TheGenerator - Ironsworn - Journey of Lost Hope

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Mar 2, 2022 7:57 am

Introduction

It's been a few years now since they took her. It's always the same. They come on a rainy day, just before dusk. Hooded figures wielding the power of fire. Are they even human? Who knows. The only thing we do know is that they demand a sacrifice. Last time, it was my sister Irina. I swore that day that I would find her and bring her back, no matter how long it takes.

But I was too young to head out. Only 14 years old myself. Far too small to take on such a quest. So I bided my time and honed my skills. Waited for the moment when I could leave Olfhaven and start my journey. That day was a fortnight ago now. I have been traveling towards a nearby settlement named Dawntower. I can see it in the distance. My feet hurt and I haven't slept well since I started, but it should be no more than 2 hours of walking now. I can take a few days to rest while I try to gather information. At least the weather is nice today...


Suddenly a man appears from behind some trees "Sir! Please, you have to help me!" He says.

Disclaimer

This is my first time trying a solo adventure and using Ironsworn. I might mess up some rules or do things my own way.
As I learn more about the game, I might change things about my character sheet if I feel like it fits better.
Any advice is welcome and feel free to let me know what you think! :)
Mar 2, 2022 8:06 am

Truths

[ +- ] Truths

Summary

[ +- ] Summary (contains spoilers)
Mar 2, 2022 8:44 am

PCs

NameShort description
Grund HanfeldA man in search of his sister Irina.

NPCs

NameShort description
MarlandHunter who lost his friends when attacked while hunting.
OgvaldInhabitant of Dawntower. Possibly a woodcutter?

Grund Hanfeld

TheGenerator

Mar 2, 2022 7:34 pm
Grund reaches for his axe. He is wary of strangers. "Help you with what exactly?" Grund replies. "My friends, they... they are still in the forest." The strangers says, still trying to catch his breath. Grund notices some blood stains on his cloak and a bow sticking out over his shoulder. "I had to leave them behind and run from that thing." He continues as he looks behind him, obviously afraid to be followed. "Or it would have gotten to me too."
Grund Hanfeld

Rolls

Is Grund traveling alone? (likely) - (1d100)

(32) = 32

Grund Hanfeld

TheGenerator

Mar 2, 2022 8:05 pm
OOC:
Yes, Grund is traveling alone.
The look on the young man's face oozes despair. His plead to save a captured friend hits home within Grund's heart. If he expects others to help him find Irina, he will have to help others as well. "Very well, lead me to them and I will try to aid you. How good are you with that bow?" The man looks at him with tears in his eyes and wipes them away as he replies "I can hit a moving rabbit from 30 meters away." It's clear that he's used this line as a boast before, but right now he has not the conviction in his voice to support it.
OOC:
Inciting incident vow: A hunter returns to her village, panic-stricken and pleading for help. The rest of her party is still out there. What happened to them?
Rank: dangerous
Milestones:
- Find out what attacked the group
- Find the hunter's friends
- Deal with the attacker
Grund Hanfeld

Rolls

Motive for the attacker - (2d100)

(1458) = 72

Mar 2, 2022 8:39 pm
OOC:
The hunter's name is Marland Rikson.

Motive of the attacker: Inspect Language
A giant ape has captured the 2 friends of the hunter. It does not intend to harm them but finds their language amusing. It will find a quiet spot to play with them until it gets bored.
Marland leads Grund through the thicket to the place where he last saw his friends. "Did you see what attacked you?" Grund asks along the way. "I was knocked down and hit my head on a fallen tree. I blacked out for a few seconds and when I opened my eyes again I heard the distant screams of Roy and Sanja. I ran for help." Grund thinks about this for a bit. "We best look around where you last saw them and see if we can find any clues." He offers. "Yes. It's just past this creek." Marland agrees.

There seems to be no sign of either Roy or Sanja at the location. They take a few minutes to examine the area and try to find what attacked them and where they went.

