Gameplay - Dangerous Prisoner

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Jun 25, 2016 1:28 pm
Nar escapes one grappled and clubs down the other person grabbing at him.

Jhishma peers closer at the dying guard and it appears that he is hovering a finger width over the ground.

Hanson shrugs off the first grapple, and attempts to escape the second grappler.

Gilchan is still standing alone in his cell, but then he and three others charge past everyone (Disengage action) and run up to the gate, where they encounter the Grease (Dex save vs 13).

Rolls

Opposed grapple vs Hanson - (1d20+2)

(17) + 2 = 19

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Jun 25, 2016 1:32 pm
Hanson escapes the second grapple.

Two of the fake guards running for the gate fall prone in the Grease, but one disappears and reappears on the other side of the gates.
Jhishma is up. Followed by Kelvin, Baroril, and Grok. Post as you will, but I'll resolve them in order.
Jun 25, 2016 3:56 pm
http://i1381.photobucket.com/albums/ah230/Rob_Easton/Mobile%20Uploads/IMG_20160625_095233_e_zpsrvyp6znw.png

Red: PCs
Blue: Group 1 prisoners
Orange Xs: Group 2 (incl Abidal)
Green smear: Grease
Jun 25, 2016 11:44 pm
"Get off me you ruffian!
Kelvin begins to chant a few more words. This time the spell incantation begins at a shout and drops to a whisper by the end
OOC:

Kelvin Casts Sleep on the nearest group of inmates
Casting Time: 1 action
Range: 90 feet
Duration: 1 minute
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell
OOC:
Man that was some lousy rolls.
Last edited June 26, 2016 11:46 am

Rolls

Hit Points Affected - (5d8)

(42263) = 17

Jun 26, 2016 12:04 am
Kelvin puts two of they prisoners to sleep: The one Baroril whacked with his club, and one grappling Kelvin.
Jun 26, 2016 2:19 am
Grok turns towards Hanson. "Gots thems. You go." He raises his axe and thumps the prisoner that Hanson just evaded over the head with the hilt.

Rolls

Attack Greataxe (non-lethal) - (1d20+6)

(11) + 6 = 17

Damage greataxe (non-lethal) - (1d12+4)

(11) + 4 = 15

Jun 26, 2016 4:10 am
Jhishma roars in frustration as Abidal and his lackies rush by. Wrenching against the groping hands of his assailants, the cool, silvery Dragonborn turns round where he stands and exhales, "Kelvin set a rat trap and look at the vermin he caught!" And with that he blows a freezing cone of draconic breath at the fallen escapees.
OOC:
I think Jhishma's 15 foot cone of breath weapon will be able to get all the enemies in the grease. Con Save, DC 12. So, now I made this edit regarding the saving throw and my original roll seems to be lost. I think it was a 2 and a 6, for a total of 8 damage.
Last edited June 26, 2016 4:04 pm

Rolls

Countering the first grapple, + Str - (1d20+3)

(8) + 3 = 11

Countering the second grapple, + Str - (1d20+3)

(18) + 3 = 21

Breath weapon, 15 ft cone of cold - (2d6)

(26) = 8

Jun 26, 2016 3:57 pm
Grok knocks out a prisoner near him.

Jhishma breathes a cone of frost at the three escaping prisoners near the Grease.
The cone of cold breath weapon requires a Con save, rather than Dex, so disadvantage doesn't make as much sense for they prone targets.

Edit: DC was 12, so the one prone failed and takes full damage. The other two take half.

Rolls

Escapee 1 con save - (1d20+2)

(10) + 2 = 12

Escapee 2 con save - (1d20)

(2) = 2

Escapee 3 con save - (1d20+3)

(17) + 3 = 20

Jun 26, 2016 4:28 pm
I must have been editing while our DM was posting. I now see that editing the body of a post doesn't change the rolls. Good to know!
Jun 27, 2016 12:26 am
Initiative order: Kelvin, Baroril, Grok, Group 1, Nar, Hanson, Group 2, Jhishma

In Round 2, Kelvin and Grok have acted, waiting for Baroril, then Group 1 will go.
Jun 27, 2016 12:52 am
Baroril struggles against the prisoners holding him, attempting to break the grapple.
OOC:
I'll do this next part only if I successfully break the grapple. Otherwise, I end my turn.
After breaking free, Baroril calls out to his god for guidance as his warhammer begins to glow. "Moradin, let me hammer be true this day!"
OOC:
Divine Favor
1st-level evocation
Casting Time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.

