OOC thread

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Jun 20, 2022 10:26 am
OOC:
I split this by group but most of it is probably relevant to all of you :D
@KingHotTrash,@crazybirdman

Ahah going for the bone already :D So, just as a clarification of how skeletons work.
They are basically used to create tension and conflict, but mechanically, they are your "healing potions".

So as you pursue them, talk about the little hints, look for clues, try to figure them out, you restore the dice you lost to "damage". This helps with blowing up the drama later on but kind of makes it difficult to justify fully exploring this early on :D

Also just clarifying that you did not trigger any bone, so you're safe ;)
@Cettish,@Squadfather44

Ahahah, yes it's a bit passive perception, though I'm not sure there is such a thing in this game. It's mostly an excuse to get some initial rolls :D

So you both suggest (in general terms) that something might go unnoticed (that looks like a regular fail) and that you could notice if there is something to be noticed. Just to clarify that these two are mutually exclusive: if you manage not to fail, you succeed. So we only really need to risk here. I said I'd make it a bit more difficult since there are two of you.

That means I'll go for 3 Stakes. I will also have some depend on others to introduce that concept
- You might not notice this person
- You might scare this person
- You could recognize the person (requires noticing them)

So, the importance of setting the stake before rolling is that you can gauge the difficulty of the situation. If you both do moderate efforts, you will have to live with one of those risks or give up your reward. Which is perfectly fine, but I think this is an extra level of planning that the authors added to the game :D

Well... actually, Claire got a 6 of the right color, so that count's as 2 success, so you can actually solve all the stakes. Just let me know if they look ok :D
@Dr_B

So... you suggest that old Roderick is going crazy... a bit distracted ;) I think the suggestions generally work, the reward being like a critical and the risk a fumble. However, this would make the action too difficult, since you can't know which books are missing and grill the staff if you were the one who forgot them. The way you put it implies some sequence: first you need to not have forgotten the books, then you can blame the staff (though technically, you can always blame the staff 🤣)

Since the default "you don't notice anything" is meaningless (you already did notice something), what about:
- You might remember you took some of the books recently.
- You could notice there is a theme connecting the missing books.

The important thing to keep in mind, if I interpreted the rules correctly, it that if you remove any risk saying you can't do it, you actually succeed automatically. In this case, Roderick is trying to remember which books are missing and there is no risk of failing. He remembers.
Though you failed, so... you get the risk but not the reward :D
Jun 20, 2022 5:25 pm
It is good indeed to do a few test rolls like this. The system is a bit different with its rolls, so we'd need to get used to it.

I like the idea of setting the risks and rewards but I guess a bit more practice on using 1 or 2 dice and pushing and setting appropiate results. So please toss in a few of those test rolls.

I think these stakes would work fine. I could imagine risks could be getting surprised in a combat situation, but I quite much assume no one in Riverlight has murderous intentions :)

Which kinda brings me to the passive. When you actively do something, you know the risk. I ignore the traffic lights; I might get to my destination faster, and/or I might damage my car. With a bit more passive rolls I guess I still need a bit practice to set stakes :)
Jun 20, 2022 5:54 pm
For sure, we're just tickling at the bone a little bit. Can't just suddenly go crazy with it, we need an appropriate build-up for it. It is all just some nice, simple conversation is all <3.
Jun 20, 2022 7:33 pm
Cettish says:
Which kinda brings me to the passive. When you actively do something, you know the risk. I ignore the traffic lights; I might get to my destination faster, and/or I might damage my car. With a bit more passive rolls I guess I still need a bit practice to set stakes :)
Yeah, I don't think the game includes passive actions because of that. Maybe these can be framed in an active manner? I'm thinking Roderick's roll could be an alternative, he didn't check if the books were missing, he trying to figure out which were missing.
KingHotTrash says:
For sure, we're just tickling at the bone a little bit. Can't just suddenly go crazy with it, we need an appropriate build-up for it. It is all just some nice, simple conversation is all.
Ahah yes and it is working very well :) I just wanted to point out again how those work given the opportunity. It's probably good to keep pointing out and refreshing these rules as they are all new to us
Jun 21, 2022 4:02 pm
CESN says:


Since the default "you don't notice anything" is meaningless (you already did notice something), what about:
- You might remember you took some of the books recently.
- You could notice there is a theme connecting the missing books.

