Gameplay - Dangerous Prisoner

load previous
Jun 27, 2016 12:32 pm
One of the the prisoners in the Grease pushes open the inner door and steps through, the prone one regains his feet and slides past the door, and other picks his way over the slippery floor and closes the door behind him.

The prisoner that teleported past the bars speaks quietly to the guard outside, who... (rolling)

Edit: ... calms right down and starts handing weapons to the fake guard, clearly worried about the violence inside the jail and glad for the backup.
Jhishma is up, then it is top of the order.

Rolls

Wisdom save - (1d20+1)

(11) + 1 = 12

Jun 27, 2016 4:31 pm
The Dragonborn ignores the mindless and bewitched groping enemies around him, though he tries to shrug off the one who hasn't gripped him yet.

"Abidal!" Jhishma roars, making his best guess and addressing the disguised guard who spirited himself beyond the gate and is now charming the jailer into giving him weapons.

"Cease this foolish trickery! I Command you to APPROACH."
OOC:
Jhishma casts Command

Rolls

Resist grapple - (1d20+3)

(19) + 3 = 22

Jun 27, 2016 4:45 pm
"Let go of me you Vagrant!"
Kelvin attempts to break free of the grapple, and regardless of success or failure will attempt to strike his attacker with a fire-bolt spell
OOC:
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You hurl a mote of fire at a creature or object within
range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

Rolls

Acrobatics Check to break free - (1d20+2)

(3) + 2 = 5

Firebolt attack roll - (1d20+5)

(2) + 5 = 7

Firebolt damage - (1d10)

(5) = 5

Jun 27, 2016 5:11 pm
Baroril hefts his glowing warhammer, taking a mighty swing at the prisoner who was previously grappling him.

"For Moradin!"

With steely determination and practiced motion, he brings that hammer up again and strikes a second time.
OOC:
I'm going to use my warpriest feature to make a second attack as a bonus action. If the first attack knocks out the prisoner in front of Baroril, I will move to the prisoner behind me, which is to the right of Jishma and make the attack against this prisoner. If it does not knock out the first prisoner, I will just attack him again.

Also, I am aiming to deal nonlethal damage with the attacks, as before.
Last edited June 27, 2016 5:12 pm

Rolls

Attack roll - (1d20+4)

(4) + 4 = 8

Damage (with divine favor) - (1d8+2, 1d4)

1d8+2 : (1) + 2 = 3

1d4 : (1) = 1

Attack roll (bonus action) - (1d20+4)

(13) + 4 = 17

Damage (with divine favor) - (1d8+2, 1d4)

1d8+2 : (6) + 2 = 8

1d4 : (3) = 3

Jun 27, 2016 5:18 pm
Jhishma resists the second grappler but remains grappled by the first. He casts Command on Gilchan who tries to resist (saving throw below)...

Edit: ... but is overcome. He will act accordingly on his turn.

Kelvin may or may not have resisted the grapple. (I'll check ties later to confirm.) His Firebolt, however, strikes only the wall.

Edit: In the event of a tie on a contested roll, nothing changes. I.e, since they weren't grappled, they are not now grappled.

Baroril swings twice at the prisoner near him, and connects with the second, flooring him radiantly.

Rolls

Gilchan Wisdom save vs 13 - (1d20-1)

(5) - 1 = 4

Jun 27, 2016 6:07 pm
Grok eyes the prisoner holding him angrily and punches him with the flat of his axe. "You! Not! Stop! Grok!

Rolls

Attack: Greataxe (non-lethal) - (1d20+6)

(7) + 6 = 13

Damage: Greataxe (non-lethal) - (1d12+4)

(9) + 4 = 13

Jun 27, 2016 6:18 pm
Grok flattens the would be grappler.
Jun 27, 2016 6:29 pm
Group 2 is growing small.

-One mad-eyed prisoner attempts to hinder Grok.
-One mad-eyed prisoner attempts to hinder Kelvin.
-One mad-eyed prisoner attempts to hinder Jhishma.
-One mad-eyed prisoner attempts to punmel Jhishma who he is successfully grappling.
Resist grapple checks from Grok, Kelvin, and Jhishma please.

