Prologue part 2

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Mar 18, 2022 9:44 pm
OOC:
Yoth will go with Option 2.
Mar 18, 2022 11:35 pm
OOC:
Mal is running in the open (I guess the "fast" approach), but he is choosing to dodge as he approaches the enemies. He is being cautious in this case. He wants to draw them to him, instead of to allies or to the fleeing bystanders.
Mar 19, 2022 7:08 am
OOC:
OK that is 30 from you and 30 more from enemy, which means you would get into range of 120 after 8 turns. and second monster that appears start shooting at you 2 rounds later as it lags 100 feet behind.
I will fast forward those 8 rounds in on post skipping any round that miss you
Just to double check Mal'i'Gott' AC is 11 without armor +2 from half cover, right?

Rolls

round 1 longbow - (2d20L1+4)

(34) + 4 = 7

round 2 longbow - (2d20L1+4)

(166) + 4 = 10

round 3 longbow - (2d20L1+4)

(920) + 4 = 13

round 3 longbow creature 2 - (2d20L1+4)

(410) + 4 = 8

Longbow damage - (1d8+2)

(3) + 2 = 5

Undead enemy

GreyWord

Mar 19, 2022 7:24 am
Undead enemy
As you move toward enemies they run your way firing arrows. You could not see that they look like ... some of your memories jump into your mind and you remember how you used to fight skeletons and zombies.
These look like zombies, but are agile like skeletons.

Mal'i'Gott' runs trying to stay in cover of the trees several arrows fly his way until one arrow by pure chance finds it's way and scratches him (taking 5 HP damage).

Yoth is using more careful approach and lags behind. He realize that all arrows are flying toward Bugbear beating wargong.
OOC:
Yoth is 45 feet behind now and I will allow you both to change tactics if you wish. You could suggest any other strategies that those 4 I listed.
Mar 19, 2022 3:28 pm
Seeing that the enemies are focusing their attacks on the bugbear, Yoth begins moving more quickly to get into range, though still being defensive about it.
OOC:

Yoth will switch tactics to "Option 1" from the previous list - moving at normal speed and taking the Dodge action. He is looking to get within 60 feet of the enemy - the range of his combat cantrip.

Yoth is going with a different tactic based on Mal's actions (see below) - if allowed.
Last edited March 21, 2022 9:28 pm
Mar 21, 2022 8:28 pm
Since it seems that the distraction worked, then Mal is going to now say, "Slow down, Lizard. Now we wait for them to come to us at these trees."

Since Mal has the zombies' attention, and he is up ahead of the people going into hiding, he will bang his gong next to a tree, and then step in such a way as to impose the tree between the zombie and him.

He yells back, "Lizard, what is your designation, your name?"
OOC:
The idea is that now that they are focused on my character, he will let them come to him. He can use the trees to his advantage, whereas fighting in a clearing seems less wise. He should use his terrain to his advantage, not forego that advantage.
Mar 21, 2022 9:26 pm
Realizing that the bugbear is no longer charging, Yoth decides not to move closer on his own. Yoth finds the closest piece of good cover and takes a position behind it.

"I am called Yoth," he says in answer to the bugbear's question.
OOC:
OK. Yoth is going to withdraw his previous tactic. He will take cover and watch to see what the zombies and bugbear do. If it is possible to take the Dodge action while waiting behind cover, Yoth will do that. It seems odd, but I think the rules allow it.
Mar 22, 2022 7:10 am
As Youth close the gap between him and Mal'i'Gott' two arrows fly his way and both hit him (9 HP damage total). They both find a larger trees at 15 feet from each other to stay behind and peek over to see how two figures are approaching.
OOC:
We will skip to moment closes enemy enter 120 foot range and since it is running I will put it at 100 feet from you the moment when it is your turn
Name Location Notes
Yoth 100 feet from enemy1 Behind total cover of a large tree, 15 feet from Mal
Mal'i'Gott' 100 feet from enemy1 Behind total cover of a large tree, 15 feet from Yoth
Enemy1 100 feet from PCs -
Enemy2 200 feet from PCs -


It is your turn now, you could move out of tree cover, make ranged attack and get back. If enemy do prepare action they may shoot at you, but you would know that undead are usually not as smart.
OOC:
This is how we will be doing most of the combats - with table instead of battle map. You both have to submit your turn in any order and I will resolve them simultaneously. If you, for example attach the same monster and first attack kill it, I will choose different for other PC attack if possible (or wait for player to decide if PC would move to reach other enemy if he is not out of movement)

Rolls

Longbow 1 at Yoth - (2d20L1+4)

(1816) + 4 = 20

Longbow 2 at Yoth - (2d20L1+4)

(2018) + 4 = 22

Longbow damage - (1d8+2)

(1) + 2 = 3

Longbow damage - (1d8+2)

(4) + 2 = 6

Mar 22, 2022 3:33 pm
Yoth grunts with the first arrow strike, then again with the second. He slams his back against the tree when he reaches it, hoping it will provide enough cover to prevent another hit. He glances quickly at his wounds - serious, but not life threatening by themselves.