Rolls

Gather information +wits (I'm adding +1 because Marland is a hunter) - (1d6+2)

(4) + 2 = 6

Challenge dice - (2d10)

(46) = 10

Mar 2, 2022 9:05 pm
OOC:
Weak hit. Get information but with a new complication/danger. +1 momentum = +3
Grund picks up a boot from in between some bushes. "Boy, I found something!" He shouts over at Marland who hurries over to him. "Please, call me Marland, friend." Grund nods "And I am Grund." "Well, Grund. I found something as well." Marland shows him a piece of redish-brown fur "I found this on a branch at about head height." Grund inspects it for a minute "This doesn't look like any animal I know, do you know what it could belong to?"

While Marland thinks about this Grund pulls the boot out from between the branches and present it to Marland "Is this familiar to you?" Marland takes a good look. The boot is ripped almost in half and had a dark red spot near the toes. "That looks like one of Roy's boots" Grund turns it sideways and makes an unsettling discovery. A piece of flesh is hidden inside the tip of the boot. It looks like one or several toes were ripped off when the boot came off.

Rolls

Does Marland know which animal this hair belongs to? (50/50) - (1d100)

(25) = 25

Does Grund hide the fact about the toes from Marland? (unlikely) - (1d100)

(50) = 50

Mar 2, 2022 9:17 pm
OOC:
Both rolls are no
Marland is visibly upset with the news about Roy's toes. "We have to find them quickly!" He implores Grund. "Yes, we must make haste. At least we know a rough direction in which the creature is traveling. Let's head that way and keep our eyes open."

They make their way through the forest in search of Roy and Sanja.

Rolls

Do they find anymore clues along the way? (likely) - (1d100)

(6) = 6

Mar 2, 2022 9:23 pm
OOC:
No clues along the way
After about an hour of searching through the thick underbrush Grund turns to Marland "Listen, Marland. I know you don't want to hear this but the sun is setting and we are hours away from Dawntower. Besides that, we have no idea whether or not we're still heading in the right direction. I hate to say it, but I think we should turn back and get more help from the settlement."

Rolls

Compell (+heart) - (1d6+2, 2d10)

1d6+2 : (1) + 2 = 3

2d10 : (41) = 5

Mar 2, 2022 9:46 pm
OOC:
Compell: Weak hit: They do what you want, but ask something in return. +1 momentum = +4
"I can't abandon my friends!" Marland replies. "Look, Marland. I won't hold you back from going there, but trust me, to go there now is suicide. We're in unknown terrain, we don't have a track to follow and it'll be dark before we know it. We must turn back and get help. It's the best chance we've got!" Marland bows his head in defeat. They'll have to come back tomorrow and hope to find the trail. "I'm afraid you're right, Grund." he says with a sigh. "Fine, we'll head back. But I want to be out here again at first light and I need you to be here with me." Grund looks at him and puts a hand on Marland's shoulder "Yes, you can count on it."

Saddened and in silence they return to Dawntower. By now Grund has blisters on his feet from the long day of walking. Just when he thought he made it to Dawntower, he had to go the extra mile... or miles. "Do you have a place to stay?" Marland asks. "I'm afraid I do not, is there an inn I can rest at?" "There is, " replies Marland "But you are welcome to stay and rest in my hut. I have room for an extra person." Grund nobs and manages to smile through the pain in his feet "That would be most kind."
Mar 4, 2022 7:43 pm
Grund gets takes advantage of the fact that he was invited into Marland's home. He uses some hot water to soak his feet in and help them recover from the journey. After eating something together with Marland he lays down on a makeshift bed and it doesn't take long for him to fall asleep.

"Hey Grund, get up." Marland is at his bed, nudging him awake "Dawn is breaking. We need to get moving." He looks up and spots another person in the room. "This is Ogvald." Marland says "He knows these woods better than anyone in town and can lead us to Roy and Sanja." Ogvald nods in agreement. He's an older man with a grey beard and muscly forearms. If Grund had to guess, he'd say that Ogvald is a woodcutter. Marland looks like he only had about an hour of sleep tops. That would explain how he got Ogvald here so quickly. Grund thinks to himself.

"Marland showed me the fur you guys found. I'm pretty sure that's ape hair, and by the size of it, I'm thinking it's a big one." Ogvald says in a firm but worried tone. "From Marland's descriptions I believe I know a likely place to find it. Come on, let's get moving"

Grund hurriedly gets his things together and gets ready to head back into the forest.

