Chapter 2: Service to the Following
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No matter to whom the traps belong it was the work of a fool. The barbed end was covered in poison and the poison seeped into the meat. Those animals are tainted as human food. But Sister Cinder will gladly take them as an offering
Rolls
The tapirs are poisonous - Deception - (1d20)
(1) = 1
He pulls back his arm as if he's about to throw his spear.
Rolls
Mysterious Hunter 1 Perception - (1d20+7)
(18) + 7 = 25
Mysterious Hunter 2 Perception - (1d20+7)
(10) + 7 = 17
Rolls
Perception - (1d20+7)
(9) + 7 = 16
Rolls
Perception - (1d20+4)
(14) + 4 = 18
Rolls
Initiative - (1d20+2)
(8) + 2 = 10
Rolls
Initiative (Avoid Notice) - (1d20+5)
(20) + 5 = 25
The first hunter is quick to react and tosses a spear at Igbork. He then draws another spear and closes in on close combat with Atticus and Grom.
Koram and Atticus may act before the last hunter and then the last hunter.
Round 1:
Character | Initiative | Acted | Statuses |
Hunter (red) | 25 | X | |
Koram | 25 | | |
Atticus | 18 | ||
Hunter (blue) | 17 | ||
Igbork | 16 | ||
Grom | 10 |
Rolls
Hunter (Red) vs Igbork - (1d20+7)
(2) + 7 = 9
Piercing damage if hit - (1d6+2)
(5) + 2 = 7
Rolls
Attack - (1d20+4)
(18) + 4 = 22
Damage - (1d8+3)
(5) + 3 = 8
Actions 2&3: Act Together - Haitith strikes @ Hunter (blue), Koram casts spell Electric Arc (1d4+4 DMG, Basic Reflex save negates)
Rolls
Haitith Strikes (Trip) - (1d20+7)
(5) + 7 = 12
Electric Arc - (1d4+4)
(1) + 4 = 5
Both hunters are swift and able to react quickly as the electrical arc whizzes past. One of the hunters becomes distracted however, and is unable to dodge Atticus’ slash as well. He tries to block and gets a ugly gash on his arm for his effort.
The other hunter turns around to make three quick stabs at Haitith. He is just barely able to avoid the first one, but for the two follow up attacks the hunter seems to be off his game and is easier to dodge. "Blasted creature!" he exclaims in anger.
Round 1:
Character | Initiative | Acted | Statuses |
Hunter (red) | 25 | X | -10 HP |
Koram | 25 | X | |
Atticus | 18 | X | |
Hunter (blue) | 17 | X | -2 HP |
Igbork | 16 | ||
Grom | 10 |
Rolls
Hunter (Red) Reflex - (1d20+7)
(17) + 7 = 24
Hunter (Blue) Reflex - (1d20+7)
(19) + 7 = 26
Hunter (Blue) Attack #1 vs Haitith - (1d20+8)
(8) + 8 = 16
Hunter (Blue) Attack #2 vs Haitith - (1d20+8-5)
(6) + 3 = 9
Hunter (Blue) Attack #3 vs Haitith - (1d20+8-10)
(9) - 2 = 7
Rolls
Shortbow attack #1 - (1d20+7)
(11) + 7 = 18
Shortbow attack #2 - (1d20+2)
(5) + 2 = 7
potential damage #1 - (1d6)
(3) = 3
potential damage #2 - (1d6)
(4) = 4
Rolls
Pecking jackdaw damage - (3d4)
(333) = 9
Meanwhile hundreds of insects and rodents start swarming from the underbrush and goes wild on him. Unable to brush off their attacks, he lets out a horrifying scream as he falls to the ground.
Got him down just in time for it to be his round. Since he can't act, it goes back to Koram and Atticus again.
Round 2:
Character | Initiative | Acted | Statuses |
Hunter (red) | 25 | X | DYING |
Koram | 25 | | |
Atticus | 18 | ||
Hunter (blue) | 17 | -2 HP | |
Igbork | 16 | ||
Grom | 10 |
Rolls
Hunter (Red) Reflex - (1d20+7)
(2) + 7 = 9
Action 3: Haitith Attacks Hunter (blue)
Electric Arc will damage both enemies, but allows for each to make a Basic Reflex save to negate all damage.
Rolls
Electric Arc DMG - (1d4+4)
(3) + 4 = 7
Haitith Attack & Damage #1 (Jaws) - (1d20+7, 1d8+4)
1d20+7 : (3) + 7 = 10
1d8+4 : (1) + 4 = 5
Haitith Attack & Damage #2 (Wings, Agile) - (1d20+3, 1d6+4)
1d20+3 : (5) + 3 = 8
1d6+4 : (1) + 4 = 5
Rolls
Attack - (1d20+4)
(5) + 4 = 9
Damage - (1d20+3)
(18) + 3 = 21