Gameplay - Dangerous Prisoner

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Jun 22, 2016 7:24 pm
Grok grins happily at Gordons remark as he closes the cell door.

Rolls

Initiative - (1d20+2)

(8) + 2 = 10

Jun 22, 2016 8:53 pm
Instinctively guarding the group's back - more out of habit than anything else, now that they had finished their task and made good on their mission, Jhishma brought up the rear, strolling down the hall with his greataxe comfortably over his shoulder. Assuming the task at hand to be all but accomplished, his mind wandered, imagining what their next mission might be and - as always - when his patron Lady would grant her next blessing in revealing her secrets to him, her Winter Knight...
OOC:
it seems that Jhishma is last to arrive downstairs and likely at least 10 feet behind the party member he is most closely following - perhaps behind Nar? or Kelvin?

Rolls

Initiative - (1d20+0)

(3) = 3

Jun 23, 2016 2:15 am
Grok closes the cell door, and it clicks shut, clearing locking. Gilchan looks at you, then at the madman, and yells "Now, Kliathe!"

The madman leans his chest toward his chained left arm, which reaches, fingers digging into his own flesh, and he yanks. A gobbet of chest flesh peels away, revealing a shiny object within. A flash of blood magic occurs, and suddenly, every prisoner in the jail looks identically like a guard you haven't seen. They reach out quickly and push the doors, which all open! They crowd into the hallway and reach for you and your weapons.
Below, I'll roll for initiative for two groups, which will become apparent later. I'll post initiative order after that. The spell casters can make a Spellcraft check as a free action on their turns to identify what happened, if they wish.

Rolls

Initiative, Group 1 - (1d20+2)

(7) + 2 = 9

Initiative, Group 2 - (1d20)

(5) = 5

Jun 23, 2016 2:19 am
Initive order: Kelvin, Baroril, Grok, Group 1, Nar, Hanson, Group 2, Jhishma

Other notes: The madman is still chained, the guard at the lower level is surprised. All the prisoners look identical.
Jun 23, 2016 2:30 pm
"Now that's peculiar! We have to stop them before they get out!"
Kelvin utters a quick incantation and slick grease appears by the exit of the cell block.
"That should slow them down gents!"
OOC:
Kelvin Casts the Grease spell over the 10 ft area closest to the exit
Casting Time: 1 action
Range: 60 feet
Duration: 1 minute
Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.
Last edited June 23, 2016 2:30 pm

Rolls

Arcana Check - (1d20+5)

(9) + 5 = 14

Jun 23, 2016 6:47 pm
Baroril springs into action, drawing his warhammer as he moves towards the closest prisoner. He swings the weapon, aiming to incapacitate rather than kill.
OOC:
I wasn't sure if I should wait for the DM to resolve Kelvin's spell or not, so I can edit this post if circumstances require. I just didn't want to keep everyone waiting.

I also rolled damage in case the attack hits to simplify the process.

Rolls

Melee Attack - (1d20+4)

(5) + 4 = 9

Damage (nonlethal) - (1d8+2)

(4) + 2 = 6

Arcana - (1d20)

(18) = 18

Jun 23, 2016 6:55 pm
"Huh? Wha..?"
OOC:
Grok is confused, I'll ready an action: He will attack either the first person to attack himself or an ally, or anyone designated by either of our paladins.

Rolls

Attack: Greataxe - (1d20+6)

(17) + 6 = 23

Damage: Greataxe - (1d12+4)

(10) + 4 = 14

Jun 24, 2016 1:35 am
Kelvin lays down some Grease near the doors. While he is certain that the jail cell doors operate on an Arcane Lock basis, and the prisoners seem to be under something like a Disguise Self spell, he is unsure what the madman did to fool or unlock all the doors.

Baroril cracks prisoner with his hammer, trying not to Kill, and while he hits, the prisoner {P1} doesn't go down.

The prisoners rush out of their cells, crowding and grappling for your weapons. Grok is ready, and as one grabs him from behind, he cleaves him with his axe, dropping him in one mighty blow {P2 down}.

You are being grappled. Make opposed rolls {your choice of Strength(Athletics) or Dexterity(Acrobatics)} vs each opponent on you below. 2 on each of you, except Grok.

Edit: Grok, I'll give your foe the lower of those two rolls.

