Chapter 3: Ship people meet woods people
Either way, I'd like to be a bit closer: maybe around AK25, hiding by a tree?
Also not sure if you missed it, but I'd like to know if this yielded any results! Just in case we need to, you know.... perform an emergency retreat. XD
Rolls
Initiative - (1d20+2)
(2) + 2 = 4
Then he addresses the group, "I don't have any long range attack spells, so I'll guard the left flank. The hill top is small enough that I can reinforce another area if needed."
Rolls
Initiative - (1d20)
(11) = 11
Rolls
Initiative - (1d20+1)
(14) + 1 = 15
Aravel points to the nearby rock.
"I will be in cover here, lending my bow to the battle as long as my quiver lasts. Hopefully the animals will retreat once a few members of their pack have fallen."
Rolls
Initiative - (1d20+4)
(7) + 4 = 11
Rolls
Initiative - (1d20+3)
(16) + 3 = 19
She explains that Melianne can bind the herbs together, say a certain incantation and then throw them. They will begin to grow into a spiky undergrowth that's difficult to traverse.
Just as she finished to explain the ritual you hear a rustling from the leaves, then snarling, growling and commands in a language you don't understand.
Suddenly gnolls break through the undergrowth. There seem to be ten of them. Behind them two figures in robes seem to direct them. Both of them are accompanied by a panther.
Juggrez! one of the robed figures yells and the gnolls stop. The figures murmur something and then yell MAGAN!.
The gnolls start to run at your position.
Annika and Tharadin are up!
Initiative order:
Annika - 19 <---
Tharadin - 15 <---
Gnolls - 12
Aravel - 11
Krenmuth - 11
Druids - 6
Melianne - 4
Either way, I'd like to be a bit closer: maybe around AK25, hiding by a tree?
Ah yes you are right the lights are out of range. I used the measurement tool in FoundryVTT but the grid isn't aligned with it. Fixed that
I added the talk with Drusilia in order to fix that. Melianne can throw the herb bundle up to 30 feet away. Upon impact the bundle emulates the 'Spike Growth'-spell with the herb package as the center. No concentration needed

Rolls
Initiative Gnoll - (1d20+1)
(11) + 1 = 12
Initiative Druid - (1d20+1)
(5) + 1 = 6
Action: attack with heavy crossbow (pact weapon) - disadvantage for long range
Rolls
Heavy Crossbow (disadvantage, piercing damage) - (2d20L1+7, 1d10+5)
2d20L1+7 : (519) + 7 = 12
1d10+5 : (1) + 5 = 6
Tharadin bides his time
The gnolls meanwhile storm forward. They seem to have split up into two groups.
Initiative order:
Annika - 19
Tharadin - 15
Gnolls - 12
Aravel - 11 <---
Krenmuth - 11<---
Druids - 6
Melianne - 4

Bonus: Cunning Action - Hide
Rolls
Sleep HD (Target: V-14) - (5d8)
(46486) = 28
Stealth (Hide) - (1d20+6)
(11) + 6 = 17
While Krenmuth casts his spell the two panthers advance toward the heroes. One of them steps into the light cast by Melianne
The two druid of the Green Triskel murmur incantations, duck down and slowly advance behind the gnoll.
Carric and Drusilia cast a spell each too. Their skin turns into bark, in the dim light they look like two treants. Other than that they await the attacking forces.
Melianne concludes the round and then Annika and Tharadin are up too. You don't have to act in order though
Initiative order:
Annika - 19 <---
Tharadin - 15 <---
Gnolls - 12
Aravel - 11
Krenmuth - 11
Druids - 6
Melianne - 4 <---

Rolls
Crossbow +1 (attack, piercing damage) - (2d20H1+7, 1d10+5)
2d20H1+7 : (1411) + 7 = 21
1d10+5 : (7) + 5 = 12
Annika's bolt hits the panther in its side. It lets out a high pitch yelp and drops down before forcing itself up again. It's still standing but heavily wounded.
Tharadin meanwhile waits for the gnolls to get into close combat
Annika wounds the panther heavily. Meanwhile the gnolls advance further
Aravel and Krenmuth are up to act!
Initiative order:
Annika - 19
Tharadin - 15
Gnolls - 12
Aravel - 11 <---
Krenmuth - 11 <---
Druids - 6
Melianne - 4

"We will find a way
We will find a way
Through sun and storm
While our blood's warm
We will find a way"
Rolls
Throwing (Dexterity) with disadvantage - (2d20L1)
(162) = 2