Character Generation

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Mar 22, 2022 6:00 pm
We will be using a composite of several sources (Player's Book, Ultimate Powers, Technohol 13, etc) for a really wild ride of random character generation.

Give me a day or so to put a few tables together; we'll complete all rolls here in the thread once I've glued all the sources into something uniform and neat.
Mar 22, 2022 7:38 pm
Great. Could we maybe roll two characters and pick the one that most appeals. I've never played FASERIP but I understand random can be very random.
Mar 22, 2022 7:46 pm
Mephistophilis says:
Great. Could we maybe roll two characters and pick the one that most appeals. I've never played FASERIP but I understand random can be very random.
Sure, if everyone else agrees I don't have an issue with rolling two characters and choosing the best fit.
Mar 22, 2022 8:15 pm
I'm in agreeance. Every once in a while, you get a character that is just too random to be playable.
Mar 22, 2022 8:23 pm
Haven't played since high school (too many years ago to want to admit) but I remember there were several characters I rolled up that I tried to make work. They didn't!
Mar 22, 2022 11:36 pm
@Mephistophilis is correct: classic FASERIP random characters were truly random - though some versions of the system allow a few choices that soften the randomness. Rolling 2 characters sounds fun, so I'm in for that.

I anxiously await the crazy, GM-generated tables.
Mar 23, 2022 12:52 am
Here we go, goodfolk. This is how we're going to undertake character generation:

Players begin with the option to use one of the following to roll their Physical Form/Origin:

• Ultimate Powers (Marvel Phile updated - corrected)
• Necromancer's Character Creation Compendium (Netbook - all sorts of goodies - I recommend)
• Marvel Bronze Age (An incomplete attempt of mine to expand on FASERIP, much like Necromancers' more successful approach)

Once a Physical Form or Origin (or both, depending) have been established, abilities are rolled under their corresponding column (which depends on what source you have chosen for your PF/O). Abilities will begin at their lowest number within the rank; Good will be Good (8) rather than Good (10). Advancement will be house rule'd to allow quicker ability rank increases (more on this later).

Where one rolls their character's powers will be picked from the following:

• Ultimate Powers (Marvel Phile)
• Necromancer's Character Creation Compendium
• Technohol 13's power chart (online - fantastic contribution to FASERIP)
• Slay's Wild Table (containing many - thousands - of experimental ideas for powers as well as powers pulled from countless recognizable sources).

Talents are rolled using the Ultimate Talents netbook found on classicmarvelforever; conversely, if you have an idea for a talent run it by me and I'm sure we can include it.

Contacts are chosen by the player.

No need to have any of the material in front of you as I'll do the veiled hand-rubbing and villainous heh-heh'ing as I conjure up your results. Just provide your rolls in the thread via the dice widget.

Players may create up to two characters and choose one to play.
Mar 23, 2022 6:20 am
I love rolling up random characters and seeing what comes out. I have no idea what I'm doing in this system, so I'm just going to jump straight in and see what happens. I'm using Necromancer's Character Creation Compendium for origin and powers.
[ +- ] Physical Form: Demihuman (Chiropteran)
[ +- ] Origin of Power: Biological Exposure
[ +- ] Primary and Secondary Abilities
[ +- ] Number of Powers, Talents, and Contacts
[ +- ] Chiropteran Power: Sonar (DT31)
[ +- ] Power 1: Speech Throwing (M50)
[ +- ] Speech-Throwing Bonus Power: Clairaudience (M5)
[ +- ] Power 2: Shadow Casting (EE16)
[ +- ] Power 3: Hyper Swimming (T12)
[ +- ] Hyper-Swimming Bonus Power: Water Freedom (P42)
[ +- ] Power 4: Omniversal Awareness (DT18)
[ +- ] Power 5: Ectoplasm Casting (EE4)
[ +- ] Power 6: Enhanced Reflexes (P14)
[ +- ] Talent 1: Astronautics
[ +- ] Talent 2: Theoginist
So far, I'm thinking this guy is called Seabat and I think his power set is hilarious. I'm not sure whether I generated the powers in the right way - I kind of jumped the gun by rolling all six powers at once, not noticing that when you generate a power which has a bonus that's supposed to go in place of your next roll. It's probably fine, since I would prefer the earlier ones and their bonus/optional choices anyway, and I can just pretend I didn't roll the later ones that I wasn't supposed to.

