OOC:
I couldn't get a clear answer out of that Basil, but I'll just move on, assuming everyone will go to the Heart-of-Hearth Inn.
However the means, the four new travelers made their way down the mostly straight central road. Hound dogs howl and cats yowl, and the city sits quiet and still in the downpour. Passing storefronts and alleyways leading outward to warehouses areas, industrial parks, and ramshackle neighborhoods. The lights in the builds were sparse, and some buildings even looked as though there have been barred-closed.
Somewhere along the way, the dirt road gives way to stonework tracked roads that rise, making travel much easier and channeling away the excess water. Here the buildings are much grander, as part of the older city center, and while still, some buildings seem
unmaintained, the artistry of carpenters, smiths, and masons are on display. Many finely-crafted amenities are in use, from railings to statues to lamposts that remain lit even now.
Approaching the first real intersection, the adventurers reach their destination. Sitting directly in the crook of the road's fork, the Heart-of-Hearth Inn stands, a three-story building with a front-facing covered balcony, with a glowing sign that flickers with the illusion of firelight. The sounds within the Inn should dispel any fears of this being a ghost-town. The ruckus is a combination of shouting, cheering, dragging chairs, and mugs striking tables.
As the first of you reaches the Entrance the door bursts open, with a half-orc carrying a drunken human man by the scuff of his tunic, and tossing him off the front porch into the gutter with a splash.
"Go home Pecker! You good for nothing... Oh! Oh hey! Are you new in Averndale?" The Half-orc smiles and stands aside, holding the door open.
"Welcome Travelers" Waving you in from the cold drizzly weather.
Inside is a madhouse, with a little music behind it.