Rolls

Vs Kelvin - (1d20+3, 1d20+2)

1d20+3 : (6) + 3 = 9

1d20+2 : (17) + 2 = 19

Vs Baroril - (1d20+3, 1d20+2)

1d20+3 : (9) + 3 = 12

1d20+2 : (12) + 2 = 14

Vs Grok - (1d20+3, 1d20+2)

1d20+3 : (8) + 3 = 11

1d20+2 : (20) + 2 = 22

Vs Jhishma - (1d20+3, 1d20+2)

1d20+3 : (16) + 3 = 19

1d20+2 : (1) + 2 = 3

Vs Nar - (1d20+3, 1d20+2)

1d20+3 : (11) + 3 = 14

1d20+2 : (13) + 2 = 15

Vs Hanson - (1d20+3, 1d20+2)

1d20+3 : (10) + 3 = 13

1d20+2 : (9) + 2 = 11

Jun 24, 2016 1:39 am
Baroril thinks that some kind of "Mass" Nystuls Magic Aura might have tricked the Arcane Locks, if cast by someone whom was an targeted user of the Arcane Lock.
Jun 24, 2016 1:42 am
Kelvin attempts to keep the miscreants away from his walking stick!!

Rolls

Dexterity check - (1d20+2)

(18) + 2 = 20

Dexterity check - (1d20+2)

(14) + 2 = 16

Jun 24, 2016 2:21 am
Jhishma looks over his shoulder at the mess on the floor, thinking to himself, "Nice. Quick thinking Kelv."
Aloud, the dragonborn calls out, "Nice defence Grok. Good fighting! See if you can hit 'em like Baroril and not kill 'em. At least for now. And don't let any of these so-called guards escape. They're all prisoners in disguise!"
OOC:
I'll wait to see what else happens in the remaining turns that are still ahead of me before I decide my actions and make any rolls.
Jun 24, 2016 7:06 am
"Dung. Sorry. I.." Grok looks ashamed, then forcibly pushes away the other prisoner that tries to grab him.

Rolls

Athlethics (to avoid grapple) - (1d20+6)

(6) + 6 = 12

Jun 24, 2016 11:32 am
Hanson tries to juke side to side. He grunts "Come on boys, don't let them grab you!"

Rolls

Dexterity(Acrobatics) 1st Dodge - (1d20+4)

(1) + 4 = 5

Dexterity(Acrobatics) 2nd Dodge - (1d20+4)

(14) + 4 = 18

Jun 24, 2016 12:47 pm
Baroril sets his feet, assuming a defensive posture as the prisoners grab for him.

Rolls

Strength (Athletics) - (1d20+2)

(4) + 2 = 6

Strength (Athletics) - (1d20+2)

(16) + 2 = 18

Jun 24, 2016 1:08 pm
So far, Kelvin, Hanson and Baroril are all grappled (Your movement is reduced to 0 but you can otherwise act normally). Grok alone has avoided his foe.

Nar and Hanson act next (Nar needs to make his anti-grapple rolls), followed by Group 2, and then Jhishma.

Jun 24, 2016 2:45 pm
Did the prisoner that Grok killed resume his natural form when he died, or does he still look like a guard?
Jun 24, 2016 4:00 pm
OOC:
Great question, Omenstar. They retain the guard look, but make a Perception check.
Jun 24, 2016 10:25 pm
"What trickery?!" Nar shuffles forward brandishing his great-club and avoiding the "guard" that approaches. "You'll not like where this ends lawman. Stop now."
OOC:
Nar will attack after his check.
Last edited June 24, 2016 10:27 pm

Rolls

Grapple - (1d20+3)

(19) + 3 = 22

Attack - (1d20+5)

(10) + 5 = 15

Damage - (1d8+3)

(8) + 3 = 11

Jun 25, 2016 6:59 am
After calling out to Grok, Jhishma's eyes fall to the floor where the dead man lay at the half orc's feet, expecting to see the body of the prisoner without the disguise. But no! The disguise remains! Yet what else is that he sees...?

Rolls

Perception - (1d20)

(18) = 18

Jun 25, 2016 8:15 am
Hanson tries to wiggle free from the one guy grappling him. Then reaches to draw his short-sword.

Since me and Grok was right in front of Gilchan Abidal cell did me or Grok loose track of the real one when all the people came out of the cells? And if we didn't can I roll a perception to keep track of him?

Rolls

use my action to Escape (Acrobatics check) - (1d20+4)

(18) + 4 = 22

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