Airshark Character Generator

Jun 23, 2022 12:20 am
Let's make a thing!
While it might feel a little funny to us to give a name as the first thing, it does make some sense.

'First' is a strong word, though, and I would recommend doing the whole first part as a unit. So: Name; Background Skills; Where you Came From (working with the background skill choices). The name might be tied to the place you come from or what your pre-adventuring background was.

The above part is the bit where you have control, and can make choices, this defines who you were before you went out into the world.

I won't enforce 'name first' thought, if you want to save it for the end as is often more common these days. We can also shift the Background Skills around during the first Term if we find we messed up the choices and such (but this should be based on the choices not the dice, of course:).

You also don't need to ever use your given name... (except with your parents?)
Do you want to make test character or get right to the real thing?
Jun 23, 2022 1:14 am
There is no problem taking the same or similar Careers as other may already have, and it can make for interesting connections and shared in-game goals.
Jul 2, 2022 8:10 am
I'll read the rules along with the character creation.
First: roll 6 characteristics.

Rolls

Characteristic - (2d6)

(15) = 6

Characteristic - (2d6)

(63) = 9

Characteristic - (2d6)

(14) = 5

Characteristic - (2d6)

(46) = 10

Characteristic - (2d6)

(11) = 2

Characteristic - (2d6)

(53) = 8

Jul 2, 2022 8:36 am
For skills I'm thinking of medic, science and something else.
Maybe a son of a Nurse and a doctor who picked up some skills from his parents. Maybe had to go to ''doctor camp''.
Some kind of upper class kid.

Name: Lionel heartgrave III (goes by Lio)
Jul 2, 2022 9:24 am
I assume this is your actual character? You are not doing a test run-through of the system?
Airshark says:
Maybe a son of a Nurse and a doctor who picked up some skills from his parents. Maybe had to go to ''doctor camp''.
Might I suggest a University Education (see page 16) before you embark on your career? Or does that not fit your impression? 'picked up skills from parents' and 'had to go to doctor camp' imply a non-idea education, or am I reading too much into that? University is not required, but could help a medical career a lot.

If you do go to University, you can pick up Medic and Science there, so you can take something else from your background.

You need to know how your Characteristics are assigned to know how many Background Skills you get, though. That step needs to happen before you can do much more. Do you need help with it?
Airshark says:
Some kind of upper class kid. Name: Lionel heartgrave III
Does that mean you are aiming for high SOC (Social)? It does not have to mean that, which could be interesting as well.
Jul 2, 2022 2:03 pm
I thought these skills had to be things you picked up before you turned 18yo.
So I was searching for a way to include them without going to college (College being the next step, yes). I am going to assign the higher scores to mental abilities. I must confess I didn't read the other character threads. So if it is too much of the same, I'll find something else.

Read the pre career page. I see the skills I chose are also listed there, makes me wonder how you can get medic in an other way. I now understand your point of choosing skills that are not aquired at the University.

Yes this will be my actual character.
Jul 2, 2022 4:34 pm
You get a couple of skills from your education and from basic training in your first career. But they (almost) all start at lvl 0. So if the skills you pick to start with might be redundant if you'll also be getting those from education/career (basics)

If you don't care about taking the most optimal route, it doesn't matter.
Jul 3, 2022 3:42 am
Airshark says:
... I thought these skills had to be things you picked up before you turned 18yo. ...
While, in the fiction, the Background Skills are ones you had before you turned 18, I don't want to punish you for choosing them before thinking far enough ahead --especially if you have not read the whole chapter.

Take a look at what you will get for your intended First Career after Pre-Career Education, you normally get all the Basic Skills at level 0, so try not to double up too much on them as well.


To take an unrelated example: If you intended to go into the Navy, maybe don't take Vac Suit and Mechanic as Background Skills, they will be useful in that career, but they will also teach you those when you join. Taking Athletics before you join could make a lot of sense, if that is part of your character's reason for going to the military and is an integral part of who they are, but you can also describe them as 'athletic' but then have them learn the discipline of what real Athletics is when they join (bootcamp is hard, even for fit people). Don't let the mechanics shackle your story.