In the fog of Yoth's mind, he knows he has some ability to heal, but only once in his current condition. The wounds don't seem serious enough for that yet. The enemies still aren't close enough for Yoth do anything, so he holds his position in cover and waits for an opportunity to make a move.
OOC:
Yoth is going to an attack action this turn. If the enemy archer gets within 60 feet, he'll cast Toll the Dead on it. Otherwise, he'll just stay behind cover and see if the enemy keeps advancing.
Mar 22, 2022 6:14 pm
Mal will look at the enemies from around the tree trunk, then he will step out and play his gong, dodging any potential arrows being fired, and yell, "OVER HERE, YOU USELESS, MAGGOT-BRAINED MORONS!"

He then drops his wargong by a tree root, and pulls out his javelins and leans them against the tree trunk, ready for him to launch.
OOC:
Basically, this turn, he plays his wargong to get the attention of the undead, then he will slink behind the tree trunk, and place his javelins in such a way as to have them ready for a throw.

If the monsters get within 30 feet, he will launch one.
Mar 22, 2022 6:34 pm
OOC:
@HeroAmongMen, I play RAW so let's try to fit your desire into formal actions
Enemies spend their turn dashing toward you moving 60 feet closer.
OOC:

Next round - submit your actions (note - you can't attack enemy if you are in total cover, but i would allow you to move into 3/4 cover peaking over and then take read action if that is what you want)
[ +- ] Ready action RAW
Name Location Notes
Yoth 40 feet from enemy1 Behind total cover of a large tree, 15 feet from Mal
Mal'i'Gott' 40 feet from enemy1 Behind total cover of a large tree, 15 feet from Yoth
Enemy1 40 feet from PCs -
Enemy2 140 feet from PCs -
Mar 22, 2022 11:33 pm
OOC:
I just realized that somehow the world "hold" was not in my last post when I intended to hold an action. I need to proofread better.

As for this round: by RAW, a character can use part of their move to emerge from full cover, then take their action, then use the remainder of their move to return to full cover. I find not all DMs allow this, however. I'm going to give two possible actions and you can decide which fits the rules that you want to use.

Possibility 1: Yoth will use 5' of movement to emerge from cover. Then Yoth will use his action to cast Toll the Dead on Enemy 1. Then Yoth will use another 5' of movement to return to full cover.

Possibility 2: Yoth will use his move to peak out from cover as you described in your last post, taking a position of 3/4 cover. Then he will use his action to cast Toll the Dead on Enemy 1.

Mar 23, 2022 1:47 am
GreyWord says:
OOC:
@HeroAmongMen, I play RAW so let's try to fit your desire into formal actions
Enemies spend their turn dashing toward you moving 60 feet closer.
OOC:

Next round - submit your actions (note - you can't attack enemy if you are in total cover, but i would allow you to move into 3/4 cover peaking over and then take read action if that is what you want)
[ +- ] Ready action RAW
Name Location Notes
Yoth 40 feet from enemy1 Behind total cover of a large tree, 15 feet from Mal
Mal'i'Gott' 40 feet from enemy1 Behind total cover of a large tree, 15 feet from Yoth
Enemy1 40 feet from PCs -
Enemy2 140 feet from PCs -
OOC:
No worries, I will convert my actions into action economy if that helps you.

Move: Move to 3/4 cover behind tree trunk
Action: Ready his action, to throw the javelin at the closer undead when he gets within 30 feet of him
Interaction: (technically free) drop war gong, place javelins

On his next turn, he will assess if they are close enough or not to throw a javelin
Mar 23, 2022 7:15 am
OOC:
In battle I allow anything that is allowed by rules and only that.
This is specifically explained in the rules:
[ +- ] Breaking Up Your Move
I'm sorry to hear DMs don't allow that.

Rules allow
1) dropping items you hold in the hand without spending action on that (except shield that is done on your hand - you need action to doff it)
2) once per your turn you could "take" a weapon or "put it back on your belt/whatever", so if you have longbow in your hand and what to use sword instead you must drop your longbow on the ground

