World Building

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Mar 26, 2022 10:26 pm
If you want, go ahead and make her downfall her temper instead.
Mar 26, 2022 11:58 pm
You're right...that would make a more acceptable option.
Last edited March 27, 2022 12:01 am
Mar 27, 2022 12:04 am
Still haven't had the spare time to put her sheet together. Since she currently has no control over her power, could I wait until another Milestone to buy it?
Mar 27, 2022 12:17 am
Heh. If you insist. But that'd mean the GM has input on cat-ification for Milestone 0

A level of chaos that I think could be quite fun.
Mar 27, 2022 12:36 am
Yep, that's kind of the point! (I watched way too much anime when I was in college....)
Mar 27, 2022 3:25 am
Working on a few character ideas, not 100% sold on any of them yet.
[ +- ] Character 1
[ +- ] Character 2
[ +- ] Character 3
Last edited March 27, 2022 3:25 am
Mar 27, 2022 8:14 pm
Submitted, I always make a mistake here or there when building a character so please let me know if I've missed something.
Mar 28, 2022 12:30 am
Librarian, looks good. The downfall, of course, is "unconrtolled cat-ing," but we discussed that.

Khaki, I love the concepts, but they're not quite pathetic enough. Could be adjusted though. Perhaps something along these lines.
ElectroLite - Really nitpicky about what kind of metals work.
Heartbreaker - Actually possibly a viable villain, but too self-centered to actually work as a team member
Aster - Yeah, I'm not sure how to adjust this one without making it too boring.
Mar 28, 2022 3:51 am
Ooh i forgot to say i submitted as well. Decided to take 2 Habits. Parking the stretchy powers under Problems (Heart).
Mar 28, 2022 2:29 pm
Nice!
Apr 3, 2022 5:48 am
Reworking 1 and 2, scrapping 3

ElectroLite: What if they work like a simple on/off switch, and couldn't move at fast speeds? I'm thinking when the powers activate, either metal stuff comes flying at them, or they go flying at metal objects like a shitty Spiderman.

Heartbreaker: What if instead of being entirely self-obsessed they were obsessed with everyone else's perception of them? More willing to work with a team that way - so long as they are paid lots of compliments and held in high esteem (to their face at least).
Apr 3, 2022 5:30 pm
I think either interpretation of ElectroLite's power is a lot funnier than Heartbreaker's. Also, I personally feel bad about Heartbreaker's whole team dynamic. Seems like a bad high school clique cliche of the gofer.
Apr 4, 2022 12:07 am
Yeah, Heartbreaker would have to walk a fine line between unstable and unbearable. Feels a bit tenuous for a PbP, so ElectroLite might be the direction.
Apr 6, 2022 9:44 am
I'll let ElectroLite make an intro then move yall on.
Apr 14, 2022 12:16 pm
Calling Cards:

The corporate office is set up thusly on the first floor. The "pie slices" are the cafeteria, on the left, and a conference room on the right. The rectangle is the main entrance.

Then there's two floors in this basic setup filled with offices and "labs" in the pie slices, and the top floor is where the big cheeses work. In this case, the right pie slice is a conference room, and the left is Grady's office, which has a balcony. It's an older building and the water table is an issue, so there is no basement. The curve faces the water, and there's an ample lawn for office culture and whatnot.

Allied Cruises Map
May 28, 2022 2:58 am
Saevikas you raise a dang good point about the damage. When I was tweaking this part, my alpha testers were already a few milestones in, so 2x and 3x didn't seem as intense. I'll roll it past them since they've been playing the longest.

Health does look correct for everyone. For now we'll judge wounds narratively. Riven and ElectroLite are still KO'ed until their players have some time to post. Then they can come to. It'll make it easier than trying to NPC them.
May 28, 2022 6:08 pm
Okay, I've chatted with my alpha testers and here's the plan.

For the sake of simplicity, instead of starting at Milestone 0, you all start at Milestone 1. We'll say your first milestone is your backstory.

Your health is now the max value of your Power die, times your Milestone. So right now y'all should be at 4's or 6's

Attacks have modifiers up to 3

+0 = normal punches
+1 = blunt weapons (improvised or not)
+2 = knives, daggers, standard superpower uses
+3 = guns, extreme superpower uses (once per encounter kind of stuff)

Healing will also use these modifiers for improvised / basic / intermediate / advanced resources.

Which means Quantum Gal still did 3 damage with that blast to anyone she hit, but now her max is 8 instead of her average being 7.

If y'all end up developing a Doomsday device or something we'll talk about +4 and higher.

What do you think?
May 29, 2022 4:19 am
I think that health might scale too fast. This is considering that damage stays somewhat consistent as one progresses, save for when a stat is stepped up. To illustrate, after a character's first milestone, their health doubles. This is odd not only mechanically, but narratively. Imagine if a new TV show had their main characters become twice as tough after the pilot episode.

If the amount of health was fine for the alpha testers who were a few milestones into their game, then I would think that indicates the health range that works. It should be possible to design a formula that keeps health values in that ideal range. Something like starting with the lower end of the ideal health range and adding health incrementally with each milestone. So if the lower end of the range was 6, then maybe the formula could be 6 + Milestone Count or something simple like that.

As for the damage, I prefer the 1d/2d/3d thing from before. It makes for a more interesting damage scale which keeps deadly weapons deadly throughout a character's journey. I don't really have too much of a problem with the modifier method though, though I can imagine being able to tank a +4 doomsday weapon given a couple of milestones.

I guess something to consider before that would be if your game actually needs health progression or not. There are plenty of games that don't have health progression for a reason.
Last edited May 29, 2022 4:21 am
May 29, 2022 10:09 am
On the topic of damage, I decided to narratively describe double attack and damage to see if something like double damage is deadly or not. But as far as I understand from the rules, each attack is an opposed roll? So in this case it depends on what QG rolls against my rolls right? I guess that mitigates some concern about the relatively high damage possibilities against milestone 0 or 1 characters.
Jun 3, 2022 10:04 pm
Bed, short answer yes. The opposed rolls make up for a lack of quantified armor.

Saevikas thanks for the feedback. I do apologize for this accidentally being a test game. Thought I'd worked out all the kinks :P

If y'all are willing to give me a little more time, I'm gonna ask my stats buddy for some advice. Thank you.
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