I probably need to pick some kind of offensive power from the optionals available, otherwise he sort of doesn't do much. He can make the area dark, and psychically project his voice and hearing, and swim real good (just like a bat!) but I think he should probably pick up Shadowshaping so he can use his darkness to slap people around too. Thoughts?
Last edited March 23, 2022 11:48 am

Rolls

Physical Form/Origin - (1d100)

(57) = 57

Origin of Power - (1d100)

(76) = 76

Fighting - (1d100)

(81) = 81

Agility - (1d100)

(53) = 53

Strength - (1d100)

(37) = 37

Endurance - (1d100)

(36) = 36

Reason - (1d100)

(51) = 51

Intuition - (1d100)

(81) = 81

Psyche - (1d100)

(22) = 22

Resources - (1d100)

(72) = 72

Number of Powers - (1d100)

(71) = 71

Number of Talents - (1d100)

(51) = 51

Number of Contacts - (1d100)

(65) = 65

Power 1 - (1d100, 1d100)

1d100 : (59) = 59

1d100 : (92) = 92

Power 2 - (1d100, 1d100)

1d100 : (20) = 20

1d100 : (81) = 81

Power 3 - (1d100, 1d100)

1d100 : (96) = 96

1d100 : (48) = 48

Power 4 - (1d100, 1d100)

1d100 : (7) = 7

1d100 : (51) = 51

Power 5 - (1d100, 1d100)

1d100 : (21) = 21

1d100 : (18) = 18

Power 6 - (1d100, 1d100)

1d100 : (77) = 77

1d100 : (41) = 41

Talent 1 - (1d100, 1d100)

1d100 : (10) = 10

1d100 : (14) = 14

Talent 2 - (1d100, 1d100)

1d100 : (69) = 69

1d100 : (81) = 81

Mar 23, 2022 1:11 pm
I'll also use Necromancer's netbook. I was going to let the GM tell me what I got, but to save them some work, I'll go ahead and do it.
[ +- ] Physical Form/Origin
[ +- ] Origin of Power
[ +- ] Attributes
[ +- ] Weakness
[ +- ] Energy Solidification
[ +- ] Psi-Screen
[ +- ] Energy Source
[ +- ] Fear Generation
[ +- ] Summoning
With only one talent, I'm thinking that I want to see my other character before I make a decision. I can see a way this one might work, but I'd like to see what else I get. I'll try again tomorrow.
Last edited March 24, 2022 3:46 am

Rolls

Physical Form/Origin - (1d100)

(100) = 100

Origin of Power - (1d100)

(100) = 100

Fighting - (1d100)

(71) = 71

Agility - (1d100)

(67) = 67

Strength - (1d100)

(62) = 62

Endurance - (1d100)

(88) = 88

Reason - (1d100)

(63) = 63

Intuition - (1d100)

(20) = 20

Psyche - (1d100)

(18) = 18

Resources - (1d100)

(18) = 18

Number of powers - (1d100)

(43) = 43

Number of talents - (1d100)

(15) = 15

Number of contacts - (1d100)

(74) = 74

Number of forms - (1d100)

(9) = 9

Weakness - (1d100)

(29) = 29

Weakness Effect - (1d100)

(1) = 1

Weakness Duration - (1d100)

(46) = 46

Power 1 Category - (1d100)

(15) = 15

Power 1 - (1d100)

(49) = 49

Power 2 Category - (1d100)

(59) = 59

Power 2 - (1d100)

(80) = 80

Power 3 Category - (1d100)

(37) = 37

Power 3 - (1d100)

