Gameplay - Dangerous Prisoner

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Jul 26, 2016 6:07 pm
OOC:
Paladins judge. It's really what they do best!
Jul 26, 2016 6:17 pm
OOC:
That's right! And there's two of us in this party, so watch out bad guys!
Last edited July 26, 2016 10:59 pm
Jul 27, 2016 1:26 pm
Kelvin bolts after his companions, breathing heavily with the exertion
OOC:
I think Kelvin has to use a double move to catch up, let me know if that's not case.
Jul 27, 2016 2:07 pm
DM_Meyner says:
OOC:
I think Kelvin has to use a double move to catch up, let me know if that's not case.
Nope, you're right there. I assumed you kept up with Nar and Grok in the initial charge up the stairs.
Jul 27, 2016 4:30 pm
OOC:
In that case:
"Ohh no you don't!" Kelvin shouts at the man with the two bloody short swords who was casting the spell. Kelvin launches a quick firebolt at the man to try and break his concentration

Rolls

Firebolt Attack - (1d20+5)

(9) + 5 = 14

Firebolt Damage - (1d10)

(3) = 3

Jul 27, 2016 4:47 pm
Kelvin peers through the instantaneously dispersing Fog Cloud, and casts his spell. His Fire bolt drops the assailant, who falls to the ground in front of the closed but damaged door.
Jul 27, 2016 5:39 pm
Without missing a beat, Jhishma steps over the still smoking body of the cultist, Taiko, and desperately looks up and down the street, scanning for any sign to show which way Abidal may have gone.

Rolls

active perception check, if needed - (1d20)

(19) = 19

Jul 27, 2016 6:46 pm
Jhishma opens the door, and pushes it open. Abidal, a woman, and another man are 90' down the street to your left, stealing horses. Halfway between you and them, you see a purple, glowing fissure hanging in mid air. Townsfolk are backing away, screaming, as clawed hands begin to push through.

Without horses, it will be difficult to keep up to the three, but easy to follow if they continue to leave a trail of mischief in their wake.

Your instincts, however, will be to protect the townsfolk from whatever is coming through.
Jul 27, 2016 9:09 pm
The silvery dragonborn glistens in the daylight of the street. Seeing the fleeing cultists and the arriving abberration, the paladin makes a quick assessment of the distance, the wind, and the angle of the light...

He drops his greataxe on the spot and reaches for a javelin from the quiver on his back. "Gods guide my arm," he mutters under his breath as he takes aim at the long shot - eyeing up Abidal's horse, hoping to maim or cripple the beast to slow the criminal's flight at best. At worst, the poor animal might leave a blood trail for Grok to track by...

With a mighty heave and a last hope, the dragonborn hurls his weapon in an arc over the purple fissure towards Abildal's horse.

"Kelvin, to me!" he cries as he lets the javelin fly, "You have any magic that can stop a horse in its tracks at 30 yards? How far can you fling your fire? They're mounting up and will be gone in a gallop any second. Aim for his horse!"

Rolls

Attack and damage with javelin (long range = disadvantage) - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (16) + 5 = 21

1d20+5 : (9) + 5 = 14

1d6+3 : (6) + 3 = 9

Jul 27, 2016 9:26 pm
OOC:
Are we still in initiative order? Baroril is still double timing it up toward his companions, so let me know when/if it is appropriate to take other actions. Thanks!
Jul 27, 2016 9:33 pm
OOC:
Yeah, Jhishma is a couple rounds of activity ahead of the rest of you. Let's just make this simple and say everybody has had a chance to catch up, and you're all at the door of the jail.
Jul 27, 2016 10:40 pm
OOC:
Sorry! I got carried away in the heat of the action! I'll try to show more restraint... But if you don't mind my saying: pretty awesome shot with the javelin, eh?
Jul 27, 2016 10:51 pm
Stepping through the open door, Nar sees the wisdom in his fellow Paladin's evaluation of the situation and lets loose a hopeful javelin of his own, at the same target. "Tor, guide my hand," he mutters as he heaves. Without waiting for his shot to reach its target, he runs toward the fissure, shouting to any townsfolk nearby, "Run for safety! We'll handle this beastie!"
OOC:
sorry about the extra 2d6!!
Last edited July 27, 2016 10:52 pm

Rolls

Roll, roll DisAdv, javelin damage - (1d20+5, 1d20+5, 1d6+3, 2d6)

1d20+5 : (17) + 5 = 22

1d20+5 : (13) + 5 = 18

1d6+3 : (5) + 3 = 8

2d6 : (65) = 11

Jul 28, 2016 2:06 am
"I hope that horse is as clumsy as it looks" Kelvin charges the villains and lets loose with the final spell he has prepared
OOC:

Kelvin makes his 30 ft move to bring himself into the range for a Grease Spell

Casting Time: 1 action
Range: 60 feet
Duration: 1 minute
Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.
"I'm running out of tricks Gents!"
Last edited July 28, 2016 2:06 am
Jul 28, 2016 2:54 am
The paladins with combined improbable throws smite the poor riding horse into an early trip to the family farm. Abidal slides to the ground as the horse collapses. The other two horses scramble to keep their feet.

The woman's horse goes down.

Rolls

Dexterity save, man's horse - (1d20)

(17) = 17

Dexterity save, woman's horse - (1d20)

(6) = 6

Dexterity save, Abidal - (1d20+3)

(10) + 3 = 13

Initiative, Abidal and company - (1d20+3)

(11) + 3 = 14

Jul 28, 2016 5:21 am
OOC:
Are we still using the initiative rolls we made vs Taiko?
Jul 28, 2016 12:21 pm
Cmbrian says:
OOC:
Are we still using the initiative rolls we made vs Taiko?
I should have been clearer, sorry. Nar and Grok can act, then the bad guys will act as a group.
Jul 28, 2016 1:20 pm
Nar moves to the fissure, placing himself between it and any townsfolk. He readies his Maul to strike the first solid object to stick through, if he judges it to be evil. "Tor, if it is your will, allow your divine radiance to flow through me to defeat this evil, and to close this unholy doorway!"
OOC:
Should I roll now, or wait for the event that Nar has readied his action for?
Jul 28, 2016 1:23 pm
Cmbrian says:
OOC:
Should I roll now, or wait for the event that Nar has readied his action for?
Go ahead and roll. It's coming momentarily.
Jul 28, 2016 1:50 pm
OOC:

Rolls

Maul & dammage , +divine smite radiant damage if a hit - (1d20+5, 2d6+3, 2d8)

1d20+5 : (8) + 5 = 13

2d6+3 : (52) + 3 = 10

2d8 : (16) = 7

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