Then it is Nar and Hanson's turns, followed by Group 2.

Rolls

Grapple check v Grok (opposed roll please) - (1d20+2)

(20) + 2 = 22

Grapple check v Kelvin (opposed roll please) - (1d20+2)

(14) + 2 = 16

Grapple check v Jhishma (opposed roll please) - (1d20+2)

(4) + 2 = 6

Unarmed Strike v Jhishma - (1d20+4, 1d4+2)

1d20+4 : (14) + 4 = 18

1d4+2 : (3) + 2 = 5

Jun 27, 2016 6:33 pm
Hate to be a party pooper, but since the fire bolt only hit the wall anyway, wouldn't Kelvin's ranged attack roll be at disadvantage since he's in melee?
Jun 27, 2016 6:45 pm
After issuing his Divine Command, the dragonborn paladin takes a fist to the jaw. He spits a gruesome blob of mucous and blood, but never takes his eyes off his Commanded prey...

Rolls

Resist grapple with strength - (1d20+3)

(4) + 3 = 7

Jun 27, 2016 6:46 pm
OOC:
Yup, that's correct Omenstar.
Jun 27, 2016 6:57 pm
Jhishma resists the second grapple, but is still grappled by the first.
Jun 27, 2016 7:50 pm
"Bah! Get off!" Grok attempts to shove off the last prisoner
Last edited June 27, 2016 7:50 pm

Rolls

Athletics to resist grapple - (1d20+6)

(18) + 6 = 24

Jun 27, 2016 8:05 pm
"Keep your grubby mitts off of me!" Kelvin attempts to resist the grapple
Last edited June 27, 2016 8:05 pm

Rolls

Acrobatics Check to break free - (1d20+2)

(12) + 2 = 14

Jun 27, 2016 8:09 pm
Grok resists the grapple, but Kelvin is now grappled.
Jun 29, 2016 11:55 pm
Initiative order: Kelvin, Baroril, Grok, Group 1, Nar, Hanson, Group 2, Jhishma

Nat and Hanson are up.
Jun 30, 2016 5:02 am
OOC:
CNNWAS and Skydut are missing. I'm going to act for them to keep us moving.
Nar races forward and attacks the one remaining with Kelvin and Baroril.

Hanson tries the door but finds out it is locked. He tries to force it anyway.

Rolls

Nar's attack - (1d20+5, 1d8+3)

1d20+5 : (3) + 5 = 8

1d8+3 : (5) + 3 = 8

Jun 30, 2016 5:07 am
Nar misses.

The group inside move toward the outer door. They grapple briefly with the outside prisoner who is trying to re-enter, and they all end their turns inside the outer door, which is open.

The guard outside seems very confused. Something is wrong but he can't quite place it.
Jhishma is up, then top of the order (Grok, Kelvin, and Baroril).
Jun 30, 2016 5:41 am
"Damn the scum and his lackies!" curses Jhishma aloud, while under his breath he thinks to himself, "I didn't expect his own men to resist him, but at least he was compelled for a few moments. If by my Command he can be delayed but a few moments more..."

The Winter Knight again risks his own peril and ignores the enemies around him.

"Abidal!" Jhishma roars once more, now feeling more sure that his guess was correct, "We are not finished with you, and I have not given you leave to go! Again, I Command you to APPROACH."
OOC:
Jhishma tries his luck once more with the Command spell. Save DC 13...
After attempting again to coerce Gilchan, the Paladin makes a quick assessment of the situation: "Hanson!" he calls out to the half elf at the door, "Don't bother trying to force it. Can't you get it open with those deft hands or yours?" Then, looking over his shoulder, the silvery dragonborn calls to the mage, "Kelvin, try to ignore these pets, if you can. You must have some tricks up your sleeve yet? Isn't there anything you can throw on the escapees to slow them down? Anything at all to make them pause until Nar and Grok or Hanson can get their hands on Abidal?"

And to his half orc companions he adds, "Nar, Grok, forget anyone in this hall of cells. Just do whatever you can to block all escape to the upper level!"
Last edited June 30, 2016 5:58 am
load next

Thread locked