Chapter 1: Meeting the Cuckold Moose

Jun 22, 2016 8:09 pm
OOC:
Hey, all! First post, Im excited. I'm going to leave this beginning scene a bit open ended. There is no huge plot, atm, to force you into. So, I will work in my ideas as we go along. I really want you guys to get established and have at least some reason for being here. If you would like me to edit any of my follow text, just let me know. Sorry for any mistakes or inconsistencies, proof reading isn't my thing lol. I'm just trying to piece all y'all together, make it feel legit.

Anyways, lets have fun with this, dont be afraid to roleplay and do whatever the heck you want!

A stout, well dressed dwarf waddles across the prestigious tavern. It was obvious he tried his best not to scuff the fine hard wood floors with his heavy feet. He approaches the young, animated barmaid who was wisping between tables without stop. She never really stopped, never for a nap or even a lunch break. The woman is pretty and friendly, a real people person amongst the rich crowd.

"Aimee, come here for a moment. I must speak with you."

The dwarf primmed his thick freshly cut beard as she comforted some dining guests. She quickly made her way over, smiling with closed lips the whole way.

"Yes, Darg...?"

She waited impatiently for his response.

"Dear, I must be frank, my cousin's tavern is struggling. I'm taking the deed over, Aimee... I'm planning on sending you over to lend a hand. It's one of the inns in Eversprings, you'd like it there."

A shaky, kind tone could be heard in his voice, it's obvious he cares for the girl. He was subtlety firing her from this particular establishment. Dargrin adored the innocent lass and didn't want to leave her with no options in an unsympathetic city like Waterdeep. Though she is great with the customers, there are a few too many expensive mistakes under her belt. Waterdeep is a costly city to operate from.

"I will arrange for a caravan to take you north to Neverwinter, then drop you at Eversprings. You will have a job and warm bed waiting for you on arrival. Caravan will be leaving a half hour after sunrise. Thank you, dear."

His voice choked up with emotions, like he was sending off a puppy into the woods. Aimee is more than capable; her blood runs cold with the Vampiric curse. Though she only let's a certain few know this, she recognized why he was emotional. His request was acceptable, she was ready for a change.
He is up before the break of dawn, gear already carefully packed. Each item had their use and he knew how to use them exactly. Being trained by the funded army of Waterdeep, Gellbran was a seasoned soldier. The tall, human looking half-orc has been training since a young boy. His well-rounded expertise was followed in every platoon he joined in battle. Though, now, he is a sword for hire. A mercenary seeking gold just to survive and take care of his widowed mother.

The half-orc tossed his backpack onto the front seat of the wagon. This caravan is on a schedule, delayed a half hour for some barmaid. Gellbran wasn't particularly worried, however he never leaves a moment to crumble. The horses have been eagerly waiting. A plump, noble looking dwarf greets him briefly with the cargo, signs off then leaves before the sun crawls out. Shortly after, the described barmaid arrives. She says her friendly ‘hello’ and jumps on the wagon, clearly not suffering from early morning depression.

The travel was long and with frequent stops to pick up and trade supplies. The trip would take a tiring total of fifteen days to arrive at Neverwinter. High Road has been quiet in recent years and trade between the cities have been going well, Gelbran did not expect much trouble.
The taproom was filled with countless mercenaries and the like. Many were regulars who would just come for the food, drink and live music. A fairly civil place for an ugly bunch.


A tall tiefling sits quietly at the corner table of The Cuckold Moose Inn. A small plate of food and beverage are the only two things accompany her. Despite being bleach white with deathly red eyes; no one seems to pay any attention to her. The inn was filled with a rough bunch, so she blended in rather well. She made no eye contact with her barmaid, who failed at her job anyways. The tiefling couldn’t help but feel alone, the foul memories of her home state stained her mind. Narfell was not home anymore, which is why she was so far from it now. Her home was on the road as her resident eldritch presence haunted her with its instability.

She looks across the crowded establishment, ignoring the belligerently drunk mercenaries and sees a female bronze dragonborn with fitting scale mail walk in. Maybe her shyness would dissipate talking to another female.

‘Hi, I’m Ebri Shaikoth… you can call me Shai.’ Ermm, don’t over think this. Just make a friend so you’re not alone.

She thought back and forth with herself as the dragonborn continued with her business. A new friend would be needed along the Sword Coast though. These areas are unfamiliar for a foreign tiefling, it’d help get established quicker.
whump!

The dragonborn firmly slams a blood stained cloth on the barkeep’s side countertop, a little lump evident inside. She looks the man in the eyes and opens the cloth to reveal a severed finger, blood barely hardened.

"Get Delrick out here."

Her words were firm and intentions obvious.

"Dammit, Xhava! Get that shit off my counter, Rick isn’t back till later."

The woman picked up the cloth and stashed it in her side pouch. The barkeep pulled out the rag tucked into his belt, wiping down the spot. He seemed a bit squeamish to the blood.

"Fuckin’ gross, ya hear. I’ll let him know you’ve brought another one. You know you can’t keep killing these ‘corrupt’ guards… Dammit, Xhava…"

She didn’t seem to overly care with what he thought of her actions. What she does is for her own purpose, what she believes is the right thing. It was natural for her.

"Whatever, Rehmein, just get me a mug of water for now then."

The slightly annoyed barkeep filled a small glass mug with water from under the counter, then slid it across to her. Rehmein tossed the bloody rag over his shoulder and continued on with his work. The inn was busy, dozens of people filled the pub section. Xhava lifted her drink for a gulp which turned into a chug, she had been tracking down a corrupt guard for the past two days. She doesn’t work with many breaks. The water was refreshing and much needed, maybe an ale wasn’t needed to hit the spot. The dragonborn place the mug down close, quickly noticing a note stuck to the bottom of the glass mug. She quickly opened the note to read, the pocketed it for later.

Valcos sent a note to Moofsalot
Xhava moved away from the front bar and found a seat along the wall, she accidentally nudged a short human on her way across the tavern. He stumbled into the large goliath who frequents the Cuckold Moose, his face wasn't pleased.
"HEY! What the-"

The goliath aggressively stands up from his table, knocking over several of the drinks his legs are too large to properly fit underneath. His bear-like hands cracked the wood of the table as he stood up straight, towering the small man who bumped into him. The large mercenary was know for being a brute and being barbaric at times. He glared intensely at the itty-bitty human in front of him as he cowardly pleaded.

"Nithe, it was an accident... I swear! Th- the dragonborn shoved me. Please."

With one hand, the large goliath picked up the man, looking at the dragonborn at her table now. Skeinkaldr was easily the biggest person in the room. Everyone knew not to mess with him as he was the strongest and not overly kind. The man looked like a toy in his hands, stiff with fear.

"And you are the one who shoved me, Fihn. Don't let it happen again."

Nithe placed him back down on his feet, the entire tavern had stop to watch the show. Having to always prove himself as the toughest, he couldn't let this man get away without a scratch. His large right fist clinched and his face tightened with a fierceness.

"Grraghh!"

The goliath's huge knuckles planted themselves on the upper right eye of Fihn, wiping his head back violently. The small man flew back several feet, already unconscious, and landed on another table. Their drinks spilled, three or four mugs cracking on the pub's floor. Skeinkaldr squeezed his gigantic thighs under the table once again and continued on like nothing had happened. His drink was half full after the commotion, the barbarian would need a refill soon.
The further south he traveled, the more he can see the nature change to more lush green. Living north of Luskan never presented an opportunity to enjoy green rolling hills and full lively forests. He wasn't about to start enjoying them now. In fact, the bright sun casting its rays across the land just reminded him of his hatred for Pelor. The dark armoured and well equipped man looked up to the morning sun with a look of repugnance on his lifeless face, he spoke with a calm, confident tone.

"I am Malethor Adranath, "lament of the god", and I vow to erase your existence from the world."

Malethor has traveled all the way to Neverwinter, he was denied entry for several reasons. The guards of Neverwinter refuse countless people a day, many of which travel the short distance to Eversprings. So, after being denied, he traveled across the worn dirt road to the small village bloated with migrants. There are only a few buildings in town, most of which are inns. The most appealing of the lot was the one with a large moose head bolted to a wooden sign; The Cuckold Moose. The man with a second chance didn't need to sleep or eat, but the busiest establishment would be best to stop for the day. He did need to meditate and gather information for his goal.

The sturdy wooden door swung open with ease to expose the dozens of ugly mugs scarfing down food and drinking ale. A small, unconscious human was being shoved off a table, his head made a thud as it hit the floor. The men gathered their spilled drinks while another walked over to the bar to replace them. Malethor, scanned the rest of the room before fully walking through the entrance. He wondered if they would have a more private room, a twelve bed dorm filled with grunts doesn't have an appealing ring to it.
OOC:
It's the 23rd of Summertide. It is almost Midsummer and the evening sun has begun to set. Most of the people in Eversprings have returned to their lodging for a well cooked meal and drink. Most people here are either mercenaries or other people denied entry to Neverwinter. Xhava (the Dragonborn Cleric), Skeinkaldr Nithe-Tuttugufjall (the Goliath Barbarian), Malethor Adranath (the Human Revenant Anti-Paladin), and Ebri Shaikoth (the tiefling Warlock) are all in The Cuckold Moose inn. The other two, Gellbran (the half-orc Fighter) and Aimee (the Vampire Bard), have just dropped the caravan supplies at the gates of Neverwinter and should arrive in Everspring shortly. Aimee is supposed to meet Rehmein, the barkeep, for lodging and potential job.

So, let us begin! You guys have the night to do whatever you want. Let's see where this goes.
Jun 22, 2016 9:11 pm
Ebri continued to have an internal conflict, and toyed with the hood of her bright yellow cowl. "...Although if they call me "Shai," and I'm really shy, they might think it's a pun, and think I'm telling a joke, and that I'm really weird, and I'll be alone again, and and and...." She let out a groan, and started chewing on her finger. She looked up in time to see the dragonborn walk towards her area, and saw a small bloody cloth fall from her side. Without much thinking, she rose up, went over to the cloth, picked it up, and slowly made her way over, and stood in front of the sitting dragonborn. Still looking at the floor, and shaking, she forced out, "Y....y-y-you.....d-d-dropped-d...." Words fully failed the girl as she held up the bloody cloth.
Jun 22, 2016 9:12 pm
Skeinkaldr gripped his mug. The punch felt good; he had been cooped up too long and was glad for the chance to stretch his massive reach, even if it wasn't particularly glorious. He wiped his bald head free of the heat from the small common room, absently tracing the ritual tattoos carved into his skin at the back of his scalp and neck. The geometric shapes of black triangles and squares were inset within a curved and sometimes-spiraling pattern, and if anyone asked, they represented the stone and the mountains amidst the wind.

The tattoos continued across the goliath's shoulders and down his chest and upper back, exposed from a patchwork ensemble of furs and cloth. The rest of Skeinkaldr's skin was left bare of marks, save for the scars of combat and wilderness each documenting yet another moment of survival.

A cracked and pitted warhammer hung from a loop at the barbarian's waist, his primary weapon, while handaxes and javelins seemed more appropriate for hunting and utility work.
Jun 22, 2016 10:17 pm
"Thank you, dear." I lay the cloth on the table a moment, inspecting it, then look back up at her with an unreadable expression. "Blood is such a difficult stain to remove, isn't it? Just a drop will leave its mark one way or another, no matter how much you scrub. Might as well torch the damned thing." I shove the cloth into the same pocket that the finger is currently residing in and give her a smile. I have some time to kill. And yet, no targets within my sights. Such a shame."Are you new here?"
Jun 22, 2016 11:47 pm
Ebri jumped at her response, put her pointer fingers tips together, and rubbed/twisted them together. Her mouth also moved , but only silence came out. She then quickly nodded, and quickly took a seat next to the dragonborn, but not too close. As she her mouth hung open, she finally squeaked out, "The...b-bartender said....y-you k...Killed some guards....i-is that true?...."
Jun 23, 2016 6:30 am
OOC:
Somewhere along the road...
Aimee appears to be a young woman with a mess of brown hair, which looks as if she badly attempted to brush it down. She dresses in the simple attire of a barmaid and does not seem bothered by the long nights, nor the open road.
The barmaid sits while clutching a parcel of goods and watches as the road goes by. Tears streamed down her face as she thinks back on her days working in the tavern with Dargrin. She chokes as she tries to wipe the tears away with her hair, but only manages to get the strands of hair stuck in her eyes, making them even more red and puffy.
"Poor Dargrin, sacrificing so much just to help his little cousin in Eversprings. He's... He's...". Failing to come up with any word to describe the dwarf, she decides to shed one more tear for him instead.
After she finishes her mourning, the young vampire begins worrying, she had not packed well enough for this trip. Looking nervously at the half-orc also in the wagon:
I am going to get thirsty on this ride... and... well... I have never tasted orc before. Not that there would be a good chance of me being able to tackle him.
Last edited June 23, 2016 6:38 am
Jun 23, 2016 8:24 am
Gellbran wasn't expecting much from this long journey, nothing out on these roads could compare to his experiences as a soldier. He was used to travelling long distances through day and night, however he was not used to being in the presence of a female, since his only interactions outside of his home were with his battalion. This young woman sitting across from him definitely piqued his interest. She seemed quite upset, but as they embarked, he could tell by the way she was looking at him that she was had no fear behind her eyes. Most human females Gellbran had come across were intimidated by his stature, but her intense gaze showed him that she was quite different.
"Hello, I am Gellbran," he said awkwardly. "What brings you on this journey?" He was not used to small talk, and was unsure of how to speak with the young barmaid.
Last edited June 23, 2016 8:25 am
Jun 23, 2016 4:05 pm
I give her a genial smile. As a dragonborn, the effect is imperfect but I work with what I've got. I clutch my half-hidden holy symbol hanging on a chain low at my throat. "No, I don't make it a habit of killing guards. Although I can see why one would think such a thing. I'm a woman of the cloth. I am called to provide a service. I care for those in unfortunate circumstances: soldiers, women, children. The profoundly ill or injured. Many succumb quickly. Others suffer for days before Death takes them. Such a terrible thing to witness." I watch her reaction carefully, gauging whether she is a threat.
OOC:
I was a murderer once. But when Bhaal spoke to me, I knew that I was merely a vessel for his power. Therefore, the deaths are his, not mine. But the infliction of pain is all mine. So I'm only half lying.
Last edited June 23, 2016 4:05 pm

Rolls

Deception - (1d20+2)

(4) + 2 = 6

Insight - (1d20+5)

(9) + 5 = 14

Jun 23, 2016 4:11 pm
"One more!" declares Skeinkaldr, holding his nearly-empty mug high for the bartender to see. The goliath contemplates the lack of work and its impact on how much ale he can consume.
Jun 23, 2016 5:36 pm
OOC:
In The Cuckold Moose...
The other mercenaries around Skeinkaldr gave an encouraging cheer as he declared another drink. Rehmein seemed like he was expecting it as he already poured the darker ale for the goliath. He placed the mug at the counters edge then shouted across the the room, tilting his head to find eye contact with him.

"Skeinkaldr, your tab is running high... Bifney won't appreciate the lack of tips."

The one barmaid, Bifney, sluggishly made her way over to grab the goliath's ale. She is a middle-aged, thicker woman with long dirty blonde hair. Bifney has been the only helping hand for Rehmein, Delrick just does his work from behind the scenes. Managing the work board is a job of his own. The barmaid was clearly tired and over worked. Skeinkaldr is one of the regulars of The Cuckold Moose, they are lenient with his tab as he is a valued mercenary.

"Here, ya brute. You're lucky your tattoos are cute."

Bifney glided one of her hands along his strong shoulder line as she spoke close to him, setting his fresh mug down and stealing the empty one. She gave him a smirk as she went off to continue her work.
OOC:
On the road to Eversprings...
The wagon bumped along smoothly, the dirt road was compacted well from its frequent use. The shipment drop off went without a hitch and the small talk would make the ride to the reject town go by quickly. Gellbran guided the wagon's horses, though they practically directed themselves.

The sun was beginning to set, casting a warm red glow against the open green fields to Eversprings. The famous river just south made for soothing background noise.
Jun 23, 2016 6:16 pm
Gellbran's voice starts Aimee from her thoughts. The barmaid coughs with surprise and adjusts her dress before answering. "Oh! Hiya there, little Gellbran..." she pauses for a moment unsure if she heard his name correctly, "...me? I am just here because I need to help poor Dargrin's cousin, in that Neverspring place, or wherever we are headed to. He needs my help". She states punching a clenched fist into the palm of her hand and a look of childish determination on her face.

Her determined face instantly goes to a cheerful and beaming one as she rests her chin in the palm of her hands, looking straight into Gellbran's eyes. "Now, what would the great Gellbran be doin out here? Travelling to see the sights? Or maybe off on an adventure to fight dragons and traverse dungeons?" Her eyes widen and she claps her hands together, "No! I know what it is. It is a lover , I am sure of it, you have a girl waiting for you up here".

Gellbran can tell that if he doesn't step in now, he will probably never hear the end of this theory... and he has fifteen days of this.
Last edited June 24, 2016 5:43 am
Jun 23, 2016 7:43 pm
Ebri brought a trembling hand to her mouth, and began chewing on the tip of her nails. Oh......o-ok..................................Good. She tucked her chin into her chest, and spoke eerily quite, and calm; almost like a completely different person. If you did it, it's ok......those few guards at the city entrance weren't very nice..... Her voice was deeper, and she spoke more slowly, and enunciated her words. Ugly....small creatures....They didn't like the way I looked at them....people usually don't.... She started rubbing her sore, bruised cheek. She slowly turns her face to reveal her slack jaw, and an aggressive thousand-yard-stare. Suddenly entire character then breaks down. I'm sorry!...I-I-I d-d-didn't mean...t-to question y-y-you! She is almost in tears, she clutches her head, and almost hyperventilating. I-I didn't mean....People d-don't like it w-when I ask q-questions...o-or t-t-talk too m-much... Her entire frame trembles as she keeps her head down, and tightly grips her skirt, whimpering.
Jun 24, 2016 4:27 am
Gellbran was amused by the spunk of the young barmaid, but could sense that she was beginning to get ahead of herself. "You're right about it being a woman, however it's not quite what you were thinking. I am out here seeking treasure so I can provide for my mother back in Waterdeep. I have been told of great fortune to be found out on these roads, and that Neverwinter was the place to start."
News of Gellbran's intentions seemed to shock the young barmaid, as she was not expecting such innocence in his response. "I didn't seem to catch your name, and if we're going to be travelling down this long road together, I'd like to know who I'm accompanied by."
As their conversation continued, Gellbran noticed the sun begin to set, but being a half-orc, he was more than comfortable pressing on through the night, and his companion seemed to become more giddy the darker the night became.
Jun 24, 2016 5:25 am
I smile, genuinely this time. "I'm not sure what it is about you, but I'm sure we'd get along quite nicely. So tell me, what brings you to this fair city?" I drink my water, watching her with interest. "Go on then. You won't find your voice without speaking up." She is no threat to me. I could destroy her if I so chose. But there would be no point to that. No, there is an underlying strength in her just waiting to be exploited. She could be useful.
Jun 24, 2016 5:54 am
Ebri's shaking lessens as the dragonborn surprisingly isn't angry with her. Her hands go back to messing with her cowl. U-um...I can't stay in o-one p-p-place for t-too long....I j-just stopped by for some f-food...maybe p-pick up another job...I'm given jobs n-no one else will d-do like...dangerous jobs or...far away jobs...Maybe so I-I don't c-come back... He she slowly pushes her cowl back revealing her bleached white skin, twisted horns, and silver hair. Her sad, scared, piercing red eyes flicker between the dragonborn's face and the floor. I-I-I'm....E-Ebri...I k-know you didn't ask that! I'm sorry! Ebri bites her lip, and locks her gaze on the floor.
Last edited June 25, 2016 12:20 am
Jun 24, 2016 6:57 am
Gellbran is not even half way finished with his story, when the young barmaid's eyes begin watering up again... slightly. "That sounds so... so normal. I am sure your mother is a great woman to have raised such a strong and loyal son, like yourself. It is such a beautiful thing".

After wiping her eyes, the barmaid stands up as if to introduce herself. As she does so the wagon's wheels slip into a mud hole, sending the barmaid collapsing back into her seat. "Oh! Sorry about that. Its getting sorta bumpy in here. My friends call me Aimee, and... well... that is all I have ever been called for quite some time, so Aimee will do. It is such a beautifully simple name, is it not? I like it". The barmaid gives an awkward bow as she is sitting, as if she rehearsed this standing, and she knows no other way to introduce herself.

There is a short pause where Aimee doesn't say anything, then smiling at the Half-Orc she beams. "But, you are on a quest for treasure, aren't you. Can you imagine the types of dangers, the adventures you will go on? Oh, it must be so exciting. Not for simple maids like myself". Though she says it with an air of excitement, Gellbran notices something odd in the way she says it. As if the last phrase is a phrase she has repeated over and over again, until she believed it. Or something she desperately wanted to believe, but deep down in her heart, couldn't.
Last edited June 24, 2016 2:40 pm
Jun 24, 2016 8:28 pm
Gellbran could sense how genuinely the barmaid was speaking about his mother and instantly gained respect for her. "Aimee, that is a suiting name." The name was cute and simple, just like the barmaid appeared to be, although Gellbran could see a fiery side of her beneath her harmless exterior.
"You seem to be quite interested in adventure, something quite uncommon for the average barmaid. But yes, there are many dangers out on these roads, from bandits to trolls, and even wild beasts have been spotted on these roads from time to time." Gellbran said with a smirk, as Aimee's eyes lit up with excitement as he described the troubles they may face ahead, all the while he knew it was quite unlikely to run into much of anything on this trip. Gellbran was enjoying her spirit, and was curious to see what exactly it was that the young barmaid was hiding from him.
Jun 25, 2016 6:44 pm
OOC:
At the Cuckold Moose:
A hooded figure blocks the doorway for a moment before stepping into the busy tavern. An aura of gloom shrouds the well-armed, black-armored figure as it crosses the room with measured steps. A few of those the figure passes are unlucky enough to catch a glimpse of its hideous, rotting face. Those ones will have nightmares tonight. The figure stops in front of Skeinkaldr, who is obviously the strongest in this rough crowd. The figure speaks, "I have use for strength such as yours on the task set before me. Join me. We will wreak such destruction, the lamentations will reach the very heavens." The ghastly voice that issues forth from lifeless lips carries the stench of decay. And yet the words uttered carry not only the ponderous weight of profound grief, but also the strength of will of one which not even death itself could deter.
Last edited June 25, 2016 6:47 pm
Jun 25, 2016 7:30 pm
Skeinkaldr looks up at the armored entity before him. His eyes narrow and study the shadowed figure of death for a moment, and as he makes a decision his lips part in a snarl.

"What?"
Jun 26, 2016 7:13 am
The ghastly figure's unblinking gaze scans the room, settling for a moment on the symbol at Xhava's neck, before returning to Skeinkaldr. "You possess much strength. Unworthy kings do not shape this world. Paltry gods do not shape it. Those who wield strength and bend the world to their will are those who shape it. I am one such. Are you?  Or are you just another worthless drunk in a tavern? If the latter, then I have misjudged you."
Last edited June 26, 2016 7:13 am
Jun 26, 2016 4:28 pm
"You use a lot of words," declares Skeinkaldr. "Are you saying you want to fight? Or you gots something to fight? Either way, there's coin on the line."
Jun 27, 2016 6:59 am
"Coin." The cadaverous figure utters the word with obvious disdain. "Yes, there will be spoils. I make war on false gods. There are always spoils in war." The lidless eyes turn towards Xhava. "You, priest, what god do you serve?
Jun 27, 2016 11:37 am
I continue my conversation with Ebri. "The name's Xhava. And here I thought this evening would be an uneventful one." I drink my water and watch the newcomer with amusement. I don't otherwise acknowledge him.
Jun 27, 2016 4:09 pm
"Again with the lots of words," mutters the barbarian. "But I did hear war and coin; that's good enough for me." Skeinkaldr drains his mug before planting it back upon the table.
Jun 27, 2016 10:14 pm
Xhava... An almost broken smile spreads across her face. She keeps her head down, and whispers, Xhava...xhavaxhavaxhavaxhavaxhavaxhava.....T-thank you... She continues to play with her fingers, but upon hearing a voice coming their direction, she looks up to see a tall, frighting man next to a even taller man across the room. She sees the dark figure staring at Xhava. Ebri's eyes flicker to her, and she lightly tugs at Xhava's clothes.
Jun 27, 2016 11:02 pm
I return my attention to my new drinking companion. We must make a strange pair, but no less stranger than those around us. Perhaps we blend in by standing out. "Yes, Ebri, do spit it out, won't you?"
Jun 28, 2016 2:05 am
T-t-that man...over there... Ebri points towards the tall, dark figure staring in there direction. H-he's l-looking...and speaking...to y-you...
Jun 28, 2016 11:21 am
OOC:
in the Cuckold Moose...
The lively tavern paused for a moment as Malethor made his presence known. His ghoulish face and dark demeanor sent chills down the spines of the weaker travelers. The barmaid noticed the goliath slam his finished drink on the table, however she avoided that direction to avoid the Revenant. Though the lot continued back to their drinks and grub, everyone held a stare from the corner of their eyes.

Ebri and Xhava blended well, despite Abranath's shout about the gods in the cleric's direction. The two ladies were the only other females in the tavern besides the barmaid. The corner table discouraged any drunkards' attention, but wandering eyes grew in numbers the later the night becomes.

Neverwinter and Eversprings are one of the few places you can find decent work. Though due to that fact, the amount of mercenaries and people migrating north has increased greatly. The area is known to be magic dense with hidden treasures throughout. Everyone wants their hands in the pot of gold which slows any real treasure hunting down.

The live band has stopped playing shortly after Malethor approached Skeinkaldr. They've began to pack up their bardic instruments with plans to grab some food before heading out. The kitchen at the Cuckold Moose runs late into the night.
OOC:
on the road to Eversprings...
The young vampire barmaid and the half-orc clean-cut mercenary continued along the flat road. The night did not slow their stride, feeling safer with the caravan's supplies already dropped off. Gellbran notices the amber glow coming from the town a short distance ahead; Eversprings. Aimee and him continued to chat, becoming more fairly familiar with each other as they neared the end of their journey to Eversprings.

