Gameplay - Dangerous Prisoner

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Aug 24, 2016 10:04 pm
No problem

Rolls

Arcana Check - (1d20+5)

(10) + 5 = 15

Aug 24, 2016 10:14 pm
Kelvin finds the bookshelf right away, along with a small case. The case has a glass front and a tiny hammer on a silver chain. Inside is an ornate scroll tube. Runes on the edge of the case say: "In caseth thou dost beset by fiends, breaketh glass" in Draconic.
Aug 24, 2016 10:39 pm
Nar again swings his deadly two handed maul at the creature, heartened that their gambit appears to be working. If possible, he maneuvers behind the creature.
OOC:
is the light spell enough to force disadvantage on the demon's attacks?

(3,4)+3=10 damage before resistance
Last edited August 24, 2016 10:41 pm

Rolls

Maul & dammage - (1d20+5, 2d6+3)

1d20+5 : (19) + 5 = 24

2d6+3 : (14) + 3 = 8

Advantage (if applicable) - (1d20+5)

(12) + 5 = 17

GWF re-roll 1s&2s - (1d6)

(3) = 3

Aug 24, 2016 10:57 pm
Nar's attack connects, again diminishing it's essence.
OOC:
It is at Disadvantage because of the light.
Aug 24, 2016 11:30 pm
OOC:
ok, thanks. I wasn't sure if it was bright enough or if we needed the orb
Aug 24, 2016 11:57 pm
Mirroring Nar's footwork, Jhishma circles to flank and keep the shadow engaged. Or better yet, destroyed and re-damned to the plane of shadows, or whatever dark demesne its evil essence was called from...

"Its body might only be a wisp," says Jhishma to his fighting companions, "but it seems it can't entirely deny the effects of a strong arm and sharp steel!"

Rolls

greataxe attack and damage with advantage - (1d20+5, 1d20+5, 1d12+3)

1d20+5 : (14) + 5 = 19

1d20+5 : (13) + 5 = 18

1d12+3 : (2) + 3 = 5

great weapon fighting re-roll for damage - (1d12+3)

(11) + 3 = 14

Aug 25, 2016 2:20 am
The shadow shrieks once more, as Jhishma's naked steel years it's being apart.

Baroril attempts once more to cleanse it with Sacred Flame. It's cries grow longer, as the radiant damage threatens its very existence. Unraveling at the fringes, it seems like one strong blow would send it back to hell.
Grok is up, then maybe hell hath a fury?

Rolls

Sacred Flame (vulnerable) - (1d20+5, 1d8)

1d20+5 : (16) + 5 = 21

1d8 : (5) = 5

Aug 25, 2016 4:51 am
OOC:
FYI for next time Sacred Flame is a Dex save, not an attack roll.
Aug 25, 2016 6:10 am
Grok follows up so that the Shadow Demon is once again surrounded, and strikes once more with his greataxe.
OOC:
Trying out doing all the rolls in one, hope that works ;)

Edit: Whoo! That was simpler, yay!
Last edited August 25, 2016 6:11 am

Rolls

Attack, advantage roll and Damage: Greataxe - (1d20+6, 1d20+6, 1d12+4)

1d20+6 : (9) + 6 = 15

1d20+6 : (11) + 6 = 17

1d12+4 : (3) + 4 = 7

Aug 25, 2016 1:23 pm
The badly damaged demon is further finished by Grok's attack, but remains, and continues to focus on Baroril, the wielder of the radiant energy.

Baroril is not wounded, as the creature seems baffled by the bright light from the Light spell cast on the nearby stairs, and lashes back with his Sacred Flame, which the demon attempts to dodge.
Each of you may now act in whatever order.

Rolls

Claws, psychic damage - (1d20+5, 2d6+3)

1d20+5 : (17) + 5 = 22

2d6+3 : (34) + 3 = 10

Sacred Flame (vulnerable), Dex save - (1d20+5)

(6) + 5 = 11

Sacred Flame (vulnerable) - (1d8)

(4) = 4

Claws, psychic damage, disadvantage - (1d20+5)

(3) + 5 = 8

Aug 25, 2016 1:36 pm
Grok let's out a frustrated yell at the Shadow Demon, and swings again. "Ghaaarr! Die allready!"
OOC:
Edit: Whoo! Critical hit! Rolling extra damage dice
Last edited August 25, 2016 1:39 pm