(10) = 10

Power 4 Category - (1d100)

(59) = 59

Power 4 - (1d100)

(30) = 30

Power 1 Level - (1d100)

(59) = 59

Power Level 2 - (1d100)

(40) = 40

Power Level 3 - (1d100)

(50) = 50

Power Level 4 - (1d100)

(70) = 70

Extra Power Category - (1d100)

(33) = 33

Extra Power - (1d100)

(99) = 99

Extra Power Level - (1d100)

(42) = 42

Mar 23, 2022 3:11 pm
Alrighty. Time for some randomness! I'm going to go with the Netbook. Let's see what happens. I'm going to roll for something, see what it is, then edit the post to make the next roll(s). So if you're watching at this moment, that's what's going on. This is character #1.

Physical Form: Cyborg/Exoskeleton
Origin of Power: Chemical Exposure (hmm... gonna take some thinkin' to mix these two)
[ +- ] Primary Abilities (rolled on Column 4)
[ +- ] Secondary Abilities
[ +- ] Weakness
Now for the really fun stuff. POWERS.

Number of Powers: 3/5
[ +- ] First Power: Illusion Casting
[ +- ] Second Power: Energy Solidification
Now for Talents
[ +- ] Talents
And lastly...
Number of Contacts: ZERO. You get NO contacts!

Well, then. I don't know what to make of this guy. Love his primary stats. But I'm not a huge fan of playing illusionists. Some people love that flexibility, as well as the ability to really make the GM's life difficult. However, I think I'm gonna roll a second character to see if I like that one better.
Last edited March 23, 2022 4:14 pm

Rolls

Physical Form - (1d100)

(67) = 67

Origin of Power - (1d100)

(81) = 81

Fighting - (1d100)

(85) = 85

Agility - (1d100)

(44) = 44

Strength - (1d100)

(96) = 96

Endurance - (1d100)

(96) = 96

Reason - (1d100)

(22) = 22

Intuition - (1d100)

(63) = 63

Psyche - (1d100)

(25) = 25

Resources - (1d100)

(39) = 39

Popularity - (1d100)

(89) = 89

Weakness Stimulus - (1d100)

(77) = 77

Weakness Effect - (1d100)

(100) = 100

Weakness Duration - (1d100)

(54) = 54

Number of Powers - (1d100)

(34) = 34

Power 1: Power Class - (1d100)

(30) = 30

Power 1: Specific Power - (1d100)

(35) = 35

Power 1: Rank - (1d100)

(32) = 32

Power 2: Rank - (1d100)

(83) = 83

Number of Talents - (1d100)

(35) = 35

Talent 1: Class - (1d100)

(66) = 66

Talent 1: Specific Talent - (1d100)

(91) = 91

Number of Contacts - (1d100)

(1) = 1

Mar 23, 2022 4:23 pm
Well alrighty then. Random Character #2

Physical Form: Robot - Metamorphic Holy crap. It's a Transformer!
Origin of Power: Endowment
[ +- ] Primary Abilities (rolled on Column 4)
[ +- ] Secondary Abilities
[ +- ] Weakness
Number of Powers: 4/6 -> 6 (spent Resources to max out powers)
[ +- ] First Power: Regeneration
[ +- ] Second Power: Fire Control
[ +- ] Third Power: Fire Generation
I'm going to spend 2 resource ranks to get another power slot
[ +- ] Fourth Power: True Flight
Going to spend 2 more Resource slots to get that last power slot. How does a robot make money anyway?
[ +- ] Fifth Power: Energy Sheath (Fire)
Now for Talents
[ +- ] Talents
And lastly...
Number of Contacts: 2
[ +- ] Some thoughts
Last edited March 24, 2022 5:01 am

Rolls

Physical Form - (1d100)

(78) = 78

Origin of Power - (1d100)

(34) = 34

Fighting - Form 1 - (1d100)

(55) = 55

Agility - Form 1 - (1d100)

