World Building

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Jun 3, 2022 11:52 pm
No prob, do what you feel like you need to do.
Jun 4, 2022 11:35 am
Agreed, being in the test game I can say we have significantly less fisticuffs to test. Or those that do get involved are the beefier ones.
Jun 14, 2022 3:11 pm
Okay, I think this will simplify things, at least enough to get moving again.

Milestone 0 health is your power die. So everyone should have 4 or 6 right now.

After that, you'll add your power score each milestone. It'll allow for a difference between brute and fine motor characters without ramping super fast, and unlike the system in play with my alpha group right now, it's only one math problem. I know future milestones have an extra health option, but I'll figure that out later. I think it'll go towards advantage on defense, but I'll keep you posted.

For now! Expect a post as soon as I finish feeding the smol bean. Thanks!
Jun 14, 2022 4:38 pm
Posted!

Regarding the habit or bonus health mechanic, let's swap bonus health for resistance.

Every Milestone gives you the option to shift a score by 1 point or take extra health. Instead, you can take 1 point of resistance up to the value of your power die.

This means that everyone has 4 or 6 health max, and those of you who took extra health can now instead ignore the first 1 point of damage from any attack.

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