Note: this battle is exactly aimed to practice the way I'm used to do fighting. There will be one not RAW, but my homebrew rule:
During battle your PC could "talk" to others only as part of his action and only up to 6-10 words. That would double if you take dodge action and half if you cast spell with verbal component.
And you may need to communicate because I may be seldom providing secret info to one player only.
I will demonstrate that in next post
Mar 23, 2022 7:33 am
OOC:
Now as undead takes the necrotic damage you see that he has resistance to that type of damage
When Mal peeks over tree both enemies slows down and shoot at him. One arrow hit the tree but the other somehow find Mal's shoulder.
Mal trhows his javelin, but it does not stop monster moving his way.
Closes monster puts his bow on the back right after the shot. Looks like those undead enemies are more intelligent than you would expect - he is certainly switching weapon as approaching melee range.
OOC:
Now will add two notes to each of you - one normal one private. You should each see one note I've added to other player but without text
I'm not sure how familiar you are with this gamersplane feature so just want to demonstrate
GreyWord sent a note to HeroAmongMen
GreyWord sent a note to timplausible
Name Location Notes
Yoth 20 feet from enemy1 Behind total cover of a large tree, 15 feet from Mal
Mal'i'Gott' 10 feet from enemy1 Behind total cover of a large tree, 15 feet from Yoth
Enemy1 10 feet from Mal taken 4 damage
Enemy2 110 feet from PCs -
OOC:
Mal roll his prepared attack and we could do next round

Rolls

Enemy wis save (toll the dead) - (1d20+1)

(9) + 1 = 10

Enemy 1 shooting at Mal - (2d20L1+4)

(1614) + 4 = 18

Enemy 2 shooting at Mal - (2d20L1+4)

(1019) + 4 = 14

Necrotic damage from toll dead - (1d8)

(8) = 8

Bow from enemy 1 damage - (1d8+2)

(3) + 2 = 5

Mar 23, 2022 3:04 pm
Yoth sees that his spell has limited effect on the undead creature, but it still seems to be the best course of action.forntheomwnt.
OOC:
Yoth will repeat his actions from last round:
Move - partial: step 5' out of cover
Action: Cast Toll the Dead on the closest enemy
Move - partial: step 5' back into full cover.
Last edited March 23, 2022 5:50 pm
Mar 23, 2022 5:24 pm
GreyWord says:
OOC:
Mal roll his prepared attack and we could do next round
Mal launches the javelin at the undead creature when he crosses that 30-foot threshold, and now that the creature is so close, Mal will draw his greatsword, run up to the undead's face, and swing his sword.
OOC:
Prior to this turn: triggered readied javelin attack

Current turn:
Interaction: draw greatsword
Move: into melee with undead
Action: Greatsword attack vs. undead creature in melee
Last edited March 23, 2022 5:24 pm

Rolls

Readied Javelin Attack vs. Undead Creature - (1d20+5, 1d6+3)

1d20+5 : (17) + 5 = 22

1d6+3 : (1) + 3 = 4

Greatsword Attack vs. Undead Creature - (1d20+5, 2d6+3)

1d20+5 : (10) + 5 = 15

2d6+3 : (11) + 3 = 5

Mar 23, 2022 5:48 pm
OOC:
will do this in two posts because I'm lazy, first your turns - wis save for monster and stuff
Mal swings his sword and hit creature. He understand it was not the best hit (rolled minimal damage), but it should still hurt a normal creature, but this undead seems to not even notice it (it has resistance also agains this type of damage, so only 2 damage)

Rolls

wis save - (1d20+1)

(5) + 1 = 6

toll the dead damage - (1d12)

(9) = 9

Mar 23, 2022 6:39 pm
Name Location Notes
Yoth 20 feet from enemy1 Behind total cover of enemy2
Mal'i'Gott' 10 feet from enemy1 -
Enemy1 melee with Mal taken 10 damage
Enemy2 80 feet from PCs -
Allies 100-120 feet from you moves silently


undead draws his katana (technically longsword) and attack with it while Mal try to escape katana undead try to bite him
the other undead comes closer and keep shooting arrows
You notice that some of the people from the settlement are trying to silently move your way, monsters don't seem to notice them
OOC:


Monster turn is over

Rolls

Enemy 2 arrow - (2d20L1+4)

(34) + 4 = 7

Enemy 1 sword - (2d20L1+4)

(1713) + 4 = 17

Enemy 1 bite - (2d20L1+4)

(211) + 4 = 6

Necrotic damage from bite - (1d6+2)

(2) + 2 = 4

Longsword damage (two handed) - (1d10+2)

(5) + 2 = 7

Mar 23, 2022 7:30 pm
OOC:
Quick questions for @GreyWord:
1. In general, do you provide any kind of feedback on how close to 0 HP the enemies are?
2. Similar question about fellow PCs: as a healer, it is helpful to know how close to 0 HP other PCs are. Many DMs allow explicit table talk - i.e., player X is allowed to say things like, " I have 8 HP left out of 20." Do you allow that? If not, what kind of qualitative descriptions of fellow PC condition do you allow.
2a. Related to above, it will speed things along if info about PC condition is provided in the DM posts. It saves me the step of asking things like "how hurt does Mal look?"

Or, if you handle all this entirely differently, let me know.
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