Rolls

Attack, advantage roll and Damage: Greataxe - (1d20+6, 1d20+6, 1d12+4)

1d20+6 : (20) + 6 = 26

1d20+6 : (11) + 6 = 17

1d12+4 : (3) + 4 = 7

Critical hit extra damage dice - (1d12)

(6) = 6

Aug 25, 2016 1:38 pm
The demon fades away, it's connection to your plane severed, by maul, by axe, and by radiance. Maybe a touch of fire, too.
Aug 25, 2016 1:41 pm
"Mwahaha! Stupid shadow thingy smashed! We goes up now?"
Aug 25, 2016 1:57 pm
Nar runs up the stairs, not pausing in the 2nd floor bedroom, and proceeds up the central stair to the third level. He intends to take the brunt of whatever attack comes, ensuring Kelvin's relative safety.

OOC:
If that uses his movement and a dash action, so be it. Otherwise, he'll attack based on what he sees.
Aug 25, 2016 2:32 pm
Grok follows Nar, dashing up the stairs right behind him. "With you bro."
Last edited August 25, 2016 3:00 pm
Aug 25, 2016 4:24 pm
Nar and Grok race up the stairs. As soon as Nar's head pops into view, he sees two identical women, one who is frozen and glowing with arcane light, and the other who just cast a spell at Nar, saying "Take him and your companions outside and throw them in the river. You all stink."

The women have gray, oily hair double braided to reveal a strong, menacing face. Shining blue eyes, set lightly within their sockets. Soft skin graciously compliments her eyes and hair. She stands gracefully, despite her bulky frame. There's something wonderful about her, perhaps it's her clumsiness or perhaps it's simply a feeling of coldness.
Nar needs to make a DC13 Wisdom save or do his best to throw Grok and then the others into the river.
Aug 25, 2016 4:57 pm
Jhishma moves to follow the halforcs, calling over his shoulder, "Baroril, let's follow and end this! Old Man," he adds, asking as he reaches the stairs, "is there anything else we need to know about at the top of your tower?"

And up he goes to help his friends.
OOC:
I imagine Jhishma might be arriving just in time to see the spell descend on Nar? If so, please accept the following attack on the caster...
The dragonborn advances on the "woman" whom he suspects is Rigavian, "You cannot divide this company. We are here to serve you justice!"

Rolls

greataxe attack and damage - (1d20+5, 1d12+3)

1d20+5 : (14) + 5 = 19

1d12+3 : (1) + 3 = 4

great weapon fighting re-roll for damage - (1d12+3)

(1) + 3 = 4

Aug 25, 2016 5:15 pm
Nar's eyes widen as he sees the two women...

For a moment he is distracted by the stench of Grok, and makes a mental note to suggest a bath later -- then realizes he missed what one of the women just said to him. He shakes his head and sees Jhishma attack the woman who spoke to him, and so, trusting his fellow paladin's judgement, launches his own attack, albeit using non lethal damage in the event that he misread the situation in his moment of distraction.
OOC:
revised damage (3,3)+3=9
Last edited August 25, 2016 5:23 pm

Rolls

Wis save v suggestion? - (1d20+4)

(10) + 4 = 14

Maul & dammage - (1d20+5, 2d6+3)

1d20+5 : (17) + 5 = 22

2d6+3 : (13) + 3 = 7

GWF re-roll 1s&2s - (1d6)

(3) = 3

Aug 25, 2016 6:09 pm
Sydell gave no non-muttered response to Jhishma's query. The 'active' old woman is beat mercilessly upon her head and body by the home invaders.

Grok, Baroril and Kelvin can all get attacks in, if you're so inclined.
Aug 25, 2016 6:11 pm
Slightly embarrazed, Grok tries to explain himself. "Huh? See how you smell after killin' folks."

He is then taken by suprise as Jhishma charges past, but quickly re-assesses the situation and charges after his allies. "Or after gettin' killed!" He grins and swings his greataxe.
OOC:
 Grok will try to get around and flank if possible, if not kindly disregard the adv roll

Rolls

Attack, advantage and damage: Greataxe - (1d20+6, 1d20+6, 1d12+4)

1d20+6 : (4) + 6 = 10

1d20+6 : (1) + 6 = 7

1d12+4 : (2) + 4 = 6

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