Jun 21, 2016 12:29 am
You've been dragging Gilchan Abidal from his hole. A crumbling watchtower in the forest that you veritably brought down around him in an impromptu siege that lasted only a few minutes. He still carries a mark across his face, from his lips to his right cheek, where debris knocked him senseless.
Gilchan is a notorious escape artist, and nearly broke free of your control. Who knew a man could run so fast with hands tied tight. Now, ankles hobbled by a short rope, he is well watched by the six of you.
As you top a rise on the road, you can finally see Marian Town, and beyond it, the Greyback River that bisects the Duchy of Harcourt. Harcourt is really an independent kingdom, following a barely-bloody war of succession a generation ago, but the name Duchy of Harcourt remains out of a fierce sort of defiance.
The town smokes near the water, but not too near. Closest to the river is a tall, oddly shaped tower atop a misplaced hill that lifts above the ground and towers over the river. On the left side of the tower from your position is a lower, river level depression where the ferry and docks, and a smelly shanty town where a large number of fisherfolk live.
Higher up and on the right side of the tower from you, is the town proper, a thriving trading town along two intersecting trade routes, three if you count the river, and a military outpost that defends the region. The bustle of the town relies on abundant labourers for hire, and a soldiery with a penchant for spending their wages on drink and song. Still, it is an orderly town, and Colonel Brightmane brooks no debauchery from his troops. Well, very little. Okay, some, but strictly honorable things.
Your mission is to deliver Abidal to Warden Meinert, a silverhaired man known as a capable administrator despite his failing health, and his second Helge, a daunting woman also of later age but of undeniable strength and will. The jail is on the far right side of the town.
Gilchan is a notorious escape artist, and nearly broke free of your control. Who knew a man could run so fast with hands tied tight. Now, ankles hobbled by a short rope, he is well watched by the six of you.
As you top a rise on the road, you can finally see Marian Town, and beyond it, the Greyback River that bisects the Duchy of Harcourt. Harcourt is really an independent kingdom, following a barely-bloody war of succession a generation ago, but the name Duchy of Harcourt remains out of a fierce sort of defiance.
The town smokes near the water, but not too near. Closest to the river is a tall, oddly shaped tower atop a misplaced hill that lifts above the ground and towers over the river. On the left side of the tower from your position is a lower, river level depression where the ferry and docks, and a smelly shanty town where a large number of fisherfolk live.
Higher up and on the right side of the tower from you, is the town proper, a thriving trading town along two intersecting trade routes, three if you count the river, and a military outpost that defends the region. The bustle of the town relies on abundant labourers for hire, and a soldiery with a penchant for spending their wages on drink and song. Still, it is an orderly town, and Colonel Brightmane brooks no debauchery from his troops. Well, very little. Okay, some, but strictly honorable things.
Your mission is to deliver Abidal to Warden Meinert, a silverhaired man known as a capable administrator despite his failing health, and his second Helge, a daunting woman also of later age but of undeniable strength and will. The jail is on the far right side of the town.