If anybody is missing the rulebook, let me know.
OOC Chat
If anybody is missing the rulebook, let me know.
You have my utmost respect... And my rulebook.
I think everyone is ready to adventure on!
Rolls
Jasen current HP + d12 - (d12)
(5) = 5
Josen current HP + d12 - (d12)
(8) = 8
Dewane current HP +d8 - (d8)
(3) = 3
Wyna current HP +d6 - (d6)
(2) = 2
Odric the warrior has 2 hp at level 1.....
Rolls
Duri - (1d10)
(8) = 8
Riffen - (1d4)
(2) = 2
Odric - (1d12)
(1) = 1
Duri - Language - (1d100)
(35) = 35
Odric the warrior has 2 hp at level 1.....
Rolls
Spells - (4d27)
(781227) = 54
27 reroll - (1d27)
(17) = 17
Rolls
Kari HP roll - (1d10)
(7) = 7
Walt HP roll - (1d6)
(5) = 5
Cynwe HP roll - (1d4)
(3) = 3
Mother Breadwife HP roll - (1d8)
(6) = 6
Chill Touch (from Ike's workshop)
Rolls
Spells - (3d27)
(26912) = 47
Mercurial Magic - Chill Touch - (1d100)
(14) = 14
Mercurial Magic - Find Familiar - (1d100)
(96) = 96
Mercurial Magic - Ekim's Mystical MAsk - (1d100)
(19) = 19
Mercurial Magic - Ward Portal - (1d100)
(62) = 62
Chill Touch
Health bane. Casting this spell always temporarily reduces the wizard’s Stamina by 1d3 points. This ability loss is in addition to any spellburn and is deducted before spellburn occurs
Find Familiar
Mystic twin. Casting the spell causes a fully functioning twin face to appear in the caster’s chest. The face remains for 1d3 rounds. During that time, this dual face has its own 1d20 action die under the control of the player, with which it can speak, cast spells as the caster, or spout cryptic wisdom.
Ekim's Mystical Mask
Anima drain. The wizard suffers corruption every time he casts the spell, regardless of spell check, unless he spellburns.
Ward Portal
No change. The spell manifests as standard.
If Cynwe wishes to do so, it is possible to go ahead and roll for Find familiar already as he could have summoned it during the downtime.
For Mother Breadwife, please go ahead and select the God she would serve!
It is also possible to select a new one:
Ira, the Mountain God, patron of Hillkant and some surrounding villages
Mercurial magic rolls at my - 10% due to luck.
Rolls
Chill touch - (1d100)
(26) = 26
Detect magic - (1d100)
(64) = 64
Find familiar - (1d100)
(27) = 27
Magic shield - (1d100)
(21) = 21
Happy to see we've managed to do this, I will start prepping the Level 1 adventure soon! I feel it would be nice to follow up on the Curwen threat and see where that takes us!
Rolls
Riffen - Wretch Familiar - HP - (1d4+2)
(1) + 2 = 3
Riffen - The Guardian - HP - (1d4+2)
(3) + 2 = 5