Gameplay - Dangerous Prisoner

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Aug 18, 2016 7:06 am
Jhishma strides in, taking stock of the melee before him and the layout of the room.

The paladin hears his colleague's makeshift plan to hold these two at bay. Now that the other halforc, in a state of frenzy, has joined Nar, the silver-scaled knight of Winter's Court heads up the stairs. Taking them two at a time, Jhishma hopes they're not too late to save the old woman who is the only one who can close the demonic gate to the Abyss - the portal which they left unguarded in front of the tavern...
OOC:
As long as Jhishma can safely avoid any AoO, he'll move and dash up the stairs. Otherwise, if needed, he'll use the disengage action to pass by the melee and just go as far to the stairs and up them as he can with a single move.
Aug 18, 2016 12:38 pm
After his 3 more muscular companions burst through the door Kelvin will slip inside a bit quieter. Upon seeing Gilchan Abidal he will grin and shout to him: "You're coming back with us scoundrel, your only choice is whether you make the journey in a cage or in a box!"
OOC:
Kelvin Targets Abidal with a firebolt

Rolls

Firebolt Attack - (1d20+5)

(2) + 5 = 7

Firebolt Damage - (1d10)

(10) = 10

Aug 18, 2016 1:55 pm
Grok's axe slices into Abidal. "We're not getting paid enough for this, Nahaarifa." (GA takes 8 damage).

Kelvin's Fire bolt misses Abidal, and destroys a pantry shelf.
Aug 18, 2016 2:05 pm
Jhishma darts around the melee and up the stairs. He skids to a halt when he sees a creature off shadow guarding the stairway higher up towards the third floor. It's head twists around and it adopts a menacing pose, but doesn't immediately attack. It appears to be guarding the stairs.

The second floor appears to be a bedroom, and contains many windows overlooking the river. The spiral stair continues up into the ceiling, but you can't see into the third floor from where you are.
Aug 18, 2016 3:30 pm
"There's no one on the second floor, but a shadowy fiend blocks the way higher up into the tower," calls Jhishma over his shoulder to his friends below. "It looks shifty and ghost-like!"

"Kelvin! Baroril!" the Dragonborn implores, "Your magicks will likely be better suited to this foe than my axe! I'm sorry, friends, but I've already used up all the Winter Lady's patronly blessings that were bestowed on me today. The strength in my arms and the fine edge of my blade are all I have left!"

Jhishma prepares to do battle with the shadow, hoping for the backup of arcane and divine fire, and that his halforc brothers-in-arms make quick work of the misguided fools below...
Aug 18, 2016 4:17 pm
"One foe at a time my friend, these two are no pushovers!"
Aug 18, 2016 6:21 pm
"My magic is spent too, my friend, but I can lend you my hammer!" Baroril shouts to Jhishma. "Let's stick together! I have no words of healing if you fall alone. Bring the beast down here!

He then moves to attack Abidal, brandishing his warhammer.
OOC:
Using my warpriest feature to make two attacks. Standard caveat - if the first one drops Abidal, I won't make a second attack.

Question: I couldn't remember where we discussed it, but are we using the flanking optional rule?

Rolls

Attack - (1d20+4)

(5) + 4 = 9

Damage (bludgeoning) - (1d8+2)

(8) + 2 = 10

Attack (war priest bonus action) - (1d20+4)

(19) + 4 = 23

Damage (bludgeoning) - (1d8+2)

(5) + 2 = 7

Aug 18, 2016 7:57 pm
Nar, being familiar with the battle concept of focusing attacks one opponent at a time, swings his Maul at Abidal.
OOC:
if this requires leaving Nahaarifa's reach, he will attack her rather than give her an AOO

Rolls

Maul & dammage - (1d20+5, 2d6+3)

1d20+5 : (16) + 5 = 21

2d6+3 : (12) + 3 = 6

GWF re-roll 1s&2s - (2d6+3)

(52) + 3 = 10

Aug 18, 2016 7:59 pm
OOC:
Yes, optional flanking rule. You need to be on opposite sides of an opponent, with both in melee, and then you get advantage. You can move far enough to get around him and flank, so reroll that first one and then they'll respond.
Aug 19, 2016 10:38 pm
Nar's maul smashes into Gilchan, driving him to his knees. Fury and vengeance gleam with his eyes as he stands up and incants a spell. A cube of force lashes out from him to Kelvin at the door. Tables, chairs and assorted cups fly outwards, and smash into shelves to either side of the door, which collapse with assault. A titantic boom shatters the room.