(4) = 4

Strength - Form 1 - (1d100)

(13) = 13

Endurance - Form 1 - (1d100)

(93) = 93

Fighting - Form 2 - (1d100)

(53) = 53

Agility - Form 2 - (1d100)

(80) = 80

Strength - Form 2 - (1d100)

(21) = 21

Endurance - Form 2 - (1d100)

(82) = 82

Reason - (1d100)

(100) = 100

Intuition - (1d100)

(99) = 99

Psyche - (1d100)

(6) = 6

Resources - (1d100)

(63) = 63

Popularity - (1d100)

(95) = 95

Weakness Stimulus - (1d100)

(25) = 25

Weakness Effect - (1d100)

(1) = 1

Weakness Duration - (1d100)

(13) = 13

Number of Powers - (1d100)

(48) = 48

Power 1: Power Class - (1d100)

(84) = 84

Power 1: Specific Power - (1d100)

(74) = 74

Power 1: Rank - (1d100)

(88) = 88

Power 2: Power Class - (1d100)

(15) = 15

Power 2: Specific Power - (1d100)

(62) = 62

Power 2: Rank - (1d100)

(33) = 33

Power 3: Rank - (1d100)

(83) = 83

Power 4: Power Class - (1d100)

(29) = 29

Power 4: Specific Power - (1d100)

(96) = 96

Power 4: Rank - (1d100)

(3) = 3

Power 5: Power Class - (1d100)

(43) = 43

Power 5: Specific Power - (1d100)

(57) = 57

Power 5: Rank - (1d100)

(70) = 70

Energy Sheath Modifier Table Roll - (1d100)

(50) = 50

Number of Talents - (1d100)

(17) = 17

Talent Class - (1d100)

(55) = 55

Specific Talent - (1d100)

(12) = 12

Number of Contacts - (1d100)

(66) = 66

True Flight Rank - (1d100)

(15) = 15

Mar 23, 2022 5:32 pm
Sorry I didn't notice the invite until just now! I'll get to rollin' in a second, I love the 2-characters idea because I've gotten some real stinkers who couldn't do anything and some characters that were just too powerful to fit in the GM's story and neither is particularly fun.

Necromancer's Compendium seems like a really nice collation of materials, so I'll do that as well.

I... seem to have hit a hitch. My power roll was 22, and 13-26 is a line that I think is supposed to exist but doesn't? Judging by the way the chart is it'd either be 2/4 or 1/5 or 2/5 or something, but I'll leave that up to the GM.

Physical Form: Demihuman - Lamian
Origin of Power: Self Achievment
[ +- ] Primary Abilities (Column 3)
[ +- ] Secondary Abilities
Powers 4/4 or 4/5
[ +- ] Power 1: Shadowshaping
[ +- ] Power 2: Energy Body
[ +- ] Power 3: Shadowcasting
[ +- ] Talents
[ +- ] Contacts
Last edited March 26, 2022 2:18 pm

Rolls

Physical Form - (1d100)

(59) = 59

Origin of Power - (1d100)

(26) = 26

Fighting - (1d100)

(20) = 20

Agility - (1d100)

(68) = 68

Strength - (1d100)

(13) = 13

Endurance - (1d100)

(65) = 65

Reason - (1d100)

(76) = 76

Intuition - (1d100)

(76) = 76

Psyche - (1d100)

(85) = 85

Venomous or not [1-50 Not, 51-00 Am] - (1d100)

(10) = 10

Resources - (1d100)

(90) = 90

Weakness - (1d100)

(41) = 41

Weakness Effect - (1d100)

(13) = 13

Weakness Duration - (1d100)

(59) = 59

# of Powers - (1d100)

(22) = 22

# Talents - (1d100)

(43) = 43

# Contacts - (1d100)

(76) = 76

Talent 1 Class - (1d100)

(79) = 79

Talent 1 Talent - (1d100)

(97) = 97

Talent 2 Class - (1d100)

(26) = 26

Talent 2 Talent - (1d100)

