So to dial in the difficulty here, understand those those Sky Sharks in example are the toughest of the three mooks presented -- because of their stress boxes. Having two each, these are mooks than can take a hit or two if they are not hit with overwhelming force.
Mooks don't have Consequence slots like PCs or Major NPCs, so the only way they can avoid being Taken Out by shifts of harm is to use their stress boxes. But check this out, from the SRD:
What Is Stress?
If you get hit and don’t want to be taken out, you can choose to take stress.
Stress represents you getting tired or annoyed, taking a superficial wound, or some other condition that goes away quickly.
Your character sheet has a stress track, a row of three boxes. When you take a hit and check a stress box, the box absorbs a number of shifts equal to its number: one shift for Box 1, two for Box 2, or three for Box 3.
You can only check one stress box for any single hit, but you can check a stress box and take one or more consequences at the same time. You can’t check a stress box that already has a check mark in it!
So having two stress boxes means a sprite can absorb one shift into the first stress box, or two into the second. They cannot do both. Mechanically, this means a hit of three shifts of harm takes the out. They could put 2 against the second stress box, but the 1 remaining shift will do them in.
In this case, with two sprites, you can use the "Groups of Mooks: rule in FAE, or some folks just grab the rules from Core and say that each additional mook adds +1 stress box. So your two sprites, together, would have three stress boxes. Esther's result was 9 with the free invoke on the distracted so these guys are toast regardless unless they roll *big* on the dice. If they have Flying +1 and rolled +2, their result is 3, leaving 6 shifts of harm. Three can be absorbed by stress box #3, meaning the remaining harm knocks them out of the scene. Some GMs would just take them out outright, others might say each member of the mob then takes one shift to knock out. (So since there are two of them, one remaining shift would knock out one of them; two or more would knock them both out.)
Make sense?
Last edited May 26, 2022 5:24 am