The moon was climbing higher, sending a crisp light down to the land. The two would arrive at the Cuckold Moose within the hour, assuming they don't get side tracked.
Jun 28, 2016 11:32 am
"So he is. If he wants a conversation, he can come over here. I will not be shouting across the room. How uncivilized." I motion the two over.
Jun 28, 2016 7:40 pm
Ebri lets out a squeak, and puts her hood back up. Her crippling social anxiety feels like a 100 pound weight on her back as she slouches. She also moves closer to Xhava, and hides her face behind her shoulder.
Jul 1, 2016 7:27 am
The cadaverous figure has its full attention on Xhava now. It spins on its heel, not bothering to look of Skeinkaldr will follow, and closes the distance between it and Xhava. Specifically, the symbol around the dragonborn's neck.
Last edited July 1, 2016 7:27 am

Rolls

Religion to recognize the symbol - (1d20)

(14) = 14

Jul 1, 2016 11:42 am
OOC:
in the Cuckold Moose...
The walking corpse caught a glimpse of Xhava's symbol. The symbol of blood droplets circling a humanoid skull was menacingly familiar. It could only be the Lord of Murder, god of death; Bhaal. Malethor knows the god favours violent and ritual killing, which is one of the reasons he is feared across Faerun. His Bhaalspawn haven't been seen recently, however he instilled terror into the minds of the common folk. It is not a symbol to be flaunting, not that Xhava is parading her Lord's symbol.

Malethor's unsettling presence draws the attention of several mercenaries, the have a look of wariness on their faces. They feel safe across the room, though are staring more than drinking ale at this point. Some of the other tavern patrons have retired to bed and the musicians have left leaving the space feeling larger than before.
Jul 1, 2016 11:49 am
As the figure approaches and I get a better look at his face, my smile falters slightly and my eyes take on an intensity that I typically reserve for one of my kills. There's something about him that piques my curiosity.

"Much better. To answer your question, I serve Death. Xhava's the name."
Last edited July 1, 2016 11:49 am

Rolls

Insight - (1d20+5)

(2) + 5 = 7

Jul 1, 2016 7:27 pm
"I am Malethor. It might be said that I have reason to hate the god of death and his agents, but I do not. What I will not suffer are false gods. A death god who kills is true. A god of healing who does not cure is false. Tell me, Xhava who serves Death, how does one kill a god?"
Last edited July 1, 2016 7:28 pm
Jul 1, 2016 8:32 pm
Skeinkaldr remains seated, as it doesn't appear to be a false god in the vicinity that needs to be struck down. He brings his mug to his lips, and scowls as he finds that it is empty. "One more!" he declares.
Jul 1, 2016 9:04 pm
In a audible whisper, ...That is not dead which can eternal lie, And with strange aeons even death may die... From the shadows under her bright yellow cowl, a single piercing, red eye peeks over Xhava's shoulder.
Jul 1, 2016 9:28 pm
I notice the curious onlookers from various corners of the tavern. I utter a few words under my breath, when suddenly the sound of snarling wolves seems to be coming from right outside the tavern window. While the patrons are momentarily distracted, I answer Malethor, keeping my voice low and my tone light. "Hmm, I can't say I've ever tried or wanted to kill a god... but if a god doesn't serve those that worship him, what would be the point of his existence? I ponder the question, mulling over this thought exercise. "I suppose one must acquire power greater than that of the god. One must also make an example of his worshippers to both test their faith as well as that of the god. Finally, once the god is at his weakest, destroy it. Step one, power, is the key. That's where the hard work comes into play. The rest is just... well, play." I smile wickedly, letting my true nature shine through for a moment before painting on my facade of a humble servant of my chosen god. "Theoretically, of course. What a curious question."
OOC:
Using Thurmaturgy to create the sound of wolves.
Last edited July 8, 2016 9:34 pm
Jul 8, 2016 8:22 pm
OOC:
In the tavern...
The sound of wolves distracts the curious mercenaries from Xhava's, as wolves never wander this close to town. Two of the men stand up gathering some equipment to handle the problem, more so out of instinct to fight than anything else. The barmaid has a look on concern on her face, but Rehmein's concern with Skeinkaldr's tab seems more pressing. Bifney, the barmaid, brings the goliath a mug of water.

"Aye, love, Reh is cutting you off for the night. Might want to pay that tab, before you get into a scrap with him."

Eversprings was a good place to find work because of Neverwinter close by, however the past couple weeks have been particularly slow. Many of the mercenaries in the Cuckold Moose have exceeded their tab. Its never a good sign when you can't find work near a large city like Neverwinter.

Rehmein was overhearing the conversation about gods, as it was an interesting topic.
OOC:
On the road...
Gellbran and Aimee have arrived at the footsteps of Eversprings, their travel was uneventful beyond the small talk. They had traveled a total of 15 days together and have become fairly comfortable with one another. Aimee was planning on heading for the Cuckold Moose to talk with Rehmein about the barmaid job while Gellbran was stopping in Eversprings to find work. The half-orc is currently driving an empty two horse wagon where he must drop it off to collect his reward. He is looking for Delrick who manages the work board.
OOC:
Okay, everyone should be in Eversprings now! We are moving a bit slow, but I like the picture y'all are painting. Anyways, continue! Also, im assuming those aren't real wolves.
Jul 8, 2016 8:39 pm
Skeinkaldr snarls, but he has no quarrel with the tavern and begrudgingly takes the water. "My tab will be paid, soon as skinny over there makes good on his word," he says, referring to Malethor. The goliath slides his chair back and stands, draining the mug in a single motion. Skeinkaldr grabs his pack and slings it over one shoulder, then steps up behind Malethor, near Xhava and Ebri's table.
Jul 8, 2016 10:15 pm
Ebri's eyes go wide as the goliath stands next to Malethor. She tries hide more of her presence behind Xhava.
Jul 12, 2016 4:15 am
I watch as the goliath makes its way over to our table. "Why hello there. You have anything to add to this conversation, hmm?"
Jul 12, 2016 8:24 am
"What, is he talking about kings and judges again?" mutters Skeinkaldr, jerking a thumb at Malethor.
Jul 12, 2016 9:07 am
"I care not for kings and judges. If they stand in our path we shall slay them. In time, we shall grow in power and lay armies to waste. My path is thus: tear down the temples of the false god. Rip his name from men's lips. Then, when no two stones consecrated in the false one's honor lie atop each other, I shall slay the god myself."

Malethor seems to notice Ebri for the first time and fixes her with his lidless stare.
Last edited July 12, 2016 9:09 am
Jul 12, 2016 11:33 am
"I could think of better ways to spend the rest of my days, but it seems to me like you have a death wish. I could help you with that, you know." While his attention is directed at Ebri, I stare at him.
Jul 12, 2016 10:50 pm
Gellbran dismounts from the wagon and walks towards the work board where he see's a man looking through various job postings.

"Excuse me, sir. Do you know where I can find Delrick?"

Without looking up the man points to his right, at a tavern "The Cuckold Moose". While walking towards the tavern, Gellbran remembered that the barmaid he travelled here with was heading there herself, so he was expecting to see her inside. When he entered the door, he saw quite a few strange characters, but no sign of the young barmaid.
Jul 12, 2016 11:31 pm
The barmaid bumps into Gellbran from behind. She had gone to do something within the town and found herself right behind Gellbran.
"Oops! Sorry there". She giggles.
The barmaid runs past Gellbran and throws her arms around the nearest Dwarf. Giving the flabbergasted guest a kiss on the cheek.
"Oh! Look there, you look just like your cousin. It looks like you are doing such a great job making such a wonderful, beautiful, tavern Rehmein!" Aimee gives the dwarf another peck on the cheek.
The poor dwarf, was not Rehmein. Though he was to surprised and shaken to say otherwise. The barmaid makes so much noise, that it attracts attention from corners of the tavern. As those who are closer to the commotion, shift uncomfortably.
Last edited July 12, 2016 11:33 pm
Jul 12, 2016 11:41 pm
Skeinkaldr pays no mind to any of the new arrivals. "What you didn't mention, skelly-man," he begins, addressing Malethor, "is when you intend to leave on this temple tour for lip-reading."
Jul 13, 2016 1:46 am
Ebri tenses up at Malethor's stare, and tears well up in her eyes. P-please d-don't look at me...
Jul 14, 2016 8:50 pm
OOC:
In the tavern...
The two new quests arrived at the Cuckold Moose, one making more of a scene than the other. Gellbran stepped aside as she harassed the nearest dwarf thinking he was the barkeep Rehmein... who was actually a human. Delrick Helmyre is the owner of the Cuckold Moose and manages the bounties of the work board. Rehmein Alstein mainly runs the busy tavern while Delrick tends his business behind the scenes.

Reh notices the bubbly Miss Yrore shouting his name while hugging a dwarf, but doesn't speak up till after she finished.

"Hey, kid, come here. Dargrin informed me you'd be arriving, a little late... we just died down"

He picked his teeth with a small wooden stick as his counter tops were already spotless. Bifney poked her head out to catch a glimpse from the back kitchen, but then continued back to her work.
The others in the tavern found the stares of others decline, especially as it was getting late and many people had left for their lodging. The Cuckold Moose is significantly more empty, maybe at 25% capacity in the bar area. The building was fairly large, first floor being the bar and kitchen and a lounging area while upstairs was strictly rooms. There was a backroom with a sturdy door and a visible floor hatch under a stool next to the bar.

Rolls

Secret Roll

Jul 16, 2016 4:14 am
Malethor looks down at the tiefling quaking behind the dragonborn. For an instant he is reminded of Sara hiding behind her mother's apron. Malethor tears his gaze away. The goliath has asked a question. "I do not stop for food, drink, nor sleep. I know not what compelled me to enter this establishment. Do you believe in fate? I do not."

Malethor turns slowly to regard the newcomers. It is plain to the revenant that the woman is a vampire, but no one else appears to be aware. Undeath knows undeath.
Jul 16, 2016 4:13 pm
"You don't eat? No wonder you're so skinny," grunts Skeinkaldr. "Well this place has got a nice roasted duck, when they can afford it. Maybe it's your nose what got you to this place.

"Anyway, I already ate, so if you're still on your diet and so eager to get movin', I'm ready whenever."
Jul 17, 2016 6:08 am
Aimee looks baffled at the dwarf she was previously smiling at. With a look of sudden disdain Aimee slaps the dwarf, sending him flying backwards, a feet of strength quite amazing for any barmaid, no matter how spunky. As Aimee skips over to Rehmein, she notices Malethor's gaze. She gives the Revenant a wink and moves on.
To everyone else, Aimee's wink appears to be just from mindlessness. However, to Malethor, Aimee's wink also seems to be purely from mindlessness.
The barmaid walks up to Rehmein and does a slight curtsey and then stands there for a little while, waiting for Rehmein to introduce himself. There is no way she is repeating the same mistake twice.
Last edited July 17, 2016 6:08 am
Jul 18, 2016 6:23 am
Rehmein was only slightly surprised by Aimee's spunkiness. Dargrin had gave them a heads up about her personality, he didn't think it would be much of a problem.

"The name is Rehmein Alstein. You can call me Reh. No nicknames, by the way, kid."

He peaks his head under the counter top, looking for something. Then reaches under and pulls out a clean set of clothes and a brass key. The barkeep places it on top for her.

"Alright, room is the last one down the hall upstairs. Wear clean clothes and wash your face... and make sure your hair doesnt get in the food. Dargrin said you have a place to stay regardless of how much you work. Just don't burn the place down."

The barkeep was waved down by the dwarf Aimee surprised as his drink had spilled and he needed a refill.
Jul 18, 2016 2:00 pm
Malethor watches the exchange intently. It would seem the vampire woman is in the employ of this establishment. Interesting. Perhaps the clientele are meant for some undead feast? Malethor glances at Xhava. What would a priestess of death think of such a slaughter? Come to think of it, what must this priestess think of one such as he, who has defied death?
Jul 21, 2016 2:55 am
"No food or drink, you say? If only I were so lucky not to require sustenance, although I must say- harvesting my own fresh meat can be its own kind of joy. Anyway, I would love to help you, but I've got to ask- what's in it for me? What do you have to offer?"
Jul 21, 2016 3:55 am
Aimee sighs and takes the clean sets of clothes and the brass key. This dwarf was no Dargrin. She gives him a goofy salute and then says quickly.
"Burn this place down? Don't be silly! I hope Dargrin told you I wouldn't even touch a candle, much less play with fire! Plus, fire is... well... its so hot." Shaking her head the barmaid turns and, spotting Melthor again gives him a big smile. When Melthor looks her way she lets out a shrill yelp and takes off toward her room.
Jul 21, 2016 6:47 am
"There will be much death to be dealt. Malethor answers Xhava. "As our power grows we will lay waste to armies. And at the very end, we will slay a god. And there will be spoils if you care for such things. I certainly do not."
Jul 21, 2016 11:46 am
"I don't care much for spoils either, but hey a trophy's a trophy. Everything else though... that will do nicely." I almost add "As long as the deaths are painful and drawn out" but I assume that is implied. As I glance around the room, the new tavern patrons catch my eye, especially the female. There's something intriguing about that one, but I can't put my finger on it. Have we met before? I certainly hope not, as run-ins with acquaintances don't tend to end well... for them...
Jul 22, 2016 1:26 am
Ebri tugs on Xhava's clothes. Xhava...what's happening?
Jul 25, 2016 2:11 am
"Dear, I'm sure I have no idea. But this sure is entertaining, wouldn't you say?"
Jul 25, 2016 6:54 am
Ebri chews on her bottom lip. I'll go wherever...c-can...I follow y-you tho...?
Jul 25, 2016 10:05 pm
OOC:
At the entrance of The Cuckold Moose...
A horse coming to a loud, trampling stop could be heard outside the tavern's doors. Gellbran was the closest, drawing his attention and causing him to move out from the doorway.

Thump... piaaak!

The rider jumped off his horse and punched the door open. It was a rough looking dwarf who seemed to be battered down just recently. Blood dripped from his lip and his once respectable clothes were torn. He took stride straight for the bar and Rehmein.

"Aye, Reh, get me the kit and patch up this gash. Those fuckin' lunkheads rallied in our business again! Fuck!"

The dwarf was livid by what he was talking about. Reh was quiet and quick as he began to patch up his shorter companion. The dwarf was Delrick Helmyre; the co-owner of The Cuckold Moose and the man who helps runs the bounty board outside. Delrick glanced at the lot of people in the tavern, but then continued his focus on tending his wounds.
Jul 25, 2016 10:11 pm
Skeinkaldr sniffs. Blood. Something's afoot, or it's someone's foot.

The goliath turns to the commotion, determining whether or not it's time to get involved.
Jul 25, 2016 10:23 pm
Rehmein wipes the sweat off his forehead with the rag he used to clean the counter earlier. The dwarf's patch job seemed good enough for the moment to calm him down. The barkeep, Reh, was used to people coming in injured. Though, he was no real doctor.

"The shipment got jump!? That's the second time by those thugs."

The dwarf nodded angrily as Reh poured him a glass of the expensive scotch whiskey.

"They can't get far tonight, Del..."

The human paused for a moment while looking at his dwarf friend in the eye. The thought of his guards ran across his mind.

"Fuck, they must have been sly... You had three decent guys this time too and this wasn't even supposed to be a shit show."

Reh poured a glass of scotch for himself and downed it in one long gulp.
Jul 26, 2016 12:52 am
After studying the people inside the tavern for quite some time, Gellbran realized the man he was looking for was the battered dwarf who just pushed past him.

Gellbran approached the two Dwarfs and interrupts their conversation. "Excuse me, Delrick. I am Gellbran. I was the man responsible for delivering your wagon here in one piece." Upon inspection of the dwarf, Gellbran decided it was not in his best interest to ask for a reward at this time. "I see you are having trouble with guarding your shipments, a task I have proven I am up for. If you are looking for a man, I am him."
Jul 27, 2016 1:46 am
OOC:
At the bar of The Cuckold Moose...
The dwarf looked at him with thought in his eye. The half-orc was blunt, but he had a point. Helmyre nodded at Reh, then hopped off the stool he was on while being bandaged.

"Awright, Gells, I'll take your help."

Delrick look around the room at the few adventurers still around. It was late and several mercenaries sneaked out when they saw the dwarf storm in injured. There was only the half-orc, goliath, tiefling and dragonborn, and some other unfamiliar faces around at the moment. Amiee was in her room upstairs, however the commotion was loud enough she could overhear the gist of things.

"You may need some help, before I give you direction. These thugs aren't to be messed with. They have been well organized as of late... its uncommon for those idiots. Those brutes shouldn't being ambushing my supplies and getting away with it."

Rehmein noticed Delrick waving for a glass, so he passed one over. A full serving of the expensive whiskey was poured for Gellbran, the cup offered towards him in the tavern owner's stubby hand.

"Let me know when you're ready for the task. The sooner the better, friend."

Delrick pour yet another glass to ease the soreness he had to look forward to over night. Rehmein tossed his rag in the bin then rested his hands on the bar to take a moment to rest.
Jul 28, 2016 3:04 am
Aimee, after overhearing everything that had happened, quickly popped back out to join in. In mock surprise, the barmaid clasps her hands over her mouth and gasps. Running over she wraps her hands around Gellbran's arm and says excitedly.

"Oh? You are going to do something about..." The barmaid stammers for a second, forgetting what they were just talking about.
"...about a dark god... or something like that? Anyway, that is so great! It is so heroic".

Breaming Aimee hugs Gellbran's arm a little tighter and then jumps up and rushes to the bar. She gives Rehmein a stiff curtsey and claps her hands excitedly. After sitting in a wagon for a couple of days, the young barmaid was ready to move.
Last edited July 28, 2016 3:05 am
Jul 28, 2016 4:50 pm
Skeinkaldr observes the dwarf and listens to his words. He looks back at Malethor and seems to consider whether to take this immediate job, or join the skinny man in some unknown task of destroying dark toads or whatever he said.
Jul 28, 2016 5:42 pm
Malethor observes Skeinkaldr's indecision. No doubt the dwarves will give the goliath a job if he offers to join them. Thugs, brigands, ambushed supply caravans...Malethor cares nothing for the mundane concerns of the living. He considers moving on. But the undead barmaid, she appears to be connected to these dwarves. There, she has wrapped herself around the doughty fellow. And did she just utter the words, "dark god?" Malethor must learn more. He steps towards the barmaid and speaks, "A 'dark god' did you say?" Turning to the dwarves, he says "Are these shipments of yours religious in nature? What of these bandits? Are they zealots?"
Last edited July 28, 2016 5:42 pm
Aug 6, 2016 2:23 am
I lean towards Malethor. "Oh good, a chance to prove your worth. Surely you'll take this opportunity. What's a few brutes? Could be fun." I call towards Rehman and Delrick, pointing to myself and the shrinking violet behind me as I gesture for two glasses of whatever they're having. "We'll be glad to help you with this most noble task."
Aug 6, 2016 3:43 am
The dwarf looks at the group in front of him, forgetting the sharp pain in his arm. He slid over two more glasses and got Rehmein to pour them the expensive whiskey.

"Aye, a noble task for a honest bunch. The bandits are starting become a cult of sorts. Too well organized for brutes."

Delrick looked over at Malethor with curious eyes. The undead man was quite unusual.

"They may be unionizing under a god, bringing them strength and tactics. They all wear red scarlet cloaks now. It's worth looking into. My shipment is quite religious in nature... Pickaxes and shovels and other mining equipment! I'm a dwarf, skully, it's basically our religion! Haha!."

The man looked around the tavern and noticed it was quiet besides the few adventures around. Then directed his next comment at the giant.

"Skeinkaldr! Join them and bring me back a bloodied cloak and I'll clear that tab of yours... I would say that's a fair trade, mate."

Delrick was getting excited over the thought of bringing down these nuisance thugs. The group forming for the task seemed quite capable. If the other few fully accept the quest, they deed may be done tonight.
Aug 6, 2016 4:04 am
Skeinkaldr nods. "Aye, I'll bring you back your cloth. Enough to make a hammock for yourself and your beard!" The goliath thumps his chest and looks to Gellbran; obviously the man signed up first, he can make the call of when to leave.
Aug 6, 2016 5:41 am
Ebri looks around frantically at the patrons talking to the dwarf. Seemingly caught up in the moment, she stands up. I-I'LL G-GO....I'll go...if that's ok... Ebri looks around, and sits back down.
Aug 6, 2016 1:37 pm
I take one glass and pass the other to Ebri, raising it towards her. "Cheers!" I place the glass back on the table and leave it there. I can't say I care much for expensive liquors.
Aug 6, 2016 8:15 pm
Ebri takes the glass, and hesitantly drinks from it. After a few gagging, and coughing sounds, she continues to nurse her drink.
Aug 7, 2016 5:33 am
Malethor looks at Xhava askance. "Do you mock me, priest? I care not for noble purpose. I crave only vengeance on the gods who would use mortals as pawns to serve their caprice before casting us aside on a whim."

He turns to Delrick "I will join you but require no payment. I will pay this scarlet god’s zealots in kind by spilling their blood."
Last edited August 7, 2016 5:34 am
Aug 7, 2016 6:13 am
Gellbran is surprised by Aimee's embrace and takes a second to reply to Delrick. He politely refuses the drink offered to him by the dwarf. "No thank you, I'd rather be completely aware of my surroundings if I am to man this wagon with a group I know nothing about." Gellbran turns towards Skeinkaldr. "They do seem like a capable bunch however, and I am ready to leave now, I already have the wagon packed with all my equipment."
Aug 7, 2016 6:41 am
Skeinkaldr mutters to Delrick, thumbing in the direction of Malethor, "If he's not taking it, can I have his share?"
Aug 7, 2016 4:46 pm
OOC:
A temple near by rang their 12 bells, signifying midnight to the town of Eversprings. The heavenly chimes could be heard faintly throughout the Cuckold Moose...
Delrick smiles at the giant before downing the unfinished glasses of the adventurers. The dwarf continues to speak. Rehmein, the barkeep, is cleaning up the glasses while shaking his head at his boss.

"Aye, split the unwanted shares however you please. Quite interestingly, it seems not everyone has gold in their agenda. Reh, pass me the map."

Rehmein pulls out a map from under the counter and places it spread open. The dwarf slides it closer and points at Neverwinter on the map.

"Alright, my caravan of supplies got jumped just outside the east gate of Neverwinter, north of the river. I came riding back here on my horse before the cut me down for good."

The dwarf motions towards his wrapped wounds, then continues to talk.

"I saw them heading south towards the High Road, not sure how far along they've gotten. Hopefully, they are not riding through the night. There were easily six or seven of them, so it could be possible they are traveling in shifts."

Delrick points at Xhava with a thought in mind,

"The Neverwinter guards must have been in on it; corrupt fuckers. They were no where to be seen and never opened the gate to let me supply in. I'd appreciate if you found out who set me up, but... securing the supplies is more important."

He rolled up the map and handed it to Gellbran. Delrick looked at the group examining the differences. Their obvious strengths and features. Xhava Norixius, Skeinkaldr Nithe-Tuttugufjall, Malethor Adranath, Ebri Shaikoth, Gellbran and Aimee Yrore. A Dragonborn Cleric, a Goliath Barbarian, a Human Revenant Anti-Paladin, a Tiefling Warlock, a Half-orc Fighter and a Vampire Bard. Delrick didn't know everything about the group, however he had confidence in their natural abilities. With the wagon already stationed outside the inn, the group could head out on the dwarf's quest whenever they are ready.
Aug 13, 2016 5:26 pm
"Right," says Skeinkaldr. "Well if they're moving, we'd better get our move on, too." The goliath swallows his glassful of free drink, then picks up his pack and strides out the door.
Aug 13, 2016 5:41 pm
Wordlessly, Malethor sweeps out of the tavern, half a step behind Skeinkakdr. The revenant keeps abreast of the goliath once outside the door.
Last edited August 19, 2016 2:03 pm
Aug 13, 2016 10:21 pm
OOC:
Outside the Cuckold Moose...
The goliath and revenant exit the tavern, the others still loiter at the bar. It was dark outside, however the moon provides a bright and elegant light. Neither have trouble seeing the wagon stationed a few meters away, though Malethor has no issues in the dark. The streets were quiet and any patrons from the tavern were nowhere to be seen, minus one man smoking up against the tavern's wall.

The tavern faces an open road that leads west to Neverwinter. There are no established roads the go any other direction.
Aug 16, 2016 7:07 pm
Gellbran exits the tavern and nods at his two new companions as he makes his way to the front of the wagon, excited to begin a new adventure after days without any action. He checks all his equipment and makes sure everything is in order for the travel ahead as the three of them wait for the rest of the group to leave the tavern.
Aug 16, 2016 7:35 pm
I watch Malethor as he stomps off. "Not one for humor or sarcasm, that one." And not too bright, either. "Come, Ebri. How do you feel about breaking some guards and getting some answers?"
Aug 17, 2016 3:44 am
Ebri, not really understanding what they were doing, or what where they would be going, she nodded and fell in line behind Xhava.
Aug 17, 2016 8:14 pm
"Skeinkaldr," says the goliath by way of introducing himself to Gellbran. "What's your name and what do you do?"
Aug 17, 2016 8:58 pm
"I am Gellbran, I was once a soldier but am now an axe for hire. Judging on your size I think it's safe to assume you too know your way in combat." Gellbran was usually the largest person around so it was strange for him to have to look up to someone while speaking with them. The Goliath's size gave Gellbran confidence in the mission they were about to undertake together.

Gellbran stared at Malethor for a second, unsure of what exactly he was looking at, and then noticed two more of the tavern's patrons follow him out the doors. "This is looking to be quite an interesting group."
Aug 19, 2016 4:52 am
The group was loaded in the cart with Gellbran guiding the horses. The roads are dark, yet everything shines from the cool silver moon. The few who have dark vision keep watch without any strain on their eyes. Neverwinter was only a short ride away. No more than four hours to the front gates where the caravan was ambushed.

https://secure.static.tumblr.com/28bdc9b50b6bab4d50f51be0bfedafab/qqpfxzl/jmMnwvqoc/tumblr_static_tumblr_static__640.jpg
OOC:
Okay guys, say where you will be on the travel to Neverwinter. Tell me what you are looking out for and are thinking. If you have dark vision make a perception roll, please. :)
Aug 19, 2016 6:32 am
Skeinkaldr travels alongside the wagon, walking much of the way as he is used to the nomadic travel. Lacking darkvision, he uses a torch to light his path.
OOC:
Could Perception be rolled with a torch?
Aug 19, 2016 12:20 pm
OOC:
Of course, make a perception check as well. Torch light isn't the best, but it will definitely give you a shot of seeing further. Anyone using a torch make a check, or as log as you aren't too far off of the Goliath's position.
Aug 19, 2016 1:59 pm
When he clawed his way back from the grave, he who was once Joab Galar became a creature of darkness. The revenant's unblinking gaze scans its surroundings as it keeps pace with the wagon on the opposite side as Skeinkaldr.
Last edited August 19, 2016 2:03 pm

Rolls

perception - (1d20+1)

(13) + 1 = 14

Aug 19, 2016 4:46 pm
The goliath considers the road to be just as wild as the mountains from which he hails, so Skeinkaldr keeps a watchful eye for not only would-be predators, but also prey.

