Dead Boarder
Rolls
Fighting - Brawl (50) - (1d100)
(23) = 23
Rolls
Fight back - (1d100)
(37) = 37
Penalty for size diff - (1d10)
(1) = 1
Rolls
Damage (1d6 or 1d8 depending on small/large club) - (1d6, 1d8)
1d6 : (4) = 4
1d8 : (6) = 6
Damage Bonus - (1d4)
(2) = 2
Big Brass Lamp: Fighting (Brawl) , Damage 1d8+2+Damage Bonus
Lang tried to focus as the lights and sounds faded, only the horror of them remained.
Rolls
Sanity Check (47) - (1d100)
(18) = 18
Perry 5 (12)
Otto 5 (10)
Lang 3 (10)
Florence 5 (12)
Sam 2 (10)
Rolls
Sanity check (49) - (1d100)
(67) = 67
SAN loss - (1d3)
(2) = 2
Perry 5 (12)
Otto 5 (10)
Lang 3 (10)
Florence 5 (12)
Sam 4(10)
with guns drawn, moments too late.
Over the following weeks, you piece together the truth of the situation. James Gardiner enjoyed a vivid and fantastical dream life but somehow lost his ability to dream. He sought occult solutions to regain his dreams and found a spell in a tome that he believed would open the way for his dreams to return.
Unfortunately, the spell and the book were cursed. Some strange entity from another world tricked Gardiner into performing the rituals he found in the tome. One prepared his body to become a vessel for the foul entity while the other led to his death, sending poor Gardiner’s soul into oblivion. His empty body could then be possessed by the entity—just as you all discovered.
During the fight, some of you had a brush with insanity and still cannot explain the dreamlike and nightmarish visions experienced. Thanks to the bravery of Otto Schmidt, the body was damaged enough that the creature could no longer inhabit, but Gardiner was gone forever. Ma Shanks was not impressed to see the state of her lamp but you all agreed it was a small price to pay.
Otto
spot hidden
Fighting - Brawl
Sam
spot hidden
Firearm
Lang
Occult
Spot Hidden
Greek
Dodge
Perry
Spot Hidden
Accounting
Florence
Spot Hidden
First Aid
Thanks for running this, Knifesedgegames!!
Rolls
Sanity Gain - (1d6)
(6) = 6
Spot Hidden (45) Increase - (1d100)
(98) = 98
First Aid (30) Increase - (1d100)
(57) = 57
Spot Hidden +1d10 - (1d10)
(2) = 2
First Aid +1d10 - (1d10)
(9) = 9
Lang had to know whatever secrets were in those books and ledgers, even if only to sell or destroy them. Perry could be sure of that. Maybe this could be the start of a mutually beneficial partnership.
Rolls
Occult (70) - (1d100, 1d10)
1d100 : (83) = 83
1d10 : (1) = 1
Spot Hidden (45) - (1d100, 1d10)
1d100 : (32) = 32
1d10 : (9) = 9
Greek (40) - (1d100, 1d10)
1d100 : (93) = 93
1d10 : (7) = 7
Dodge (40) - (1d100, 1d10)
1d100 : (79) = 79
1d10 : (9) = 9
Sanity increase - (1d6)
(1) = 1
He happily turns over the book; the ledgers, he insist, contain only "a simple mundane mystery about me. Why do you think I joined your snooping around the apartment so readily?"
Rolls
Spot Hidden (25) - (1d100, 1d10)
1d100 : (37) = 37
1d10 : (5) = 5
Accounting - (1d100, 1d10)
1d100 : (21) = 21
1d10 : (2) = 2
Sanity Increase - (1d6)
(5) = 5
Rolls
Sanity increase - (1d6)
(5) = 5
Spot Hidden (70) - (1d100, 1d10)
1d100 : (10) = 10
1d10 : (4) = 4
Firearms (20) - (1d100, 1d10)
1d100 : (94) = 94
1d10 : (8) = 8
The sound. The whistling.
The terrible whistling!
Rolls
Spot Hidden Improvement Check (45) - (1d100)
(38) = 38
Fighting (Brawl) Improvement Check (50) - (1d100)
(72) = 72
Recovered Sanity - (1d6)
(5) = 5
Fighting (Brawl) Improvement - (1d10)
(9) = 9