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.

The spell will effect Nar, Baroril, and Grok, but Kelvin is just beyond reach, and Jhishma is above.

Rolls

Thunder damage (2nd level spell slot) (save vs. DC 14 for half) - (3d8)

(838) = 19

Aug 19, 2016 10:40 pm
Nahaarifa tries to pummel Grok, who she seems to take particular exception to. Her fists fly about and connect with his head, face, and chest.

Both attacks land (Grok takes 11 damage and will be at zero even with a save against the Thunderwave. On his turn, he needs to make a Death Saving Throw - an unmodified d20 roll - unless someone stablizes him first.)

Rolls

Punch attack - (1d20+5, 1d4+3)

1d20+5 : (12) + 5 = 17

1d4+3 : (1) + 3 = 4

Bonus action, punch attack - (1d20+5, 1d4+3)

1d20+5 : (17) + 5 = 22

1d4+3 : (4) + 3 = 7

Aug 19, 2016 11:28 pm
Has Grok already used his "Relentless Endurance" Half-orc trait?
Aug 19, 2016 11:54 pm
OOC:
Grok had not. Nar used his earlier. Grok is therefore at 1 hp. Good call.
Aug 20, 2016 5:26 am
Nar takes the thunder blast

Rolls

Save v thunder - (1d20+2)

(7) + 2 = 9

Aug 20, 2016 6:47 am
"That doesn't sound good," thinks Jhishma to himself as the wave of thunder booms from below. The Dragonborn sprints back down the stairs and immediately sees that the situation is not at all as well in-hand as he at first thought. Wordlessly, he simply sets his great, reptilian jaw in a tight grimace and joins his fellow warriors in the fray.

Tactically, he attempts to flank Abidal, hopefully providing the greatest possible assistance to his battle weary friends.
OOC:
please ignore the second attack roll if advantage for flanking can't be achieved by Jhishma in the current positioning.

Rolls

Attack on Abidal with greataxe, advantage if possible - (1d20+5, 1d20+5)

1d20+5 : (18) + 5 = 23

1d20+5 : (20) + 5 = 25

Damage with greataxe - (1d12+3)

(2) + 3 = 5

Reroll for damage due to great weapon fighting - (1d12+3)

(2) + 3 = 5

Aug 20, 2016 7:51 am
Nar takes 19 damage and drops to the floor.

Jhishma runs down the stairs and stabs Gilchan Abidal in the face with an axe, and GA drops to the floor. Nahaarifa screeches in rage.
Aug 20, 2016 8:39 am
Reeling and bleeding from the punches and magical thunder, Grok sees Nar going down. "Hells, no you dont! Get up, bro!" Grok grabs a potion from his belt, catches Nar as he falls, and administers the healing potion.
OOC:
I'm still a bit new to 5e. Can Grok drag Nar out of combat, or has he used all his actions/moves? If he can, he'll drag Nar as far away from combat as he can

Rolls

Healing potion - (2d4+2)

(32) + 2 = 7

Aug 20, 2016 9:17 am
The last thing Nar remembers is a loud noise, great pain, being really mad, and the sensation of being launched backwards.

In the very next moment, he's in his brother's arms with a tasty beverage dribbling down his chin and Abidal has an axe imbedded in his face.

Putting 2 and 2 together, he pulls himself to his feet with a grunt and charges Nahaarifa shouting, "Thank you, brother!"

Rolls

Maul & dammage - (1d20+5, 2d6+3)

1d20+5 : (19) + 5 = 24

2d6+3 : (34) + 3 = 10

Aug 20, 2016 12:45 pm
"Thank the gods, that's one down, now to deal with his companion"
OOC:
Firebolt at Nahaarifa
Last edited August 20, 2016 12:46 pm

Rolls

Firebolt Attack - (1d20+5)

(14) + 5 = 19

Firebolt Damage - (1d10)

(10) = 10

Aug 20, 2016 1:14 pm
Baroril scowls, frustrated that his healing magic is spent but glad for Grok's quick thinking. He takes a swing at Nahaarifa, attempting to maneuver to an advantageous position.

"The time fer mercy is over, boys! Too much blood has been spilled by the hands of this lot. Moradin's forgiveness has run dry!

Rolls

Attack (flanking? Ignore second if needed) - (1d20+4, 1d20+4)

1d20+4 : (2) + 4 = 6

1d20+4 : (6) + 4 = 10

Damage (bludgeoning) - (1d8+2)

(5) + 2 = 7

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