Rolls

Perception - (1d20+2)

(9) + 2 = 11

Aug 19, 2016 4:54 pm
I walk behind the others, whistling as I go.
Aug 19, 2016 5:30 pm
Gellbran prefers guiding the wagon at night due to his dark vision. He keeps his eyes ahead, so far nothing seems out of the ordinary, but still he knows danger may be lurking. Red cloaked thugs were something Gellbran had never ran into before, so he did not want to underestimate his enemies. All that was known about them was they made a habit of ambushing caravans, so he kept an eye out for anything resembling a trap.

Rolls

Perception - (1d20+3)

(9) + 3 = 12

Aug 19, 2016 6:21 pm
OOC:
On the road to Neverwinter...
The wagon's horses trotted along the dirt path, making Gellbran's job quite easy. The path seemed quiet and nothing seemed out of place. It was only a few hours ago the half-orc traveled this path, and the others have been on this road before. Xhava's whistling filled any silence in conversation between the group. The natural tune flowed through the night air, harmonizing with the crickets and the occasional bird.

The Goliath's torch radiated a light just off the set path, it lit just enough to see a potential attacker coming from the brush. As the wagon hopped over a fair sized stoned, it's wheels clunked. By an old fallen tree, the wagon's sounds frightened a Barn owl with tattered feathers as it hunted a small mouse. It flapped its wings hard when taking off from it's missed late night snack.

The revenant seemed to match the moons sliver glow, his deathly skin was as mysterious as the moon itself. He noticed nothing abnormal to his side of the wagon.

http://vignette3.wikia.nocookie.net/worldofmusica/images/1/11/The_Owl_s_Forest_by_JaneDoe87.jpg/revision/latest?cb=20100606110653

Rolls

Secret Roll

Aug 20, 2016 1:06 am
Ebri stays close to Xhava as she her eyes flicker from either side of the wagon. She quietly hopes they don't run in to too much trouble. Very bad things tend to happen when they do.

Rolls

Perception - (1d20+1)

(11) + 1 = 12

Aug 23, 2016 4:54 am
I continue talking at normal volume, not caring if anyone outside our group hears me. "Dead of night. My favorite time of the day. Although a bit too quiet for my liking."
Aug 23, 2016 5:05 am
Skeinkaldr instinctively sniffs the air.
Aug 24, 2016 2:00 am
OOC:
Continuing on the trail to Neverwinter...
Xhava's chatter seemed to make the deep of night sail smoothly. Though noisy, her carelessness brought a calm to the group. The Goliath's instinctive sniffs invited a steamy, relaxed wind from the large horses leading... or it may have been from Gellbran, Skeinkaldr was unsure. The horses continued trotting regardless as the trail became a soft painted canvas of blurring green and blue. Ebri's worries may settle with the almost meditative journey thus far.

The group has been traveling for less than four hours, and all is still quiet. The trail led straight for another half kilometre then would fade up a hill. Some of the group recognized this section of trail, knowing Neverwinter was not much further.

http://i156.photobucket.com/albums/t19/Valcos/1949-The_Deep_of_Night_zpsyabzru8a.jpg

Rolls

Secret Roll

Secret Roll

Aug 26, 2016 6:58 am
OOC:
On top of the hill looking out at Neverwinter...
The group reached the top of the hill and were no more than a few hundred meters away from Neverwinter's north gate. The hill is high enough to overlook the walls into the developed city, only several houses or buildings were lit with candle light.

The group haven't seen any noticeable tracks from the thugs, however their potential directions can be predictable. This is the gate Delrick mentioned his caravan was ambushed at. The scene is all clear now and the guards don't seem to be on high alert. Everyone except Xhava takes notice of the two guards stationed in front of the large reinforced wooden gates. The guards haven't yet spotted the wagon, but any closer and their hypnotic gaze would break. Working the night shift is tough, it changes a man.

World Map
Aug 26, 2016 4:11 pm
"The dwarf said they were headed south," says Skeinkaldr. "Why are we heading west to the city?"
Aug 27, 2016 12:46 pm
OOC:
Neverwinter is just on the way from Eversprings, you guys can pass by no problem and continue south. However, the option for Neverwinter is right there if you want. Whatever you guys want to do lol. The High Road is not too far at this point. If you go off trail there is mostly farm land and plains, but it's difficult for a wagon to travel on.
Aug 29, 2016 7:11 am
Gellbran found the lax nature of the guards strange, on account of the recent caravan ambush in the area. "It's up to you all if we venture into the city, however I believe there may be something of interest to be found here."
Aug 29, 2016 4:04 pm
"Fine, just get on with it," grunts the goliath, eager to get his hands on one of the crimson cloaks.
Aug 29, 2016 8:27 pm
OOC:
The northern gate of Neverwinter...
Gellbran and Skeinkaldr lead the wagon towards Neverwinter's northern gate. The path turns to a cobbled stone, making the wheels noticeably loud and their transportation's presence known. The Goliath continued walking beside the wagon while the half-orc still guided the horses. The rest of the group seemed to be quiet in the back seating, most likely asleep or dozing off.

It took no more than a few minutes, but the group reached the gates. The moon has shifted in the sky, just peaking through some darker clouds. The guards had insignificant lighting for their area, so the two of them carried a torch in one hand. They were well equipped otherwise. Skeinkaldr and Gellbran leave the wagon a few feet behind and stop as the guards approach them. The two adventurer's position was more intimidating now that they were standing closer together.

One of the guards seemed to be superior and addressed the adventuring mercenaries with a stern expression.

"Hold there, what business do you have at this hour?"

The guard attempts to see past the two large men, but can't get a good look at the wagon.

"We aren't expecting any deliveries. Show us some documentation, rabble... or leave these gates to save us the trouble."

He motioned something at the other guard.
Aug 30, 2016 2:11 am
Malethor, who has been walking silently beside the wagon, hangs back as Gellbran and Skeinkaldr deal with the guards. He puts his hood up and watches.
Aug 30, 2016 3:02 am
"Hello, friends. Heard there was a bit of trouble this way. Just thought we'd come investigate. Isn't that right, Gallbrond?" I snap my fingers at the boring one and call him forward as I size up the two guards.

Rolls

Insight - (1d20+5)

(8) + 5 = 13

Aug 30, 2016 9:19 pm
"These guards are not trust worthy, words will not get us any answers with them". Gellbran pulls out his battleaxe and instantly a switch goes off in his head as his orc blood begins racing faster through his body. "I'll have to get the answers the good ol fashioned way."

Rolls

Intimidation - (1d20+3)

(14) + 3 = 17

Aug 31, 2016 3:13 am
OOC:
Getting acquainted with the night guards...
The guards stumble to ready themselves as the half-orc interrupts Xhava's seemingly polite introduction. The bronze scaled Dragonborn can not only tell they are hiding something, but sees an inch of fear in their eyes. The superior guard maintains eye contact with the group, however his right hand man cowers behind his helmet. The tall walls of Neverwinter block much of the bright moon's light. It is hard to distinguish their facial expressions more thoroughly.

Malethor, quiet behind his hood, notices some movement from the watch tower connected to the city's strong walls. He could assume there wasn't just two guards defending these gates. The beds in then nearby barracks will be left unmade. The Goliath blocks any direct few of the Revenant, for the moment.

The night guard's right hand is steady on his weapon to remain calm. He doesn't point it at the group aggressively. The other guard is twitching with nervousness. The night watchmen don't see much action, as this is a particularly reserved gate.

"We don't tend to warlike fashion. Trust worthy or not... put your toy away, soldier."

The guard recognized the half-orc's dress as one of a former soldier, then he tossed a strong wave to his companion to calm his twitch.

The movement shifted to the lower floor of the close building, becoming more obvious to Malethor's watchful eye.
Aug 31, 2016 3:17 am
Skeinkaldr folds his arms across his chest and scowls. These guards aren't his quarry. Yet.
Sep 1, 2016 4:49 am
"The only place this toy is going is between your head and your shoulders, unless you tell us what happened with the caravan that was ambushed on your watch not long ago."

Gellbran was ready for action at this point.
Sep 2, 2016 6:02 am
OOC:
Conflict at the gate...
The guards from the barracks begin to file out one by one. They are all well equipped, though seem to be edgy from the late night stir. The talkative guard straightens up with confidence, now that his crew has fully arrived. His face returns to its previous stern look. Gellbran is the furthest forward of the group and the most aggressive.

"Those are confident words, you have no place speaking them here."

The night guard can tell that the group has been sent by the ambushed caravan's owner; Delrick Helmyre. Despite passively acknowledging that the group of mercenaries are here to track down the caravan, he still gives nothing more than a steady stare.

"Aye, well the caravan must be gone if it isn't here... Kind of obvious, fool."

The guard pays more attention to the group when one of his crew-mates whispers into his ear.

https://s21.postimg.org/f3nq6knw7/map1.png
OOC:
You guys can roll for initiative and take one free action at this moment, if you want.
Sep 2, 2016 10:55 am
"Enough of this prattle!" Malethor moves forward to stand beside Skeinkaldr and lowers his veil, exposing his ghastly visage for all to see in the moonlight.
Last edited September 2, 2016 10:56 am

Rolls

Intimidate - (1d20+5)

(16) + 5 = 21

Initiative - (1d20)

(2) = 2

Sep 2, 2016 6:47 pm
Skeinkaldr's nostrils flare, drawing in breath and enlarging his muscular frame. There's a lot of attitude coming from the guards, which is starting to get under the goliath's skin.

Rolls

Intimidation - (1d20+2)

(6) + 2 = 8

Sep 2, 2016 9:59 pm
Ebri, frightened by the shouting, and threats of her comrades, she hides behind the wagon, and pokes her head from behind it. She clutches at her clothes as she feels a great uneasiness well inside of her chest.

Rolls

Initiative - (1d20+1)

(13) + 1 = 14

Sep 4, 2016 5:22 am
In a calm voice, I take one step towards the guard. "How dare you speak like that to me. I am graced by the God of Death himself!" I smile and point one finger at the chatty guard. "Grovel."
OOC:
Command- WIS saving throw of 13

Rolls

Initiative - (1d20)

(19) = 19

Sep 4, 2016 8:14 am
OOC:
Adding Initiative

Rolls

Initiative - (1d20)

(9) = 9

Sep 5, 2016 8:42 pm
Gellbran is getting excited with all the commotion around and grows a maniacal smile, "You all are going to wish you stayed in your barracks."

Rolls

Initiative - (1d20+3)

(4) + 3 = 7

Sep 6, 2016 3:41 am
The chatty guard was silenced as Malethor revealed his frightful face. The moon's silver light complimented the shock with an eerie glow. The once confident night watch stood defensively in their polished boots, they showed no interest in making the first swing. They kept their mouths shut of any cocky comments. The seemingly superior guard felt the strangeness in Xhava's command, though he didn't budge to her magic.

Ebri was hidden from the guards' sight, giving her a chance to run before the commotion brews into violent combat. She can see Xhava not too far ahead of her standing up front and confident. Something about the Dragonborn gives Ebri a sense of security, maybe like an older sister of sorts.

Skeinkaldr and Gellbran notice the two guards closest to the barracks have their spears readied to throw, if they regain their confidence quick enough.

https://s17.postimg.org/tf8a6wo7j/map1.png
OOC:
The group successfully intimidated the guards, they lose their actions for this turn. Follow the order below (Or if you guys don't care, just go in any order for this turn only. No guards can make actions anyways.). I color coated the guards. Have at it!

Initiative Order:
1. Head Guard
2. Xhava & Ebri
4. Blue Guards
5. Skein & Gell
6. Green Guards
7. Malethor

Rolls

Chatty Guard Wis Save - (1d20)

(18) = 18

Secret Roll

Sep 6, 2016 4:12 am
Frustrated, I raise my hands in the air and gesticulate towards the head guard.
OOC:
Casting Chill Touch

Rolls

Chill Touch - (1d20+3, 1d8)

1d20+3 : (3) + 3 = 6

1d8 : (8) = 8

Sep 6, 2016 4:22 am
Having once been a guard in his former life Malthor hisses just loud enough for his companions to hear, "We must fell them before they alert the rest of the watch!"
OOC:
Not taking my turn just yet but speaking is free, right?
Last edited September 6, 2016 4:22 am
Sep 6, 2016 4:40 am
I turn to Melathor, a grin across my face. "Let them come. We'll kill'em all."
Sep 7, 2016 4:15 pm
First he was called a fool, then... no, first he was called rabble. Skeinkaldr didn't know what that meant, but combined with fool it must be bad. And tonight's not a night to tolerate intolerable behavior.

With a boulder-crushing roar, Skeinkaldr charges forward in a rage, swinging his warhammer with two hands at the head guard.
OOC:
Do any of the guards have a shield?

Rolls

Warhammer, Rage Damage - (1d20+5, 1d10+5)

1d20+5 : (20) + 5 = 25

1d10+5 : (9) + 5 = 14

Critical - (1d10)

(9) = 9

Sep 7, 2016 6:45 pm
Malethor flows forward, face frozen in a rictus snarl, sword darting like a viper's tongue.
OOC:
Attacking the head guard unless Skein has taken him out already, in which case the nearest target instead.

EDIT: Balls!
Last edited September 7, 2016 6:45 pm

Rolls

Longsword attack, damage - (1d20+5, 1d8+3)

1d20+5 : (1) + 5 = 6

1d8+3 : (2) + 3 = 5

Sep 7, 2016 8:07 pm
After Skein seemingly decimated the head guard, Gellbran charged the guard on his right with shield in one hand and battleaxe in the other. He swings his axe with all his might.

Rolls

Battleaxe attack, damage - (1d20+6, 1d8+6)

1d20+6 : (19) + 6 = 25

1d8+6 : (2) + 6 = 8

Sep 8, 2016 4:23 am
OOC:
The battle at the gate begins...
The cool vampiric magic of Xhava surrounds the feet of the head guard, he could feel the pull towards his potential grave. The skeletal hand failed it's attempt, but distracted him long enough to allow the Goliath to strike. Skeinkaldr charged the chatty guard, swinging his weapon with incredible force. His roar made the impact of his war hammer more meaningful. The solid metal crushed the helmet and the entirety of the guard's right face. The night guard's equipment kept his head atop his shoulders, but couldn't save his brains from splattering in any direction the helmet allowed. After the impact and explosive display of brain matter, the body slammed into the ground. Skeinkaldr was covered in blood, though could care less after a beautifully perfect swing. He shut the guard up, no more sharp chatter.

Malethor took this moment to strike as well. His primary target was decimated which stuttered him with indecision. The Revenant's attack missed the next closest guard terribly. Gellbran didn't want to leave his companion unprotected, so charged the same guard. The half-orc's one handed strike was precise, damaging the guard through his armour. The battle axe left a gaping hole in the equipment that exposed the wound.

The group of guards seem to regret their choice of weapon. Five men with just spears leaves them too vulnerable to savage attacks. Not a single guard carried a shield.
OOC:
Head guard barely has a head and is dead, so Xhava's turn! Nice strike, Cancerman.
Sep 8, 2016 1:05 pm
I take a moment to gaze at the exploded headless guard's freshly dead body. I imagine the blood still warm in the seconds after death when the body is not yet aware of its demise, dripping from his wounds and soaking into the cold ground. "Beautiful, isn't it? You're next." I point at the nearest healthy looking guard not currently being targeted and try again.
Last edited September 8, 2016 1:08 pm

Rolls

Chill touch - (1d20+5, 1d8)

1d20+5 : (12) + 5 = 17

1d8 : (4) = 4

Sep 9, 2016 5:49 am
The head guard's mangled skull spewed blood in an abstract pool at the feet of his right hand man. Xhava spoke to him expressing her respect for the beauty in death. The guard didn't share that interest, thinking the Dragonborn was a sick fuck. In that moment, he realized who she was. It was just yesterday when they posted a bounty in the barracks. 'Bronze Scaled Dragonborn: Guard Killer'. This must be the Dragonborn from the wanted poster.

In fear, the guard ran to be closer with his companions. As he ran, Xhava attempted her darker magic once again. A cold skeletal hand reach up from beneath the guard and just barely swiped through him with its necrotic damage. He could feel himself pulling closer to his grave, but being beside his allies kept him strong enough to counter attack the group. The two guards closest to Gellbran and Malethor took a desperate swing to change the tides of battle.
OOC:

https://s21.postimg.org/ydb3qm25j/map1.png

The guards attack Malethor and Gellbran. If it pierces your armour class reduce the damage from your health. It is now Skein and Gells turn to bash some skulls.

Initiative Order:
1. Head Guard Dead
2. Xhava & Ebri
4. Blue Guards (G1 hit for 8 Damage, G2 hit for 4 damage - ordered from left to right)
5. Skein & Gell
6. Green Guards
7. Maletho

Rolls

Left Guard to hit Malethor - (1d20+3)

(9) + 3 = 12

Right Guard to hit Gellbran - (1d20+3)

(15) + 3 = 18

G1 Damage - (1d6+1)

(5) + 1 = 6

G2 Damage - (1d6+1)

(3) + 1 = 4

Sep 9, 2016 7:53 am
The guard just barely hits Gellbran enough to do some damage, but not much. Surprised that the guard survived his first attack, he decided to aim for his newly aquired wound to guarantee the kill.

Rolls

Battleaxe attack, damage - (1d20+6, 1d8+6)

1d20+6 : (18) + 6 = 24

1d8+6 : (4) + 6 = 10

Sep 9, 2016 4:08 pm
Skeinkaldr, battlelust still raging in his heart, lopes around those engaged in melee and directly towards the guards near the barracks. The barbarian leaps forward as he nears, bringing his warhammer down in a two-handed overhead smash.

Rolls

Warhammer vs Green Guard #2 (on the right), Damage - (1d20+5, 1d10+5)

1d20+5 : (11) + 5 = 16

1d10+5 : (9) + 5 = 14

Sep 10, 2016 4:29 pm
OOC:
The quickly ending battle...
The half-orc cuts off the grave-bound guard running from Xhava and completely decimates the guard he previously wounded. The battleaxe finds the opening perfectly, continuing with a grievous chop. Yet another guard hits the cool ground hard.

Not moments after Gellbran's strike, his Goliath companion shuffles around and thumps his large body towards the next adjacent guard. Skeinkaldr towers over the comparatively tiny guard and could see him shaking in his boots. It took only a moment for the barbarian to leap forward with his warhammer over head. The attack was violent, making slightly angled landing on the guard's shoulder. The shattering of bones pierced the air as the force behind the strike lead the hammer of the shoulder plate to it's targets neck. The guard's eyes froze open as he instantly faded before plummeting to the dirt.

The guard closest to the barracks watches his two friends be killed. His mind imagined that this was his fate as well, so he chuck his spear at the hulking Goliath and ran for the barracks entrance.
OOC:
https://s17.postimg.org/gtsk1aktr/map40x19.png

Skeinkaldr apply damage if spear hits. Malethor then Xhava and Ebri.

Initiative Order:
1. Head Guard Dead
2. Xhava & Ebri
4. Blue Guards (G1 Dead, G2 hit for 4 damage - ordered from left to right)
5. Skein & Gell
6. Green Guards (G1 in barracks, G2 Dead)
7. Malethor

Rolls

To hit - (1d20+3)

(15) + 3 = 18

Damage - (1d6+1)

(6) + 1 = 7

Sep 12, 2016 3:59 am
I stalk over to the remaining guard closest to me, raising my warhammer and bringing it down on his face.

Rolls

Attack! - (1d20+3, 1d8+1)

1d20+3 : (3) + 3 = 6

1d8+1 : (7) + 1 = 8

Sep 12, 2016 4:27 am
The peculiar cleric creeped over to the isolated guard, slamming her hammer down at his face. The edgey fear running through his blood made him react quick enough to dodge the cleric's war hammer. He gripped his spear with both hands and tried to impale Xhava in return, hoping to kill her before the group ended him.
OOC:
Apply damage if attack hits AC of Xhava. It's Skein and Gells turn now.

Rolls

To hit Xhava - (1d20+3)

(16) + 3 = 19

Damage - (1d6+1)

(3) + 1 = 4

Sep 12, 2016 4:40 am
Skeinkaldr chases down the guard inside the barracks in furious pursuit. The goliath brings his warhammer down with wrath, smashing at the nice shiny helmet.

Rolls

Warhammer vs G1 in barracks, damage - (1d20+5, 1d10+5)

1d20+5 : (6) + 5 = 11

1d10+5 : (9) + 5 = 14

Sep 13, 2016 2:19 am
Gellbran's orc blood was pumping quickly through his veins as the blood from his first victim was still spewing from their lifeless body. Eager to draw more blood, he targets the guard directly in front of him, bringing down his bloody axe with a mighty blow.

Rolls

Battleaxe attack, damage - (1d20+6, 1d8+6)

1d20+6 : (2) + 6 = 8

1d8+6 : (7) + 6 = 13

Sep 13, 2016 11:58 pm

OOC:
Inside the barracks...
The Goliath runs down the retreating guard into the barracks. His 8 foot tall body was too large to quickly move through the human sized doorway, causing him to whiff his bludgeoning attack. The guard moves to the far corner of the room where there is a large, reinforced door. With desperation in his voice, he begins slamming on the door with his fists. It's seems to be locked from the other side and his only way of escape.

The guard collapses to the floor in defeat, turning to face the Skeinkaldr with his back pressed against the reinforced door.

"Please... My family..."

Looking at the barbarian, he gives up on begging for his life.
OOC:
Outside the barracks...
Gellbran swings at the guard right in front of him and misses terribly. The guard doesn't even notice as he is facing the Dragonborn from his last attack. The half-orc's military training must be a bit rusty.
OOC:
https://s10.postimg.org/5flebjaih/map40x19.png

Xhava you can take your turn now, this fight seems almost over.

Initiative Order:
1. Head Guard Dead
2. Xhava & Ebri
4. Blue Guards (G1 Dead, G2 hit for 4 damage - ordered from left to right)
5. Skein & Gell
6. Green Guards (G1 in barracks, G2 Dead)
7. Malethor
Sep 14, 2016 12:12 am
Malethor's longsword scrapes against the guard's mail as the blade punches through and into the man's flesh.
Last edited September 14, 2016 12:20 am

Rolls

Longsword attack, damage - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (3) + 3 = 6

Sep 14, 2016 12:46 am
The guard spits up blood as the Revenant's blade cuts into his stomach. His eyes widen as he looks into the face of death. The last guard outside the barracks lays unconscious on the cold ground, the moon cool his dying body. He will die within minutes.
OOC:
There is only one guard left alive and hes inside the barracks with Skein.
Sep 14, 2016 1:14 am
I kneel beside the body of the dying man, staring at his face. If his eyes flutter open, even for a moment, I will smile and say a blessing to Bhaal as my eyes burn like the fires of hell.
OOC:
Thurmaturgy so the man's last moments will be filled with sheer terror.
Sep 16, 2016 2:16 am
OOC:
Outside the barracks...
Xhava's unsettling presence hangs over the unconscious guard as his heavy breathing turns to wheezing. The Dragonborn can feel his life fading quickly, though the pool of blood would indicate that already. The night guard, with one last grasp of life, opens his eyes and sees the Cleric of Bhaal glaring at him with a fiery gaze. Xhava watches as his warm brown eyes turn cold, frozen shut in the shadow of flames.

Malethor, Gellbran, and Xhava stand amongst four fallen guards, feeling a sense of accomplishment taking out the night watch of a quiet gate. A desperate plea ends short from the barracks, you all see Skeinkaldr's massive farm blocking the door. The final guard seems trapped inside with the barbarian at his exit.
OOC:
I will reward experience and stuff after the final guard is dealt with. It's Skein and Gells turn. Go have your fun! xD

Rolls

Secret Roll

Sep 16, 2016 7:24 am
The goliath's rage cannot be sated through whimpering words, not that Skeinkaldr could hear them anyway with his blood thundering along his veins. He tucks in his frame and charges the guard at the door, looking to shoulder-check him away from the door and through the adjacent wall.

Rolls

Shoulder-Charge (Athletics) - (1d20+5)

(5) + 5 = 10

Sep 16, 2016 10:28 am
Skeinkaldr charges the defeated guard, each step shaking the furniture in the room. The guard braces for impact, though nothing would prepare him for the power of a Goliath. Skein can hear the cowards ribs crack as his shoulder dents the man's chest plate. The hit send the night guard flying into the adjacent wall. Puffs of structural dust cloud the air, though the wall stands strong. The Goliath now blocks the door completely as he straightens up from the charge.

The guard tightly winces in pain, holding his cracked ribs with both arms.
OOC:
Player turn! Guard has basically given up and seems to be waiting his death.
Sep 16, 2016 5:57 pm
Gellbran saw Skein go into the barracks with the final guard so he knows he was not coming out alive. Not knowing what to do with all the adrenaline still pumping through his body he decides to try and climb up the side of the stone barracks.

Rolls

Athletics - (1d20+6)

(15) + 6 = 21

Sep 16, 2016 11:44 pm
With amazing athleticism, the half-Orc begins climbing the side of the barracks. He was moving too quick to realize how high the building stood. Though a challenge, Gellbran made the 30 foot climb to the top. The barracks roof was a staging ground for obvious defence of the wall. There seemed to be only one door that accessed the roof and it was attached to the city's wall. The actual wall was still shadowing over the barracks by another 15 feet. The door was not reinforced like the one below, however it was locked.
Sep 17, 2016 5:15 am
Skeinkaldr grabs the guard by the chest plate and brings him up face-to-face. "We asked you a question!" roars the goliath, and he tosses the man out the door to the others by the wagon.
Sep 17, 2016 8:15 am
The guard was moved effortlessly, despite weighing over 200 pounds plus equipment. Dirt puffed up in the moon's silver glow as he scraped against the ground and fell in front of Malethor and Xhava. Gellbran can see an aerial view of the commotion and the top of the Goliath's head. Skeinkaldr was nearly a third the height of the barracks and looked ridiculously large standing near the dead bodies.

