Gameplay - Dangerous Prisoner
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Rolls
Firebolt Attack - (1d20+5)
(9) + 5 = 14
Firebolt Damage - (1d10)
(3) = 3
Rolls
active perception check, if needed - (1d20)
(19) = 19
Without horses, it will be difficult to keep up to the three, but easy to follow if they continue to leave a trail of mischief in their wake.
Your instincts, however, will be to protect the townsfolk from whatever is coming through.
He drops his greataxe on the spot and reaches for a javelin from the quiver on his back. "Gods guide my arm," he mutters under his breath as he takes aim at the long shot - eyeing up Abidal's horse, hoping to maim or cripple the beast to slow the criminal's flight at best. At worst, the poor animal might leave a blood trail for Grok to track by...
With a mighty heave and a last hope, the dragonborn hurls his weapon in an arc over the purple fissure towards Abildal's horse.
"Kelvin, to me!" he cries as he lets the javelin fly, "You have any magic that can stop a horse in its tracks at 30 yards? How far can you fling your fire? They're mounting up and will be gone in a gallop any second. Aim for his horse!"
Rolls
Attack and damage with javelin (long range = disadvantage) - (1d20+5, 1d20+5, 1d6+3)
1d20+5 : (16) + 5 = 21
1d20+5 : (9) + 5 = 14
1d6+3 : (6) + 3 = 9
Rolls
Roll, roll DisAdv, javelin damage - (1d20+5, 1d20+5, 1d6+3, 2d6)
1d20+5 : (17) + 5 = 22
1d20+5 : (13) + 5 = 18
1d6+3 : (5) + 3 = 8
2d6 : (65) = 11
Kelvin makes his 30 ft move to bring himself into the range for a Grease Spell
Casting Time: 1 action
Range: 60 feet
Duration: 1 minute
Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.
The woman's horse goes down.
Rolls
Dexterity save, man's horse - (1d20)
(17) = 17
Dexterity save, woman's horse - (1d20)
(6) = 6
Dexterity save, Abidal - (1d20+3)
(10) + 3 = 13
Initiative, Abidal and company - (1d20+3)
(11) + 3 = 14
Rolls
Maul & dammage , +divine smite radiant damage if a hit - (1d20+5, 2d6+3, 2d8)
1d20+5 : (8) + 5 = 13
2d6+3 : (52) + 3 = 10
2d8 : (16) = 7