Rolls

Strength (Athletics) - (1d20+2)

(16) + 2 = 18

Jun 27, 2016 1:09 am
Baroril successfully breaks the grapple, and casts Divine Favor.
Jun 27, 2016 1:46 am
The first group of prisoners seem utterly intent on slowing you down rather than escaping. A wild, uncontrolled look can be seen in their illusionary faces. Spittle leaks down their chins as their teeth gnash in fiercery.

The two on Jhishma continue to grapple. The first whose hold still remains, continues the grapple and drives a knee into Jhishma's midsection; the other tries again grapple him.

Of the two on Kelvin, one tries again to grapple him, the other sleeps.

Of the two on Baroril, one tries again to grapple him, the other sleeps.

Grok and his weapon get the attention of the two remaining by him and Hanson, and they both try to grab him.

Nar is ungrappled at the moment but his foe attempts to grab holds again.
Jhishma is currently grappled. New grapples have been initiated against everybody (but Hanson), so each of you need to make an opposed grapple check to resist (Grok to make 2).

Next actions are by Nar and Hanson, then Group 2 who are in the Grease except one who is somehow past the outer cell gates. There is a guard there who is fumbling with his weapon, clearly surprised by the turn of events.

Rolls

Unarmed Strike v Jhishma and damage - (1d20+4, 1d4+2)

1d20+4 : (9) + 4 = 13

1d4+2 : (4) + 2 = 6

New Grapple v Jhishma (Jhishma must roll to resist) - (1d20+2)

(5) + 2 = 7

New Grapple v Kelvin (Kelvin must roll to resist) - (1d20+2)

(3) + 2 = 5

New Grapple v Baroril (Baroril must roll to resist) - (1d20+2)

(3) + 2 = 5

New Grapple v Grik (Grok must roll to resist) - (1d20+2)

(5) + 2 = 7

New Grapple v Grok (Grok must roll to resist) - (1d20+3)

(12) + 3 = 15

New grapple v Nar (Nar must roll to resist) - (1d20+2)

(11) + 2 = 13

Jun 27, 2016 1:47 am
The knee attack on Jhishma hits him in the abdomen, but his armor protects him from the blow.
Jun 27, 2016 3:01 am
"Keep yer filthy hands off me!"

Rolls

Strength (Athletics) - (1d20+2)

(20) + 2 = 22

Jun 27, 2016 4:58 am
"I will silence you as I did your partner!" Nar strains to press the attacker off, wheezing from the effort.

Rolls

Break Grapple (strength) - (1d20+3)

(15) + 3 = 18

Nar steps aside and attacks. - (1d20+5)

(15) + 5 = 20

Greatclub damage - (1d8+3)

(8) + 3 = 11

Jun 27, 2016 6:12 am
Grok laughs as he sees the prisoners go for him, knowing that Hanson is free to do something clever. "Hah! You try me!" He lets them grab him before he breaks out of their grasp with a toothy grin.

Rolls

Athlethics to resist grapple I - (1d20+6)

(13) + 6 = 19

Athlethics to resist grapple II - (1d20+6)

(4) + 6 = 10

Jun 27, 2016 6:13 am
Grok looks surprised as one of the prisoners hang on to him. "Huh?"
Jun 27, 2016 8:01 am
Hanson nods at Grok and sees his opening. Hanson focuses on his foot work and dash though every one trying to get to the guy on the other side of the gate.

I use my action to disengage and my bonus action to use cunning action to dash. So with my move action I rush through everyone by 60ft to get the farthest person be hide the gate.

Rolls

Dex Saving throw vs the grease spot - (1d20+6)

(5) + 6 = 11

Jun 27, 2016 12:20 pm
Baroril avoid the reaching hands near him.

Nar also avoids the grapple and then knocks the prisoner down.

Grok is held by one of the two near him.

Hanson dodges past everyone, but loses his footing on the Grease and slides to a halt, prone beside the three that are escaping.
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