The rag dolled guard avoids eye contact with the group displaying an ashamed looked on his face, "We turned a blind eye to the ambush.... Fuckin' Roldin took the bribe, now the idiot is dead." the guard chuckles at how stupid he felt, "Not sure who paid us, but they weren't one of the cloaked thugs, those guys are too stupid to know what a bribe even is..." The guard looked at the group now, trying to gauge how pleased they were with his answer.
Sep 19, 2016 7:41 pm
"Is that all you can tell us?" I casually prop my boot on the body's head.
Sep 22, 2016 5:01 am
Sighing with a defeated undertone, he puts his hand against his head thinking of more details. "Um-yeah, yeah.. I heard the thugs have a small camp just off the southern road. A halfway spot between Phandalin. Their group has never been a real threat around here, it's only recently they've been more organized." The guard stood up slowly, staring at the group with soft eyes. "I don't know anything else... I swear." he sounded genuine.

Rolls

Secret Roll

Sep 22, 2016 5:52 am
Gellbran takes aim with his crossbow, the head of the defeated guard his target. He fires a bolt from atop his perch.

Rolls

light crossbow attack, damage - (1d20+5, 1d8+3)

1d20+5 : (7) + 5 = 12

1d8+3 : (6) + 3 = 9

Sep 22, 2016 6:32 am
The perched half-Orc lined up the killing shot, crossbow cranked back hard. The docked bolt flew across the night sky, shimmering in the moon's presence. Gellbran was no marksman though, as his bolt deflected off the guard's armoured shoulder. The ringing noise from the impact spooked the guard, he began running off towards the wagon's direction.
Sep 22, 2016 10:42 am
OOC:
No initiative still, he's just dipping lol.
Sep 22, 2016 3:40 pm
"Small camp off the southern road," repeats the barbarian, his rage subsiding in light of the recent news. "We heading there now?"
Sep 24, 2016 3:05 pm
The group was gathered around the dead guards, with only Gellbran watching from his perch having his crossbow out. No one seemed to hassle him for the missed shot. The last guard was heading back the road they came and would soon disappear passed the moon's glow.

The Goliath was ready to track down the thugs' camp which shouldn't be too far south. Going around the city's walls would take too long.
OOC:
You guys can continue on, if you're done here. Feel free to write what you do while traveling and make an appropriate roll for anything you want to do along the way. Track, look around, ect.
Sep 24, 2016 5:34 pm
Gellbran see's the group getting ready to begin travelling again and decides to make his way back to the ground. It is quite a long way down but he is confident that his strong legs can absorb the impact of the fall.

OOC:
Perfect
Last edited September 24, 2016 5:37 pm

Rolls

Athletics - (1d20+6)

(1) + 6 = 7

Sep 24, 2016 6:08 pm
OOC:
Just so I get my bearings, do we have to go through the city to get to the south road? If so, is the gate to the city open?
Sep 24, 2016 6:35 pm
OOC:
A entertaining event in front of Neverwinter's gates...
Gellbran confidently hops off the barracks' roof, not realizing a thirty foot drop was decently high. Mid flight, the half-orc attempts to tuck and roll, but instead propels his legs directly at Skeinkaldr on the way to the ground. With the force of a drunken dwarf's dropkick in a scrappy tavern brawl, Gellbran unexpectedly knocks the Goliath to the dirt after an uncontrollable womanly scream. The rest of the group watched the spectacle happen with prime seats, only lacking freshly popped corn.

After impacting the large body of Skein, Gellbran's body was redirected to the wall of the barracks. His big half-orc head smashed against the cobbled walls and knocked him unconscious.
OOC:
The gates are closed. There is no signs of more guards coming as it is the latest shifts and no one will notice till about dawn. You guys don't need to go through the city, you can travel along the outskirts no problem. Also... Good job, Gelly. Apply damage to your characters lol.
OOC:
Oh, and you guys are rewarded 200XP each along with 1 inspiration point for that encounter.

Rolls

Gellbran's Fall Damage - (3d6)

(555) = 15

Dropkick Damage on Skeinkaldr - (1d4+4)

(4) + 4 = 8

Sep 24, 2016 6:52 pm
Skeinkaldr slowly rises from the ground, not bothering to dust off the dirt that cakes his face and body. His nostrils flare in anger and he turns to face the unconscious half-orc. "Are you dead?" he asks, voice low and gravelly. "Because if not, you're going to wish you were."
Sep 25, 2016 4:14 pm
Gellbran lays there unconscious with blood pouring from his cracked skull.

Rolls

Death Saving Throw - (1d20)

(13) = 13

Sep 25, 2016 4:22 pm
Gellbran still lays there vulnerable to anyone who may want to harm him.

Rolls

Death Saving Throw - (1d20)

(11) = 11

Sep 25, 2016 4:25 pm
The wounds on his head seem to stop bleeding, for the moment at least.

Rolls

Death Saving Throw - (1d20)

(11) = 11

Sep 25, 2016 4:40 pm
The half-Orc jolts back to consciousness pulling in a large breath, the fall winded him thoroughly. His neck aches and his head throbbed with patchy vision. The Goliath stood over him blocking out the moon and casting a shadow over his body.
Sep 27, 2016 3:52 am
"Looks like you'll live. Do any of those guards have anything useful on them?" I go ahead and check the nearest body.

Rolls

Investigation - (1d20-1)

(18) - 1 = 17

Sep 28, 2016 7:28 am
"Next time you think about swan-diving into a dirt lake, give us a favor and do it well away from the rest of us," grumbles Skeinkaldr. Momentarily drained from the battlerage that earlier consumed him, the goliath did not feel inclined to anger once more.
Sep 28, 2016 9:55 pm
The heat of battle has faded along with the fleeing guard and despite the fight being one sides, the half-orc's amateur antics has left the group weaker. Besides the singing of owls in the background, the area was now quiet. The moon shined down brightly on the dead bodies as Xhava looked through the loot.

The first few guards had nothing but the armour and spears and some coin; 12 gp, 200 sp. Figuring that the chatty guard would have something more, she spent more time searching through him. On the guard's right hip was a sheathed bronze dagger that looked in good condition. There was a large pouch of gold on the guard's other side. Upon opening it, Xhava's keen eye noticed that the gold was just plated lead.

The night was almost over, dawn was creeping across the land within a few hours. The group wasn't particularly tired, though they seemed to need a short rest.
OOC:
If you guys want, a short rest can be taken... just not in front of the gate in the case more guards show up.
Sep 30, 2016 1:26 am
I take the gold pieces and bronze dagger and leave the plated lead. "Perhaps we should rest here a moment. There will be more time to kill later."
Sep 30, 2016 7:56 am
"What, in front of the gate?" asks the goliath.
Sep 30, 2016 11:51 am
"You can rest in front of the gate. I'll find a less obvious location." I walk around, looking for the safest place to camp for the night without being seen.

Rolls

Perception - (1d20+3)

(13) + 3 = 16

Hit die - (1d8)

(2) = 2

Oct 1, 2016 4:52 am
The least obvious place was a small patchy forest south of te Neverwinter, so Xhava lead the group there. The camping spot was quiet, not even peeps from wildlife. It was awkward to sleep as the sun was creeping up from its slumber, though the group felt decently rested from their stop. Gellbran need to be patched up the most, his fall was quite serious. A tighter knit crew would have hassled him longer for being an over confident half-Orc. As the rested before heading back out, the dragonborn could tell there was something unique about the bronze dagger, though not able to put her scale covered finger on it yet. The Goliath could see Malethor and Ebri sitting patiently in the wagon that waited towards the southern road.
OOC:
The bronze dagger feels magical. Need time to attune to it. You guys can recover hit die for a short or stay longer for a full recovery. You are south of the city already and adjacent to the road.
Oct 2, 2016 3:16 am
Having no need for sleep nor sustenance, Malethor has spent his time sitting in the wagon, meditating. The revenant turns his baleful gaze at each of the companions as they gather, but he says nothing.
Oct 6, 2016 4:16 am
"Well, enough of that. Let's go kill something, shall we?"
Oct 6, 2016 4:40 am
Gellbran still groggy from his earlier blunder doesn't say a word as the group waits to move onward.

Rolls

Hit Die - (1d10)

(6) = 6

Oct 6, 2016 6:14 am
Skeinkaldr shoulders his gear and slips his warhammer into his belt, ready to continue.
Oct 6, 2016 12:01 pm
Not wasting any time, the group continued down the High Road. They were several miles south of Neverwinter when dawn broke and the sun slowly began to warm the open fields. A couple hours of mindless walking fly by when the Goliath spots another group east off the path. The rest of the group notices the large head of Skeinkaldr turn and sees the other group as well. It was obvious they were gearing up a wagon to move out.
Oct 6, 2016 10:54 pm
The goliath shields his eyes against the sun to determine whether the group wears red cloaks.

Rolls

Perception - (1d20+2)

(5) + 2 = 7

Oct 6, 2016 11:23 pm
The Goliath sees three men in cloaks, but is unable to tell any colours as the sun's light was over powering.
Oct 7, 2016 12:41 am
"Let's check them out," huffs Skeinkaldr, drawing his warhammer as he strides purposefully toward the wagon.
Oct 7, 2016 4:01 am
"Agreed. Let's hear what they have to say. Perhaps we can encourage them a bit." I continue walking towards the group, trying to stay out of sight and walk as quietly as possible.

Rolls

Stealth (with disadvantage) - (1d20+2, 1d20+2)

1d20+2 : (5) + 2 = 7

1d20+2 : (15) + 2 = 17

Oct 7, 2016 5:35 am
Malethor wonders if those are indeed the men they seek. He follows Skeinkaldr and Xhava.
Last edited October 7, 2016 10:06 pm
Oct 7, 2016 6:10 pm
The group approaches the three men arranging their wagon. Skeinkaldr now could see that they wore red cloaks and were quite young, no more than 16 years old. One of them, a short kid with contrasting ginger hair, was startled by Xhava's almost quiet approach. Being young, they seemed frightened by the unsettling mercenaries. The stop loading their wagon and essentially froze in their boots.
Oct 8, 2016 9:20 pm
Skeinkaldr grins, though he continues his purposeful stride on a direct path for the closest youth. For the moment, he does not hail them.
Oct 9, 2016 12:13 am
"Nothing to be afraid of, children. Just a quick inspection and you'll be on your way. I don't have much patience so let's make this quick. Who's in charge here?"

Rolls

Deception - (1d20+2)

(1) + 2 = 3

Oct 10, 2016 5:05 pm
The three boys see through Xhava's supposed inspection claim, but let her look into the wagon anyways. The short ginger kid speaks up nervously, "I-it's just camping equipment, we swear... " He doesn't seem to be lying as there is only camping gear in the wagon. Another one of the boy nudges him to keep him straight. A taller brown haired boy with a sturdy frame, his chin had several hairs to indicate a beard was on his horizon. He spoke sensing what they were looking for, "The other crew relayed it to Phandalin last night. We are just cleaning up camp." The boy didn't stop their inspection either.
Oct 10, 2016 5:24 pm
"Thanks for the tip," says Skeinkaldr, blood beginning to boil behind his eyes. "Here's one for you!" The goliath arcs his warhammer in a two-handed overhead smash, seeking to pulp the taller boy's head in a rage.

Rolls

Warhammer attack, Damage - (1d20+5, 1d10+5)

1d20+5 : (14) + 5 = 19

1d10+5 : (8) + 5 = 13

Oct 10, 2016 5:31 pm
I take a few steps back, content to watch for now.
Oct 10, 2016 5:50 pm
The rage fuelled Goliath stamps out the boys head with his large warhammer. Blood, skull and brain matter splatters out, covering the adjacent in the mess. Despite moving back, the dragonborn got dirtied as well. The ginger boy fell to the floor in shock while the other living boy looked up at the Goliath with deer eyes.
Oct 10, 2016 5:58 pm
Malethor strides forward and thrusts his longsword at the ginger-haired boy's belly.

Rolls

Longsword attack, damage - (1d20+5, 1d8+3)

1d20+5 : (8) + 5 = 13

1d8+3 : (3) + 3 = 6

Oct 11, 2016 3:45 am
The blade punctures the boy's soft stomach, blood gushing out in front of his shocked eyes. The boy's hair was vibrant orange compared to the crimson red of the blood. He fell to the ground, sword slipping out effortlessly, and continued to bleed to death. The last boy began crying, eyes filled with heavy tears. "Please, please... my mother will be heart broken. I was just trying to be like my brother, but I don't want to die like he did!" He put his hands together in prayer shape and pinched his eyes waiting for it all to end. These boys were not real thugs, just equipment lackeys.
Oct 11, 2016 11:17 am
"Who are they? Where have they gone? How many?"
Oct 12, 2016 5:39 am
The boy's stomach turns with anticipation, words fumble out of his mouth as he speaks. "We- They are the Redbrands. They are headed back to Phandalin with the mining equipment. There are more than a dozen, I dont know exact numbers... they never let me down into base." He makes eye contact with Xhava at the end of his shaky sentence.
Oct 12, 2016 6:34 pm
Skeinkaldr walks around behind the boy, breathing deeply.

Rolls

Intimidation - (1d20+2)

(9) + 2 = 11

Oct 12, 2016 8:25 pm
Gellbran yawns as he awakens from a nap he took in the back of the wagon. The metallic scent of blood in the air draws his attention as he races over to the group, disappointed to see that the battle had started and ended without him.
Oct 12, 2016 9:10 pm
The already frightened boy continued to shrivel inwards with each huff of the Goliath. His nerves had broke when his first companion had lost their head. Gellbran joined the scene late, however his blood hunting presence unsettled the boy further. Looking for more to bargain is life with, he spewed the last of the his small information pool. "The base is at the mansion in Phandalin, the basement is where the life of the group is. Only more important people are allowed down there, to avoid interference. My brother used to be allowed down there.... He's dead now. My brother told me about the hidden back entrance. Shipments go right around the back to this gate. You'd get stopped before that though, unless you came from the woods surrounding. The basement is dangerous though. I've heard strange noises from upstairs lately... There is talk of new "management", whatever that means. I just know someone new has been pulling strings. I don't ask questions. Ever. I just listen." The boy ran out of things to say and began stuttering, "My mom lives in town, just a farm woman. Hard working, especially since my brother joined father. If I don't make it back to her, please let her know I'm sorry and that I love her. Her name is Laila." returning to his wince, the boy bowed his head.
Oct 12, 2016 11:22 pm
Malethor lowers his hood and brings his cadaverous face close to the boy's. "If anything you've just told us is untrue you can be sure we'll pay your mother a visit."
Oct 14, 2016 6:14 am
Skeinkaldr turns away from the cowering boy and tugs at the red cloak around the smashed corpse, reasoning that the lack of a head ought to make the claim that much easier. While he's at it, the goliath fishes into the pockets for any loose change.
Oct 18, 2016 11:09 pm
The boy's face goes more pale than his dead ginger friend that is being looted. The Goliath gathers a mere 3 copper coin, not even enough to pay to remove a stain from his equipment. The living boy began cautiously making his way back to town. Only willing to stop if the group decided he should stay or be dead.
Oct 19, 2016 1:17 am
Just before he leaves, I tell him. "Boy, let this be a lesson to never choose the path of the weak. Your brother chose poorly. Today you have learned that there are consequences to his actions. Now, you can make a new choice." I don't wait for a response. I'm done talking to him.
Last edited October 19, 2016 1:17 am
Oct 19, 2016 11:27 am
OOC:
On the High Road...
The morning sun glowed a crisp yellow now, drops of dew glistening on top of the fields of grass. The group was sitting no more than 2 days away from the town of Phandalin. With the abandoned Redbrands' wagon stocked with supplies, the can easily continue on their way to the town. The surviving boy cut off the main road and seemed to disappear over a small hillside. High Road was well worn, it being the main trade road to Neverwinter. It was wide with compacted dirt keeping it fairly smooth. Looking out west, the coast line filled the horizon with a deep blue. To the party's east was open fields with only forest to look forward to if venturing too far; The Neverwinter Woods.

https://s12.postimg.org/ecn1x4p99/image.png
OOC:
You guys can continue on, its 2 more days including today. Tell me if you are doing anything in particular on the road/
Oct 19, 2016 4:23 pm
"Did the dwarf want his supplies, too?" asks Skeinkaldr, stuffing the cloak into his pack. In his mind, the goliath already has what he came after.
Oct 23, 2016 6:34 pm
The party has found the halfway point of the supply thieves. The new wagon they found was just camping supplies, enough to restock their own stuff. The boys may have not been clear, but the Goliath knows the dwarf's mining supplies has been taking to the main base; the back entrance of the Redbrands' mansion in Phandalin. There doesn't seem to be anything of interest here anymore.
Oct 27, 2016 5:53 pm
Skeinkaldr decides to take the second red cloak for insurance in paying off his tab, then lopes off in the direction of Phandalin.
Oct 27, 2016 6:11 pm
Today has been productive. Spirits lifted, I whistle as we continue onward to the next destination.
Oct 28, 2016 12:42 pm
Xhava and Skeinkaldr lead the group onwards to Phandalin, fully stocked up on supplies. The Goliath held the two blood stained cloaks in his large hands, the dark red blood barely blended with the scarlet red of the cloaks. The dragonborn's whistling was enjoyable, it gave ambience to the otherwise quiet travels. A day flew by without trouble, it began and ended at te blink of an eye.

As the crisp morning dew sparkles in the warm sun, Gellbran stops the wagon at a crossroad. One path continued on east and the other headed south, labeled with a fairly new sign saying 'Phandalin'. The crossroad was pressed to a large escapement on its north side, trees lined its edges, casting shade onto the path.
OOC:
Hey guys, restore your characters with a long rest. We have some inactives. Want me to add a new person or two?? You guys still good to continue on?
Oct 28, 2016 4:35 pm
The goliath tries to fold and store the cloaks into his backpack and keep his hands free.
OOC:
I'm cool with anything. We can add more players, or press on with only a few.
Oct 29, 2016 7:14 pm
Malethor plods on, untiring, uncaring.
Nov 1, 2016 2:42 am
"Should we continue to Phandalin, then?"
OOC:
The more, the merrier!
Last edited November 1, 2016 2:43 am
Nov 1, 2016 4:45 am
OOC:
On the road to Phandalin...
The group of mercenaries continue onward to Phandalin, ignoring the crossroads. The wagon clunked over stones until the rutted track emerges from a wooded hillside, and you catch your first glimpse of Phandalin. The town consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old ruins- crumbling stone walls covered in ivy and briars-surround the newer houses and shops, showing how this must have been a much larger town in centuries past. Most of the newer buildings are set on the sides of the cart track, which widens into a muddy main street of sorts as it climbs toward a ruined manor house on a hillside at the east side of town.

As you approach, you see children playing on the town green and townsfolk tending to chores or running errands at shops. Many people look up and stare at the odd bunch. Their curious glances quickly fade back to their daily business, questionable patrons are common in this frontier town. They know to keep to themselves.

https://roguewatson.files.wordpress.com/2015/10/phandalin-player-map.jpg
Nov 1, 2016 7:59 am
Skeinkaldr strides down the road, looking for the road eastward. "There's the big house," he says. "We gotta look for a wood or something, for the way in?"
Nov 2, 2016 3:02 am
"Yes, the boy did mention approaching from the woods, which sounds like a fine idea. Unless you want to go and pay his mother a visit?"
Nov 2, 2016 3:04 am
"I thought they took the dwarf's stuff to the big house," says Skeinkaldr. "What's that got to do with some milkmaid?"
Nov 2, 2016 3:09 am
"We could use her as a guide, perhaps? If not, well, I'm sure we'll do fine regardless." I feel comfortable letting one of these others take the lead. I still get what I want, and isn't that the most important thing?
Nov 2, 2016 6:12 am
"A guide? To the house?" asks Skeinkaldr, seemingly confused. "I mean, it's right there!"
Nov 2, 2016 11:04 am
OOC:
In Phandalin...
The tattooed Goliath and bronze Dragonborn stop for a moment at the town's center. Skeinkaldr's voice isn't discreet during the conversation, though no one seemed to hear over their own business. Before they could continue on the east path, an old beggar woman approaches the mercenaries from her spot beside the shrine not too far away.

"Excuse me, will your kindness spare a few coin for an old woman like me? I'm awfully hungry." her sentence seemed routine, besides actually looking rather hungry.
Nov 2, 2016 2:01 pm
Malethor turns his ghastly face towards the beggar.
Nov 2, 2016 11:18 pm
Skeinkaldr also turns to regard the beggar. "Eh? Where I come from, you earn your keep. What's your con-tri-bution for this gold, then?" The goliath seems pretty impressed with managing such a complex word.
Nov 3, 2016 1:37 am
OOC:
The beggar at the shrine...
She focused her glasses, squinting to see the interesting bunch standing their menacing. The beggar spoke slow, though not to disrespect the Goliath. Her voice was quiet, faded from lack of water. "I contribute what I can, tall man.... They call me Dena The Beggar, and with that title I am known for begging." Looking through her dirty pig skin pouch, Dena pulls out a small ruby necklace. It looked expensive, though had an unsettling aura as you looked deep into its blood red stone. The Revenant, Malethor, noticed something rather familiar about it... though, unable to put his cold finger on it. "This is all I have to offer today. Someth-" The beggar began to dry cough violently, pulling out an old handkerchief to cover her mouth. "Something I've found and willing to part with. Take it for whatever you feel its worth." Dena refocused her glasses again, trying to figure out the Revenant's pale face.

Her hand extended.

http://pre12.deviantart.net/6c5c/th/pre/f/2014/316/e/9/ruby_by_divianaajatar-d866yht.jpg
Nov 3, 2016 2:32 am
Skeinkaldr says, "Here is your coin, then." He holds out a single gold piece for the begger-woman. Truth be told, the goliath saw a bit of himself in the lady, fending for survival on one's own.
Nov 3, 2016 9:51 am
Wrinkles on her old, dry face form a rippled smile, "Thank you, tall man..." Dena took the single gold coin, carefully stashing it in her pouch. Her hands shook as she gently placed the blood red ruby necklace in the Goliath's massive hands. "May the gods be on your side, all of you." She turned away from the mercenary group and hobbled back to her spot beside the shrine.
Nov 3, 2016 11:21 am
"Curse your gods, woman!" Malethor hisses, "Begone, before I send you to them!"

The revenant turns to his companions, growling, "I am starting to lose sight of the purpose of this mission. Every moment not spent undermining my sworn enemy is a moment wasted."
Nov 3, 2016 4:21 pm
Skeinkaldr shrugs, casually inspecting the necklace with the careful eye of an appraiser that doesn't know what he's doing. "Yeah, but you never really said who your sworn enemy is. All I heard was a bunch of talk about false gods, which to be honest, is kinda non-specifical. I mean, that woman ain't no god, must mean she's false, eh?"
Nov 5, 2016 5:28 am
The lackluster appraiser, Skeinkaldr, can't place an accurate value on the necklace. However, he does notice the blood red ruby feels peculiar in his hand. The Goliath needs more time with the item to discern it's unknown details.
Nov 14, 2016 8:55 pm
"What a strange town. What now then, Goliath? Shall we head directly to the mansion and seize it by force?"
Nov 14, 2016 9:03 pm
Skeinkaldr tucks the necklace into his belongings. "Find that back door the boy mentioned," he says. "It's in the woods, so we look for a bunch of trees, yeah?"
Nov 14, 2016 9:38 pm
The three mercenaries can easily see the mansion from the town's centre, and just as easily see the dense pine tree forest to its south. The mansion say ontop of a layered hill with only one established road to its front steps. On the that single road leading to the mansion was a rundown tavern with a few scarlet cloaked men smoking and shooting the shit outside. The Goliath had no doubts they wore identical cloaks as the boys that were decaptiated earlier, though theirs aren't covered in blood.

The group can see that remains of a once sturdy wall bordered the town, separating the mansion from the common houses and farms. It was not a difficult obstacle to climb, though they can detour through a farm backyarding the forest.
Nov 14, 2016 9:49 pm
Skeinkaldr gives the other cloaked men a cursory glance, but knows that the dwarf's prized possessions would have been taken into the mansion. He looks to detour through the farm.
Nov 14, 2016 10:29 pm
OOC:
Xhava's bronze dagger after attunement.

Forni's Conductive Blade
Weapon (Dagger), Rare (Requires Attunement)
Damage: 1d4 piercing, Finesse, Light, Thrown (20/60)

The bearer of this dagger instantly feels the conductivity flow through their blood. This is due to the magic imbued in its bronze when Forni, a small forest gnome, was struck by lightning while wielding this weapon. His curious spirit has now since moved on, but the magic in the bronze blade still remains.

Conductive Property: Bearer becomes conductive and takes 1d4 damage when using, being hit or adjacent to lighting magic. Effects doesn't apply if immune.

Conductive Mark: 3 times per day, when landing a hit, you mark your target with the blade's conductive magic. The target is vulnerable to lightning magic and takes an extra damage die of any lightning magic attacks against them. Mark lasts for 8 hours.
Nov 15, 2016 12:33 pm
The group head towards the farm, taking the quiet detour. The house seems vacant, or purposely seemingly so. All the wood shutters are closed and the fence leading out the back towards the forest was open. The field in the back was patchy with corn, the crop this season was fairing well.
OOC:
Think that's our first magic item, should be fun :)
Nov 15, 2016 4:06 pm
Skeinkaldr strides through the corn for the back gate and the forest. "If you was a door, where would you be?"
Nov 15, 2016 6:46 pm
"All right," says the goliath. He begins a search through the woods, near the mansion.

Rolls

Perception - (1d20+2)

(8) + 2 = 10

Nov 15, 2016 10:28 pm
Navigating through the woods is simple. The trees are tall with long trunks, allowing a clear line of sight towards the mansion's hill. Their bushy pine needle tops provide good coverage for even a Goliath. Perhaps someone will see him and mistaken his figure for a yeti. A small path only wide enough for a wagon trails along the hills side towards the far, back side. The group moves along the tree line until a large wooden gate stands tall within the hill's walls. The gate seems recently retrofitted of a natural cave mouth, and extremely well made.
Nov 16, 2016 1:45 am
OOC:
Just realized I forgot to give you experience for that encounter with the boys!? Y'all should have hit level 2 from that.
Nov 16, 2016 4:17 pm
Skeinkaldr tests the gate to see if it is unlocked. "Hey, I think I found it," he declares, pleased to have discovered the 'hidden' entrance.
Nov 16, 2016 4:45 pm
"So you have. Well done." Malethor says as he strides forward. His longsword makes a rasping sound as it is drawn. "What manner of opposition do we expect to find within? More snivelling boys?"
Nov 16, 2016 4:49 pm
The goliath shrugs. "Eh, probably not. You heard him; they's only stayed outside while the others went in. Sounds like the vet-rans get to sleep on beds with this bunch."
Nov 16, 2016 4:51 pm
"Boys, men, does it make a difference? They all bleed and die the same. Although I do enjoy seeing some fight in them." I take my new dagger and touch the edge of it gently against my cheek like a caress.
Nov 16, 2016 8:40 pm
The gate is locked, it thuds against a wooden crossbeam on the other side. Using Skeinkaldr as a gauge, Malethor and Xhava can see the two wooden doors of the gate stand twice the Goliath's height. It would need a compact door ram to get back here and knock this retrofitted hillside open. At the dragonborn's eye level, she notices a small entrance door fitted within the left side of the larger gate. It was obviously made for an average sized human. On the embedded door is a metal eye slit. It screeches a sharp metal against metal sound as it opens, revealing a pair of dark brown eyes.

