It appears we may have lost Scrol/Igbork - inactive for 20 days now and likely soon to get the dreaded 'zzz'. Any thoughts on how to proceed? 3 PCs is probably not ideal.
It appears we may have lost Scrol/Igbork - inactive for 20 days now and likely soon to get the dreaded 'zzz'. Any thoughts on how to proceed? 3 PCs is probably not ideal.
Hey gang, glad to be here! Quick question as my brain cycles through options ... what roles do we have covered?
For example a Cloistered Cleric plays alot differently than a Warpriest. Is the Summoner's eidolon melee or support, and is our druid more caster or wildhape?
I'm fine playing melee, just want to know if we need beefy tank melee, or hard-hitting melee damage.
I'm likely going with a Fighter-Beastmaster ... an aspiring Mammoth Lord. Likely a member of Musk Ox House, but who misses Grandfather Eiwa deeply.
Mechanically, a spear and shield fighter, who rides a wooly rhinoceros. The mounts large size, plus reach from the spear, fighter AoO, and shoves from the shield should be able to keep attackers from our back line.
I added a section to the bottom of Koram's sheet for Haitith's stuff. I often will manually update it, but I've been particularly lazy on this character, choosing instead to screenshot the eidolon's stat block and inserting it as an image at the bottom of my sheet. The stat block is from my Pathbuilder sheet.
So close on the will save! Is Grimm close enough to need a save as well? I would assume Grom is outside with Grimm ... (being Large the Rhino was unlikely to be able to slip into the cave) ... but that's up to you. Heh.
That's a good point. Grimm is definitively outside, and out of the area of effect. Anyone who hasn't posted that the went into the cave can also stay out of reach.
All, sincere apologies for my absence of late. I have had pressing familial and business matters that have eaten away my leisure time. I will be able to properly re-engage from the start of next week.
That's fine. Real life takes priority. Thanks for letting us know :)
And I must apologize for this hazard. If I have one complaint about PF2e is that Hazards are a bit too lethal. I will try to do something about this going forward. It has been a recurring theme in my two real life game that the only thing that threaten to TPK us has been hazards.
That's fine. Real life takes priority. Thanks for letting us know :)
And I must apologize for this hazard. If I have one complaint about PF2e is that Hazards are a bit too lethal. I will try to do something about this going forward. It has been a recurring theme in my two real life game that the only thing that threaten to TPK us has been hazards.
That's fine. Real life takes priority. Thanks for letting us know :)
And I must apologize for this hazard. If I have one complaint about PF2e is that Hazards are a bit too lethal. I will try to do something about this going forward. It has been a recurring theme in my two real life game that the only thing that threaten to TPK us has been hazards.
I do agree - the hazards in 2e are just downright rough. I keep trying to think if there's something I'm doing wrong in running them in my own games, but I don't think that's the problem.