Prologue part 2

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Mar 23, 2022 7:57 pm
OOC:

I do not keep track of player HP, spells slots, conditions, etc. This is your job
I am OK if players share their HP, spells slots, etc. with each other. If you find it fun - share it. If you find it fun not to - the do not


As for enemies
I. When you are facing an enemy you have never seen before you have no idea how much HP it has or how close it is get KO or killed.
II. I will share exact HP if you fight same type of monster again in this game
III. I allow PCs to spend action to roll history check for anything they touch, including enemies. A passed history check means that you happened to have historical experience of such thing (i.e. in case of monster you may recall amount of HP or even resistances/immunities). DCs are usually between 10 and 15 but depend on PC and monster. For Mal as Bugbear DC to remember anything about special type of goblin could as well be 5 while 15 for Lizard Cleric.

P.S. Experience with PC HP sharing -
Some players post OOC their HP and status with each turn post.
I find it strange but I am not against it.
Mar 23, 2022 8:41 pm
At this point, Yoth decides that helping the bugbear finish off the first enemy as quickly as possible makes the most sense. Leaving the safety of cover, he moves to engage the enemy.
OOC:

Move: Move into melee range with Enemy 1
Action: Attack Enemy 1 with spear - one-handed, shield in the other hand (total AC 15 due to lizard hide)


Request to @HeroAmongMen: I like GreyWord's suggestion for PCs to include their current HP at the end of their posts. It will help me decide when and who to heal.

Not sure anyone in the party needs to know my condition, but just in case:
Current HP: 26/35
Mar 23, 2022 10:11 pm
Mal sees that his hit didn't do much, so he drops his greatsword and pulls his maul from his back and tries to smack the crap out of this creature in front of him. He stays within melee range of the undead monster.
OOC:
I am assuming that the Lay on Hands is also fully expended. Is that right?

Also, I just realized that my character sheet doesn't have the right modifiers, so I have adjusted those now, and they are reflected in the rolled results below. Also, my damage rolls of 1 from the previous round should have a reroll, due to my fighting style.
[ +- ] Great Weapon Fighting
He realizes that the slashing damage isn't doing much, so he drops the greatsword and pulls out his greatsword, which is slung on the leather sheath thingy on his back.

Free: drop greatsword
Interaction: draw maul
Action: maul attack vs. undead creature
Move: stay within melee of creature


Current HP: 31/36
Last edited March 23, 2022 11:30 pm

Rolls

Maul to hit vs undead monster - (1d20+6, 2d6+4)

1d20+6 : (3) + 6 = 9

2d6+4 : (44) + 4 = 12

rerolling damage 1s for greatsword - (2d6)

(12) = 3

Mar 24, 2022 2:02 pm
OOC:
@timplausible - please go ahead and roll your spear attack and thanks for reminder on lizard hide
Mar 24, 2022 3:35 pm
OOC:
Rolling spear attack. Also rolling damage just in case.

Question: @GreyWord, do you want us making our own attack rolls all the time? I wasn't sure.
Last edited March 24, 2022 3:36 pm

Rolls

Spear attack - (1d20+3)

(17) + 3 = 20

Spear damage (if it hits) - (1d6+1)

(6) + 1 = 7

Mar 24, 2022 3:53 pm
OOC:
Yes, just as at the table - you roll your attacks and your saves, I roll enemy attacks and saves. I may sometimes roll for you to boost game up, i.e. if I need you to do saving throw to decide what a monster does next
Mal swings his maul only to hit the ground, but undead who were too focused on maul gets hit by Yoth spear. Youth also understadn that enemy has resistance to this type of damage.
Farest enemy keep running your way and firing while closest one keep attacking and trying to bite Mal
OOC:
If I'm not mistaken Mal AC without armour is 10 so both 11 hit
Mal get 12 slashing damage and 5 more necrotic and feels life drained from him
You see people coming closer, most of them hold some stones in arms.
OOC:
Your max HP are also reduced by 5, but don't worry it is until the next long rest that you can't restore them with healing or short resting
Name Location Notes
Yoth melee enemy1
Mal'i'Gott' melee enemy1 -
Enemy1 melee taken 13 damage
Enemy2 50 feet from melee -
Allies 70-90 feet from you moves silently

Rolls

Enemy 2 longbow - Yoth - (2d20L1+4)

(199) + 4 = 13

Enemy 1 Longsword - Mal - (2d20L1+4)

(711) + 4 = 11

Enemy 1 Bite - Mal - (2d20L1+4)

(87) + 4 = 11

Longsword - (1d10+2)

(10) + 2 = 12

Bite - (1d6+2)

(3) + 2 = 5

Mar 24, 2022 4:58 pm
OOC:
Curse me for not stating that Yoth grabbed his mace as well as his spear.
Seeing that his spear is doing little better at hurting the undead creature, Yoth flips his spear around to use the blunt end for his next attack.
OOC:

Action: Attack with blunt end of spear, using it either as a quarterstaff (if allowed) or as an improvised club.