The eyes, or the person behind them, speak. "Oi, what ya doin' back 'ere!?" You can see the eyes shift widely, confused what three intimidating travellers are doing at their back door.
Nov 16, 2016 9:11 pm
I stare down the man behind the door and smile. "We're just here for a conversation." My head cocks to the side for a moment as my words sink into his thick skull. "Approach."
OOC:
Casting Command- WIS saving throw
Nov 16, 2016 9:58 pm
The dragonborn sees the man's eye go into a dopey gaze. The metal eye slit shuts with any equally piercing sound. A moment passes with only silence behind the door. The quietness of the gate was ended by the sound of keys clinking together and then a satisfying unlocking sound. A scarlet cloaked man, not boy, stood in the doorway facing Xhava calmly. He wore no helmet, but had terrible helmet hair busy above his bushy eyebrows. His weapon was sheathed and door keys still in hand. "We can have a conversation now." he said plainly and nothing like his previous tone.
OOC:
Redbrand approached both physically and in conservation.

Rolls

Wisdom Save - 13+ - (1d20-1)

(12) - 1 = 11

Nov 18, 2016 7:46 pm
I step forward, flinging some of the blood and gore off my armor casually, like one might flick a wayward fly off a plate. "We're here for the mining equipment that was stolen just a few days past. Hand it over and we'll be on our way." I get right into the guard's personal space and grin my usual grin, with promises of violence should he decide to dismiss my words.

Rolls

Intimidation - (1d20)

(16) = 16

Nov 18, 2016 11:26 pm
The Redbrand door man looked blankly at the dragonborn, his fear magically reserved. He looked into Xhava's eyes with honestly processing the situation. Still in a daze, he speaks. "Okay." The scarlet cloak thug turns his back to the mercenaries and walks through the small reinforced door into the hill side. The door remained open as he faded into it's darkness.
Nov 18, 2016 11:47 pm
Skeinkaldr tries to keep the door from closing.
OOC:
Does it open outward to us, or inward to the mansion?
Nov 19, 2016 7:28 am
The Goliath steps forward and props the door open with his giant hand. Standing in front of the door, Skeinkaldr realizes fitting through the human sized door wouldn't be a cute squeeze for him.
OOC:
Skeinkaldr is actually too large to fit through normally, if he chooses. The door opens inwards. Roll an athletics check of 10DC to succeed or 15DC athletics, but to break the doorframe and get in.
Nov 19, 2016 7:55 am
The goliath just opts to keep the door open, remaining to the side and allow the portal to be clear.
Nov 19, 2016 8:16 am
Malethor strides through the doorway, eyes glinting darkly in the darkness.
Nov 22, 2016 11:54 pm
OOC:
Zephyr: The Divergent Genasi
In the influential city of Waterdeep, the Zhentarim faction had discreetly recruited Zephyr. They gave solace to an unfettered girl, when they noticed her innate ability to blend into a crowd. At the time, her name was Ellison Mackyll and was no longer shackled by her parents. The faction would remain anonymous to her until she proved herself valuable. The carefulness was due to the strong noble presence in the City of Splendors, trusting the wrong people happens far too often. She quickly showed her worth to the faction though, earning the right to join their ranks and become an official agent of Zhentarim. Shortly after, they sent her on a secret mission to Phandalin. Tasked to bring down the Redbrands’ leader before he becomes too powerful and influential. It was the perfect mission for rookie agent to advance further through the ranks.

The skilled rogue left Waterdeep immediately to begin her secret mission. While traveling north for a few days, she uncovered some useful information to advance. Zephyr intercepted a shipment destined for the Redbrands’ hideout. She easily used it as a Trojan horse to infiltrate their headquarters, moving one step closer to her mission’s goal.

Her patience was tested having to lay in a splintery wagon with a pickaxe poking her side, luckily only for a few hours. The surrounding room went quiet and only the sound of a snoring man could be heard. Popping her head up from the wagon filled with mining equipment, the blue skinned rogue determined it was safe to explore. She got out of the wagon, efficiently scanning the room for a disguise. An extra scarlet cloak was hanging on the chair the sleeping guard sat upon. Zephyr snagged it without a hitch and silently dressed into her new red disguise. The Redbrand guard continued to snore in his chair peacefully. With the conditions of being a woman and Air Genasi, it would take a skilled adventurer to maintain covertness amongst the more privileged Redbrands. Luckily for Zephyr, she had been trained well by the faction she served. To cut loose ties, the rogue ended the sleeping guard’s life and disposed of the body in a shipment crate. Just after she hid the body, a loud bang at the back wall’s gate startled her.
CancerMan says:
Skeinkaldr tests the gate to see if it is unlocked. "Hey, I think I found it," he declares, pleased to have discovered the 'hidden' entrance.
She ducked behind some barrels as a messy haired guard entered the room annoyed.
OOC:
Ryunir Codáver: The Dreaded Ranger
The natural born hunter lurked in the small forest of Phandalin. Hidden amongst the trees, Ryunir was knelt over a freshly pierced doe. He was a remarkable marksman, despite looking almost blind. At a young age, he was crowned the Mooshie Tournament champion. It was an archery event dedicated to a greatly renown ranger from the Silver Marches. Being a skilled archer brought small fame to his family’s farm.

The gifted ranger checked the doe for breathing, then pulled his accurately placed arrow out of the dead animal’s heart. The catch would turn into a fine meal and a few pretty coins. This small forest was quite some ways from his home town of Everlund, where the Codáver’s Farm once stood on its outskirts. That farm had been purposely burned to the ground long ago, its ashes joined those of his buried parents.

There were countless nights of doleful drinking for Ryunir, many of which in a hunters’ tavern called ‘Stag at Bay’. Those nights ended with him sloppily passed out on the streets of Everlund. It took a young priestess to discover his lost soul and liberate him from his drunkard ways. Sadly, the priestess’ guidance wasn’t enough to cure the wounds of his past. Ryunir’s travels has brought him far from those darker days, now roaming and taking the odd job to stay afloat.

The ranger quickly looked up at the sound of commotion in the distance. Three adventurers intrigued his keen eye. The three stood at the gate on the hill, he recognized it as an entrance to the Redbrand’s hideout. The manor was formerly owned by the Tresendar Family, before the orc raids to the prospering city. Barthen, a provision clerk and friend of Ryunir, shared that Aldith Tresendar’s legendary sword was hidden in the crypt below. As an avid archer, he could care less for a sword, though the piece of noble history interested him.

Ryunir watched as an intimidating, tattooed Goliath held open the small wooden door. The ghostly knight walked through the gate’s door into the darkness while their dragonborn companion smiled with a menacing grin as he faded to black. The ranger saw this as a rare, though dangerous opportunity.
OOC:
Entering the hideout…
Zephyr heard movement come from the gate and could see the guard reenter emotionless, a ghoul faced man followed. She remained in her hidden position behind the barrels in the corner.

Malethor entered the room beyond the door, the dim lighting contrasted the bright overcast outside. His eyes needed no time to adjust before he noticed the magically dazed guard standing perfectly straight beside the wagon. The room was clearly a receiving dock for shipments and the wagon ahead was still loaded with mining equipment. The gate was barred with a large wooden stop, though he probably was strong enough to remove it alone. There was an empty chair beside the door, but he wouldn't need to use it as a stepping stool to reach.
OOC:

Zephyr will be hidden behind one of the barrels, Malethor just at the northern entrance and the guard standing to the east side of the wagon.
https://s15.postimg.org/8pcrvth4r/redbramnd2.jpg
Nov 23, 2016 12:49 am
Ryunir softly sighs, placing his hand on the doe's head, and with a soft whisper "It looks like I may have taken your life in vain but I may not get another chance at this and I hope you can forgive me." with his other hand he takes his dagger, slits the doe's throat to make sure it isn't alive and in hopes another predator smells the blood so the body won't go to complete waste. He cleans his dagger off with the hide, tucks it back in its sheath, and stands up. With arms outstretched, he approaches the group, his face shrouded by his cloak.
Nov 23, 2016 1:18 am
Damn it all, not right now! Zephyr thinks to herself as she crouches down behind the wooden barrels and crates in the southern portion of the room. Instinctively, she holds her breath, willing herself silent as she slides a hand back to the small of her back, slipping around the wire-wrapped handle of her dagger. If these damnable interlopers are banging in here, attracting attention, it's going to be nigh on impossible for me to do what I set out to do.
Nov 23, 2016 2:58 pm
Moving quickly but deliberately, Malethor unbars the gate to give the goliath access. He then goes to inspect the wagon.
Nov 23, 2016 5:56 pm
OOC:
Outside the hideout...
Moments after Malethor walked through, a deep thud echoed within followed by the slightest movement in the tall gate's doors. The Goliath can feel the large gate is unlocked now. Xhava turns her grinned head to see a non-hostile ranger approach. Skeinkaldr also notices Ryunir approach arms spread.
OOC:
Inside the hide out...
The Revenant looked into the back of the wagon, the scarlet guard swayed awkwardly in his position. As the anti-paladin expected, the dwarf's mining equipment was all there. The guard groaned, like recovering from a bad hangover after a long evening at The Sleeping Giant. He wiped the grogginess out of eyes to see the darkly man standing next to him. "Wha- Ya can't be in 'ere, ghoul!" his shouts carried throughout the underground, as did his weapon when unsheathed. Zephyr watched from the shadows.
Nov 23, 2016 6:07 pm
"Ambushed," growls Skeinkaldr, drawing his warhammer. His eyes fix on the nearest target, which happens to be the approaching ranger. Before the rage boils within, the goliath briefly assesses the non-hostile stance to determine if it is a ruse, or an excuse to start smashing.

Rolls

Insight on Ryunir, friend or foe? - (1d20)

(2) = 2

Nov 23, 2016 6:08 pm
Malethor whirls to strike the man down.
OOC:
I don't suppose I get the drop on him, so rolling initiative. Skein & Xhava heard him yell, right?
Last edited November 23, 2016 6:55 pm

Rolls

Initiative - (1d20)

(2) = 2

Nov 23, 2016 6:54 pm
As Ryunir approached with the pine tree backdrop, Skeinkaldr is unable to determine the ranger's intentions. His initial instincts would still hold strong, the approach could be a distraction for all he knows. The commotion from inside could be heard by Skein and Xhava, making them more alert to the situation.
OOC:
Yes, sorry. They heard the yell from inside. They know something is going on.
Nov 23, 2016 6:55 pm
The Redbrand turns quickly and prepares his attack against Malethor.
OOC:
Going to wait on everyone's initiative roll, as Zehpyr is actually in position to attack depending on her initiative and want to lol.

Rolls

Redbrand - Initiative - (1d20+2)

(8) + 2 = 10

Nov 23, 2016 6:59 pm
OOC:
Obviously the ruffian is going before the Malethor. If he's attacking, trigger the revenant's Pity the Dead feature.
Quote:
You force one opponent to share in the pain you feel in undeath. As a reaction when a creature makes an attack roll against you, you can force the creature to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Constitution modifier = 13) or suffer disadvantage on the roll. After using this trait, you must complete a long rest before you use it again
Last edited November 23, 2016 7:19 pm
Nov 23, 2016 7:00 pm
OOC:
Initiative

Rolls

Initiative - (1d20)

(4) = 4

Nov 23, 2016 7:02 pm
I continue forward, keeping my eyes and ears out for trouble. I like trouble.

Rolls

Initiative - (1d20)

(14) = 14

Nov 23, 2016 7:10 pm
The bronze-scaled cleric continues forward through the door, her attention being drawn to the attacking Redbrand ruffian on her undead companion. She had the quickness to make her action before the thug could get off a strike, unless she wanted to see if the Revenant can bleed.
OOC:
Okay, Zehpyr is still hidden behind crates. Skein can act, but cant attack Ryunir before he rolls initiative (lol). Im assuming Xhava moved into the basement. She can make her action before the redbrand attacks, otherwise I will roll the wisdom saving throw for him.

Initiative order:
1- Xhava
2- Redbrand
3- Skein
4- Malethor

Nov 23, 2016 7:18 pm
Zephyr, seeing the start of fighting, will let go of her grip on the dagger and instead retrieve her bow and nock an arrow to it, an arrow whose tip cries for the Redbrand.

Rolls

Initiative - (1d20+3)

(5) + 3 = 8

Nov 23, 2016 7:25 pm
I wave my hands in the air as a familiar skeletal hand descends, clinging to the unfortunate Redbrand guard.

Rolls

Chill Touch- Necrotic damage - (1d8)

(6) = 6

Nov 23, 2016 7:33 pm
Seeing the unease of the goliath, Ryunir stops walking towards him and still keeps his hands outstretched.
OOC:
I can't see the redbrand in the house, correct?

Rolls

Initiative - (1d20+4)

(20) + 4 = 24

Nov 23, 2016 10:50 pm
Withering his soul, the Cleric of Bhaal's skeletal hand binds the ruffian with its chilling grasp. The ruthless thug continued his strike on Malethor. He raised his shortsword prepared to slash when the undead paladin glared into the Redbrand's shaky soul. The Genasi rogue remained steady in wait, arrow firmly docked.

The messy haired thug swung his sword, clearly tormented by the Revenant's pain piercing his thought. First slash downward, followed by an upwards attack aimed for the neck.
OOC:
You cant see inside the basement unless someone opens the gates. I cant remember if chill touch needs a roll to hit or not, so wont apply on this turn. Attack hits regardless. I love this spell in combination with your character lol.

Initiative order:
1- Ryunir
2- Xhava
3- Redbrand
4- Zephyr
5- Skein
6- Malethor

Rolls

Redbrand - Wisdom Save - (1d20-1)

(8) - 1 = 7

Attack 1 - (1d20+4, 1d6+2)

1d20+4 : (19) + 4 = 23

1d6+2 : (1) + 2 = 3

Attack 2 - (1d20+4, 1d6+2)

1d20+4 : (11) + 4 = 15

1d6+2 : (6) + 2 = 8

Attack 1 - Disadvantaged - (1d20+4)

(1) + 4 = 5

Attack 2 - Disadvantaged - (1d20+4)

(14) + 4 = 18

Nov 23, 2016 11:30 pm
Ryunir hearing the noise from within, slowly reaches for his bow and an arrow while beginning to creep forward. As soon as a Redbrand is in view, he draws back and releases.
OOC:
I think drawing the bow in front of the goliath, looking like I'm aiming it at him then the arrow flies past him would be a pretty cool intro but if the layout doesnt work like that I'll take whatever hits from outside.
OOC:
edit: Argh, should of took the -5/+10.
Last edited November 23, 2016 11:32 pm

Rolls

Attack - (1d20+8)

(4) + 8 = 12

Advantage - (1d20+8)

(18) + 8 = 26

Damage - (1d8+6)

(5) + 6 = 11

Nov 24, 2016 12:21 am
The expert marksman positioned himself towards the commotion inside, the shot was difficult with a hulking barbaric Goliath towered at the entrance. Ryunir's arrow released and soared through the air passed Skeinkaldr's war hammer through the wooden doorway by Xhava's right ear and into the throat of the Redbrand. The arrow was sharp, but bad a blunt puncture, allowing blood to gush out as the thug dropped to the floor. Zephyr had no need to reveal herself from hiding to intervene.
OOC:
Redbrand was killed. Xhava and Malethor are close. Zephyr is hidden. Skein and Ryunir are close.
Nov 24, 2016 12:25 am
Seeing the Redbrand drop, Ryunir once again outstretches his arms and bows to the goliath.
Nov 24, 2016 12:29 am
"You missed," Skeinkaldr growls matter-of-factly, inwardly thankful that his perceived opponent has offered a convenient target with bowed head. The goliath winds up and brings his warhammer around for a overhead smash.
OOC:
Not making an attack roll to allow Ryunir to dodge or take any action as desired
Nov 24, 2016 12:57 am
"Missed? I never miss." Ryunir says in a rather confused tone, he walks past the goliath to confirm his kill.
OOC:
This would trigger an aoo, if Skein felt inclined to do so.
Last edited November 24, 2016 1:14 am
Nov 24, 2016 1:20 am
This Red-Cloak's a cocky one, even struts around not wearing a red cloak. And he'll be damned if he's gonna let this man sneak up behind the dragonborn and skelly-man. Skeinkaldr decides it would be appropriate to cold-cock the man with a fist to the face.
Nov 24, 2016 1:24 am
OOC:
Cat reflexes?

Feel free to ignore this if you want to do d20 vs AC.

Rolls

Perception - (1d20+5)

(6) + 5 = 11

Acrobatics? - (1d20+6)

(6) + 6 = 12

Nov 24, 2016 1:46 am
The ranger's instincts to check his kills make him oblivious to the Goliath's stone hard fist. Skein pushes the gate open enough to walk in and attempt to clobber the 'cloakless Redbrand'.
OOC:
Ryunir doesnt see the Goliath's fist coming. Cancer, roll to hit and damage of the fists. lol.
Nov 24, 2016 3:01 am
OOC:
If hits, damage is 1 + STR modifier = 4

Rolls

Unarmed - (1d20+5)

(12) + 5 = 17

Nov 24, 2016 3:15 am
That was - short. Zephyr looks down at the scarlet cloak draped over her shoulders. If that's the brutality that they meet the Redbrands with, I need to find a different way to go about it.

Dramasailor sent a note to Valcos
Nov 24, 2016 4:16 am
The Goliath's fist smacks the human ranger upside the head, knocking him off balance for a moment. The moment is confusing for both parties.

Valcos sent a note to Dramasailor
Nov 24, 2016 4:34 am
Ryunir scrambles, in his dazed condition, to keep his hood obscuring his face. Ryunir tries to form a sentence and through mostly incoherent mumbles, manages a sloppy "Why?"
Nov 24, 2016 6:29 am
Skeinkaldr grins. "Oy, Xhava," he says, watching Ryunir mumble. "Gots another in-terror-gation for ya." The goliath advances, looking to restrain the ranger.
Nov 24, 2016 6:31 am
OOC:
There is no contest in restraining, my str is 4.
Nov 24, 2016 11:58 am
An adorable little mouse curiously looked up at Zephyr as she watched the Goliath club the ranger's head. His huge bone-crushing hands then engulfed the marksman as they wrapped around his arms. It seemed like in one effortless tug, the large man could tear his captive's limbs right off. The other two intimidating mercenaries stood there, ready to decide the fate of this man. The rogue was safe in the shadows with front row seats to a potential execution. Intervening may just mean she'd face the same treatment.
Nov 24, 2016 1:08 pm
Dramasailor sent a note to Valcos
From behind the southern-most barrels, a low moan starts, as if someone were waking up after a particularly taxing day.

Uggggh, wha - where am I? Zephyr stammers, voice muddled.

Rolls

Secret Roll

Nov 24, 2016 2:38 pm
Valcos sent a note to Dramasailor
Nov 24, 2016 2:48 pm
Malethor turns to face this new threat. He levels his sword at the genasi. "What's this?" the revenant hisses, "Another redcloak?"
Last edited November 24, 2016 2:49 pm
Nov 24, 2016 3:29 pm
Redcloak? Hardly! Have you ever known them to have a woman, or a non-human into their ranks? I was in the city, it all went black, and I woke up here when someone screamed. What in the Hells happened? Can one of you help me up? Zephyr says, as she rolls around on the ground a bit.
Nov 24, 2016 4:56 pm
Skeinkaldr gives the barest of shrugs. "Dunno anything 'bout their hiring prac-tises," he says, guiding Ryunir into the chamber. "Anyway, you jus' wait there. I figure we gonna get some new playmates soon, what with all the ruckus."
Nov 24, 2016 5:48 pm
I could certainly wait here, but if one of you could help me up, I can help with any of those blackguards that decide to come to answer the ruckus. If I turn on you, you can fell me as well. She says, continuing to twitch around on the floor a bit.
Nov 24, 2016 6:06 pm
OOC:
The cool, unsettling cavern...
A cold breeze fills this large natural cavern, carrying with it the faint scent of decaying flesh. A crevasse divides the cavern and is flanked by several rough stone columns that support the twenty-foot-high ceiling. Two arched wooden bridges span the chasm. The Goliath wasn't wrong about the ruckus, the sound of movement was coming from the west side of the cavern. The sound of several footsteps echoed throughout the room. The small mouth at the south wall, was dark and unsettling. The smell was strongest from its direction.

https://s12.postimg.org/8ybmwmjod/Redbrand_Hideout1400.png
Nov 24, 2016 7:04 pm
Skeinkaldr sighs, casting a disdainful look at the genasi on the floor. "Someone kill that Red Cloak traitor already."
Nov 24, 2016 7:33 pm
Malethor looks down at the genasi. The past few days the revenant has been pondering whether taking on this job has been a waste of his time, an unwelcome distraction from the path he has set for himself. 10 years to walk the world is not long given the task before him. But to erase a God's touch from the world and then to slay him - that is ni mean feat. Malethor must grow in strength and gather allies. The revenant looks around him, at this uncertain alliance. Now they are five. He offers the genasi his hand.
Nov 24, 2016 7:46 pm
Zephyr lets a small smile show as she reaches up her bound arms and clasps the revenant's hand, using the support to pull herself to her feet.

My thanks, sir. I almost have these bindings loose. Another moment and I'll have my hands free to assist you all. She says as she moves her wrists and slips her hands free of the bonds.
Nov 24, 2016 8:05 pm
The ghastly apparition that is Malethor's face stares back impassively at the genasi. "Make ready. Foes approach. Have you weapons?"
Last edited November 24, 2016 8:31 pm
Nov 24, 2016 8:47 pm
Three established thugs approach from the west hallway, two with shortbows in their hands. One of the archers had a crisp hawk feather tucked in his headband. The third Redbrand was a large man, crazy-eyed and charging across the most north bridge with a pair of hatchets in hand. "Graagh! Y'all 'bout to get it!" He seemed to be ignorant to the party's appearance, and the foul smell lurking the chasm.
OOC:
https://s22.postimg.org/c6v6pwa9t/Redbrand_Hideoutfght1.png

I'm enjoying the roleplay by everyone, quite entertaining. Everyone add an Inspiration point to their character. Initiative order stays the same for this encounter. Rolling the Redbrands now.

Initiative order:
1- Ryunir
2- Redbrand Brute
3- Xhava
4- Redbrand Archers
5- Zephyr
6- Skein
7- Malethor

Rolls

Redbrand - 1,2,3 - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (10) + 2 = 12

1d20+2 : (14) + 2 = 16

1d20+2 : (9) + 2 = 11

Nov 24, 2016 8:48 pm
As Ryunir regains more of his senses, he starts to wiggle in the goliaths grasp, visually worried about being on the front lines. "You know, I don't do so well up close I work much better from a distance." Ryunir shakes his hood off, revealing his face "If I betray you guys, you've seen my face, Im not easily mistaken for other people. Look at the body then look around, who else in your group has arrows? Like I said I don't miss, I wasn't aiming at you."
Nov 24, 2016 11:02 pm
OOC:
HypCo, you can actually make your first action here. You have the highest initiative and I believe that Skeinkaldr basically was like "lets feed him to the wolves." Time to prove yourself, round 2!
Nov 24, 2016 11:20 pm
Ryunir glares at the Redbrand on the other side of the bridge and in a little more than a whisper "You are the lucky one to be my prey." He draws back his bowstring and releases. He turns to the goliath and in a calm voice says "I'm not the enemy." before running towards behind the cart.
OOC:
I'm aiming for, what I'm guessing would be considered the middle redbrand. I'm not sure if 30 ft is enough to make it behind the cart but that is where I'm trying to get.
Note to self: Two arrows, one spell slot.
Last edited November 25, 2016 4:30 am

Rolls

Hit/Damage/H.Mark - (1d20+8, 1d8+6, 1d6)

1d20+8 : (19) + 8 = 27

1d8+6 : (1) + 6 = 7

1d6 : (5) = 5

Nov 25, 2016 12:33 am
The Redbrand's leg was pierced with the expertly guided arrow. He yelled out in pain, though willed himself to keep his bow aimed. "I've killed bears bigger than you, sugar thighs!" The barbaric thug charged and threw his two hatchets at the Goliath.
OOC:
Lets say each square is 5ft.

Rolls

To hit: 1 and 2 - (1d20+4, 1d20+4)

1d20+4 : (4) + 4 = 8

1d20+4 : (5) + 4 = 9

Damage: 1 and 2 - (1d6+2, 1d6+2)

1d6+2 : (2) + 2 = 4

1d6+2 : (4) + 2 = 6

Nov 25, 2016 3:35 am
I roll my eyes. Whoever these interlopers are, we can deal with them later. Death comes to all eventually. For now, I focus on the obvious "threats". I take a few steps toward the chaos, keeping behind my Goliath friend.
OOC:
Aiming for the archers. If they are still within 5 feet of one another, the spell will affect both.
Last edited November 25, 2016 3:37 am

Rolls

Chill touch - (1d20+5, 1d8)

1d20+5 : (14) + 5 = 19

1d8 : (4) = 4

Nov 25, 2016 4:15 am
The deathly grasp of Xhava's chilling skeletal familiar drags the crippled Redbrand down into the chasm. His scream was abruptly interrupted by a rock cracking his skull wide open.
Nov 25, 2016 4:27 am
Disappointed that I won't be able to stare at the dead man's broken face, I nevertheless dedicate his painful demise to my glorious patron. I also take a moment to wipe some more dried blood off my face from the previous human that exploded within a few feet of me. At least I will have those bits to serve as a reminder of the carnage of these past few days. I have never felt more alive!
Nov 25, 2016 10:49 pm
The charging Redbrand's axes landed just short of the Goliath's feet. The remaining archer quickly pulled back an arrow and fired it at the easy target; Skeinkaldr. Determined not to have the scarlet brute fall, he quickly fired a second arrow in the dragonborn's direction, but pulled to hard and snapped his bowstring. A shocked look overwhelmed his face.

