The arrow plunges from the birdman's perch upon the roof.
The arrow wobbles and wiggles right into the odd backpack the goblin is carrying. A faint but loud click is heard from those nearest as the satchel tears open with an explosive force.
OOC:
Updating ... ...Finally got around to the map bit. Its hard to setup on the phone imo.
Currently what it looks like as of the beginning of this post.
[ +- ] map
*KEY*
Green - players
yellow - allies
red - enemies
Black - dead
The Goblin explodes with such force bits and bobs begin to splatter all over the other combatants nearby (B1,g2,7,3,&8). The shrapnel helps your cause by taking out 4 other goblins in the process leaving the lead bugbear in a very painful state (B1).
With the gore littering the street allowing Trac' to begin the dangerous trek down the street to the goblin forces.
@TheGraingers
[ +- ] Init
15 - Trac'
12 - Gobbos 1-8 (whats left)
10-8 - Evrik, Wat, Mors
8 - Special Gobbos 9-10
2 - Imirc
2 - Bugbears 1-2, Ogres 1-2
B1 = Bloody
Healthy >= 75%
Injured >= 50%
Bloody >= 25%
Critical >= 0%
[ +- ] Map After post
*KEY*
Green - players
yellow - allies
red - enemies
Black - dead
CaveJohnson sent a note to CaveJohnson