(63) = 63

Power 1 Class - (1d100)

(16) = 16

Power 1 Power - (1d100)

(90) = 90

Power 1 Rank - (1d100)

(57) = 57

Secret Roll

Power 2 Class - (1d100)

(42) = 42

Power 2 Power - (1d100)

(47) = 47

Power 2 Rank - (1d100)

(4) = 4

Power 3 Class - (1d100)

(4) = 4

Power 3 Power - (1d100)

(42) = 42

Power 3 Rank - (1d100)

(77) = 77

Power 4 Class - (1d100)

(49) = 49

Power 4 Power - (1d100)

(30) = 30

Power 4 Rank - (1d100)

(99) = 99

Mar 23, 2022 5:40 pm
Well now... I'm going to have to do some head scratching over which of these two unusual characters to go with. More as this story develops...
Mar 23, 2022 6:07 pm
Once more, with feeling! That first one was interesting, so let's see if this fella can compete in terms of funky freshness.

Well, both of them are interesting, the dice kinda F'd me in the backside on any kind of coherency, but honestly I wasn't expecting any of that. By far the hardest part of playing FASERIP by far is making an idea that makes the disparate stats, talents, and powers make sense.

Physical Form/Origin: Energy Body
Origin of Power: Endowment
[ +- ] Primary Abilities (Column 5)
[ +- ] Secondary Abilities
Powers: 4/6 -> 6/6 after Resource Reduction, Bonus Power Replaces Power 4: "Chemical Touch"
[ +- ] Bonus Power: Sonic Generation
[ +- ] Power 1: Telekinesis
[ +- ] Power 2: Vibration Control
[ +- ] Power 3: Kinetic Control
[ +- ] Power 4: True Flight
[ +- ] Power 5: Vibration (The Emission version)
[ +- ] Talents
No contacts, everyone I knew has forgotten me, sadface.jpg

After futzing around with the bonus powers, I think I can actually come up with something coherent for this one. That finite power weakness is a harsh one, and I'll admit it makes me skittish. But that's more of a "Once bitten, twice shy" kind of thing: The last time I rolled Finite Limit the GM decided that the 'limitation' was basically that my power number would go down by 1 every time I used it, permanently, with no 'recharge' mechanism other than spending Karma to level it back to where it was.
Last edited March 23, 2022 8:55 pm

Rolls

Physical Form - (1d100)

(96) = 96

Origin of Power - (1d100)

(31) = 31

Fighting - (1d100)

(11) = 11

Agility - (1d100)

(25) = 25

Strength - (1d100)

(89) = 89

Endurance - (1d100)

(37) = 37

Reason - (1d100)

(17) = 17

Intuition - (1d100)

(83) = 83

Psyche - (1d100)

(15) = 15

Weakness - (1d100)

(91) = 91

Weakness Effect - (1d100)

(8) = 8

Weakness Duration - (1d100)

(61) = 61

# Powers - (1d100)

(49) = 49

Resources that I definitely didn't forget to roll - (1d100)

(84) = 84

Power 1 Class - (1d100)

(70) = 70

Power 1 Power - (1d100)

(49) = 49

Power 1 Rank - (1d100)

(49) = 49

Power 2 Class - (1d100)

(14) = 14

Power 2 Power - (1d100)

(100) = 100

Power 3 Rank - (1d100)

(57) = 57

Power 3 Class - (1d100)

(12) = 12

Power 3 Power - (1d100)

(69) = 69

Power 3 Rank - (1d100)

(78) = 78

Power 4 Class - (1d100)

(74) = 74

Power 4 Power - (1d100)

(13) = 13

Power 4 Rank - (1d100)

(24) = 24

# Talents - (1d100)

(77) = 77

Talent 1 Class - (1d100)

(94) = 94

Talent 1 Talent - (1d100)

(96) = 96

Talent 2 Class - (1d100)

(12) = 12

Talent 2 Talent - (1d100)