Rolls

To hit: 1 at Skein and 2 at Xhava - (1d20+4, 1d20+4)

1d20+4 : (10) + 4 = 14

1d20+4 : (1) + 4 = 5

Damage: 1 and 2 - (1d6+2, 1d6+2)

1d6+2 : (1) + 2 = 3

1d6+2 : (1) + 2 = 3

Nov 25, 2016 10:54 pm
OOC:
Are they aware of me or would I be hidden from (read: have advantage on the attack against the redbrands?
Nov 25, 2016 10:57 pm
OOC:
If you aren't hidden, one is in melee with Skein for you sneak attack.
Nov 25, 2016 11:06 pm
OOC:
Woo!
Zephyr rises up from the shadows, an arrow pulled back to her cheek. Sighting in on the enemy engaged with the Goliath, she lets loose her shortbow.
Last edited November 25, 2016 11:07 pm

Rolls

Shortbow shot - (1d20+5)

(10) + 5 = 15

Damage - (1d6+3)

(1) + 3 = 4

Sneak Attack Damage - (1d6)

(4) = 4

Nov 25, 2016 11:07 pm
OOC:
Ill let you decide where you were talking to Malethor. If you think a charging warrior wouldn't notice you, then take the sneak attack.
Nov 25, 2016 11:24 pm
Valcos says:
OOC:
Ill let you decide where you were talking to Malethor. If you think a charging warrior wouldn't notice you, then take the sneak attack.
OOC:
If he's in melee range with an enemy of his, I would gain the sneak attack ability even if I'm not hidden. Woo for 5e sneak attack. :)
Nov 26, 2016 12:55 am
Skeinkaldr roars as the arrow hits, the spilled blood enough to drive the barbarian into a frenzy. The goliath meets the barbaric thug in a similar charge, smashing with his warhammer in a two-handed swing.

Rolls

Warhammer vs Barbarian, Damage - (1d20+5, 1d10+5)

1d20+5 : (2) + 5 = 7

1d10+5 : (8) + 5 = 13

Nov 26, 2016 7:11 am
As Malethor sizes up their current foes he is also very much aware of the stench of decay. Are there perhaps other, greater threats here?
OOC:
At this point is the barbaric thug still alive? If he is I expect Malethor can get to him with a move. The archer is too far away... unless he's also moved?
Nov 26, 2016 7:37 am
The rogue's arrow grazes through the Redbrand brute's arm as it cut through the stench, then it snapped as it hit a natural support pillar. The Redbrand grimaced, though continued his charge with a two-handed axe in hand now. A trail of blood followed him as the massive Goliath met his stride with a similar craze. His warhammer smashed down hard, just missing the barbaric thug. "Is tha' the best ya got!? Hahaha!" The rough scarlet thug pulled back his two-handed axe to chop down Skeinkaldr.
OOC:
The charging thug is close to Skein and alive, he isnt attacking yet though. I believe its your turn Jabes.
Nov 26, 2016 9:32 am
OOC:
Valcos says:
I believe its your turn Jabes.
Yeah I wasn't sure who was still alive & in range. :-)
Uttering a curse on the axe-wielding thug, Malethor strides forward with a sword thrust aimed at the man's heart.
OOC:
Casting Hex (debuffing Wis)
Last edited November 26, 2016 9:35 am

Rolls

Longsword attack - (1d20+5)

(18) + 5 = 23

Longsword damage, Hex damage - (1d8+5, 1d6)

1d8+5 : (2) + 5 = 7

1d6 : (3) = 3

Nov 26, 2016 2:52 pm
The Redbrand staggers back a few steps, the Revenant's longsword smoothly slid out from his wound before he lost his footing and stumbled to the ground. The gravely dirt puffed up lightly as the persistent thug balanced on one knee with his battleaxe. The thug spit blood to the ground, though his mouth was still easily filled with crimson red blood. "Ya fools, ya don' know what's waitin' for ya." He stood up slowly, wielding his axe once again.
Nov 26, 2016 7:36 pm
Stepping out from behind the cart, Ryunir stares down the other Redbrand across the chasm, with a calm voice says "You are my new prey." Drawing another arrow Ryunir pulls back, lines up his shot, and releases.
OOC:
Dang.
Last edited November 26, 2016 7:36 pm

Rolls

Hit - (1d20+8)

(1) + 8 = 9

Damage/HM - (1d8+6, 1d6)

1d8+6 : (7) + 6 = 13

1d6 : (6) = 6

Nov 27, 2016 4:06 am
Ryunir's arrow pierced the side of the chasm with a tip of irony. The Redbrand brute winced as he swung his battleaxe at the Goliath, grunting deeply on the following chop.

Rolls

Attack 1 - (1d20+4, 1d8+2)

1d20+4 : (14) + 4 = 18

1d8+2 : (2) + 2 = 4

Attack 2 - (1d20+4, 1d8+2)

1d20+4 : (18) + 4 = 22

1d8+2 : (4) + 2 = 6

Nov 27, 2016 4:30 am
I point at the ruffian engaged with Skein. "Death waits for you. I'll make it quick. He's an impatient one."
OOC:
If it hits and the ruffian is still standing, the next attack against him gets advantage.

Rolls

Guiding Bolt - (1d20+5, 4d6)

1d20+5 : (1) + 5 = 6

4d6 : (6255) = 18

Using inspiration! - (1d20+5, 4d6)

1d20+5 : (8) + 5 = 13

4d6 : (1213) = 7

Nov 27, 2016 7:08 am
A flash of blinding light streaks across the room and cracks passed the barbaric thug, just barely misses his head. The light disorients him, sending a sharp pain through his head in a crippling headache. A dim glittering light mystically covered itself on the man.

The thug's cover fire brushes passed his feathered headband to his quiver and pulls back another two arrows. Aiming at the supposed expert marksman, he releases the arrows one after another. The Redbrand doesn't have a look of confidence on his face, though isn't ready to write off his comrade just yet.
OOC:
Xhava's bolt missed, but the effects of advantage still apply/

Rolls

Redbrand Archer Attack 1 - (1d20+4, 1d6+2)

1d20+4 : (19) + 4 = 23

1d6+2 : (1) + 2 = 3

Redbrand Archer Attack 2 - (1d20+4, 1d6+2)

1d20+4 : (7) + 4 = 11

1d6+2 : (5) + 2 = 7

Nov 27, 2016 8:46 am
Skeinkaldr swings with reckless abandon, with little care for defense.
OOC:
Using Reckless Attack for advantage, though any attack against me also has advantage

Rolls

Warhammer vs Barbaric Thug, Advantage, Damage - (1d20+5, 1d20+5, 1d10+5)

1d20+5 : (10) + 5 = 15

1d20+5 : (9) + 5 = 14

1d10+5 : (8) + 5 = 13

Nov 27, 2016 12:54 pm
Zephyr moves to the brute attacking Skeinkaldr, drawing her rapier on the way. She aims for his back with a thrust.

Rolls

Thrust - (1d20+5)

(14) + 5 = 19

Damage - (1d8+3)

(6) + 3 = 9

Sneak Attack Damage - (1d6)

(5) = 5

Nov 27, 2016 3:49 pm
The heavy hammer of the Goliath dropped through the Redbrand's skull, the bones shattering were pleasing to his ears. As the life faded and the blood pooled, Skeinkaldr felt a unexplainable pull to the beggar's gift in his pocket. Zephyr's approach was greeted by splatter of the thug's blood. She wiped her eyes clean to see the enemy archer in retreat back the west hallway.
OOC:
The beggars necklace seem to react to the Goliath killing someone. Skein did enough damage to kill the brute. The archer is in retreat, but hasn't actually made his movement yet. It's still Zephyr's turn.
Nov 27, 2016 4:58 pm
OOC:
If possible, seeing the Redbrand fall, Zephyr wouldn't actually draw her rapier, she'd fire off an arrow at the archer.
Extra d6 damage for crit.
Last edited November 27, 2016 4:59 pm

Rolls

Bowshot - (1d20+5)

(20) + 5 = 25

Arrow Damage - (1d6+3)

(4) + 3 = 7

Crit - (1d6)

(1) = 1

Nov 27, 2016 5:16 pm
As the Goliath decimated the brute, Zephyr drew her bow opposed to fine rapier. She tucked and rolled while docking an arrow then fired it the moment her boots planted in the dirt. The arrow zipped across the room, piercing the Redbrand's thigh. He collapsed to the ground with agonizing screams that echoed throughout the cavern.
Nov 27, 2016 5:46 pm
As the barbaric thug falls Malethor transfers his curse to the remaining archer. The revenant pursues the thug across the bridge.
OOC:
Dash action.
Last edited November 27, 2016 7:51 pm
Nov 27, 2016 7:17 pm
OOC:
You'll need to dash to reach the archer.
Nov 27, 2016 9:33 pm
Ryunir clutches his bow in anger from his last missed shot and draws another arrow. Pulling back the string, he whispers a few swears before releasing, hoping his aim is truer this time.

Rolls

Attack - (1d20+8)

(15) + 8 = 23

Damage/HM - (1d8+6, 1d6)

1d8+6 : (4) + 6 = 10

1d6 : (4) = 4

Nov 28, 2016 3:47 am
Malethor reaches the Redbrand to see Codáver's arrow place itself perfect in the thug's heart. His eyes rolled over white as the pool of blood flowed to the cracks in the stone. The Revenant feels a satifying chill come from the south.

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OOC:
Oh, everyone is awarded 400xp for the encounter.
Nov 28, 2016 11:14 am
Malethor turns to the south. "There is.. something else here. A dark evil." The revenant turns to his companions."The dwarf's contract is to recover his supplies, but said he would not be sorry to see this cult vanquished. I say we investigate further. What say you?"
Nov 28, 2016 12:58 pm
"A dark evil, you say?" I do feel particularly close to Bhaal at this moment. Perhaps it's a sign? "Well, we're in the area. What's a little more trouble?"
Nov 28, 2016 1:51 pm
If you don't mind, I would stick with you lot, at least until we're out of this place in relative safety. The Redbrands have done me a disservice, and I will see them fall before my blade. Zephyr says quietly, slinging her bow over her back.
Nov 28, 2016 2:54 pm
"Mebbe Delrick will give us a bonus for ensuring his holy objects won't be touched by these fellas again," says Skeinkaldr, agreeable to further investigation. He looks over at the genasi and ranger. "You two've shown no love for these Red Cloaks, so for now I don't mind you joining us on our merry quest. What're your names?"

The goliath stoops to inspect the body of the barbaric thug, searching for weapons, a shield, and valuables.
Last edited November 28, 2016 2:55 pm
Nov 28, 2016 3:03 pm
The name's Zephyr. And whose acquaintance do I have the pleasure of making? she says, extending a hand to the large man.
Nov 28, 2016 3:05 pm
"Skeinkaldr," replies the goliath barbarian, clasping Zephyr's forearm.
Nov 28, 2016 9:36 pm
The Goliath finds 17 silver pieces, a bottle of common wine, and a battleaxe on the dead thug. The freshly decaying bodies seem fitting of the cavern's stench, the archer in the chasm is right at home with other rotting, mutilated bodies down below.

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Nov 28, 2016 9:48 pm
Ryunir hold his bow up towards the dead archer, occasionally drawing the string back, visually upset about something. After a few seconds, he shakes his head and puts his bow away. "Ryunir, I'm glad I proved my worth." Ryunir does a slight bow before donning his hood and mask.
Nov 28, 2016 10:00 pm
"Come." Malethor says simply and starts leading the way south.
Last edited November 28, 2016 10:01 pm
Nov 28, 2016 10:11 pm
I pause for a moment, then continue with the others. I'll give them my name when I damn well please.

Rolls

Secret Roll

Nov 29, 2016 12:53 am
"You've proven nothing," growls the goliath. "And your worth will be given value when the deeds are done." Skeinkaldr stalks after Malethor, heading south.
Nov 29, 2016 6:32 am
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The entire party could hear murmurs trickle along the sides of their brains, like a chill dripping down your spin and distracting them from any real continuous thought. The cave room to the south radiated its cool breeze towards the party, the darkness within was abnormally blinding. It was hard to focus to perceive anything within, even if a prowler of the night. The deafening whispers continued "Feeeed, leave me to my feast.... I grow impatient, bringers of death..." The party could all feel the words in their minds, though it felt from every direction in this cold, tall cavern.
OOC:
Zephyr and Ryunir are free to move anywhere, it just wasn't specified yet. Everyone now hears the murmurs and voices.

https://s18.postimg.org/uuh7nspkp/Redbrand_Hideoutfght1.png
Nov 29, 2016 12:21 pm
Flexing her arm slightly, remembering the pressure the Goliath's hand exuded on her relatively waifish limb, she follows after the crowd. Not wanting to send the wrong message, she opts to have her weapons stowed.
Nov 29, 2016 12:53 pm
Seeing that the genasi is a new face to the group as well, Ryunir will follow in behind her. He keeps his hands at the ready and his eyes focus on their surroundings.
Nov 29, 2016 12:59 pm
Suddenly, my shield glows a bright red color, casting an eery light around me.
OOC:
Cantrip- light. Bright light 20 feet and dim for another 20
Nov 29, 2016 5:59 pm
"All right, who's making with the talky voices?" asks the goliath. He looks back to Ruynir and Zephyr as the two catch up.
Nov 29, 2016 6:29 pm
Malethor ignores the others but is satisfied that they are following behind. He leads the way further south. He keeps his senses tuned to any evil emanations, particularly the source of the voice. This entity may prove a worthy ally. Or a dangerous foe.

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Nov 29, 2016 10:52 pm
Ryunir shakes his head at the Goliath's accusation "I only talk when needed, keep your wits about you."

Rolls

Perception - (1d20+5)

(16) + 5 = 21

Nov 30, 2016 1:36 pm
Zephyr quirks an eyebrow at the Goliath, taking special care to show that she is holding her breath and thus making no noise from her nose or mouth region whatsoever.

Rolls

Perception - (1d20+5)

(16) + 5 = 21

Nov 30, 2016 4:31 pm
Skeinkaldr huffs and looks around for the other occupant of this cavern, even going so far as to check under his boot.

Rolls

Perception - (1d20+2)

(3) + 2 = 5

Dec 2, 2016 9:02 pm
"Stepped on something, have you?" I continue striding over towards the likely source of the voice, or from where I believe it is emanating.
Dec 5, 2016 4:17 am
OOC:
Sorry for the slow reply.
The group approaches the cave mouth that is now dimly lit with Xhava's red glowing shield. The Revenant sensed a dark aberration lurking the inside, he could feel its hunger. The red light brightens the area well, giving Zephyr and Ryunir a clear look around inside. Half eaten corpses littered the group, clearly the source of the terrible smell. The Goliath crushed a rotten skull under his boot, distracting him from noticing anything of value. The unsettling voice spoke to the group again... "Why haven't you brought me my meals.... they grow dry out in the dirt..." It was difficult to think with the murmurs filling the voids between the pauses in his words.

It took a moment, but the two new comers spot a large floating eye. They point it out to the Dragonborn to guide the light. "I want to taste the warmth of their blood.... if not theirs then pretty blue one's will do." The creature was exposed in the red light and was refering to the Gensai.

https://s15.postimg.org/40k8im3m3/nothic.png
Dec 5, 2016 4:33 am
What manner of creature are you? Are these red-caped ruffians in your employ?
Dec 5, 2016 4:35 am
Ryunir places his hand on his bow, ready to draw then awaits for his company to talk.

Moving Hunter's Mark onto it.
Last edited December 5, 2016 4:37 am
Dec 5, 2016 4:54 am
Malethor holds up his hand to stay his companions' attacks. "I sense powerful emanations of evil from this one. Let us see if it proves to be a boon to us."

"Well, what say you, creature? Are these Redbrands your servants? Or would you rather feast on their flesh?"
Dec 5, 2016 5:27 am
The creature moves himself onto a peaked rock, "Éamon... I am Éamon." His voice hissed. He looks at the Revenant, his large eye showed his own thoughts have became confusing. "Nothic... I need my flesh, rot walker." The Nothic's claws were jittery against the rock he stood upon, the scratched the surface with a nervous twitch. "I WAS PROMISED MY MEAL, I GROW HUNGRY!" Éamon's eye widened and glowed a sharp red for a moment before radiating an strange aura. The murmurs scattered the brain's of the group, though the Goliath could still be thinking about his boot. A sound pierced the minds of Malethor and the marksman, blinding their focus.
OOC:
Ryunir and Malethor roll a Charisma (Deception) for me please.

Rolls

Nothic Roll

Dec 5, 2016 5:48 am
OOC:
...

Rolls

Deception - (1d20)

(12) = 12

Dec 5, 2016 6:19 am
"Join us and you will have your flesh, Eamon. Are you with us or against us?" Malethor points at the eye with his sword.
Last edited December 5, 2016 6:34 am

Rolls

Deception - (1d20+5)

(5) + 5 = 10

Intimidation - (1d20+5)

(2) + 5 = 7

Dec 5, 2016 6:41 am
The Nothic smiles his dagger teeth maliciously as he sits upon his rock. "I wait to feast... wait to become stronger." His eye is difficult to look at without the murmurs over powering your thoughts.

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Valcos sent a note to HypCo
Dec 5, 2016 6:45 am
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Dec 5, 2016 6:51 am
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Dec 5, 2016 7:24 am
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Dec 5, 2016 12:01 pm
Ryunir stands there restlessly in a magical daze. He begins to mumble words, twitching slightly as if moving in a dream. The Nothic cackles in amusement."Hehehe, the weak crave more than just flesh..." Éamon's eye glows softly, transmitting the memory Ryunir was reliving in his mind. Besides Malethor and Ryunir, the party could move freely though they all can feel and hear the vulnerability the marksman showed.
HypCo says:
Ryunir comes to his vision is of a familiar room, a room he is happy to see, a warm room. "Ryunir." he hears call out from a connecting room "Come get your breakfast." Ryunir follows the voice and the smell of fresh fruit and bread. Stepping into the main room, his sight focuses on an elvish women, looking not much older than him. "Come, eat, before it gets cold." her soft voice echoes through his mind. A smile crosses Ryunir's face, happy to see her, he sits and enjoys his meal. The soft voice echoes through his mind again "Come on Ryunir, I have something to show you." the soft hand takes his leading him out the door and throughout the city, coming to a large open field, where they settle underneath a large tree. She pulls out a large book and opens it, revealing blank pages. A moment of confusion washes over Ryunir before the soft voice speaks "You told me you wished to learn my tongue, we shall start your lessons today. Pick up your pen and get ready to write." she smiles "Ready? Your first words are 'Ni mel tye." Ryunir begins to write it down, finishing he looks up and smiles, ready to learn. The soft voice echoes "It means 'I love you'." The words stun Ryunir causing his hand to shake and his eyes to swell. His voice quivers, much rougher but almost just as quiet "Ni mel tye, Ellethwen." A smile forms and Ryunir stands and embraces the elf in a warm hug before it fades to black.
OOC:
Thank you for that, I enjoyed some more character backstory
Dec 5, 2016 12:13 pm
Zephyr is suddenly on edge as the creature calls out a desire for her blood. In a flash, she has her bow out, an arrow nocked, and pulled tight to her cheek. It's only the memory transmission that gives her pause.

I can't very well shoot this thing while it has the other archer in thrall like this. What would happen? Relax Zeph, the time for blood will come. You need these folks to trust you enough to get you to your quarry. Use and lose. You know the routine. she thinks as as slowly lets tension out of the bowstring and brings the arrow down to a loose ready.
Dec 5, 2016 2:46 pm
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Last edited December 5, 2016 2:48 pm
Dec 5, 2016 4:36 pm
"Get it yerself," says Skeinkaldr, pointing back the way the party arrived. "There's a couple fresh ones down that way."
Dec 5, 2016 11:44 pm
The Nothic cackles as he hops down to pick a rotting corpse with his sharp claws and serrated teeth. "Haha... I will feed myself, Nithe." His large eye glowed vibrantly again.
Jabes.plays.RPG says:

"Is Mama going to be alright, Papa? Is she going to get well? Sara asks. Her tiny hand is the most fragile, beautiful thing in the world right this moment. I cradle it in my big, dumb, rough bands and bring it to my cheek as I kiss my daughter's brow. "Yes, my little flower. And so will you. You'll see. Then we'll all go to your favorite spot and pick berries and we'll catch some fish and have ourselves a grand time. You'd like that, wouldn't you?" She nods her beautiful little head and I can't hold back my tears. I wipe them away as I dab a wet cloth to her head. I hear Molly moaning softly in a fever dream and I go tend to her. I whisper a silent prayer to the god, "Sweet, merciful Lathander, please spare my wife and child. I've served you all my life, I'll serve you the rest of my days. Please, please...
The group could feel the pain that Malethor experienced in his past, the failure of his former god.
OOC:
Yes sorry, concentration spells for Malethor and Ryunir are interrupted. Also, the intimidation failed so he ignored it.

Rolls

Nothic Roll - Initiative - (1d20+3)

(15) + 3 = 18

Dec 5, 2016 11:46 pm
"What did you say?" growls Skeinkaldr, gripping his warhammer.
Dec 6, 2016 6:45 am
Ryunir draws his bow, his grip tight with anger "You intrude on thoughts that are not yours. If you desire food, retrieve it yourself, we are not your servants, you little one-eyed cretin."
OOC:
Just to make sure, one last time, Hunter's Mark is still on him correct?

Rolls

Initiative - (1d20+4)

(1) + 4 = 5

Intimidation Adv. - (1d20+4)

(20) + 4 = 24

Dec 6, 2016 8:09 am
Éamon lifts the raggedy decaying corpse up like a shield."I said nothing, leave me to my feast..." The Nothic controls his hungry for a moment, cowering to the group of adventurers. The murmurs began to fade. "I'll leave your thoughts alone, lover..." His eye slowly blinks ending its magical aura. "I shall follow the trail of blood to my meals." The Nothic seemed to be patiently waiting, not concerned with the group anymore. Éa-mon... I am Éamon... yes? The murmurs stopped.
OOC:
Yeah, you have hunters mark still.
Dec 6, 2016 8:49 am
"I tire of this! Come!" Malethor snarls angrily, whirls around, and begins walking away, fleeing the raw emotions he was forced to relive in front of the group.
OOC:
So Hex is still active as well?
Last edited December 6, 2016 8:50 am
Dec 6, 2016 9:05 am
OOC:
This is if, I'm correct and Malethor is leading the Nothic to the bodies.

Ryunir stows his bow, his hands quiver with anger over his dagger, and he stands against the cave wall, unsure about what he should do.
OOC:
If the nothic does follow, Ryunir will stop him not attacking, yet.
Last edited December 6, 2016 10:05 pm
Dec 6, 2016 12:59 pm
The creature ripped a limb off the rotten corpse and threw it across the room. "Worthless flesh... worthless." he muttered under his breath. Éamon must feed. The Nothic slowly paced waiting for the mercenaries to leave, his claws pitted in the dirt. "Come, hah... " The creature looked up for a moment cackling.
OOC:
Hex is still good to go.
Dec 9, 2016 12:44 am
Zephyr continues to stand by, bow at the ready.

What in the blazes is this thing. The other archer isn't shooting it, the Goliath isn't smashing it. What in the hells?
Dec 9, 2016 12:57 am
Malethor stops walking away from the creature and turns to see if the others are doing the same. "Leave it be. It refuses to aid us, but neither does it oppose us."
Last edited December 9, 2016 12:57 am
Dec 9, 2016 2:50 am
The goliath spits. Probably not worth it, and the thing isn't wearing a red cloak. Skeinkaldr stalks after Malethor.
Dec 9, 2016 2:57 am
Cowards. I walk towards the creature and cock my head slightly to the right as I stare at it.
Dec 9, 2016 3:01 am
As the Dragonborn passes by, Ryunir follows her to the Nothic, his hands quiver over his dagger, his eyes set on Éamon.
Dec 9, 2016 12:14 pm
The Nothic stops mid step, turning to face the approaching Dragonborn. "Your hide looks too tough to enjoy...." His large eyes glows a deep plague green. Éamon grabs a rotting limb and points it at Xhava, "Feel what's it's like to rot, foolish girl." he says with snarled teeth.
OOC:
Xhava make a con save for me please.
Dec 9, 2016 12:27 pm
I smile at the nothic.

Rolls

Con save - (1d20+1)

(7) + 1 = 8

Dec 9, 2016 1:18 pm
The Nothic smiles back as his rotting gaze wears the bronze Dragonborn's skin. Ryunir can feel the necrotic magic draining the life of his companion.
OOC:
Xhava failed the save. Everyone roll initiative lol.

Nothic - 18
Ryunir - 5

Rolls

Rotting Gaze - (3d6)

(621) = 9

Dec 9, 2016 1:28 pm
What the hell is that beastie doing now?! Zephyr says with a bit of surprise in her voice.

Rolls

Init - (1d20+3)

(11) + 3 = 14

Dec 9, 2016 1:30 pm
"Fools! I told you to leave it be!" Malethor snarls as he moves to defend his companions.

Rolls

initiative - (1d2)

(1) = 1

Try again, with the correct die this time! - (1d20)

(20) = 20

Dec 9, 2016 1:40 pm
The Nothic's cackle echoes through the party's minds, like a horrible yet catchy bardic tune. My meals will be served fresh today, hahaha! He moves in closer to Ryunir and Xhava as the rotting smell fills the cavern more intensely.

A foul screech comes from behind a rock pillar and three large rats come waddling quickly, their skins is ragged and teeth soaked with blood.
OOC:
Malethor, re roll please. 1d2 lol

Malethor - 20
Nothic - 18
Zephyr - 14
Ryunir- 5
Dec 9, 2016 2:05 pm
Perhaps now we can vanquish this beast and bathe in its blood?

Rolls

Initiative - (1d20)

(19) = 19

Dec 9, 2016 3:08 pm
Malethor utters a curse on Éamon as he strides forward and strikes the creature with a mailed fist suffused with unholy power.
OOC:
*Bonus action to put Hex on Éamon, imposing disadvantage on CON.
*Standard Action to use Vile Hands feature. If my touch attack hits, Éamon must make a CON save vs. DC 13 or be Paralyzed.
Last edited December 9, 2016 3:10 pm

Rolls

Vile Hands - (1d20+5)

(8) + 5 = 13

possible Hex damage (necrotic) - (1d6)

(2) = 2

Possible condition on failed save - (1d100)

(35) = 35

Dec 9, 2016 3:18 pm
The giant rats snap their disgusting teeth, heading straight for Melthor. The Nothic seems to be controlling the blood shot pests.