Rolls

Undertake a journey (troublesome) (+wits & adding +1 because Ogvald is their guide) - (1d6+2, 2d10)

1d6+2 : (1) + 2 = 3

2d10 : (98) = 17

Action & Theme - (2d100)

(292) = 31

Mar 6, 2022 4:19 pm
OOC:
Action & Theme: Hold Ability. Foggy weather makes it very hard to navigate. -1 supply = +4
They do reach the waypoint eventually. journey progress: ***
When heading outside, they notice that the weather is very foggy this morning. It rained last night and the forest floor has become almost like a swamp. After a few hours of hardly any progress they decide to heat up by a makeshift fire. Because the wood is so wet from the rain, they have to use some of their supplies to get the fire going. Every hour that they lose it's becoming more unlikely that Roy will make it back alive. This is making Marland increasingly restless. "Come on, we're warm enough. Let's keep going!"

Sooner than Grund would have wanted, they put out the fire and start marching again. Every step agonizingly difficult through the thick mud. Eventually they arrive at the spot where Marland and Grund lost the trail the day before. "Hmm, yes. This place is familiar to me." Ogvald says. "Let's split up and try to find out which way to go. If we don't find anything, I have a hunch."

Rolls

Gather information +wits - (1d6+1, 2d10)

1d6+1 : (2) + 1 = 3

2d10 : (15) = 6

Mar 6, 2022 4:33 pm
OOC:
Weak hit: new complication and +1 momentum = +5
While searching for information, Grund suddenly hears a scream from where the others are and a rustle in the trees. He hurries over to find Marland on the ground, covered in mud. "I saw it!" Marland says through gritted teeth. "Aaah, my leg!" Gruns looks down and sees what looks like a twig sticking out of Marland's leg. Grund rushes to his side to help him. "What happened, Marland?"

Marland looks up, still wincing. "I was looking for clues up in that tree when it startled me. A great ape with red-brown hair. About the size of 2 men! I lost my grip and fell." Grund inspects the wound as Ogval also arrives. "Hold still, let me see if I can help you."

Rolls

heal +wits - (1d6+1, 2d10)

1d6+1 : (3) + 1 = 4

2d10 : (58) = 13

Can Marland still walk with this hurt leg? (unlikely) - (1d100)

(1) = 1

Mar 6, 2022 4:53 pm
OOC:
Heal: miss: The leg is hurt beyond Grund's capabilities.
Milestone reached: find out what attacked the group. Vow progress: **
Grund uses some water to clean the mud off the spot where Marland got hurt. "This doesn't look good, friend." He says after getting a better look. "Can you still stand on it?" Marland tries to stand up but yells out on pain when he puts his weight on his pierced leg.

"Ogvald, did you find a trail to follow?" He looks up at Ogvald who nods to him "Aye, I did. it's pointing south towards the pinewood forest." Grund thinks for a minute. "Right. Show me where to go, then take Marland and bring him back to Dawntower. He can't travel on his own strength anymore. I will keep going and find the ape. At least now we know he is still around" Ogvald gives Grund a worried glance "Are you sure about this, Grund? It could be extremely dangerous." Grund nods "I am. I made a vow and I intend to keep it. I will be back in Dawntower by nightfall."

Ogvald shows Grund which tracks to follow and wishes him the best. They then part ways, leaving Grund on his own.

Rolls

Undertake a journey (troublesome) (+wits) - (1d6+1, 2d10)

1d6+1 : (2) + 1 = 3

2d10 : (98) = 17

Mar 6, 2022 5:05 pm
Grund follows the trail that Ogvald showed him through the thick bushes and muddy forest floor. It's costing him a lot of effort to keep moving, but he's the only one able to find Roy and Sanja at this point. After a good hour's worth of trudging he comes across something he had been afraid of. In front of him, slumped over a fallen log is the body of a man. Grund's fear is realized when he notices this person is only wearing one shoe and where his toes should be, there is nothing more than a thick goop of dried blood. Oh no. It's Roy.

He tries to keep from retching as he searches the body for something to serve as evidence that he found him. After that he spends some time burying the body under a few logs. Something to keep scavenging animals from desecrating it. Unfortunately he has no time to do more. There is still a chance that Sanja is out there, in need of rescue. He must keep moving.