The important thing to keep in mind, if I interpreted the rules correctly, it that if you remove any risk saying you can't do it, you actually succeed automatically. In this case, Roderick is trying to remember which books are missing and there is no risk of failing. He remembers.
Though you failed, so... you get the risk but not the reward :D
That sounds good to me. As you say, he failed, so... he doesn't remember a thing, the senile old crank.
Jun 23, 2022 6:46 am
Do we narrate our own failures/Successes in this game?
Jun 23, 2022 3:58 pm
Dr_B says:
Do we narrate our own failures/Successes in this game?
I think that would be a nice idea since you know the risks and rewards. You can just pick those you want and narrate the result. Though in these test cases, it was sort of a passive roll, so I did a bit of that :D
Also... I have some important deadlines coming up, so I may be busy for a couple of weeks, but I'll try to keep the game running as unaffected as I possible :D
Jun 23, 2022 9:12 pm
Ah no! I see your question now! I forgot to post what I wrote 🤣
Jun 25, 2022 10:10 am
So I have crazybirdman and KingHotTrash as waiting (though it may have been for the last short post) :D

I think Dr_B is probably done soon as well, so we can start a new scene with you guys already at the manor. Just to check, do you guys want to post something in response to the current "bait" and wrap up to make your way or just time skip?

Claire and Elias can do a few more posts and join ... fashionably late
[ +- ] 😈

Dr_B says:
Yes, he tells himself, it is that force that is tampering with his mind, and not a senile moment of forgetfulness.
Suuureee... blaming mysterious forces... not senile at all 🤣
Jun 25, 2022 10:20 am
Roderick is in denial! 😁
Jun 25, 2022 7:03 pm
@CESN - I'll have a post up responding to Gunther momentarily. <3
Jun 25, 2022 7:07 pm
KingHotTrash says:
@CESN - I'll have a post up responding to Gunther momentarily. <3
No pressure, just the time stamp on the wait token is like 2h before I posted, so just wanted to make sure you weren't waiting anymore before I reset the counter
Jun 28, 2022 1:45 pm
My internet is currently suffering a big outage so I'm stuck on my phone. Bot me as necessary and I'll get back as soon as I can.
Jun 29, 2022 12:48 pm
No worries, I actually got a busier week than expected so this may go a bit slower :D
sorry about that
Jun 29, 2022 7:11 pm
CESN says:
Elias can't tell if this is just an excuse or not, but Claire, knowing the girl, seems to trust her
OOC:
Ok, I think this was a nice little introduction. Let me know if you want to do something specific or when you want to call it a night ;)
Not much for Claire to add in there for a moment. Leaving it to @Squadfather44 to respond there.
Personally, I wouldn't mind a little forwarding and starting to see when the whole family gets together.
Jul 5, 2022 3:23 am
My apologies for not updating you folks, I am back and it is working. I'll give crazybirdman another day to post before I'll post myself so we can catch up to the next scene.
Jul 5, 2022 5:40 pm
No worries :D All running according to the Plan xD

Also, I've played a bit with the zoommap options and added some maps to the setting/locations thread. These are not the precise map of the Manor or the Town, they are more of a visual aid to get a feeling of where things are, in case that helps.
Jul 5, 2022 6:31 pm
KingHotTrash says:
OOC:
Helping Nathaniel make Gunther a "friend"

Fucking yikes lol.
that went far worse than expected.... maybe I need to make the stakes easier xD
Jul 5, 2022 6:35 pm
The dice giveth and the dice taketh. I'll just need to go and get high is all <3
Jul 5, 2022 6:41 pm
I decided I would burn an asset to try and keep my dice traits up and got a 6. Woot woot for mechanics.
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