Rolls

Pack of Giant Rats - Initiative - (1d20+2)

(15) + 2 = 17

Dec 9, 2016 4:16 pm
Skeinkaldr tries to get into the thick of things, having been turned around by people not knowing where to go.

Rolls

Initiative - (1d20)

(2) = 2

Dec 9, 2016 4:26 pm
The Revenant's unholy fist burrows its necrotic presence into the pit of the Nothic core. The creature looks at Malethor with his large eye and can truly feel the man's pain. Galar... how have you become this. Éamon's muscles crunch then tighten, he collapses to the ground. He is paralyzed.
OOC:

Malethor - 20
Xhava - 19
Rats - 17
Nothic - 18
Zephyr - 14
Ryunir- 5
Skein - 2

Rolls

Nothic Con - (1d20+3)

(13) + 3 = 16

Disadvantage - (1d20+3)

(3) + 3 = 6

Dec 9, 2016 4:56 pm
I move towards the nothic, avoiding its gaze this time as I grab it by the limb and squeeze.
OOC:
If the attack is successful, I will use Channel Divinity to do 9 additional necrotic damage. If I'm able to heal I'll use my bonus action to healing word.
Last edited December 9, 2016 4:57 pm

Rolls

Casting Inflict Wounds - (1d20+5, 3d10)

1d20+5 : (11) + 5 = 16

3d10 : (257) = 14

Dec 9, 2016 5:14 pm
Uttering unholy curses, Malethor draws his longsword and thrusts it into the Nothic's eye.
OOC:
EDIT: Such crappy damage rolls! :-P
Last edited December 9, 2016 5:15 pm

Rolls

Attack, advantage vs Paralyzed target, damage (slashing) - (1d20+5, 1d20+5, 1d8+7)

1d20+5 : (15) + 5 = 20

1d20+5 : (9) + 5 = 14

1d8+7 : (1) + 7 = 8

Autocrit damage if it hits (slashing) - (1d8)

(4) = 4

Hex damage (necrotic) - (1d6)

(5) = 5

Unholy Smite damage (necrotic) - (2d8)

(11) = 2

Dec 9, 2016 5:54 pm
OOC:
The Nothic is paralyzed, but the rats are still attacking. All hits are critical and with advantage against Éamon.
Dec 9, 2016 6:08 pm
The rats jump at Malethor as punctures The Nothic's eye with his longsword. The Blood Cleric of Bhaal inflicts additional wounds on the paralyzed creature. Aaaarghhh! Éamon screeches his thoughts through the minds of the group.
OOC:
Nothic Damaged for 42

Rolls

Rat 1 - Pack Advantage, dmg - (1d20+4, 1d20+4, 1d4+1)

1d20+4 : (13) + 4 = 17

1d20+4 : (12) + 4 = 16

1d4+1 : (1) + 1 = 2

Rat 2 - Pack Advantage, dmg - (1d20+4, 1d20+4, 1d4+1)

1d20+4 : (13) + 4 = 17

1d20+4 : (2) + 4 = 6

1d4+1 : (3) + 1 = 4

Rat 3 - Pack Advantage, dmg - (1d20+4, 1d20+4, 1d4+1)

1d20+4 : (10) + 4 = 14

1d20+4 : (2) + 4 = 6

1d4+1 : (1) + 1 = 2

Dec 9, 2016 7:52 pm
"I hope my memories were worth it, you foul creature." Ryunir says before drawing his bow, walking away from him, he nocks an arrow, turns and fires.
OOC:
Bonus action for hunters mark, if it isn't already on him.
Edit:Wow...those rolls.
Edit2: The auto-crit is only if you are within 5 feet.
Last edited December 9, 2016 9:43 pm

Rolls

Longbow attack (Sharpshooter) - (1d20+3, 1d20+3)

1d20+3 : (1) + 3 = 4

1d20+3 : (2) + 3 = 5

Longbow damage (auto-crit?) - (2d8+14)

(63) + 14 = 23

Dec 10, 2016 4:51 am
The arrow misses its mark, penetrating the earth with its momentum.
Dec 10, 2016 6:38 am
Still ignoring the rats, Malethor strikes the nothic once more. The revenant seems to grow stronger with each sword stroke, with each drop of blood spilt.

Yield. Surrender. Do as I command and I will spare you and suffer you to go before us and feast on the redbrands. Continue to resist and I shall destroy you.

Rolls

Attack, advantage vs Paralyzed target, autocrit damage (slashing) - (1d20+5, 1d20+5, 2d8+7)

1d20+5 : (18) + 5 = 23

1d20+5 : (19) + 5 = 24

2d8+7 : (13) + 7 = 11

Hex damage (necrotic) - (1d6)

(4) = 4

Intimidation - (1d20+5)

(7) + 5 = 12

Dec 11, 2016 2:47 am
OOC:
Just waiting on Skein to make his action. Think we missed him.
Dec 11, 2016 3:01 am
Skeinkaldr scoffs, almost like it is worthless to continue the charade of politeness with the strange creature. He steps around Malethor and brings his hammer down on the skewered head of the nothic.

Rolls

Warhammer, Adv, Damage - (1d20+5, 1d20+5, 2d10+3)

1d20+5 : (9) + 5 = 14

1d20+5 : (14) + 5 = 19

2d10+3 : (72) + 3 = 12

Dec 11, 2016 4:01 am
The Revenant digs his sword into Nothic, blood squirts out as the metal slide in. The creature is unable to move still, though he feels every ounce of pain. His large eye quivers, the gash seeps puss from the previous stab. Skeinkaldr disposes of his manners and steps around Malethor, heavy hammer in hand.

The hammer came down hard, splattering the skewered Nothic head. The skull crushed and eye popped under the pressure, the green puss covering the Revenant. The Goliath feels a piece of the splattered Nothic's life pull into the beggar's necklace.
Dec 11, 2016 4:38 am
Skeinkaldr looks over at Malethor and says, deadpan, "I think he resisted."
Dec 11, 2016 4:42 am
OOC:
Are the rats still attacking?
Dec 11, 2016 7:01 am
The rats attacking Malethor back off, the red glaze fading from their eyes. They cower for a moment, though still face the group with aggression.
Dec 11, 2016 7:53 am
OOC:
Are we still waiting for Zephyr?
Dec 11, 2016 9:50 am
OOC:
Yeah, we'll wait a little for her
Dec 11, 2016 12:24 pm
OOC:
Sorry, passed out early last night with a headache. Had been waiting for the Nothic to go and then you pancaked his head. :)
Watching the Nothic fall, Zephyr turns her attention to the rats, she draws her rapier as she moves to where the rats are engaged with Malethor. Taking a shot, she stabs at one of them.

Rolls

Rapier attack, damage, sneak attack (if they are in melee range of Malethor still) - (1d20+5, 1d8+3, 1d6)

1d20+5 : (17) + 5 = 22

1d8+3 : (8) + 3 = 11

1d6 : (3) = 3

Dec 11, 2016 12:36 pm
OOC:
Yeah, no worries lol. Figured we'd give you a fair amount of time to check on the thread. Hope your headache is better. :)
The Gensai rogue comes out from the shadows, her rapier coolly pierces one of the giant rats. As the blade glided itself effortlessly and hit its heart, the rat died instantly after a final, crying screech. The remaining two rats are startled and begin to flee.
Dec 11, 2016 1:59 pm
I carve a symbol of Bhaal on the body of the nothic and say a prayer, praising his glory.
Dec 11, 2016 2:29 pm
Malethor only responds to Skeinkakdr's comment with a baleful glare. The rats, he hardly deigns to bestow even that much. He wipes sword blade on the dead rat's fur to clean the steel of gore and sheaths the weapon. Then, spinning on his heel, the revenant leaves without checking for a treasure hoard.
Dec 11, 2016 5:35 pm
"Ain't we supposed to just get the dwarf's stuff?" asks Skeinkaldr.
Dec 11, 2016 9:16 pm
"Now it's ours for the taking."
Dec 11, 2016 10:34 pm
The cool, large cavern still wreaks of rotten flesh and is oddly quiet now with the murmurs gone.
OOC:
Everyone gets 150exp for the encounter.
Dec 11, 2016 10:56 pm
Ryunir walks over to the Nothic and hold up its crushed head in one hand. If he sees any semblance of a tongue, he will cut it out and toss it to the rats.
Dec 12, 2016 1:49 pm
If there is nothing else here for us then let us begone. Malethor says, heading back towards the wagon.
Last edited December 12, 2016 1:52 pm
Dec 12, 2016 4:11 pm
"Come on, then," says Skeinkaldr. "Get that gate open and let's get out of here." The goliath checks on the condition of the wagon, particularly in how it is pulled. Lacking any pack animals, Skeinkaldr feels he'll be the one doing the grunt work.
Dec 12, 2016 4:43 pm
I take one last look around the room for anything of interest, more out of boredom than anything else.
OOC:
For some reason it's not letting me add a dice roll... maybe it's hinting that I shouldn't roll at a -1...
Last edited December 12, 2016 4:44 pm

Rolls

Investigation - (1d20-1)

(6) - 1 = 5

Dec 12, 2016 4:55 pm
OOC:
I've added it to the bug thread Keleth started. Thanks for finding that!

EDIT: Keleth mentioned fixing it.
Last edited December 12, 2016 5:07 pm

Rolls

Perception - (1d20+2)

(8) + 2 = 10

Dec 13, 2016 5:53 am
"If there isn't a deadline for you quest, there is rumored to be a sword inside the mansion. I'd imagine more Redbrands are waiting inside and I'm sure whoever your employer is would be pleased to know you took out more than a handful of them." Ryunir says softly to everyone but directed more towards Skein.
Dec 13, 2016 5:55 am
Malethor stops in his tracks. "A sword, you say? Tell me more."
Dec 13, 2016 6:11 am
Ryunir jumps a little in surprise, not expecting the interest from Malethor, he shakes himself "Um...It belonged to a great knight of one of the family members that lived in the mansion, Sir Aldith Tresendar. The rumors I heard is it is a magical sword that he used to kill countless orcs when he was defending Phandalin. It is supposedly still hidden within the depths. Worse case scenario, the rumors are false and we kill more Redbrands, which is probably not a loss in the eyes of your employer."
Dec 13, 2016 6:24 am
"I care not for the Redbrands, nor for our contract. I must have this sword. Lead the way."
Dec 13, 2016 6:45 am
"You all know as much as I know about it now, so if it makes no difference, I would prefer to stay near the back. Your guess is as good as mine on its location." Ryunir wipes his dagger off on the dead rat and sheaths it.
OOC:
Would Ryunir know what constitutes as the "depths of the mansion"?
Dec 13, 2016 12:34 pm
"Alright, we go in, find the sword and set the mansion on fire?"
Dec 13, 2016 1:09 pm
Xhava looks around the Nothic's cubbyhole, though only finds the rats eating the creatures decaying tongue. The ranger gained favour amongst the flesh eating pests. The Goliath can see that the wagon needs horses to be pulled, though he is confidently big enough to handle it himself... for how far is another question.

Valcos sent a note to HypCo
Dec 13, 2016 2:08 pm
Seeing more justice done to the Redbrands is exactly the kind of thing I want to see. Zephyr says as she cleans the blade of her rapier on the rat she had previously skewered.

Not to mention, it keeps me in the mansion where I can continue to hunt for the token my handler sent me after. I wonder if this sword is what they spoke of....
Dec 13, 2016 3:37 pm
Skeinkaldr huffs. "Fine. Let's get this over with." He follows the group.
Dec 13, 2016 10:32 pm
OOC:
Hypco updated his previous post with more information. You guys are free to roam, will have to update the map when I get to a desktop tomorrow. There's more to be had in this place, though leaving is always an option and spin to things.
Dec 16, 2016 2:43 pm
OOC:
In the empty cavern...
The group has explored the cavern area, however, like the storage room with the wagon, the basement expands from the chasm into several hallways. The coolness settles, nipping at your feet. The rotting smell still lingers in the air. You feel more aware of your surrounds now that the murmurs died with the Nothic.

https://s23.postimg.org/tbq846v6j/Redbrand_2.png
Dec 16, 2016 3:16 pm
"Follow me." Malethor leads the way down the eastern hallway.
Last edited December 16, 2016 3:16 pm
Dec 16, 2016 3:45 pm
OOC:
Exploring the basement further...
Malethor calmly makes his way down the eastern hallway, the old stone walls made for a narrow passage. He turned south for a moment, then looked east to see a peculiar dead end.

https://s29.postimg.org/5gasvtfhj/Redbrand_Hideout1400.png
Dec 16, 2016 3:48 pm
"No no, this is good," says Skeinkaldr, though the sarcasm is evident in his voice. "You figured out which way we shouldn't go. Good on you."
Dec 16, 2016 3:59 pm
Malethor studies the dead end for a moment, running his hand over the surface, pushing and prodding here and there. Finding nothing, he shrugs and turns around and marches the opposite way.

Rolls

Investigation - (1d20-2)

(7) - 2 = 5

Dec 16, 2016 5:21 pm
"Why are we following that one?" Amusement is evident in my voice, although on a less eventful day I'd take the lead myself. Idiots.
Dec 16, 2016 8:43 pm
Ryunir will slowly stalk down the lower west hall and peek around the corner.

Rolls

Stealth - (1d20+6)

(12) + 6 = 18

Perception - (1d20+5)

(9) + 5 = 14

Dec 17, 2016 8:03 am
OOC:
The lower west hallway...
Malethor rejoins the group with the extensive intel he gathered. They seem amused, though its hard to tell if he notices. Ryunir makes his way down the hallway, walking up a flight of stairs to see two heavy wooden doors. Noise from both direction splits his attention. Deep grunts and muffled words come from the south door, while heated conversation between several different people come from the north.

https://s28.postimg.org/g7bdus8v1/Redbrand_Hideout1400.png
Dec 17, 2016 8:14 am
Ryunir makes his way back to the group, "The room closest to us, down that hall, has grunts coming from it. I'm going to guess since they haven't come out to investigate any noise out here, it is some sort of dungeon. Across the way from that room, is a group arguing about something. Then of course we have the hall where the Redbrands came from that we haven't looked at."
Dec 17, 2016 1:26 pm
I can go check that hallway quickly, make sure nothing is going to come at our backs. Zephyr says as she heads for the upper west hallway.

Rolls

Stealth, Perception - (1d20+7, 1d20+5)

1d20+7 : (13) + 7 = 20

1d20+5 : (11) + 5 = 16

Dec 20, 2016 8:55 am
"It's up to you all," says Skeinkaldr. He seems to be in no particular rush to investigate any door, content to leave that for the people that claim to know what they're doing.
Dec 22, 2016 1:40 am
The Gensai Rogue makes her way through the upper west hallway, not making a single scuff of her boots. The arguing Ryunir mentioned continued from the door to her south, she listened closer. A nasally voice speaks, "Not one of them has come back yet!" Someone slams on a table from behind the door, the sound of coins shaking and falling follows. A deeper commanding voices over powers the room "Fuck that, Squid! You lost the hand, stop trying to distract us. Just fuckin' pay up before I snap your neck!" The argument continues back and forth.

The door to Zephyr's north is quiet in contrast to the other one.

https://s28.postimg.org/t4izsiv6l/Redbrand_Hideout1400.png
OOC:
Sorry, sorry. Lets trot along this basement now :)
Dec 22, 2016 4:03 am
I tire of this sneaking about like cockroaches! I say we forge ahead if that genasi wench does not return soon.
Dec 22, 2016 4:27 am
Zephyr makes her way back to the group.

The northern door there is silent as death itself. At the southern door, there was an argument. Possibly the same one the archer heard. Seems like they are arguing about a card game. Something about not paying up. What's the play?
Dec 22, 2016 4:45 am
We take them unawares. Come at them from two sides. Malethor jabs a finger at Zephyr. Take our goliath and dragonborn friends where you've just been. The archer and I will take the other hallway. the revenant starts moving even before he finishes talking.
Last edited December 22, 2016 4:45 am
Dec 22, 2016 4:52 am
Ryunir nods and follows Malethor as he takes off, when they reach the door, he draws his bow and nocks an arrow in preparation.
OOC:
Edit: I don't know if I'm able to but would I be able to ready an action to fire an arrow when the door is opened?
Last edited December 22, 2016 8:15 am
Dec 22, 2016 5:47 am
"Fine, so long as there's action," says Skeinkaldr. He lopes off to the northern hallway.
Dec 22, 2016 1:00 pm
As I follow the large one, I quickly take care of my wounds. I plan on getting my hands dirty this time. Well, dirtier than usual.

Rolls

Healing Word - (1d4+3)

(1) + 3 = 4

Dec 22, 2016 1:43 pm
The party splits and sets up at both doors, Ryunir now readied with an arrow. The Cleric of Bhaal uses her magic to tend her wounds. The arguemwnt continues, seemingly not noticing the foreseeable battle. The nasally voices summits "Alright, alright, alright... I'll come up with the gold. You just cleaned me out." the commanding voice chuckles "Hahaha, I'm just fuckin' with ya Squid. You're just gonn' scrub my linens and we are even... hahaha!"
OOC:
So, you guys get a surprise round. Opening the door will count as a normal action. Roll initiative again with your next post.
Dec 22, 2016 2:00 pm
Zephyr will get close to her door, flinging it open and rolling into the room and off to one side, bow at the ready as she ends at a kneel with the door clear for the others.

Rolls

Initiative - (1d20+3)

(10) + 3 = 13

Dec 22, 2016 2:15 pm
Malethor throws open the door and strides through, his ghastly face a visage of death.
OOC:
Is Hex still available? (has it been less than an hour since it was cast?) If so, using a bonus action to place it on the biggest perceived threat.
Last edited December 22, 2016 4:41 pm

Rolls

initiative - (1d20)

(8) = 8

intimidation - (1d20+5)

(9) + 5 = 14

Dec 22, 2016 4:36 pm
Skeinkaldr's eyes bulge as he begins to take in deep breaths, working himself up for the coming battle.

Rolls

Initiative - (1d20)

(12) = 12

Dec 22, 2016 4:47 pm
I grasp the dagger tightly, feeling the electricity flow through the blade.

Rolls

Initiative - (1d20)

(13) = 13

Dec 22, 2016 6:44 pm
As Malethor opens the door, Ryunir draws back his bowstring and focuses in on his target.
OOC:
Ignore the attack rolls if I can't attack. Rolled HM separate, in case Im not able to move it, in the event it has been over an hour.

Also, this is more of a note to self, I made some changes to my character sheet in regards of spell slots and put the max amount of slots. I should have 1 slot left, not 2.

Rolls

Initiative - (1d20+4)

(15) + 4 = 19

Longbow hit, human damage - (1d20+8, 1d8+6)

1d20+8 : (2) + 8 = 10

1d8+6 : (7) + 6 = 13

Hunter's Mark - (1d6)

(4) = 4

Dec 23, 2016 5:13 am
The party barges into the argument behind the door. Several worn tables and chairs are scattered around this large room. Wooden benches are drawn up against walls decorated with draperies of brown and red, and several ale kegs are propped up and tapped. Three tough-looking human warriors wearing scarlet cloaks are gathered around one of the tables. Another one is leaning against the wall picking his teeth. A stack of coins and trinkets is heaped upon the tabletop between them. Zephyr rolls off to the side beside a tapped keg and Malethor presses forward to meet a thugs face. The four Redbrands' mouths are zipped shut by the surprise, their boots like cement at the sight of the group. Ryunir wastes no time and fires an arrow, it whizzes by a thug to snap against the stone wall.
OOC:
If you havent taken your surprise action, take it now. :)

Initiative Order:
https://s28.postimg.org/rdyb83vzx/Redbrand_Hideout1400.png

Rolls

Redbrand - 1, 2, 3, 4 (Left to right) - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (8) + 2 = 10

1d20+2 : (10) + 2 = 12

1d20+2 : (9) + 2 = 11

Dec 23, 2016 5:51 am
Skeinkaldr roars, the heat of battle pumping through his veins in a rage. He steps over to the table and brings his warhammer up and over to plant Redbrand3's head into the pile of coins and trinkets.

Rolls

Warhammer vs Redbrand3, Damage - (1d20+5, 1d10+5)

1d20+5 : (16) + 5 = 21

1d10+5 : (10) + 5 = 15

Initiative - (1d20)

(6) = 6

Dec 23, 2016 5:54 am
OOC:
Your initiative was already 12, wasn't it?
Dec 23, 2016 6:17 am
OOC:
Whoops, you're right. I totally forgot that I had already rolled.
Dec 24, 2016 2:16 am
The Goliath's hammer squishes the Redbrand's skull in a pile of coins, blood dulling their shine. Coins clink against the floor as the body slowly slides off the table, no longer having life to keep it rigid. The other three thugs ready their weapons without much hesitation.
Dec 25, 2016 3:36 am
OOC:
Whoops, forgot to set up the order. Xhava has one surprise action to do, but then the initiative order begins.

Initiative Order:

Ryunir
Xhava
Zephyr
Skeinkaldr
Redbrands
Malethor
Dec 25, 2016 6:13 pm
I move forward and train my eyes on the two closest targets I see.

Rolls

Chill touch - (1d20+5, 1d8)

1d20+5 : (11) + 5 = 16

1d8 : (7) = 7

Dec 25, 2016 9:32 pm
Before they have time to react, Ryunir draws back another arrow, lines up a shot, and releases.
OOC:
Target is whoever the hunter's mark got put on.
ANOTHER TWO!
Last edited December 25, 2016 9:32 pm

Rolls

Longbow: Attack, Damage, Hunter's Mark - (1d20+8, 1d8+6, 1d6)

1d20+8 : (2) + 8 = 10

1d8+6 : (2) + 6 = 8

1d6 : (6) = 6

Dec 26, 2016 9:01 pm
Xhava moves in, her chilling touch augments the air with a familiar skeletal hand. It quickly grasps the inner workings of the thugs, staggering them for a moment. The expert ranger's aim was off once again, despite the enemy being distracted by the Cleric of Bhaal. His arrow burrowed itself into the coins on the table, sending pieces flying in every which way direction.

Skeinkaldr could feel a pull once again to the necklace in his pocket. He had an opportunity to swing his hammer at another thug.
Dec 27, 2016 12:56 am
Skeinkaldr whips his warhammer up, aiming for the chin of Redbrand2.

Rolls

Warhammer vs Redbrand2, Damage - (1d20+5, 1d10+5)

1d20+5 : (5) + 5 = 10

1d10+5 : (5) + 5 = 10

Dec 27, 2016 2:08 am
The large Goliath flips the table on the upward of his swing, blood and coins finally cover the floor sparsely. The Redbrand, wide-eyed, sees this as an chance to counter attack. He takes his short sword and aims for Skeinkaldr's gut, "Aye, let's cut him down!" The thug follows up his stab with an upwards slash. Without a word, the Redbrand against the east wall charges over for the Goliath. He swings his sword for the back of Skein's calves, with both sword swipes. The Redbrand the most west comes down with two chops to the Revenant's neck, hoping to cut his head clean off.

Ryunir hears some movement from the south.
OOC:
Apply damage if the attacks hit. There is sound coming from the southern door now, as well.

https://s23.postimg.org/l6xzm9b3f/Redbrand_Hideout1400.png

Rolls

Redbrand 1 - (1d20+4, 1d20+4, 1d6+2, 1d6+2)

1d20+4 : (12) + 4 = 16

1d20+4 : (5) + 4 = 9

1d6+2 : (6) + 2 = 8

1d6+2 : (6) + 2 = 8

Redbrand 2 - (1d20+4, 1d20+4, 1d6+2, 1d6+2)

1d20+4 : (18) + 4 = 22

1d20+4 : (15) + 4 = 19

1d6+2 : (5) + 2 = 7

1d6+2 : (6) + 2 = 8

Redbrand 3 - (1d20+4, 1d20+4, 1d6+2, 1d6+2)

1d20+4 : (8) + 4 = 12

1d20+4 : (5) + 4 = 9

1d6+2 : (5) + 2 = 7

1d6+2 : (1) + 2 = 3

Dec 27, 2016 2:26 am
Redbrand2's attacks find their mark on the goliath, and as Skeinkaldr reels back the movement enables him to twist away from Redbrand3's strikes.
OOC:
Oof, down to 10/25 HP
Dec 27, 2016 2:37 am
OOC:
I was waiting for Xhava's surprise and main turn to happen before posting mine. Apologies!
Zephyr aims at one of the Redbrands next to Skeinkaldr and looses an arrow.

Rolls

Sneaky short bow (Atk, Dmg, Sneak) - (1d20+5, 1d6+3, 1d6)

1d20+5 : (15) + 5 = 20

1d6+3 : (4) + 3 = 7

1d6 : (6) = 6

Dec 27, 2016 4:00 am
OOC:
I think Redbrand3's attack was meant for Malethor.
Dec 27, 2016 4:40 am
I make eye contact with the Redbrand closest to the round table and throw the blade at his head. "Skeinkaldr, you may wish to take a step back. I have some... lively bodies I'd like to fry. My God wills it so."

Current HP- 10/15
OOC:
Hitting him with Forni's mark if possible
Last edited December 27, 2016 4:53 am

Rolls

Attack! - (1d20, 1d4)

1d20 : (19) = 19

1d4 : (4) = 4

Dec 27, 2016 4:53 am
The Redbrand's wild swing intended for Malethor's neck misses badly. The revenant turns and thrusts his longsword at the man.

