OCC

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Aug 1, 2016 10:04 pm
If it's something like that, I'd allow. Thinking back I might retract the 2 hour period and allow a reaction anytime before a certain number of posts. Any thoughts?
Aug 1, 2016 10:21 pm
My first thought would be to allow a reaction anytime before the round is over - as long as it doesn't effect any of the actions that had already come after it in a major way. Might be helpful for players to state a reaction they may take ahead of time (if I'm hit for X points of damage I'll use my reaction for...), although that's not always possible seeing all the crazy things that can happen.
Last edited August 1, 2016 10:22 pm
Aug 1, 2016 10:23 pm
I think I'll ooc my reaction per turn, even in our other game :D
Aug 1, 2016 10:59 pm
I like that idea, szemely, I'll probably go with that.
Aug 2, 2016 10:03 am
At this rate Ramiel is going to die next round, considering that he will be dying upon the first hit, crit for two death saves from facehugging, then auto fail his third on his turn because he is currently suffocating.

I'll prepare an epic death scene for him. :)
Aug 2, 2016 1:31 pm
Béke is appalled at you lack of faith! :-)
Aug 2, 2016 11:01 pm
Did I take more piercing damage from the face hug? It can technically drag me and attack, so. . .
Last edited August 2, 2016 11:19 pm
Aug 2, 2016 11:50 pm
The piercing damage was from the rats, they left, so you're just being dragged up. You are still currently alive.
Aug 3, 2016 12:58 am
Forgot to add to the game post but Ramiel is currently hanging from the spider rat.
Aug 3, 2016 1:01 am
Oh I thought I fell.
Aug 3, 2016 1:04 am
I mean you can, but you'd be falling 10 feet.
Aug 3, 2016 1:09 am
It'll be more cinematic with the accompanied 1d6 damage.
Aug 3, 2016 1:20 am
The caverns ceiling is actually 20 feet, which is why you didn't hit it with burning hands, you were half way.
Aug 3, 2016 1:22 am
I shall edit!
Aug 4, 2016 9:50 pm
With the encounter now over, we will now be using group initiative from now on. This means you will be able to post whenever within your group. Going off the previous initiative as an example:
OOC:
- Giant rat 3
- Giant rat 1
- Spider rat
Group1-
- Ramiel
- Izen
- Tol(skip)
- Gala
- Béke
So for example Béke can act whenever within her group even though she got the lowest initiative. Here is a random order to explain it more.
OOC:
-Spider Rat: 20
-Ramiel: 19
-Izen: 18
-Giant Rat 1: 15
-Béke: 13
-Gala: 12
-Giant Rat 3: 10
-Tol: 6
Ramiel and Izen are in Group 1
Béke and Gala are in Group 2
Tol is in Group 3
You will be able to post whenever with your group. Your group will be decided by your initiative roll
Hopefully I explained it well enough, if I didn't szemely can explain it better he was the one that introduced the idea to me.
Aug 4, 2016 9:52 pm
I average the enemies' initiatives and group the whole lot of them together! Makes things even snappier ;)
Aug 4, 2016 10:10 pm
I might do that for monsters that are the same so in the random example Giant rat 1/3 get moved to 12/13(what do you do for decimals?) while the spider rat keeps its 20.
Aug 4, 2016 10:13 pm
If they are dramatically different, or one is a big-bad (like the spider rat), then split them up. Otherwise, group them together :)

That way you can cut down on the wait time between posts.
Aug 5, 2016 2:46 am
Quick question, how does passive perception work?
Example: Béke has a passive perception of 15, does she spot everything with a DC 15 or lower perception?
Aug 5, 2016 8:13 pm
I believe that is correct.
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