If, however, you intended to become an Entertainer, and learned those Skills as the start of your act, but you fail at that and are Drafted into the Navy, that was not a choice, the wasted duplicated Skills serve as a story about why you were sent to the Navy.
Airshark says:
... wonder how you can get medic in an other way ...
You can get Medic through a variety of Careers (Scholar makes the most sense, but you can probably roll it up randomly). But it is a Background Skill, so there are clearly ways to lean enough to become a competent EMT or something withouth going to college. As you hinted at, you may have learned it from your parents, or in school or scouts.
Airshark says:
... So I was searching for a way to include them without going to college (College being the next step, yes) ...
You can also bring them in from Background, and learn something else from University. But you can get Medic up to 1 from the start if you get into Uni, which could be desirable if that is your intended profession going forward.

If you fail your entry exams you might have a harder time getting any Medic, so think about that angle as well. Having Medic 0 as a relic of your failed attempt at being a doctor is an interesting story.
Airshark says:
... didn't read the other character threads. So if it is too much of the same, I'll find something else ...
Don't worry about that. Duplication is not a problem in this game. Play whatever interests you.

I don't believe we have any duplication though.

We also don't need a Medic --or anything else-- on the crew, we can hire NPCs to fill what we 'need', and will, logically, take on jobs that cater to your strengths and abilities (unless events and dice conspire to force you out of your comfort zones, in which case it does not matter what you picked, it would still be something else:). So make (or try to make) whatever you want to play.
Airshark says:
... Yes this will be my actual character ...
Cool. Do you have a name yet?
Jul 3, 2022 9:18 am
Name:
Airshark says:

Some kind of upper class kid.

Name: Lionel heartgrave III (goes by Lio)
Characteristics: 6 9 5 10 2 8
Soc 10 +1
Edu 9 +1
Int 8. 0
Str 2. -2
Dex 6 0
End 5 -1

Background skills: drive, science (chemistry), language (don't know yet), seafarer (youth yachting club)

Parents are famous for being inovative surgeons.
Jul 3, 2022 9:22 am
Entering university.
Dm+1 (soc 9+)

Rolls

Enter uni - (2d6+1)

(63) + 1 = 10

Jul 3, 2022 9:27 am
Medic level 1
Navigation level 0
Edu+1 (will make my character sheet when I'm at home)

Rolling for graduation.
Last edited July 3, 2022 9:28 am

Rolls

Graduation dm+0 - (2d6)

(42) = 6

Jul 3, 2022 9:32 am
Medic level 2
navigation level 1
Edu +1
Precareer event roll (after edit) result 10

I don't understand how I should roll a 9+ with medic skill. Is the skill level the same as a DM? What characteristic should I use?
Last edited July 4, 2022 6:16 pm

Rolls

Event - (2d6)

(46) = 10

Jul 3, 2022 9:47 am
Airshark says:
Characteristics: 6 9 5 10 2 8
I believe the correct spelling is 695A28. Though I did not see any mention of UPP in the new book. :)
Airshark says:
Entering university. Dm+1 (soc 9+)
I am not sure I like the book's/system's way of indicating difficulties, but that looks a lot like you needed to roll +SOC and get a 9 or higher on the result... confusing us even more. :)
Airshark says:
Enter uni - (2d6+1)
You could have said `2d6+1+1` to have it add the DM (also a confusing term:) for you.
Airshark says:
Edu+1 (will make my character sheet when I'm at home)
No worries. Submit the character when you get a chance.
Airshark says:
Graduation dm+0 - (2d6) (4,2) = 6
At least you passed.

What happened that you just scraped through? What stopped you from getting Honours? Things to think about.