(18) = 18

Talent 3 Class - (1d100)

(82) = 82

Talent 3 Talent - (1d100)

(15) = 15

# Contacts - (1d100)

(2) = 2

Popularity - (1d100)

(25) = 25

Power 5 Class - (1d100)

(46) = 46

Power 5 Power - (1d100)

(58) = 58

Power 5 Rank - (1d100)

(82) = 82

Power 6 Class - (1d100)

(17) = 17

Power 6 Power - (1d100)

(97) = 97

Power 6 Rank - (1d100)

(43) = 43

Mar 23, 2022 9:02 pm
You know, I just can't resist playing a character with Monstrous-level Reason and Intuition. I'm going to play the transforming genius fire-bot.

Now I need to put some thought into its two forms.
Mar 23, 2022 10:23 pm
Alrighty. I haven't done this before so it may all go wrong.

Since everyone else has used Necromancer's CCC I'll use that for my first character and then for my second I propose using Marvel Bronze Age followed by Slay's Wild Table and Ultimate Talents.
[ +- ] Physical Form/Origin: Modified Human - Skeletal
[ +- ] Origin of Powers: Biological Exposure
[ +- ] Primary Abilities (Column 1)
[ +- ] Secondary Abilities
[ +- ] Weakness: Psychological/Mystical Curse
Powers 3/5 -> 2/5 for Modified Human
[ +- ] Power 1: Telescopic Vision
[ +- ] Power 2: Vibration
Talents 3/4
[ +- ] Talent 1: Oncology
[ +- ] Talent 2: Astronautics
[ +- ] Talent 3: Geology
Contacts 1/4
[ +- ] Contact 1: TBC
Hmm, not sure what I think about this one. Seems a bit similar to Kyre's second one and I wonder if they're a bit underpowered - maybe someone who knows the system can give me a view. I'd be thinking this is some kind of astrogeologist, involved in some kind of secret programme to modify humans to be able to better manage in non-terrestrial environments. But the programme was abandoned when it turned out to cause incurable cancer in most of the volunteers. Their metallic endoskeleton gives them increased toughness but also the ability to use the additional density to create vibrations and even earthquakes. A mutagenic serum boosted them physically but unfortunately the increased weight of the endoskeleton and time spent in space has left him without much practical strength. Moonquake?
Last edited March 24, 2022 8:54 pm

Rolls

Physical Form - (1d100)

(42) = 42

Origin of Power - (1d100)

(76) = 76

Fighting - (1d100)

(88) = 88

Agility - (1d100)

(86) = 86

Strength - (1d100)

(11) = 11

Endurance - (1d100)

(89) = 89

Reason - (1d100)

(50) = 50

Intuition - (1d100)

(9) = 9

Psyche - (1d100)

(98) = 98

Resources - (1d100)

(41) = 41

Popularity - (1d100)

(68) = 68

Weakness - (1d100)

(98) = 98

Effect - (1d100)

(95) = 95

Duration - (1d100)

(56) = 56

Powers - (1d100)

(40) = 40

Power 1 Class, Category - (1d100, 1d100)

1d100 : (7) = 7

1d100 : (88) = 88

Power 1 Rank - (1d100)

(42) = 42

Power 2 Class - (1d100)

(24) = 24

Power 2 Category - (1d100)

(92) = 92

Power 2 Rank - (1d100)

(88) = 88

Number Talents - (1d100)

(78) = 78

Talent 1 - (1d100, 1d100)

1d100 : (65) = 65

1d100 : (48) = 48

Talent 2 - (1d100, 1d100)

1d100 : (11) = 11

1d100 : (9) = 9

Talent 3 - (1d100, 1d100)

1d100 : (42) = 42

1d100 : (26) = 26

Contacts - (1d100)

(38) = 38

Mar 24, 2022 1:27 pm
Okay, rolling for character #2.
[ +- ] Physical Form: Liquid Life
[ +- ] Origin of Power: Maturity
Fighting: Excellent (16)
Agility: Amazing (46)
Strength: Amazing (46)
Endurance: Monstrous (63)
Reason: Typical (5)
Intuition: Good (8)
Psyche: Good (8)

