top of a friend getting hurt, I think Roy, in his undead form, is starting to create more allies. Finding dead animals in the woods along the way and somehow causing them to "work" for him. This could be bad if it comes to a fight.
To be continued...
Mar 22, 2022 7:47 pm
As they rummage through the rubble in search of clues, a heavy rock tumbles down and hits Ogvald's knee. He yells out in pain when it hits. "Are you alright, Ogvald?" Grund asks, helping him back onto his feet. "I don't know, that stone hit me pretty good." With Marland's leg hurt and now Ogvald's knee, it looks like speed will not be one of their strengths for this journey.

Grund grabs Marland's shoulder. "Marland. I don't know what happened to Roy's body, but we will find out together!" Marland nods "Thank you Grund. You have already been a great help getting Sanja back. I'm confident we can find Roy together."

Grund thinks it through for a moment. "The only thing I can think of is that the ape came back for Roy after getting tired of the doll we made of Sanja. We should head that way and see if we come across any signs along the way." The others agree with Grund's plan and they set off despite the current injuries.
OOC:
I'm adding a troublesome journey here. It wouldn't be needed because Grund knows the way, but I think the injuries of Marland and Ogvald warrant using a journey.

Rolls

Swear a vow to find Roy (+heart) (+1 from bond with Marland) - (1d6+3, 2d10)

1d6+3 : (1) + 3 = 4

2d10 : (23) = 5

Undertake a journey (troublesome) (+wits) (adding +1 because Grund knows the way) - (1d6+2, 2d10)

1d6+2 : (3) + 2 = 5

2d10 : (56) = 11

Aspect & Feature (for the journey miss) - (2d100)

(538) = 43

Pay the Price - (1d100)

(11) = 11

Mar 22, 2022 8:08 pm
OOC:
Swear an ironvow: +2 momentum = +8
Undertake a journey: Miss: Pay the price : "You are separated from something or someone"; The party will split up.
Aspect & Feature: Ancient Supply; A piece of equipment breaks due to old age
After a longer time than they would have hoped for, the party arrives at the spot where Grund had used the rope to climb down safely. "Let me go first, so I can help when you start going down yourselves" He tells the others.

Grund descends the rope as he did before, but just before he reaches the bottom the rope snaps halfway up and he falls down about 2 meters. Luckily for him, it's not far enough to really hurt himself, but now the other 2 won't be able to make it down this way. "Are you okay?" Marland asks from up at the top. "Yes... I think I'm alright. But it looks like you guys won't be able to get down. Now what?" Grund replies. There is a bit of silence before he hears Marland again. "I guess we'll have to find another way down there." He says to Grund.

This gives Grund an idea. "There is a cabin not too far south of this place. I passed it on my way back with Sanja. I believe the cliff gets less steep over there and you would be able to climb down without a rope." He yells up to the others. "I think I know which cabin you speak of!" Marland says. "I've spent a few nights there in the past. Very well, we will meet you there. Be careful!" And so they split up, hoping to meet again at the cabin.

Because it will take a while for them to reach the cabin, and he knows he's quite close to the Ape's lair, Grund decides to scout out the pinewood forest already to save some time. He enters the woods quietly, heading back to the spot where he found Sanja and placed the doll. Taking careful footsteps, he approaches the spot.

Rolls

Face Danger with stealth (+shadow) - (1d6+2, 2d10)

1d6+2 : (3) + 2 = 5

2d10 : (61) = 7

Is the ape still here? (50/50) - (1d100)

(50) = 50

Mar 22, 2022 8:15 pm
OOC:
Face Danger: weak hit; "You are dispirited or afraid"; Endure Stress (1)
Is the ape still here? No
Grund makes his way, slowly, to the place where he found the ape last time. But there is no Roy to be seen. Nor is there an ape of any kind. His mind starts to go through all the possible things this could mean. Did the ape go somewhere else with Roy? Is it even involved? Where is it now? Where could Roy be? What do I tell the others?