Maybe your Event has something to do with it? That should have been rolled before you left University.
Jul 3, 2022 9:47 am
Airshark says:
I don't understand how I should roll a 9+ with medic skill. Is the skill level the same as a DM? What characteristic should I use?
No Characteristic. They mean exactly what they say: Roll with Medic, so `2d6+1` (this 'Event at University' happened before you Graduated and increased that to +2).

Remember that editing does not notify us, so it is easy to miss questions asked in edits. Rather don't edit.
Jul 3, 2022 10:09 am
What is the plan now that you are out of University? Have you given any thought to Careers? (Do I sound like a parent?:)
Jul 3, 2022 10:35 am
One o them learned folks, ey? 🤔🤠
Jul 3, 2022 11:06 am
Possibly 'hoity-toity learned folk', given that SOC value. :)
Jul 3, 2022 3:14 pm
I'm still browsing the careers, ma. Chill!
I'll be in my room, what's for dinner?
Jul 3, 2022 4:38 pm
Airshark says:
I'm still browsing the careers, ma. Chill!
I'll be in my room, what's for dinner?
😂
Jul 4, 2022 6:24 pm
vagueGM says:
Airshark says:
Characteristics: 6 9 5 10 2 8
I believe the correct spelling is 695A28. Though I did not see any mention of UPP in the new book. :)
If this was a joke, I didn't get it. If it wasn't a joke... I still don't get it :) :)
Airshark says:
Enter uni - (2d6+1)
You could have said `2d6+1+1` to have it add the DM (also a confusing term:) for you. [/quote]

Hmm, I thought it was just 2d6+1 where does the extra +1 come from?
Airshark says:
Edu+1 (will make my character sheet when I'm at home)
No worries. Submit the character when you get a chance.[/quote]
working on it.
Airshark says:
Graduation dm+0 - (2d6) (4,2) = 6
vagueGM says:

At least you passed.

What happened that you just scraped through? What stopped you from getting Honours? Things to think about.

Maybe your Event has something to do with it? That should have been rolled before you left University.
ok, sorry 'bout that. Don't know if it fits, but I would say the tutor I was competing with didn't like my face and gave me a bad grade (or is that to simplistic?)
Jul 4, 2022 6:32 pm
If I'm correct I now have finished university and should enter a different path. I watching a youtube video to help me with all the steps. If I get stuck, I'll let you know ofcourse. Feel free to interrupt my progress at any time ;-)

I also ordered a keyboard for my smartphone, that should make things easier.... if it works ;-)
Jul 4, 2022 6:43 pm
my second term will be a physician. My parents made me choose this. If I pass great, If I don't, it is because they forced my hand choosing the same career they have.
Jul 4, 2022 6:59 pm
Airshark says:
vagueGM says:
... UPP ...
If this was a joke, I didn't get it. If it wasn't a joke... I still don't get it
Aside from the fact that I got it wrong, since you listed them in two different random orders. Universal Personality Profiles (or was it Universal Character Profiles) were a way to represent a character in one line. The new book appears to have stopped using them --though there is still a place for them in the character sheet-- and only used the UWP Universal World Profiles.

Don't worry about them. If we use them they will be made clear, if they don't come up they will not matter.
Airshark says:
... I thought it was just 2d6+1 where does the extra +1 come from? ...
+1 for your EDU score, plus another +1 for being high SOC. (page 16)
Airshark says:
... the tutor I was competing with didn't like my face and gave me a bad grade (or is that to simplistic?) ...
Perfectly fine.

You don't have to come up with a story for every thing that happens, these are just things that can be thought about during the process. At the table my asking such questions is easier to ignore and does not seem like such a big deal, I was mainly just illustrating the point that these can be more than just numbers.