Health: 171
Karma: 23
Resources: Excellent (16)
Popularity: Typical (5)
[ +- ] Power #1: Molecular Instability** (Mco8) - Remarkable
[ +- ] Power #2: Healing (P16) - Incredible
[ +- ] Talent: Martial Arts C
[ +- ] Weakness: Elemental Allergy, Incapacitating, Continuous with Contact
Well, that's quite something! A sentient liquid with molecular-level control over its form, making it one hell of a tank and a grappler. And it can heal people!

I really like this one. Pretty simple, but full of flavour. A nigh-indestructible blob which mostly likes grabbing people, but whose control is so fine that it can enter a wound and rebuild tissue at the molecular level. I'm calling her Aqua Regia. I think it makes sense if she has her "allergy" to any of the alkali metals. :)

So normally, a liquid life form can only make itself humanoid if it has Excellent or better Psyche, but Molecular Instability gives the hero near-total control over their form, including looking like anyone they want. What's the interaction with these two - can Aqua make herself look human and walk around like a normal person, or is her body too liquid-y?
Last edited March 24, 2022 2:37 pm

Rolls

Physical Form/Origin - (1d100)

(95) = 95

Origin of Power - (1d100)

(17) = 17

Fighting - (1d100)

(47) = 47

Agility - (1d100)

(87) = 87

Strength - (1d100)

(89) = 89

Endurance - (1d100)

(100) = 100

Reason - (1d100)

(30) = 30

Intuition - (1d100)

(33) = 33

Psyche - (1d100)

(37) = 37

Resources - (1d100)

(46) = 46

Popularity - (1d100)

(21) = 21

Number of Powers - (1d100)

(41) = 41

Number of Talents - (1d100)

(38) = 38

Power #1 - (1d100, 1d100, 1d100)

1d100 : (51) = 51

1d100 : (96) = 96

1d100 : (70) = 70

Power #2 - (1d100, 1d100, 1d100)

1d100 : (74) = 74

1d100 : (46) = 46

1d100 : (80) = 80

Talent - (1d100, 1d100)

1d100 : (58) = 58

1d100 : (33) = 33

Weakness (Stimulus, Effect, Duration) - (1d100, 1d100, 1d100)

1d100 : (57) = 57

1d100 : (67) = 67

1d100 : (6) = 6

Mar 24, 2022 4:43 pm
Here's where I'm at with my transforming firebot. For now, I'm calling him Prometheus, but I might change that before we start.

Prometheus has 2 forms.
Form 1: The first form is a short, cute humanoid robot that looks very much like the kinds of real-world robots currently being built for entertainment/education purposes. I'm specifically thinking he looks a lot like the NAO robots from France (only taller - he's about 4' tall in this form):
https://i.imgur.com/biJSSde.png

Form 2: When Prometheus transforms, his internal body structure and limbs elongate. The outer plates change shape somewhat, but do not grow as much, revealing internal workings. Those workings include the flame projectors and fire-field controllers. In this form, Prometheus is approximately 7 feet tall, and looks something like this (when his energy sheath isn't activated):
https://i.imgur.com/RSZMr9L.jpg

I'm toying with the idea of giving Prometheus a "secret identity" of sorts, in that the public does not know that Form 1 and Form 2 are the same robot. In this case, Form 1 would be a semi-well known sentient robot while Form 2 would be a mysterious hero. This is TBD though.

Lastly, I'm thinking of assigning the Regeneration power to Form 1. This would actually be kind of a weakness, in that Form 2 is the one likely to be the combat form, and having to transform back to heal would be inconvenient at best. However, it's such a different power from the rest that it makes some sense to me. Like he shrinks back down and takes all the other systems offline so that his self-repair mechanisms can power up.