Rolls

Attack, damage (slashing) - (1d20+5, 1d8+7)

1d20+5 : (6) + 5 = 11

1d8+7 : (8) + 7 = 15

Hex damage (necrotic) - (1d6)

(2) = 2

Dec 27, 2016 5:45 am
Zephyr's arrow flies a short distance to the third Redbrand, piercing his side. "Fffaghhh!" He looks over his shoulder to see the Gensai with her bow still aimed. The bronze dagger flew from the dragonborn's hands and pierced its tip into the middle Redbrand. A bronze crust seeps out around the wound as it faintly sparks with electricity. Malethor thrusts his sword at his attacker, but is off with his aim.
Dec 27, 2016 5:55 am
OOC:
I think it's my turn now.
Ryunir angry with his first two misses, he needs to prove to himself the Redbrands just got extremely lucky.
OOC:
Going for the one with my hunter's mark, i'll move if need be.
Edit: At least I hit finally...
Last edited December 27, 2016 5:56 am

Rolls

Longbow: Attack, Damage, Hunter's Mark - (1d20+8, 1d8+6, 1d6)

1d20+8 : (10) + 8 = 18

1d8+6 : (1) + 6 = 7

1d6 : (1) = 1

Dec 27, 2016 6:33 am
The ranger lands his shot, pegging the Redbrand in the leg. Interrupting his proud moment, a loud growl shouts across the south hallway. "Hah! Told ya, Baroret! I knew I smelt fresh meat, hahaha!" A large bugbear stood in the doorway pointing at Ryunir.

https://s-media-cache-ak0.pinimg.com/originals/30/33/35/3033358b5993ca344233f1fcab109334.jpg
Jan 3, 2017 9:10 pm
With glee, I step over the dead body and place my hand on the Redbrand, striking him with my electrified breath. I feel a charge run through me. The pain is an exhilarating one.
OOC:
Attempting to hit both Redbrands if possible. I'm assuming the Bugbear is out of range... Also, do I get half damage since I'm resistant to my breath weapon?
Last edited January 3, 2017 9:11 pm

Rolls

Lightning Breath (half if failed 11 DEX save) - (2d6)

(45) = 9

Forni's Mark damage on closest guy - (1d6)

(6) = 6

Lightning damage to self - (1d4)

(3) = 3

Jan 3, 2017 9:13 pm
Seeing the dragonborn let loose with a column of electricity, the rogue turns her eye to the bugbear. Drawing back on the bow, she launches an arrow at the beast.

Rolls

Bow Shot, Damage, Sneak (if someone is within 5' of the bugbear) - (1d20+5, 1d6+3, 1d6)

1d20+5 : (5) + 5 = 10

1d6+3 : (6) + 3 = 9

1d6 : (5) = 5

Jan 4, 2017 5:14 am
The Dragonborn's crisp lightning breath cracked the air, shooting across the room through two scarlet thugs. The magic passed through the first, more larger one, only shocking him to a kneel. The breath pulled hard towards the bronze dagger impaled Redbrand. The lightning knocked him off his feet into the wall, stalling his heart indefinitely.

The air Gensai looked for the loud, approaching bugbear. It had a distinct deep growl, obviously lacking the characteristic stealthiness of their kind. She couldn't line up a shot, so a sharp arrow found its place in the side of the foe adjacent to Skeinkaldr.

Ryunir was no faced with a large bugbear at his rear. He turned his head to catch the creatures snarling teeth and weathered morningstar overhead. A second bugbear trails closely behind. "Rip, save some smashin' for me!"
OOC:
Alright, I belive it is Skeinkaldr's turn, then we will continue from there. Xhava could land her breath on two of them, one of them is dead. Zephyr couldnt hit the bugbear from her angle, so she just killed the redbrand instead. Oh, and you take half damage rounded down for using the dagger.

https://s30.postimg.org/jo9p69ssh/Redbrand_Hideout1400.jpg



Initiative Order:

Ryunir
Bugbear 1
Bugbear 2
Xhava
Zephyr
Skeinkaldr
Redbrands
Malethor

Rolls

Bugbear 1 & 2 - Initiative - (1d20+2, 1d20+2)

1d20+2 : (19) + 2 = 21

1d20+2 : (16) + 2 = 18

Redbrand 1 & 2 - Dex Save - (1d20+2, 1d20+2)

1d20+2 : (17) + 2 = 19

1d20+2 : (12) + 2 = 14

Jan 4, 2017 7:43 am
Skeinkaldr is not blind to the arrival of the bugbears, but in his rage the proximity of the scarlet cloak draws his attention. He recklessly swings his warhammer down at the kneeling Redbrand's head, eager to end this quickly.

Rolls

Reckless Attack vs Redbrand, Advantage, Damage - (1d20+5, 1d20+5, 1d10+5)

1d20+5 : (14) + 5 = 19

1d20+5 : (14) + 5 = 19

1d10+5 : (3) + 5 = 8

Jan 4, 2017 6:46 pm
The warhammer bludgeons the thugs head almost right off, several muscles and tissues keeping it attached. The aura of the necklace in Skein's pocket grows strong.
OOC:
Malethor then rotation restarts.
Jan 4, 2017 7:45 pm
OOC:
Yup, one blocking the doorway and the other following behind.
Jan 4, 2017 8:03 pm
With a foul curse on his lips Malethor pushes past Ryunir and thrusts his sword at the lead bugbear's belly.
OOC:
Laying my Hex on the lead bugbear. Imposing disadvantage on CON.

Rolls

Longsword attack, slashing damage - (1d20+5, 1d8+5)

1d20+5 : (9) + 5 = 14

1d8+5 : (8) + 5 = 13

Hex damage (necrotic) - (1d6)

(2) = 2

Jan 4, 2017 8:07 pm
Malethor's blade skims off the bugbears armour, he laughs. "Hahaha, ghoooul!" The creature shows no respect for the group of adventurers.
Jan 6, 2017 4:32 pm
OOC:
Oops, sorry, I'm usually good with initiative.
Ryunir distances himself away from the new arrivals "Rip." he echoes out as he draws back an arrow and sends it towards one of the bugbears.
OOC:
Attacking the one blocking the door, he said Rip as hunters mark and believing that's its name.

Rolls

Con. save if the bugbear gets an AoO and hits - (1d20+2)

(15) + 2 = 17

Longbow attack/damage (-2 from damage if not a humanoid) - (1d20+8, 1d8+6)

1d20+8 : (10) + 8 = 18

1d8+6 : (5) + 6 = 11

Hunter's Mark (if I maintain concentration) - (1d6)

(2) = 2

Jan 7, 2017 9:41 am
The ranger moves back swiftly, fires an arrow and sticks the bugbear in his chest (13). Malethor, the fearless ghoul, stands directly in the path of Rip's swing. The creature's morningstar is sharp and coated with dry blood. "Grrahh!" The bugbear is confident with his companion at his rear.
OOC:

Rolls

Bugbear Strike on Malethor - Advantage - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (10) + 4 = 14

Damage - (2d8+2)

(41) + 2 = 7

Jan 7, 2017 2:23 pm
Satisfied, I pick up my dagger and focus my attention on the Bugbear. "May the frigid touch of death remind you who is in control here."

Rolls

Chill touch - (1d20+5, 1d8)

1d20+5 : (16) + 5 = 21

1d8 : (4) = 4

Jan 7, 2017 3:41 pm
Zephyr moves quickly along the side of the room, drawing her rapier. She stops near to the door, ready to stab out at the bugbear if it comes through the doorway.
Jan 7, 2017 7:59 pm
The chilling touch (17) of the bronze Dragonborn barely fazes the large bugbear. He pounds his chest where the familiar hand passed through.
Jan 7, 2017 8:06 pm
OOC:
I'll wait until the second bugbear has acted before posting mine.
Jan 7, 2017 8:23 pm
OOC:
Oh, he used his action to give the other one advantage
Jan 7, 2017 8:48 pm
The goliath strides forward to meet the new foes, supporting Malethor. Skeinkaldr recklessly swings his warhammer at the bugbear.

Rolls

Reckless Attack, Advantage, Damage - (1d20+5, 1d20+5, 1d10+5)

1d20+5 : (12) + 5 = 17

1d20+5 : (5) + 5 = 10

1d10+5 : (1) + 5 = 6

Jan 8, 2017 3:20 am
The Goliath sizes up well against the large bugbear. His reckless swing plants the creature in the chest (23), the warhammer staggering it back a few steps. The other bugbear braces his hand against his allies back, "Aye, Rip.. Ri-rip that ugly thing's face right off!" He fumbled over his words.
Jan 8, 2017 6:04 pm
Malethor's shield arm is too quick and too strong for Rip's savage attack to get through. The revenant sneers, and retaliates.
OOC:
If either of those bugbears gets though Malethors AC 18, activate the revenant's Pity The Dead feature:
You force one opponent to share in the pain you feel in undeath. As a reaction when a creature makes an attack roll against you, you can force the creature to make a Wisdom saving throw (DC 11) or suffer disadvantage on the roll. After using this trait, you must complete a long rest before you use it again.
Last edited January 8, 2017 6:08 pm

Rolls

Attack, damage (slashing) - (1d20+5, 1d8+7)

1d20+5 : (4) + 5 = 9

1d8+7 : (8) + 7 = 15

Hex damage (necrotic) - (1d6)

(5) = 5

Jan 8, 2017 11:40 pm
Malethor stands strong against the bugbear, taking the lead in the front. He swings sharp, but the creature deflects it in his anger.
Jan 8, 2017 11:44 pm
Ryunir draws an arrow and hopes to end the fumbling bugbear.

Rolls

Longbow: Attack, Damage, Hunter's Mark - (1d20+8, 1d8+6, 1d6)

1d20+8 : (14) + 8 = 22

1d8+6 : (4) + 6 = 10

1d6 : (4) = 4

Jan 9, 2017 12:15 am
The arrow zips across the room with deadly intentions. Accurately placed passed the Goliath and Revenant, the metal tipped pierced the eye of Ripnek. The large bugbear stood, wobbly for a few moments... looking Malethor in his hallow eyes before collapsing to the ground. The other bugbear yelped, "Rip!?" stone-faced at the sight of his dead companion, he disengaged down the hallway he came.
OOC:
The other bugbear has began to retreat, already making his way down the stairs. You all are rewards 150 exp for the encounter!
Jan 9, 2017 2:37 am
OOC:
Is there no possibility of pursuit? I would cast Witch Bolt or Compelled Duel on that sucker to stop him dead in his tracks.
Jan 9, 2017 2:41 am
OOC:
Don't see why we wouldn't be able to pursue. It used it's action to disengage so it should be only it's movement speed away.
Jan 9, 2017 2:44 am
OOC:
I only ask because we've been rewarded XP for the encounter, which usually means "that's it, encounter over" ;-)
Jan 9, 2017 2:47 am
OOC:
Clearly, the cowardly bugbear deserves no mercy.
Jan 9, 2017 2:56 am
OOC:
I rewarded you EXP for the encounter, but you are welcome to murder more things. xD He is only his movement away.
Jan 9, 2017 3:10 am
I stroll towards the hallway, stepping over the dead Bugbear as I stalk my last quarry. To let one live would be a waste. No, if we're all still standing then they must all die. I round the corner. Once I see the remaining bugbear I will target it with my icy grip.

Rolls

Chill Touch - (1d20+5, 1d8)

1d20+5 : (17) + 5 = 22

1d8 : (1) = 1

Jan 9, 2017 3:53 am
The Dragonborn turns the corner to see the retreating bugbear only ten feet ahead. Her deathly familiar grasp only nips (1) the fleeing creature in the butt, as he remained unfazed in his stride.
Jan 11, 2017 3:35 am
Zephyr steps around the corner, over the bugbear, into the hallway, her rapier in hand.
OOC:
Sorry, I thought we were out of combat. Not sure if there's much Zeph can do at this point with Xhava in the hall ahead of her. ;)

OOC:
Disregard this, updated post below.
Last edited January 11, 2017 4:54 pm
Jan 11, 2017 3:40 am
OOC:
This being our last visual. I believe the bugbear is headed to where we killed the one eye monster, if that is the case, you could of went through the top hall way.
Jan 11, 2017 3:42 am
OOC:
Zephyr had moved down by the southern door, though you raise a good point. I can retcon her action to that, if Valcos is good with it.
Jan 11, 2017 5:34 am
OOC:
Sure, I will allow that. The bugbear would be at the bottom of the stairs, just entering the cavern.
Jan 11, 2017 7:02 am
Skeinkaldr pursues the fleeing bugbear, stepping around Xhava and giving chase down the hallway. He leaps high to bring his warhammer down two-handed with reckless abandon.
OOC:
Attacking with the assumption that I can reach the second bugbear with my full move. If I cannot, I will not use Reckless Attack and instead throw a javelin. Please use either roll as appropriate!

Rolls

Warhammer, Reckless, Damage - (1d20+5, 1d20+5, 1d10+5)

1d20+5 : (1) + 5 = 6

1d20+5 : (5) + 5 = 10

1d10+5 : (3) + 5 = 8

Javelin (if applicable), Damage - (1d20+5, 1d6+3)

1d20+5 : (4) + 5 = 9

1d6+3 : (6) + 3 = 9

Jan 11, 2017 7:59 am
Purple lightning arcs around everyone and streaks towards the fleeing bugbear. Malethor strides forward, pushing past everyone else to sustain the arcs of crackling malice.
OOC:
Good thing Witch Bolt works even if the target has partial cover! Wasted that Inspiration though!
[ +- ] Mwahahaha
Last edited January 11, 2017 8:22 am

Rolls

Witch Bolt - (1d20+5)

(13) + 5 = 18

possible damage - (1d12)

(8) = 8

Spending Inspiration on that attack roll - (1d20+5)

(8) + 5 = 13

Jan 11, 2017 8:18 am
OOC:
Is the hallway super crowded, would I be able to make a shot from it?
Jan 11, 2017 4:58 pm
OOC:
Retconning previous turn!
Zephyr, seeing the bulk of the group chasing the fleeing bugbear down the hall, thinks quickly. This room connected to both tunnels. I could probably make it nearly all the way back if I tried!

She turns and begins running. Through the door, skidding around the corner. Turning another corner as she exists the tunnel, she turns right and sprints toward the other passage.
OOC:
Using Action to Dash (30 feet), Cunning Action to use a Bonus Action to Dash (30 feet), and finally move action (30 feet). She ends up between the pillar of rock and the wall just to the north of the southern passage. Anyone exiting the tunnel is within melee range of her as soon as they hit that first patch of dirt. :) Thanks Hyp!
Jan 12, 2017 12:24 pm
The Goliath clears the stairs in one leap, slamming his stained warhammer down into the ground. The strike just barely missed, sending cracked stone in every direction. Malethor followed down the same hallway, finding his target and releasing a powerful witch bolt at the bugbear (9). Zephyr doubled back, taking corners with great agility. Light footed and quick, she hopped the bridge and cut off the northern exit. She stood ready with her rapier.
OOC:
Ryunir can make it to melee range, if he passes through his companions. I'm going to say a shot from the stairs and passing your teammates would be too hard (DC20). The move is up to you. :)
Jan 12, 2017 12:39 pm
OOC:
As much as I want to shoot through the crowd, I dont want to lose what little standing Ryunir has with the group.
Ryunir drops his bow and dashes towards the bugbear, drawing a dagger and focusing on him intently "Rip wishes to see you again."
OOC:
Bonus action to move HM onto him.

Rolls

Dagger - (1d20+6)

(20) + 6 = 26

Damage/Hunters Mark/Collossus Slayer - (1d4+6, 1d6, 1d8)

1d4+6 : (1) + 6 = 7

1d6 : (1) = 1

1d8 : (2) = 2

Crit? - (1d4, 1d6, 1d8)

1d4 : (3) = 3

1d6 : (3) = 3

1d8 : (3) = 3

Jan 12, 2017 12:58 pm
OOC:
Forgot to apply Hex damage to the Witch Bolt.

EDIT: Scratch that. Both are Concentration spells. I would have dropped Hex when I cast Witch Bolt.
Last edited January 12, 2017 1:01 pm

Rolls

Hex damage (necrotic) - (1d6)

(3) = 3

Jan 12, 2017 12:59 pm
[ +- ] OoOoOh spooky
Last edited January 12, 2017 1:00 pm
Jan 14, 2017 5:44 pm
The expert marksman sets aside his championship bow and dashes for the frontline. He scoots passed his large companions to meet the backside of the fleeing bugbear. Ryunir called at the creature, his dagger ready for a strike. "Rip wishes to see you again. The bugbear slowed then spun to see who spoke his beloved companion's. With swift movements and impeccable accuracy, the ranger impaled the creature's heart. The bugbear froze, transfixed on the blood gushing from the dagger wound. He looked down at Ryunir, "Th-thank you..." The bugbear fell to the ground at Ryunir's feet. His body sent a thud through the cool cavern. "I'll be with you soon, Rip..." A tear slid down the cheek of the dying bugbear, his eyes faded as the blood pooled around his body.
Jan 14, 2017 6:01 pm
Skeinkaldr looks to see if any of the bugbears or bandits carried a shield. Since he's poking around dead bodies, the goliath also searches for anything else of value.
Jan 14, 2017 10:27 pm
OOC:
After the battle...
The Goliath fails to find any shield on the bandits or bugbears, though came across some coins on the bodies. It took several minutes, but he was able to gather the scattered coins on the floor with his large hands. He looted 75 cp, 88 sp, 22 ep, 15 gp, and found a gold earring set with tiny rubies on them. On the body of the fleeing bugbear, he found a rolled up parchment paper in his pouch.
[ +- ] Parchment roll
Jan 14, 2017 11:35 pm
Ryunir wipes his dagger off using the fallen bugbear, sheaths it then slowly walks back to acquire his longbow. He searches the room for any arrows that may still be useable.

Rolls

Arrow(s) - (1d4)

(2) = 2

Jan 15, 2017 12:19 am
OOC:
Add a 1d4 roll to your post for recovered arrows
Jan 15, 2017 2:00 am
Skeinkaldr cricks his neck and rolls his shoulders. He's been active for a long while without any rest, and he's starting to feel it. As he pockets the loot, he takes out the necklace from the beggar-woman and looks it over, paying close attention to see if it matches the earring. Finally, he latches it around his neck.
Jan 15, 2017 2:35 am
Skeinkaldr notices that the ruby of the necklace does not match the new earrings. The necklace's ruby is a crimson red, radiating an aura from the blood like substance swirling within. It seems like the ruby is filling magically.
Jan 15, 2017 2:36 am
Zephyr walks back up the hallway toward where the others were.

Well, that was unpleasant. Nasty creatures. She looks to the others Shall we continue on?
Jan 15, 2017 2:41 am
Skeinkaldr pockets the earrings, opting to leave the bloody-like crimson ruby around his neck.
Jan 15, 2017 3:52 am
Malethor points Dow the unexplored hallway with his sword. "Lead the way."
Jan 17, 2017 5:30 am
OOC:
Exploring further...
Malethor looks south through the doorway. Looking into the bugbears' room, he notices someone curled up on the floor shaking. With a closer look, it seems to be a raggedy goblin muttering words. He rocks back and forth while his knees are tight in fetal position. "Daan mer Druuc... dec mer Druuc tuun mar..." He didn't seem to notice the commotion, lost in his own words.
Jan 17, 2017 5:36 am
Skeinkaldr pokes his head into the room, raising an eyebrow at the rambling goblin.
OOC:
Is he speaking Goblin? Skeinkaldr knows this as well as Common and Giant.
Jan 17, 2017 5:37 am
OOC:
Anybody speak goblin? Because Malethor is just gonna murder that bastard without a second thought. That's why I let others lead the way - let's say Malethor hasn't seen the goblin yet. :-D
Jan 17, 2017 7:28 am
OOC:
If it is speaking goblin, Skein knows the language.
Jan 17, 2017 12:08 pm
Skeinkaldr faintly understands the goblin. Either the goblin doesn't know his own language well or the Goliath is a bit rusty, both are equal possibilities. You can hear the pain in the goblin's voice,
Valcos sent a note to CancerMan
OOC:
Haha, Malethor is still the first to see the goblin. Everyone is relatively close together though. Please continue however, any rolls against the goblin are with advantage.
Jan 17, 2017 12:12 pm
Malethor kicks the cowering goblin. "What are you yammering about, worm? Tell me, and I'll make your death mercifully quick."
Jan 17, 2017 12:13 pm
OOC:
Zephyr also speaks Goblin
Jan 17, 2017 12:32 pm
The goblin squirms at the impact of the Revenant's boot, "Daan mer Druuc... dec mer Druuc tuun mar..."
Valcos sent a note to Dramasailor,CancerMan,Moofsalot
With the exaggerated squirm, the little creatures crawls full tilt for under one of the bunks. This barracks contains four roughly built wooden bunks, with heaped-up blankets and dirty dishes scattered about. A strong smell of unwashed bodies and rotten meat fills the air. The goblin shouts out mid crawl, "Dalaan dar o khraal, Lhon kaagaan Druuc... A druuc'd dac duun or or ter okhaar!!! Hat!"

Zephyr and Skein both catch the goblin's full sentences.
Valcos sent a note to Dramasailor,CancerMan,Moofsalot
Jan 17, 2017 4:55 pm
Skeinkaldr ignores the goblin, poking about the room in search of a shield or something valuable.
Jan 17, 2017 4:58 pm
I listen as the goblin spills his guts. Well no not literally, but perhaps soon?
OOC:
Apparently I also speak goblin!
Jan 17, 2017 5:49 pm
OOC:
As a former human Malethor would have known one other language besides Common. Could've been Goblin. LOL!
Jan 17, 2017 6:25 pm
The Goliath looked around the room, though was unable to find a shield. For a moment, a wooden plank tucked under one of the beds looked like a tower shield. Skein saw a sack wedged behind the bunk the goblin was nested up underneath. He effortlessly moved the bunk to get the sack, the goblin flailed his arms running for the opposite corner. His voice shrieked words "Aat! Druuc'd mech Druuc! Druuc dech druun akukhec!"

Valcos sent a note to Dramasailor,CancerMan,Moofsalot
Almost the entire group could understand the scared goblin.
OOC:
Lmao, you getting in on this goblin action too?
Jan 17, 2017 6:29 pm
The goblin isn't worth his time, though Skeinkaldr is starting to get very annoyed at all the shrieking. Frowning at the illusion of a good shield, the goliath picks up the sack to see what's inside.
Jan 17, 2017 9:24 pm
Skeinkaldr sorts through the bag, finding mostly useless used garments. Though soaked with an awful stench, the Goliath finds a bugbear sized set of noble clothes; elegant and refine. The set includes a bejewelled eyepatch, the stones are small and assorted.
Jan 17, 2017 9:34 pm
Zephyr bends down low to Droop's face.
[ +- ] Goblin
Zephyr says, her voice guttural and sloppy. To make her point, she brings the rapier point to the bottom of his jaw and smiles at him, revealing teeth in a feral grin.
Jan 17, 2017 9:38 pm
While everyone busies themselves, I lean against the wall and take a break.
OOC:
Short rest, anyone?

Rolls

Hit die - (1d8)

(8) = 8

Jan 17, 2017 9:51 pm
Seeing communication between the group and the goblin, Ryunir lowers the arrow he was about to fire and puts his bow away. He turns back into the hallway and rests against the wall.
OOC:
I'm okay with a short rest. Going off the map I think I'm sitting in front of the door, hopefully to give me vision into the room and down the hall.
Jan 17, 2017 10:18 pm
Skeinkaldr takes the eyepatch and discards the rest of the items as worthless. Even the sack is thrown to the ground.
OOC:
I'm okay with a short rest.
Last edited January 17, 2017 10:39 pm
Jan 18, 2017 5:03 am
Zephyr speaks with the goblin as the crew settles in for a short rest. Droop's eyes widen, stunned that the Gensai is speaking familiar tongue. His shrieking voice changes to a more tolerable pitch, though spiking in some words. In almost a whisper, he talks to the Gensai. "On, Druuc taac duun maach Kec ac daan okhaar okaan duun kuugaan Kec. Daan dec ghaan or ter dhokec. Khruun dhokec. Khruun dhokec, on? Druuc den dan khraagaar taac maagaan. "

Valcos sent a note to Dramasailor
Jan 18, 2017 5:10 am
OOC:
Hit dice roll post.
Also, do we get any xp for the bugbear?

HP doesn't seem to be updating for me
Total: 21/28
Last edited January 18, 2017 5:14 am

Rolls

1 hit dice - (1d10)

(4) = 4

Another one - (1d10)

(4) = 4

Jan 18, 2017 5:17 am
OOC:
Was gonna wait to see what happens with the goblin, but yes 50exp each. Also, feel free to say what you do on your rest.
Jan 18, 2017 6:25 am
OOC:
Zephyr will be talking with Droop, finding out more about who sent him and chasing down that line, so long as he stays calm. I'll leave it up to you how much of that we want to handle via back and forth posting. I don't want to suck up all the time in thread for her conversation while the others rest.
Jan 18, 2017 7:16 am
The goliath sits on one of the bunks that haven't been upturned, resting his elbows on his knees. As Droop talks, Skeinkaldr contemplates how much protection the goblin would offer if it were strapped to his forearm. Might take at least one critical blow, right?

Rolls

Hit Dice recovery - (1d12+3)

(4) + 3 = 7

2nd Hit Dice recovery - (1d12+3)

(1) + 3 = 4

Jan 18, 2017 7:16 am
Ryunir sits against the wall, taking his amulet out of his robe and clutches it in his hand with his head tilted and his eyes closed
[ +- ] Elvish
OOC:
Oh, I forgot you add your Con mod to hit dice rolls. That is 12 total than: 25/28.
Last edited January 18, 2017 7:18 am
Jan 18, 2017 9:22 am
OOC:
I'll stick with Malethor not understanding goblin. Short rest is useless to Malethor (all his features need a long rest recharge) but if the group can benefit from it, fine.
Malethor spends the respite staring at Zephyr and the goblin, as if listening to their conversation, though it's clear the revenant doesn't comprehend the goblin tongue.
Jan 18, 2017 11:31 am
OOC:
A make shift living goblin shield.... lmao. Just going to ask for a Investigation and a charisma roll from Zephyr before continue my posts.
Jan 18, 2017 1:11 pm
OOC:
checks

Rolls

Charisma - (1d20+1)

(2) + 1 = 3

Investigation - (1d20+4)

(9) + 4 = 13

Jan 27, 2017 4:27 pm
"Blood... death... pain... yes master..." I shift slightly and fall back asleep, finishing up my rest a short while later.
Feb 9, 2017 11:40 pm
Malethor's unblinking gaze shifts briefly to Xhava as she talks in her sleep, then turns back to Zephyr and Droop.
Feb 20, 2017 7:30 pm
After my test, I stand back at attention, "Now what?"
Feb 20, 2017 8:59 pm
The goliath spent his time attuning to the necklace he traded. When Xhava speaks, he slips the necklace over his head.

"We can get back these supplies to the dwarf," says Skeinkaldr, "or keep on clearing this place."
Feb 20, 2017 9:04 pm
Stabbing Redcloaks has always been a favorite dream of mine. I wouldn't mind some additional chances to take my revenge on them for their actions. Zephyr says quietly.
Feb 21, 2017 12:37 am
"You spoke of a legendary sword." Malethor glares at Zephyr. "I desire it. If these Redcloaks stand in our way you shall have your revenge."
Feb 23, 2017 5:23 am
"He has a god to kill. A legendary sword could help with that."
Feb 23, 2017 7:35 am
Skeinkaldr stands, letting the necklace rest upon his chest. "Let's get on with it, then."

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