Gameplay - Dangerous Prisoner

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Aug 24, 2016 6:13 am
Qralloq says:
OOC:
Status Check. I have:
Grok at 12/23 hp
Nar is at 13/23
Jhishma is at 20/20
Kelvin is at 13/13
Baroril is at 6*/17 *after accounting for him having taken a healing potion (I rolled a 6)

Jhishma has a healing potion, and the two paladins have some Lay on Hands available.

Nar finds 3 healing potions in the shelf indicated by Old Man Sydell
OOC:

Assuming the 1 hp Grok retained from Relentless Endurance counts, Grok has a whole 13 hitpoints (lucky him!) All out of potions though :/
Aug 24, 2016 6:44 am
"I am willing," says Jhishma, "to attack it in an attempt to lure it down here when everyone is ready. If we can bring it into the room far enough, then Kelvin should be able to run past and up to the room where our venerable guide described that the banishment scroll can be found."

"Or does anyone else have a better idea?" he asks, sincerely.
Aug 24, 2016 11:56 am
Nar passes the found potions out to Grok and Baroril and keeps one for himself.

"Bottoms Up!"

He'll assess everyone's health after the potions to decide to use up some LoH. If he can get everyone to full and still have 3ish points left for reviving the dead, he'll do that.
OOC:
Nar is at full 23/23!
"Excellent potion!"
Last edited August 24, 2016 11:57 am

Rolls

Potion of Healing - (2d4+2)

(44) + 2 = 10

Aug 24, 2016 12:20 pm
"Thank's, bro. Bottom up!"
OOC:
21/23HP!
"Aah. Yes, it hit spot good"
Last edited August 24, 2016 12:21 pm

Rolls

Healing potion - (2d4+2)

(24) + 2 = 8

Aug 24, 2016 1:01 pm
Nar turns to deliberately face Grok, puts his hands on his shoulders, and looks him in the eyes, and says, "Brother, we will be facing a demon that will resist us to the end. Our aim must be true, and we must hit with all of the ferocity of our forefathers. But unlike them, we are blessed with friends who we can trust to have our backs. We will fight well together, and if need be, die well together."

Nar sends healing through his touch to Grok.
OOC:
2 pts LoH; Nar is down to 8 pts
Did Baroril use all of his potions from the barkeep?
Last edited August 24, 2016 1:03 pm
Aug 24, 2016 1:11 pm
"Hooah! Thank's bro. Line 'em up, Grok smash 'em down!" Grok grins, slides the javelin back in his belt, and retrieves the great axe from his back.
Aug 24, 2016 1:22 pm
Baroril still has two potions from the bartender. He uses one, and he's at 13/17.

Baroril says: "Well let's get this going then."

Rolls

Healing Potion - (2d4+2)

(41) + 2 = 7

Aug 24, 2016 2:39 pm
"Well gents it seems like we have a plan, I'll peg this nasty creature and try and get him to give chase down here. Hopefully he'll be hot on my heels when i return. I'll need you gentlemen to intercept the beasty while I run back around to find the scroll. I am rather enamored with my life, do try and ensure that I keep it gents."
OOC:
Kelvin will walk slowly to the top of the stairs, when he sees the creature he will fire a firebolt at it and use his movement to run back down the stairs
Last edited August 24, 2016 2:40 pm

Rolls

Initiative if needed - (1d20+2)

(6) + 2 = 8

Firebolt attack roll - (1d20+5)

(11) + 5 = 16

Firebolt damage - (1d10)

(5) = 5

Aug 24, 2016 4:14 pm
As Kelvin approaches the stairs, Old Man Sydell casts light on the bottom rung. The four of you are arranged in a semi circle in the room. You are all prepared to act, so initiative won't be necessary.

Kelvin tenderly ascends the stairs. A wispy, smoky shadow turns to face him, guarding the entrance to the third floor. Kelvin fires his spell, and it strikes the creature, if only doing half damage. He turns and runs back down pushing through the others, as the creature hastens after him, shadowy claws teaching, reaching...
You can all act in any order. I'll fire off a spell for B. I'll remind Kelvin that he was given a scroll of Chromatic Orb by the old man.
Aug 24, 2016 4:23 pm
Baroril fires off a Sacred Flame once the creature is in sight.

Rolls

Sacred Flame - (1d20+5, 1d8)

1d20+5 : (15) + 5 = 20

1d8 : (7) = 7

Aug 24, 2016 4:24 pm
The creature screams, as it reacts horrifically to the radiant damage. (Vulnerability)
Aug 24, 2016 4:33 pm
Nar attempts to get its attention, hoping to draw it further into the room for a compatriot to make a flanking maneuver.

"There is no place for you here! Crawl back to the Abyss!"
Last edited August 24, 2016 4:34 pm

Rolls

Maul & dammage - (1d20+5, 2d6+3)

1d20+5 : (14) + 5 = 19

2d6+3 : (55) + 3 = 13

Aug 24, 2016 5:47 pm
Nar's maul passes through the creature, but in some inexplicable way, it seems partially harmed by the attack.
Aug 24, 2016 5:57 pm
As the shadow demon enters into the room Grok slips in behind him, blocking it's escape. He then swings his greataxe with a yell. "Hah! We smash you now!"
OOC:
Do we get advantage from flanking? If not, ignore the second roll.

Rolls

Attack: Greataxe - (1d20+6)

(1) + 6 = 7

Attack: Greataxe (flanking?, adv) - (1d20+6)

(7) + 6 = 13

Damage: Greataxe - (1d12+4)

(7) + 4 = 11

Aug 24, 2016 6:36 pm
Grok manages to crowd the fell creature from behind, distracting it sufficiently that he succeeds in hitting it. Again, his weapon tears some of its ephemeral essences away.
Flanking: yes. AC = 13
Jhishma is up then we'll see how it responds, followed by Kelvin's attempt to navigate the stairs and decode the wizard's Dweomer Decimal System.
Aug 24, 2016 7:02 pm
Joining his friends in enacting the trap laid for the shadow, Jhishma swings his great weapon through its incorporeal form, hoping to somehow make a rip at its essence. "Shadows aren't meant to move on their own!" he cries.
Last edited August 24, 2016 7:02 pm

Rolls

greataxe attack and damage - (1d20+5, 1d12+3)

1d20+5 : (3) + 5 = 8

1d12+3 : (10) + 3 = 13

greataxe advantage, if needed/allowed - (1d20+5)

(11) + 5 = 16

Aug 24, 2016 7:23 pm
OOC:
Yes to flanking and advantage for Jhishma.
The shadow takes more damage, fraying a bit at the edges.

It drifts from between the three weapon wielders and approaches Baroril. Shadowy claws slash out, tearing at the dwarf's soul, but no damage is done.

Rolls

Claws, psychic damage - (1d20+5, 2d6+3)

1d20+5 : (5) + 5 = 10

2d6+3 : (26) + 3 = 11

Aug 24, 2016 7:28 pm
Kelvin is up. He has a clear shot at the stairs. Then everyone else can go. A quick movement and everyone will be flanking again.
Aug 24, 2016 10:01 pm
Without a word Kelvin bolts by the creature and turns up the stairs towards his destination.
OOC:
let me know if you need any rolls for the search
Aug 24, 2016 10:02 pm
OOC:
Yeah, roll Arcana please
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