Don't have much of a backstory for this guy yet. Need to figure out the "Endowment" angle, as well as generally how/why he was created and by whom. Likewise need to come up with his motivations for super-heroing. But the creative juices are flowing!
Mar 24, 2022 6:41 pm
Character #2 in progress
[ +- ] Physical Form/Origin
[ +- ] Origin of Power
[ +- ] Ability Scores
[ +- ] Weakness
Powers: 8/10, Talents: 2/4, Contacts: 1/4
[ +- ] Powers
To be continued...
Last edited March 24, 2022 10:52 pm

Rolls

Physical Form/Origin - (1d100)

(55) = 55

Origin of Power - (1d100)

(91) = 91

Fighting - (1d100)

(53) = 53

Agility - (1d100)

(73) = 73

Strength - (1d100)

(71) = 71

Endurance - (1d100)

(17) = 17

Reason - (1d100)

(53) = 53

Intuition - (1d100)

(86) = 86

Psyche - (1d100)

(46) = 46

Resources - (1d100)

(27) = 27

Popularity (+1 CS) - (1d100)

(9) = 9

Stimulus/Effect/Duration - (1d100;1d100;1d100)

(56) + (28) + (77) = 161

Number of Powers/Talents/Contacts - (1d100;1d100;1d100)

(86) + (45) + (21) = 152

Power 1 and Level - (1d100;1d100)

(72) + (100) = 172

Power 1 Power - (1d100)

(6) = 6

Power 2 and Level - (1d100, 1d100, 1d100)

1d100 : (11) = 11

1d100 : (1) = 1

1d100 : (65) = 65

Power 3 and Level - (1d100, 1d100, 1d100)

1d100 : (87) = 87

1d100 : (95) = 95

1d100 : (7) = 7

Power 4 and Level - (1d100, 1d100, 1d100)

1d100 : (17) = 17

1d100 : (56) = 56

1d100 : (52) = 52

Power 5 and Level - (1d100, 1d100, 1d100)

1d100 : (96) = 96

1d100 : (8) = 8

1d100 : (14) = 14

Power 6 and Level - (1d100, 1d100, 1d100)

1d100 : (1) = 1

1d100 : (57) = 57

1d100 : (1) = 1

Power 7 and Level - (1d100, 1d100, 1d100)

1d100 : (20) = 20

1d100 : (24) = 24

1d100 : (15) = 15

Power 8 and Level - (1d100, 1d100, 1d100)

1d100 : (20) = 20

1d100 : (88) = 88

1d100 : (47) = 47

Wings power level - (1d100)

(99) = 99

Mar 24, 2022 9:01 pm
So character number 2. Marvel Bronze Age followed by Slay's Wild Table and Ultimate Talents. I'll start and Slaydunderhead can fill me in on what I've rolled and what else I need to roll.
[ +- ] Talent 1: Weapons Specialist
Last edited March 25, 2022 9:54 am

Rolls

Physical Form/Origin - (1d100)

(60) = 60

Origin of Powers - (1d100)

(14) = 14

Fighting - (1d100)

(89) = 89

Agility - (1d100)

(27) = 27

Strength - (1d100)

(63) = 63

Endurance - (1d100)

(66) = 66

Reason - (1d100)

(31) = 31

Intuition - (1d100)

(60) = 60

Psyche - (1d100)

(43) = 43

Resources - (1d100)

(25) = 25

Popularity - (1d100)

(65) = 65

Weakness/Effect/Duration - (1d100, 1d100, 1d100)

1d100 : (46) = 46

1d100 : (56) = 56

1d100 : (67) = 67

Number of Powers - (1d100)

(98) = 98

Power 1 Class/Category/Rank - (1d100, 1d100, 1d100)

1d100 : (39) = 39

1d100 : (76) = 76

1d100 : (27) = 27

Number of Talents - (1d100)

(34) = 34

Talent 1 - (1d100, 1d100)

1d100 : (96) = 96

1d100 : (97) = 97

Contacts - (1d100)

(91) = 91

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