The paladin hears his colleague's makeshift plan to hold these two at bay. Now that the other halforc, in a state of frenzy, has joined Nar, the silver-scaled knight of Winter's Court heads up the stairs. Taking them two at a time, Jhishma hopes they're not too late to save the old woman who is the only one who can close the demonic gate to the Abyss - the portal which they left unguarded in front of the tavern...
Gameplay - Dangerous Prisoner
Be sure to read and follow the guidelines for our forums.
The paladin hears his colleague's makeshift plan to hold these two at bay. Now that the other halforc, in a state of frenzy, has joined Nar, the silver-scaled knight of Winter's Court heads up the stairs. Taking them two at a time, Jhishma hopes they're not too late to save the old woman who is the only one who can close the demonic gate to the Abyss - the portal which they left unguarded in front of the tavern...
Rolls
Firebolt Attack - (1d20+5)
(2) + 5 = 7
Firebolt Damage - (1d10)
(10) = 10
Kelvin's Fire bolt misses Abidal, and destroys a pantry shelf.
The second floor appears to be a bedroom, and contains many windows overlooking the river. The spiral stair continues up into the ceiling, but you can't see into the third floor from where you are.
"Kelvin! Baroril!" the Dragonborn implores, "Your magicks will likely be better suited to this foe than my axe! I'm sorry, friends, but I've already used up all the Winter Lady's patronly blessings that were bestowed on me today. The strength in my arms and the fine edge of my blade are all I have left!"
Jhishma prepares to do battle with the shadow, hoping for the backup of arcane and divine fire, and that his halforc brothers-in-arms make quick work of the misguided fools below...
He then moves to attack Abidal, brandishing his warhammer.
Question: I couldn't remember where we discussed it, but are we using the flanking optional rule?
Rolls
Attack - (1d20+4)
(5) + 4 = 9
Damage (bludgeoning) - (1d8+2)
(8) + 2 = 10
Attack (war priest bonus action) - (1d20+4)
(19) + 4 = 23
Damage (bludgeoning) - (1d8+2)
(5) + 2 = 7
Rolls
Maul & dammage - (1d20+5, 2d6+3)
1d20+5 : (16) + 5 = 21
2d6+3 : (12) + 3 = 6
GWF re-roll 1s&2s - (2d6+3)
(52) + 3 = 10
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.
The spell will effect Nar, Baroril, and Grok, but Kelvin is just beyond reach, and Jhishma is above.
Rolls
Thunder damage (2nd level spell slot) (save vs. DC 14 for half) - (3d8)
(838) = 19
Both attacks land (Grok takes 11 damage and will be at zero even with a save against the Thunderwave. On his turn, he needs to make a Death Saving Throw - an unmodified d20 roll - unless someone stablizes him first.)
Rolls
Punch attack - (1d20+5, 1d4+3)
1d20+5 : (12) + 5 = 17
1d4+3 : (1) + 3 = 4
Bonus action, punch attack - (1d20+5, 1d4+3)
1d20+5 : (17) + 5 = 22
1d4+3 : (4) + 3 = 7
Tactically, he attempts to flank Abidal, hopefully providing the greatest possible assistance to his battle weary friends.
Rolls
Attack on Abidal with greataxe, advantage if possible - (1d20+5, 1d20+5)
1d20+5 : (18) + 5 = 23
1d20+5 : (20) + 5 = 25
Damage with greataxe - (1d12+3)
(2) + 3 = 5
Reroll for damage due to great weapon fighting - (1d12+3)
(2) + 3 = 5
Jhishma runs down the stairs and stabs Gilchan Abidal in the face with an axe, and GA drops to the floor. Nahaarifa screeches in rage.
Rolls
Healing potion - (2d4+2)
(32) + 2 = 7
In the very next moment, he's in his brother's arms with a tasty beverage dribbling down his chin and Abidal has an axe imbedded in his face.
Putting 2 and 2 together, he pulls himself to his feet with a grunt and charges Nahaarifa shouting, "Thank you, brother!"
Rolls
Maul & dammage - (1d20+5, 2d6+3)
1d20+5 : (19) + 5 = 24
2d6+3 : (34) + 3 = 10
Rolls
Firebolt Attack - (1d20+5)
(14) + 5 = 19
Firebolt Damage - (1d10)
(10) = 10
"The time fer mercy is over, boys! Too much blood has been spilled by the hands of this lot. Moradin's forgiveness has run dry!
Rolls
Attack (flanking? Ignore second if needed) - (1d20+4, 1d20+4)
1d20+4 : (2) + 4 = 6
1d20+4 : (6) + 4 = 10
Damage (bludgeoning) - (1d8+2)
(5) + 2 = 7