Chapter 1: Meeting the Cuckold Moose
With a boulder-crushing roar, Skeinkaldr charges forward in a rage, swinging his warhammer with two hands at the head guard.
Rolls
Warhammer, Rage Damage - (1d20+5, 1d10+5)
1d20+5 : (20) + 5 = 25
1d10+5 : (9) + 5 = 14
Critical - (1d10)
(9) = 9
EDIT: Balls!
Rolls
Longsword attack, damage - (1d20+5, 1d8+3)
1d20+5 : (1) + 5 = 6
1d8+3 : (2) + 3 = 5
Rolls
Battleaxe attack, damage - (1d20+6, 1d8+6)
1d20+6 : (19) + 6 = 25
1d8+6 : (2) + 6 = 8
Malethor took this moment to strike as well. His primary target was decimated which stuttered him with indecision. The Revenant's attack missed the next closest guard terribly. Gellbran didn't want to leave his companion unprotected, so charged the same guard. The half-orc's one handed strike was precise, damaging the guard through his armour. The battle axe left a gaping hole in the equipment that exposed the wound.
The group of guards seem to regret their choice of weapon. Five men with just spears leaves them too vulnerable to savage attacks. Not a single guard carried a shield.
Rolls
Chill touch - (1d20+5, 1d8)
1d20+5 : (12) + 5 = 17
1d8 : (4) = 4
In fear, the guard ran to be closer with his companions. As he ran, Xhava attempted her darker magic once again. A cold skeletal hand reach up from beneath the guard and just barely swiped through him with its necrotic damage. He could feel himself pulling closer to his grave, but being beside his allies kept him strong enough to counter attack the group. The two guards closest to Gellbran and Malethor took a desperate swing to change the tides of battle.

The guards attack Malethor and Gellbran. If it pierces your armour class reduce the damage from your health. It is now Skein and Gells turn to bash some skulls.
Initiative Order:
1. Head Guard Dead
2. Xhava & Ebri
4. Blue Guards (G1 hit for 8 Damage, G2 hit for 4 damage - ordered from left to right)
5. Skein & Gell
6. Green Guards
7. Maletho
Rolls
Left Guard to hit Malethor - (1d20+3)
(9) + 3 = 12
Right Guard to hit Gellbran - (1d20+3)
(15) + 3 = 18
G1 Damage - (1d6+1)
(5) + 1 = 6
G2 Damage - (1d6+1)
(3) + 1 = 4
Rolls
Battleaxe attack, damage - (1d20+6, 1d8+6)
1d20+6 : (18) + 6 = 24
1d8+6 : (4) + 6 = 10
Rolls
Warhammer vs Green Guard #2 (on the right), Damage - (1d20+5, 1d10+5)
1d20+5 : (11) + 5 = 16
1d10+5 : (9) + 5 = 14
Not moments after Gellbran's strike, his Goliath companion shuffles around and thumps his large body towards the next adjacent guard. Skeinkaldr towers over the comparatively tiny guard and could see him shaking in his boots. It took only a moment for the barbarian to leap forward with his warhammer over head. The attack was violent, making slightly angled landing on the guard's shoulder. The shattering of bones pierced the air as the force behind the strike lead the hammer of the shoulder plate to it's targets neck. The guard's eyes froze open as he instantly faded before plummeting to the dirt.
The guard closest to the barracks watches his two friends be killed. His mind imagined that this was his fate as well, so he chuck his spear at the hulking Goliath and ran for the barracks entrance.

Skeinkaldr apply damage if spear hits. Malethor then Xhava and Ebri.
Initiative Order:
1. Head Guard Dead
2. Xhava & Ebri
4. Blue Guards (G1 Dead, G2 hit for 4 damage - ordered from left to right)
5. Skein & Gell
6. Green Guards (G1 in barracks, G2 Dead)
7. Malethor
Rolls
To hit - (1d20+3)
(15) + 3 = 18
Damage - (1d6+1)
(6) + 1 = 7
Rolls
Attack! - (1d20+3, 1d8+1)
1d20+3 : (3) + 3 = 6
1d8+1 : (7) + 1 = 8
Rolls
To hit Xhava - (1d20+3)
(16) + 3 = 19
Damage - (1d6+1)
(3) + 1 = 4
Rolls
Warhammer vs G1 in barracks, damage - (1d20+5, 1d10+5)
1d20+5 : (6) + 5 = 11
1d10+5 : (9) + 5 = 14
Rolls
Battleaxe attack, damage - (1d20+6, 1d8+6)
1d20+6 : (2) + 6 = 8
1d8+6 : (7) + 6 = 13
The guard collapses to the floor in defeat, turning to face the Skeinkaldr with his back pressed against the reinforced door.
"Please... My family..."
Looking at the barbarian, he gives up on begging for his life.

Xhava you can take your turn now, this fight seems almost over.
Initiative Order:
1. Head Guard Dead
2. Xhava & Ebri
4. Blue Guards (G1 Dead, G2 hit for 4 damage - ordered from left to right)
5. Skein & Gell
6. Green Guards (G1 in barracks, G2 Dead)
7. Malethor
Rolls
Longsword attack, damage - (1d20+5, 1d8+3)
1d20+5 : (15) + 5 = 20
1d8+3 : (3) + 3 = 6
Malethor, Gellbran, and Xhava stand amongst four fallen guards, feeling a sense of accomplishment taking out the night watch of a quiet gate. A desperate plea ends short from the barracks, you all see Skeinkaldr's massive farm blocking the door. The final guard seems trapped inside with the barbarian at his exit.
Rolls
Secret Roll