All these possibilities haunt his thoughts, causing him to lose focus.

Rolls

Endure Stress (+spirit) - (1d6+5, 2d10)

1d6+5 : (2) + 5 = 7

2d10 : (14) = 5

Mar 22, 2022 8:20 pm
OOC:
Endure Stress: string hit; Shake it off; -1 momentum = +7; +1 spirit = +5 (I made a mistake, it should have been +4. That would still be a string hit)
He shakes the thoughts and gets back to the task at hand. Before heading to the cabin to meet up with the others, he takes a bit of time to search the area and try to get an idea of where the ape went.

Rolls

Gather information +wits - (1d6+1, 2d10)

1d6+1 : (2) + 1 = 3

2d10 : (39) = 12

Undertake a journey (troublesome) (+wits) - (1d6+1, 2d10)

1d6+1 : (5) + 1 = 6

2d10 : (35) = 8

Mar 22, 2022 8:32 pm
OOC:
Gather information: Miss: Pay the price! (The monkey is baaaaaaaack!!)
Undertake a journey: (if he gets out alive) Strong hit! Progress: ***
Grund is checking bushes and inspecting the trees to find any clue as to where the beast went. He finds a pluck of ape hair and reaches up to grab it, snapping a twig as he pulls on the fur. Then he hears a sound that send shivers all the way up his spine. A mighty roar from behind him. He turns around just in time to notice the giant Ape up in one of the trees. It looks very angry and ready to pounce on him if he just so much as moves an inch.
OOC:
Entering combat! Difficulty: Formidable

Rolls

Enter the Fray (ambushed = +wits) - (1d6+1, 2d10)

1d6+1 : (2) + 1 = 3

2d10 : (34) = 7

Mar 22, 2022 8:43 pm
OOC:
Enter the fray: Miss; Burning my momentum for this, turning it into a strong hit; I have initiative. Momentum = +1
Grund grabs his buckler and keeps it in front of him. It looks like the ape isn't attacking just yet, but it doesn't seem to have much patience. He starts to back up, trying to act calm and collected. As he moves, he speaks softly to the beast. "I'm not here to hurt you, big fellow. I'm only looking for a friend. If you let me, I will kindly leave you be."

Rolls

Face Danger with charm (+heart +1 because of Animal Kin asset) - (1d6+3, 2d10)

1d6+3 : (6) + 3 = 9

2d10 : (38) = 11

Mar 22, 2022 8:48 pm
OOC:
Face Danger: strong hit; The ape doesn't attack outright; +1 +1 momentum = +3
"I'll just be on my way then." He keeps backing up slowly, trying his best not to trip. The calm voice seems to help, as the big animal appears to stay there and growl rather than attack.

When Grund thinks he's at a safe distance, he turns around and makes a run for it!
OOC:
If this succeeds, I think he avoided the fight successfully.

Rolls

face danger with speed (+edge) - (1d6+3, 2d10)

1d6+3 : (1) + 3 = 4

2d10 : (41) = 5

Mar 22, 2022 8:57 pm
OOC:
Face Danger: weak hit; Endure Harm (1)
He makes it to the cabin because of the "undertake a journey" roll earlier
Grund legs it as fast as he can. He keeps running until all the way to the cabin. He's too scared to even look behind him. If I can just make it to that hut, I'll be safe. Please let me make it. Please! He begs inside his mind as he keeps running.

When he finally arrives at the cabin, he opens the door and collapses onto the hard floor. Heaving and coughing up blood from exhaustion, he can't do anything except lay there until the others arrive.

Rolls

Endure Harm (1) (+Health) - (1d6+3, 2d10)

1d6+3 : (2) + 3 = 5

2d10 : (96) = 15

Mar 22, 2022 8:59 pm
OOC:
Endure Harm: Miss; -1 momentum = +2 ; Health = +3
To be continued...
load next

You do not have permission to post in this thread.