Day 2
Be sure to read and follow the guidelines for our forums.
Hellhound follows Anguis and target spider swarm with it's firebreath. Mal is obviously also affected
Bellow jumps on sofa and tear it apart and you are now all more than certain it is just a sofa that has been set off to fly at you somehow.
round | name | initiative | Action |
2 | Anguis | 1 | Dash to E5 |
2 | Hellhound | 1 | Moves to E4 and attacks spiders (firebreath) |
--- Round 3 --- | |||
3 | Thorem | 20 | Firebolt spiders |
3 | Mal | 18 | Attack spiders, finishing them off |
3 | Bellow | 16 | slashing sofa, tear it apart (gain inspiration !) |
3 | ??? | 2 | TBD by DM |
Rolls
Hellhound fire damage (fire breath) DC12 half - (6d6)
(423131) = 14
Spider dex save - (1d20+1)
(5) + 1 = 6
Rolls
Strength Ability Check DC - (1d20)
(14) = 14
Thorem rushes past/through the party. He has his greataxe in both his hands spread out mostly in a horizontal pole situation. He isn't trying to strike at or hurt with it. He is using it to seek out an invisible creature.
Rolls
Perception Check if needed - (1d20-1)
(17) - 1 = 16
1. This particular creature is currently very loud and you do not need any checks to know it's location (until it makes hide action contested by your passive perception)
2. Your PC could attack it as normally, but all to hit attacks are made with disadvantage
3. You can not target it with spells that say target a creature you see. For example firebalt do not require to see "You hurl a mote of fire at a creature or object within range". While spell like magic missile say "Each dart hits a creature of your choice that you can see within range."
4. You will not be able to make Attack Of Opportunity "when a Hostile creature that you can see moves out of your reach"
P.S. Same ruling will apply to invisible PCs once/if you manage to get invisible in any way (potions, spells, darkness, ...)
That and Thorem is slow and had to use really his whole round to just close on it. No space/time for an actually attack.
Besides in Thorem's mind it really hasn't attack him. No proof really that it was what propelled the sofa at him, but he like strangle it and find out if it did.
Edit: On anything hitting Thorem and has a "To Hit" with it. Thorem has a reaction Shield casting available. But you did hit him with a Natural 20 on the sofa, so that option did happen. But the shield spell gives him a +5 and that would be a 19 AC. Sofa hit with a 24! Thorem has two slots left for such.
In Thorem's mind, it is better to burn a slot for reaction shield to stop an attack rather then wasting the slot for a whole round trying to heal it.
Action - ready action stop (grapple) the hound in case he decidedes to run..
Bonus action - order the hound to sick (kill) whatever is causing the problem.
Rolls
Strength check - (1d20+3)
(15) + 3 = 18
Mal took 7 more fire damage on top of 22 piercing from spiders and still standing with 7 HP based on my math
Rolls
Mal'i'Gott': Dexterity check - (1d20+0)
(19) = 19
Anguis stand there watching his hellhound running forward but not doward source of the laughter. Instead it attacks another swarm under another cloth, he manages to consume and burn quite a few of them before they attack.
Bellow guard doors, Mal dodge. Thorem runs forward and looking around see "DON'T BELIEVE YOUR AYES !" written on the wall with red color. He is not certain the sound come for location near him
round | name | initiative | Action |
3 | Anguis | 1 | Ready |
3 | Hellhound | 1 | Moves to B9 and attacks spiders (bite) |
--- Round 3 --- | |||
4 | Thorem | 20 | Move to E11 |
4 | Mal | 18 | Dodge |
4 | Bellow | 16 | Move to doors |
4 | ??? | 2 | Attack Thorem and moves through the wall |
4 | spider(3) | 2 | Attack hellhound, fails |
Rolls
Secret Roll
Hellhound bite - (1d20+5)
(19) + 5 = 24
Hellhound damage - (1d8+3+2d6)
(7) + (23) + 3 = 15
Spiders jump on hellhound and attack
You don't see what a creature next to Thorem does but hear metallic clank and feel a slam targeted at Thorem chest.
After that the metallic clank sound move toward the wall (to the east) and disappear through the wall. You hear same sound from the other side of the wall
Rolls
Spiders attack - (1d20+3)
(1) + 3 = 4
Unseen enemy attack - (2D20H+4)
(193) + 4 = 26
Force damage to Thorem - (3d6)
(553) = 13
I move to the big room (I4) and try to locate the villain.
Rolls
Longsword to hit - (1d20+5)
(19) + 5 = 24
Longsword damage - (1d8+5slashing)
(1) + 5 = 6
Hellhound finish off the rest of the spiders , they are now all burned.
Rolls
Secret Roll
Hellhound to hit - (1d20+5)
(12) + 5 = 17
Bellow feels Telekinetic attack on him - you must do Strength check DC - value rolled by me . On failed save he thrusts into the wall on the right side of map, taking 11 points of damage and falling prone
round | name | initiative | Action |
4 | Anguis | 1 | Attack spiders |
4 | Hellhound | 1 | Finished off spiders |
--- Round 5 --- | |||
5 | Thorem | 20 | Move |
5 | Mal | 18 | Dodge |
5 | Bellow | 16 | Move |
5 | ??? | 2 | Stay there no more laughing (try to thrust bellow) |
Rolls
DC for Strength check by Bellow - (1d20)
(18) = 18
bludgeoning damage Bellow - (3d6)
(524) = 11
Rolls
Maul to hit (disadvantage) vs invisible thing - (1d20+6, 1d20+6, 2d6+4)
1d20+6 : (20) + 6 = 26
1d20+6 : (9) + 6 = 15
2d6+4 : (23) + 4 = 9
Damage reroll - (1d6)
(1) = 1