You passed, that is all that mattered. It felt like your parents may have expected more, and having an excuse (or a reason) might help them.
Jul 4, 2022 7:00 pm
Airshark says:
... now have finished university and should enter a different path ...
Correct, now you need to start your Career (though I see nothing preventing you from going to Military Academy as well, though it is your second Term, so it is harder to get in). You now need pick that Career.
Airshark says:
... my second term will be a physician ...
So, Scholar, with the Physician Assignment (page 42)? That also gives you the best chances of increasing your Medic. But remember that you can't get it higher than 4.
Airshark says:
... ordered a keyboard for my smartphone, that should make things easier ...
That can make a huge difference. Now you only need to fight with the small screen, but that is less of hindrance in my experience than the lack of keyboard.
Jul 4, 2022 7:02 pm
since I have an edu of 10+ I can use the advanced table, but I will roll on the physician table.
basic skills: drive or flyer (already have drive so I'll choose flyer), diplomat, electronics, medic, investigate, science (chose biology as extra science skill).
regular skills: 1d6

Rolls

regular training 1d6 - (1d6)

(4) = 4

Jul 4, 2022 7:07 pm
OOOEH lucky me, medic it is!.
not sure if I get a +1 on medic at this point.
Jul 4, 2022 7:09 pm
rolling for career progress on survival: edu 4+

Rolls

career progress +edu 2d6+1 - (2d6+1)

(42) + 1 = 7

Jul 4, 2022 7:10 pm
rolling for events 2d6

Rolls

event 2d6 - (2d6)

(42) = 6

Jul 4, 2022 7:11 pm
6: You are given advanced training in a specialist field. Roll EDU 8+ to gain any one skill of your choice
at level 1.

Rolls

advanced training event +edu - (2d6+1)

(46) + 1 = 11

Jul 4, 2022 7:12 pm
can I increase all my flyer skills to +1 now???
Jul 4, 2022 7:14 pm
rolling for advancement.edu 8+

Rolls

advance +edu - (2d6+1)

(23) + 1 = 6

Jul 4, 2022 7:15 pm
Airshark says:
can I increase all my flyer skills to +1 now???
Maybe I should roll on the physician skill chart :-/
Jul 4, 2022 7:20 pm
rolling for benefits after leaving this career.
1d6

Rolls

benefits 1d6 - (1d6)

(5) = 5

Jul 4, 2022 7:22 pm
Cr40000 Scientific Equipment

Gonna take a break now so you can review my procedings.
One of your remarks will probably be there is not enough fiction :)

I'll try to start my 3th term tomorow
Jul 4, 2022 7:31 pm
@Airshark: Did you roll to Qualify for the Scholar Career? You get a bonus because of your University Graduation, but you still need to roll to get in.
Jul 4, 2022 7:36 pm
Airshark says:
... I have an edu of 10+ I can use the advanced table ...
Yes, good thing you went to University. :)
Airshark says:
... but I will roll on the physician table ...
After you get Medic maxed, you might want to try the other tables. It might be worth thinking about Personal Development, since I think it is much easier to increase Skills than Characteristics once the game starts.
Airshark says:
... science (chose biology) ...
For Basic Training you get all Science at 0, so you don't choose a speciality now. All Science stuff goes to 0.
Airshark says:
... not sure if I get a +1 on medic at this point ...
Yes. If they just list the skill with no rank it means you increase it by 1 (or take it from untrained to 1, skipping 0).
Airshark says:
... can I increase all my flyer skills to +1 now??? ...
Just one specialised skill, not the whole set.
Airshark says:
... Maybe I should roll on the physician skill chart ...
Why?
Airshark says:
... rolling for benefits after leaving this career ...
Are you leaving the Scholar Career already? You don't roll to leave (Muster Out) till you leave the Career.
Airshark says:
... One of your remarks will probably be there is not enough fiction ...
Don't stress about it. When we are all together at the table chatting about each step there tends to be more fiction. We can fill in the details after we know where things are going and link the characters together and shape the world.