I will make the attack roll, but leave the damage roll to the DM (if it hits), so they can decide how they want to treat this attack. (Nevermind. won't be hitting anything with a roll like that.)
Last edited March 24, 2022 4:59 pm

Rolls

Attack with blunt end of spear - (1d20+3)

(1) + 3 = 4

Mar 24, 2022 7:35 pm
Mal smacks again with his maul.
OOC:
Move: Whatever is needed to stay in melee
Action: maul attack vs undead creature.
OOC:
EDIT: Rerolling 2 on damage die roll. I have to take the new result, even if it is a 1 or a 2.
Last edited March 24, 2022 7:36 pm

Rolls

Maul to hit vs undead - (1d20+6, 2d6+4)

1d20+6 : (10) + 6 = 16

2d6+4 : (52) + 4 = 11

damage reroll - (1d6)

(6) = 6

Mar 24, 2022 8:55 pm
Mal lands a nice hit at the enemy which would normally kill a human, but those are no humans, at least not any more.
Enemies do the same they did last turn
OOC:
20 damage halved gives 10
Name Location Notes
Yoth melee enemy1
Mal'i'Gott' melee enemy1 -
Enemy1 melee taken 23 damage
Enemy2 30 feet from melee -
Allies 50-60 feet from you moves silently

Meanwhile people from settlement throw some boulders at enemy 2, but they don't manage to do any damage
OOC:
Your turn

Rolls

Enemy 2 arrow - (2d20L1+4)

(1113) + 4 = 15

Enemy1 sword - Mal - (2d20L1+4)

(1015) + 4 = 14

Enemy 1 Bite - Mal - (2d20L1+4)

(136) + 4 = 10

Some people throwing - (1d20, 1d20, 1d20, 1d20, 1d20, 1d20, 1d20, 1d20)

1d20 : (4) = 4

1d20 : (12) = 12

1d20 : (13) = 13

1d20 : (3) = 3

1d20 : (5) = 5

1d20 : (11) = 11

1d20 : (18) = 18

1d20 : (8) = 8

Arrow damage - Yoth - (1d8+2)

(1) + 2 = 3

Longsword damage - Mal - (1d10+2)

(5) + 2 = 7

Ally damage - (1d4)

(1) = 1

bite damage - (1d6+2)

(5) + 2 = 7

Mar 24, 2022 10:25 pm
Yoth makes another attempt to whack to undead creature with the shaft of his spear.
OOC:

Action: Attack with shaft of spear as either quarterstaff or improvised club (DM decision)

Rolls

Attack roll - (1d20+3)

(13) + 3 = 16

Mar 24, 2022 11:08 pm
Mal falls from his wounds.
OOC:
Sorry, I was on auto-pilot, but he actually took 14 damage, which was the last of his hit points.

Current HP: 0/36
Death Saves:
Success: 0/3
Failures: 1/3
Last edited March 24, 2022 11:11 pm

Rolls

Maul to hit vs undead - (1d20+6, 2d6+4)

1d20+6 : (11) + 6 = 17

2d6+4 : (34) + 4 = 11

Death Save - (1d20)

(3) = 3

Mar 25, 2022 7:13 am
Second enemy shoot one more arrow and moves in the melee range putting his bow away
First is attacking Yoth now and his sword finds way through the thick skin, hurting him

Meanwhile one of the allies - a robbed elf throw some potion toward Enemy1 and then say words of prayer.
Mal - you hear those words and magically wake up
OOC:
Ally priest is casting healing word
Name Location Notes
Yoth melee enemy1
Mal'i'Gott' melee enemy1 prone
Enemy1 melee taken 29 damage
Enemy2 melee -
Allies 20-60 feet from you some are hiding, but must are attacking
OOC:
Mal you have 5 HP now and your weapon is right by you - you could stand up using half of your movement and pick weapon as free action
In any case it is your turn

Rolls

Longbow 1 at Yoth - (2d20L1+4)

(95) + 4 = 9

Enemy 1 Longsword - (2d20L1+4)

(1617) + 4 = 20

Enemy 1 Bite - (2d20L1+4)

(317) + 4 = 7

Longsword damage (two handed) - (1d10+2)

(10) + 2 = 12

healing word - (1d4+2)

(3) + 2 = 5

Thrown bottle to hit - (1d20+1)

(14) + 1 = 15

Holy water damage - (2d6)

(11) = 2

Stones thrown - (1d20, 1d20, 1d20, 1d20, 1d20, 1d20, 1d20)

1d20 : (10) = 10

1d20 : (9) = 9

1d20 : (5) = 5

1d20 : (19) = 19

1d20 : (15) = 15

1d20 : (5) = 5

1d20 : (12) = 12

Stones damage - (1d4, 1d4)

1d4 : (2) = 2

1d4 : (3) = 3

Mar 25, 2022 7:27 am
OOC:
Sorry forgot to answer about improvised - sure, role 1d4+str modifier as per rules of improvised weapon, and I assign int bludgeoning damage type , unfortunately enemy has a resistance against this type as well
But I want to give inspiration to Yoth for this desperate attempt
Mar 25, 2022 8:15 am
Mal stands, grabs his mail as he gets up, and smacks the undead again.
OOC:
Move: stand
Free: grab maul
Action: attack undead

