OOC Thread.

Apr 21, 2022 1:53 am
This section will be used for any out of character discussions as well as any discussion which have nothing to do with the game.
May 5, 2022 12:24 am
While we're at it. I have a Discord I made for my games.
May 6, 2022 11:59 pm
Hiiii! :D A stray succulent has appeared! I'm new to the system and might take some time to learn, but I'm excited to play with you all.

Also, I want to use as much random as possible to make a character. I know they probably are not going to be very optimized and all, but I'm ready for a challenge of making 'em work. And I believe in my good luck! ...Worst case scenario, their demise can add drama.

Do we have some set story for why our characters are together (if they are) at the start? Are we forming a Fellowship?
May 7, 2022 12:24 am
I have prepared a first adventure (it is about, oh, 98-ish% finished...). You will all begin in the small halfling town of Alhereth near the Arasgar Mountains (I'll work out the exact location later).

Some of you may/will have been born there, some of you may have moved there later in life, some of you may only be passing through...
May 7, 2022 1:18 am
How are you about dice highlights? I wrote a code for skill rolls which checks result if it finds ": N%" (where N is any number) in the roll title. I imagined it would be used something like "Athletics: 20%". :D
May 7, 2022 1:24 am
Me and codes don't usually get along... I can always try to implement those, but I'll probably mess something up...
May 7, 2022 1:29 am
Just stick this in Advanced Rules Definition:

{
"characterSheetIntegration":true,
"diceRules":[
{"rolled": "1d100","reason":": ##%","total": "<=##","highlight":"success bold"},
{"rolled": "1d100","reason":": ##%","total": ">##","highlight":"fail bold"}
]
}


It will add two highlights (I didn't read about other rules yet, I can make more later) and character sheet integration.

Rolls

This Should Highlight: 80% - (1d100)

(81) = 81

May 7, 2022 1:42 am
Yeah, I have a knack for fucking up codes despite doing exactly what I was told...
https://i.imgur.com/0q3RNaB.png
May 7, 2022 1:56 am
Ah, you already have background, I forgot about it! Keep it as you already have it (without last addition, I mean), then put this


{"rolled": "1d100","reason":": ##%","total": "<=##","highlight":"success bold"},
{"rolled": "1d100","reason":": ##%","total": ">##","highlight":"fail bold"}


between the brackets after "diceRules".
Last edited May 7, 2022 2:02 am
May 7, 2022 2:13 am
So... something like this?
{
"diceRules":[
{"rolled": "1d100","reason":": ##%","total": "<=##","highlight":"success bold"},
{"rolled": "1d100","reason":": ##%","total": ">##","highlight":"fail bold"}
]
}
May 7, 2022 2:52 pm
Okay, I keep getting the same invalid JSON message...
May 7, 2022 5:52 pm
Here is the full code! I don't know the full url of your background image (and whether you changed positioning for it), so it's the only thing you need to replace.
I tested on my own game, this one shouldn't give any errors!


{
"background":{"image":"url","position":"center center","size":"cover"},
"characterSheetIntegration":{"gmSheets":[]},
"diceRules":[
{"rolled": "1d100","reason":": ##%","total": "<=##","highlight":"success bold"},
{"rolled": "1d100","reason":": ##%","total": ">##","highlight":"fail bold"}
],
"diceDefaults":{}
}

Last edited May 7, 2022 5:55 pm
May 7, 2022 6:47 pm
Ah, okay, that seems to have worked. So basically, what it seems I needed to do in the first place was add the rolling d100% stuff in between the original brackets, under the character sheet stuff...
May 7, 2022 6:50 pm
Yeah, brackets and missing punctuation are often the problem with these errors.

...testing...
It works!
Last edited May 7, 2022 6:50 pm

Rolls

Scimitar - Close Combat: 53% - (1d100)

(46) = 46

Lore (Geology): 13% - (1d100)

(33) = 33

May 7, 2022 7:15 pm
Hmm, I might add this to my FrontierSpace game as well then...
May 7, 2022 7:44 pm
Question for those who are more proficient with building sheets. In my sheet, I have the following code:

[table="rolls"]
DM|HP|MW|MP|CL|MR
[_dm$=1d4]|[_=13] / [_hp$=ceil((siz+con)/2)]|[_mw$=ceil(hp/2)]|[_=13] / [_mp$=pow]|[_cl=0]|[_mr$=14]
[/table]


I'm trying to get the 1d4 Damage Modifier to have an appropriate description in the dice roller, but it just shows "1d4" in both reason and roll.

Second, can I put an image in a column? It wasn't working for me earlier. I was hoping to have Baeldricks character info in one column, and a small image in the second.
May 7, 2022 8:05 pm
Sorry, I can't help you there, I can't code...
I tried copy-pasting FS's code to my FrontierSpace game, and so far, it's refusing to work...
May 7, 2022 8:10 pm
For 1d4 thing, it needs to have the roll title in the first column of the row. Like "Damage Modifier|1d4".
May 7, 2022 8:17 pm
kalajel says:
Sorry, I can't help you there, I can't code...
I tried copy-pasting FS's code to my FrontierSpace game, and so far, it's refusing to work...
If you can screenshot it, I can try to figure out what is wrong? Is there any prior code present in it?
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