With a grand, silent gesture of dismissal, Gus shows you out the ornately carved door to which your catwalk has docked. It opens onto a busy, sunlit street of Sarapesh. You step through, blinking and squinting painfully in the abrupt light of ... two suns. Hmm.
A Tyranax brushes against Brin, nearly jostling the book from his grasp.
(Tyranax)
"
Hah, sorry," scoffs the big creature as it pushes a pair of wireframe spectacles back up its nose with its fat forefinger. It starts to swagger onward.
Dozens of innocuous passersby, dressed in clothing of varying styles and colors (ranging from scanty beige to voluminous neon yellow), manage to avoid jostling any of you as they hurry about their day's business.
You are
supposed to bring the dragonskin tome to your contractor, Panjandra Delphina. Merith has a "key" that will guide you to the Panjadra's mansion.
OOC:
@Windyridge, please describe this key.