Korsak opens a chest and retrieves some items from it. Just as he wants to close it a raven flies in through the open window, grabs a ring from the chest and flies away.
Korsak calls after the fleeing animal.
He spreads out an assortment of different things on his desk.
After you are done choosing he ushers you out of his office and quickly mentions that you can each get 10 rations from the quartermaster.
You are in front of his office. A ship has just docked and is unloading wares, which means that you can probably buy some items at the market before you leave.
OOC:
Sorry that I took a bit longer for posting. I currently have a nasty cold and am therefore a bit weakened.
Also I made a mistake. You got
30 gp as reward, not 3 gp as I wrote in my previous post. Missed the zero o.O
I'll continue the story after the weekend.
You can visit the market. It is well stocked and it offers all of the classic adventuring gear that you'd expect.
You can buy as much as you can afford.
Please refer to this site for the gear and prices
You also get 10 rations each from the quartermaster.
Korsak presents you with the following items to choose from. You can get one of them and after you picked its gone. So its first come, first serve:
Potion of healing
[ +- ] Description
A character who drinks the magical
red fiuid in this vial regains 2d4 + 2 hit points. Drinking
or administering a potion takes an action.
Potion of water breathing
[ +- ] Description
You can breathe underwater for 1 hour after drinking
this potion. Its cloudy green fluid smells of the sea and
has a jellyfish-like bubble floating in it.
Potion of fire resistance
[ +- ] Description
When you drink this potion, you gain resistance to fire damage for 1 hour.
3x Arrow +1
1x Javelin+1
1x Scroll of Beast sense
[ +- ] Beast sense
Level: 2
Casting time: 1 Action
Range: Touch
Components: S
Duration: Concentration, up to 1 hour
You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses.
1x Scroll of Detect magic
[ +- ] Detect Magic
Level: 1
Casting time: 1 Action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
1x Scroll of Longstrider
[ +- ] Longstrider
Level: 1
Casting time: 1 Action
Range: Touch
Components: V, S, M (a pinch of dirt)
Duration: 1 hour
You touch a creature. The target’s speed increases by 10 feet until the spell ends.
1x Scroll of Locate object
[ +- ] Locate object
Level: 2
Casting time: 1 Action
Range: Self
Components: V, S, M (a forked twig)
Duration: Concentration, up to 10 minutes
Describe or name an object that is familiar to you. You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
The spell can locate a specific object known to you, as long as you have seen it up close – within 30 feet – at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
This spell can’t locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.