Road to Phandelver
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The passageway, now without a ledge, is still a ruble strewn mess, but does look passable. With the light of the lantern you are able to see that the passage appears to come to an end about 25' from the entrance.

Oye goblin do I look like a normal dwarf to ya? I thought so. Stop assumin things ya hear.
The air is disgusting, hazy with the smoke from the fire and pungent from the smell of poorly cured hides and unwashed goblins. Puck, obviously not affected by the smell, breathes in deep.
@Windstead: A Bullseye lantern is like a flashlight where the beam can be directed. Hooded lanterns cast light in a radius all around. (According to the PHB)

Rolls
Stealth - (1d20+3)
(6) + 3 = 9
Rolls
steath - (1d20+5)
(5) + 5 = 10
perception - (1d20+4)
(8) + 4 = 12
Standing very still and as quietly as I can I ready Firebolt
I got your back from here. Lest I give our position away.
@Delg - You can take your Firebolt action before your initiative roll and then take a second action during the first round in initiative order.
@Luka - Same goes for you with your cross bow.
Rolls
Goblin Initiative - (1d20+2)
(18) + 2 = 20
Puck Initiative - (1d20+2)
(17) + 2 = 19
With a few quick steps forward, Colten thrusts his rapier at the closest scimitar-brandishing goblin.
Rolls
Initiative - (1d20+3)
(18) + 3 = 21
Rapier - (1d20+5)
(4) + 5 = 9
Rolls
Light Crossbow Attack - (1d20+4)
(5) + 4 = 9
Crossbow Damage - (1d8+2)
(5) + 2 = 7
Initiative - (1d20+2)
(13) + 2 = 15
Rolls
Attack Firebolt - (1d20+4)
(13) + 4 = 17
Damage - (1d10)
(6) = 6
Initiative - (1d20+2)
(6) + 2 = 8
Rolls
attack - (1d20+5)
(17) + 5 = 22
damage - (1d20+2)
(14) + 2 = 16
damage - (1d6+2)
(4) + 2 = 6
inisitve - (1d20+5)
(8) + 5 = 13
The entire lower chamber suddenly turns into a din filled mess as three goblins charge in striking wildly but with little effect other than a lucky hit on Kai who takes a fairly decent slash across his chest. [7HP to Kai] The other two uglies fire off their bows and both Delg and Gareth hear the tell tale 'woosh' as arrows fly just feet away.
Puck, clearly unhappy that his buddy Kia has been wounded, rushes at his attacker. "Die, Slopknit!" he screams in broken common, possibly for the party's benefit, and catches the unsuspecting goblin right in the throat with his scimitar. A look of betrayal on his face, Slopknit stares at Puck before collapsing on the ground.
Even wounded Kai is able to finish off what Delg has started as he puts an arrow into one of the goblins on the far side of the fire; dropping him face forward to the ground.
Luka, Delg, and Gareth are up.
Sorry for the delay, everyone, surprise visit from some out of town relatives.
ROUND 1:
Colten - MISSED
Goblins - MIXED
Puck - HIT
Luka -
Kai - HIT
Delg -
Gareth -
G1 - KIA
G2 - Far side of the fire.
G3 - Attacking Colten.
G4 - Attackin Luka.
G5 - KIA
Rolls
Initiative - (1d20+2)
(1) + 2 = 3
G1 Attack on Delg - (1d20+4, 1d6+2)
1d20+4 : (2) + 4 = 6
1d6+2 : (1) + 2 = 3
G2 Attack on Gareth - (1d20+4, 1d6+2)
1d20+4 : (6) + 4 = 10
1d6+2 : (3) + 2 = 5
G3 Attack on Colten - (1d20+4, 1d6+2)
1d20+4 : (9) + 4 = 13
1d6+2 : (1) + 2 = 3
G4 Attack on Luka - (1d20+4, 1d6+2)
1d20+4 : (3) + 4 = 7
1d6+2 : (4) + 2 = 6
G5 Attack on Kai - (1d20+4, 1d6+2)
1d20+4 : (15) + 4 = 19
1d6+2 : (5) + 2 = 7
Puck attack on G5 - (1d20+4, 1d6+2)
1d20+4 : (20) + 4 = 24
1d6+2 : (2) + 2 = 4
Critical Hit Damage - (1d6)
(4) = 4