Rolls

Endure Stress (+spirit) - (1d6+5, 2d10)

1d6+5 : (6) + 5 = 11

2d10 : (61) = 7

Undertake a journey (troublesome) (+wits) - (1d6+1, 2d10)

1d6+1 : (5) + 1 = 6

2d10 : (31) = 4

Mar 6, 2022 5:19 pm
OOC:
Endure Stress: strong hit: embrace the darkness: +1 momentum = +6
Undertake a journey: strong hit: You move at speed +1 momentum = +7; -1 supply = +3; progress: ******
The trail since finding Roy has gotten easier to spot. With the mist cleared up and the weather getting dryer he's making good speed. Only stopping to eat some rations. Up ahead he spots a hill with large pine trees. That must be what Ogvald was talking about. I'm almost there.

Rolls

Undertake a journey (troublesome) (+wits) - (1d6+1, 2d10)

1d6+1 : (1) + 1 = 2

2d10 : (35) = 8

Action & Theme - (2d100)

(2374) = 97

Mar 6, 2022 5:41 pm
OOC:
Action & Theme: Manipulate Ruin
Undertake a journey: miss: There is a threat nearby that will find him when he makes a loud noise.
Grund finds himself stuck on the edge of a ravine. About 30 meters below him, a river flows amicably down stream. To his left he spots the ruins of an old guard tower. As he gets closer to it, walking along the edge, he notices that it has a draw bridge. Unfortunately, the mechanism is so old and rusty that there's no way to lower it by turning the wheel. The only way to do it would be by cutting whatever is holding the bridge in place and then giving it a good push.

Grund uses his axe to the best of his abilities to clear the dirt and moss from the old bridge, hopefully making it free enough to be able to push it over. He then gets a running start and pushes his shoulder hard against the old wood.
OOC:
I'm not sure what the "move" is here. But I think "Face Danger" is the most appropriate.

Rolls

Face Danger (+iron) - (1d6+1, 2d10)

1d6+1 : (4) + 1 = 5

2d10 : (54) = 9

Mar 6, 2022 5:58 pm
OOC:
Face Danger: weak hit: Endure Harm; -1 health = +4
The hit against the bridge hurts his shoulder a bit more than he expected it to. The force from slamming his body against it dislodges his shoulder joint. Luckily for him, it pops right back in but that doesn't stop it from hurting like hell. He screams in pain, his vision getting blurry for a few seconds. Then with a mighty crash the bridge falls down and whips up a heap of dust as it settles against the ravine floor on the other side.

Still in pain, he cheers with his other arm. But the celebration is short lived when he hears the howl of a wolf somewhere behind him in the trees. The noise from the bridge (and his scream) woke up the creatures of the forest. Grund has just enough time to get to the other side of the bridge before he spots the danger back inside the ruins where he came from. 3 wolves stand there, they are staring at Grund, snarling and looking hungry.

Rolls

Endure Harm (+health) - (1d6+4, 2d10)

1d6+4 : (1) + 4 = 5

2d10 : (107) = 17

Mar 8, 2022 8:50 pm
OOC:
Endure Harm: Miss: -1 momentum = +6
As a tanner's apprentice, Grund has experience with wildlife, both alive and dead. He remembers something that he was once told. "To scare off a predator, try to look like an even bigger predator." He applies this logic to try and fend off the snarling beasts, grabbing his coat and raising it outstretched above his head. Let's hope I look intimidating. When he thinks it looks believable he makes a beast-like growl to make it clear he's not messing around.
OOC:
Grund has the aspect "Path: Animal Kin" giving him +1 on the roll and +1 momentum if it hits.

Rolls

Face Danger with deception (+shadow+1) - (1d6+3, 2d10)

1d6+3 : (4) + 3 = 7

2d10 : (13) = 4

Mar 8, 2022 8:56 pm
OOC:
Face danger: strong hit: +1 momentum (+1 extra from animal kin) = +8
To his own amazement the wolves start to retreat, slumping backwards until they reach the shadows of the ruins. They then turn tail and run back into the woods. Grund breaths a sigh of relief, puts his cloak back on the right way and heads off towards his goal again.

Rolls

Undertake a journey (troublesome) (+wits) - (1d6+1, 2d10)

1d6+1 : (6) + 1 = 7

2d10 : (83) = 11

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