Current HP: 5/36

Rolls

Maul to hit vs undead - (1d20+6, 2d6+4)

1d20+6 : (11) + 6 = 17

2d6+4 : (45) + 4 = 13

Mar 25, 2022 1:59 pm
Yoth sees the bugbear go down with alarm. His attempt to batter the enemy undead is no more effective than any of his other attacks. Yoth had hoped that the pair of them could dispatch one of the enemies before the other one arrived, but instead they are the ones slipping towards defeat. Even with the help of the others at the camp, Yoth decides that they need some breathing room.

Dropping his spear to the ground, Yoth grabs his holy symbol and holds it out, drawing on the power of his god. Divine energy flow through it, washing over the undead. Yoth hopes it is enough to drive them off temporarily.
OOC:
From last round: Improvised weapon damage rolled.
Free action: Drop spear (so he has a hand to "present his holy symbol")
Action: Use Channel Divinity to Turn Undead

Rolls

Damage from improvised weapon - (1d4+1)

(4) + 1 = 5

Mar 25, 2022 2:10 pm
OOC:
@timplausible I've added your damage above, but you can't do Channel Divinity unfortunately. ALL of your per short rest and per long rest features are exhausted.
P.S. This battle is not a real battle it is just and introduction to some of the mechanics while we are waiting for main group to end their current battle.
You will be able to use your Channel Divinity, spells and what not in the normal game we will start soon. I hop you don't mind that
Mar 25, 2022 3:19 pm
OOC:
Sorry. It appears I got really confused when you first described what was available and what wasn't. In that case, Yoth will just fall back to more Tolling the Dead, since he hasn't been able to find and attack mode that does full damage, and Toll the Dead has the highest potential damage.

Retcon to last post:
Action: Cast Toll the Dead on Enemy 1
Mar 25, 2022 8:25 pm
OOC:
let me start with wis save for enemy
Undeads attack Mal and Yoth - one each, trying to swing swords and bit. Yoth manages to escape both attacks, but Mal fall again after the bite

Rolls

Toll dead wis save - (1d20+1)

(4) + 1 = 5

damage - (d12)

(3) = 3

Enemy1 sword - Mal - (2d20L1+4)

(122) + 4 = 6

Enemy1 bite- Mal - (2d20L1+4)

(1116) + 4 = 15

Enemy 2 sword - Yoth - (2d20L1+4)

(511) + 4 = 9

Enemy2 bite- Yoth - (2d20L1+4)

(96) + 4 = 10

Enemy 1 bite damage - (1d6+2)

(6) + 2 = 8

Mar 25, 2022 8:45 pm
Yoth you see your allies attempt new tactics
A human holding improvised shield and rope try to pin enemy 1 while elf throw another potion at it and casting healing word on Mal again
OOC:
Help action to give advantage on throw
Meanwhile some gnome with throws a flaming pot at monsters crying "take cover", but he cries too late and he is the only one to fall on the ground when fire erupts from the pot that falls behind enemies. Luckily it does not reach either of you and not even a man with the rope
Gnome cries "it worked! it worked!" with a surprise in his voice as both enemies are hit by fire

Rest of the crowd continue throwing stones
OOC:
Will not roll for them assume they do 1 damage on average
Name Location Notes
Yoth melee
Mal'i'Gott' melee prone (3hp)
Enemy1 melee taken 39 damage
Enemy2 melee taken 8 damage
Allies 5-60 feet from you some are hiding, but must are attacking
OOC:
Your turn

Rolls

healing word - (1d4+2)

(1) + 2 = 3

Holy water to hit - (2d20H1+1)

(711) + 1 = 12

Bomb damage - (3d6)

(332) = 8

Enemy 1 dex save (DC12) - (1d20+2)

(4) + 2 = 6

Enemy 2 dex save (DC12) - (1d20+2)

(1) + 2 = 3

Mar 25, 2022 10:41 pm
OOC:
Trying to be creative here, but a cleric without any short/long rest abilities doesn't have many good options.

Is there still fire burning on the ground behind the enemies? Or if it kind of flamed out? I'm going to give two options for Yoth's action, depending on if this is true or not.

If there is fire burning on the ground behind the enemies, Yoth is going to attempt to shove the most wounded enemy into them - if they are close enough, he will push the enemy prone into them. If they are more like 5' behind them, then it will be a shove to push him 5' back.
Option 1 Action: Attack/Shove - STR(Athletics) check from Yoth vs either STR(Athletics) or DEX(Acrobatics) from enemy

If there's not really any fire remaining to push the enemy into, the Yoth will just keep on Tolling this guy.
Option 2 Action: Cast Toll the Dead on Enemy 1

Either way, if it looks like the undead were not resistant to the fire, Yoth will follow up with a shout to the others.
"Someone get me a torch."
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