Feel free to give us whatever you come up with during the process, though, as that will tell what sort of world we are in.
Jul 5, 2022 7:06 am
vagueGM says:
@Airshark: Did you roll to Qualify for the Scholar Career? You get a bonus because of your University Graduation, but you still need to roll to get in.
THAT is a perfect example how hard it is to play someone smarter than yourself. #facepalm

Rolls

getting in the timemachine and into college - (2d6+1+1)

(34) + 2 = 9

Jul 5, 2022 7:09 am
vagueGM says:

Are you leaving the Scholar Career already? You don't roll to leave (Muster Out) till you leave the Career.
Oh, I thought because I failed the advancement roll, I couldn't stay in this career.
Last edited July 5, 2022 7:10 am
Jul 5, 2022 7:33 am
Airshark says:
THAT is a perfect example how hard it is to play someone smarter than yourself. #facepalm
What, you think you are so clever you just automatically get in? :)

Anyway, you got in. :)
Airshark says:
Oh, I thought because I failed the advancement roll, I couldn't stay in this career.
No, you just don't get promoted.

Survival rolls often (usually?) lead to your getting kicked out.
Jul 5, 2022 7:46 am
vagueGM says:
... Survival rolls often (usually?) lead to your getting kicked out.
Er... Failed Survival rolls, that is.
Jul 5, 2022 9:27 am
Airshark says:
Cr40000 Scientific Equipment
Just got back to the book now.

We can keep this roll for when you do Muster out.

You have to choose before you roll if you are rolling on the Benefits or the Cash column, and you can only roll for Cash three times in total.

This is either 40K Cash or Scientific Equipment worth no more than Cr2000 and less than TL 12 (page 47).
I don't know what 'Scientific Equipment' is. It looks like it might be the Science Toolkits as listed on page 123, that exactly fits the 'TL12 Cr2000' specs, but there is also 'Scientific' listed under 'Toolkits' on page 120, which it TL5 and Cr2000.

I say it could be anything that we can justify as 'scientific equipment' on our tax form, so get creative with the lists. :)

You don't have to choose it now. If you want, you can note it down and then, during play, declare: "Oh, yes. I have just the thing. I pilfered a < gizmo > from < scholar place >".
If you define it now, that tells us about the world. Whatever it is, we will make it relevant and useful.
Jul 5, 2022 3:45 pm
vagueGM says:
Airshark says:
Cr40000 Scientific Equipment
Just got back to the book now.

We can keep this roll for when you do Muster out.

You have to choose before you roll if you are rolling on the Benefits or the Cash column, and you can only roll for Cash three times in total.

This is either 40K Cash or Scientific Equipment worth no more than Cr2000 and less than TL 12 (page 47).
I don't know what 'Scientific Equipment' is. It looks like it might be the Science Toolkits as listed on page 123, that exactly fits the 'TL12 Cr2000' specs, but there is also 'Scientific' listed under 'Toolkits' on page 120, which it TL5 and Cr2000.

I say it could be anything that we can justify as 'scientific equipment' on our tax form, so get creative with the lists. :)

You don't have to choose it now. If you want, you can note it down and then, during play, declare: "Oh, yes. I have just the thing. I pilfered a < gizmo > from < scholar place >".
If you define it now, that tells us about the world. Whatever it is, we will make it relevant and useful.
I'll just keep the cash.

I'm going to proceed with another term of university, if I am correct the 2nd career has a dm of -1 to get in and a +1 because I graduated.
but
I made a mistake with my EDU. If I read the book correctly I get a +1 for entering AND a +1 for graduating bringing my EDU to 12 (dm+2)

In my next term I could get Medic to 4 (max). Can/should I choose different level 0 and 1 skills than last time?.
Last edited July 5, 2022 3:47 pm

Rolls

getting in to uni 2nd term +edu + soc - (2d6+2+1)

(41) + 3 = 8

Jul 5, 2022 3:46 pm
Is there a way to make my character sheet visible for you at this moment?
Jul 5, 2022 4:27 pm
Airshark says:
... I'm going to proceed with another term of university ... 2nd career ...
By 'university' do you mean 'Scholar'? Univeristy is not a Career, it is Pre-Career Education.
Airshark says:
... the 2nd career has a dm of -1 to get in ...
-1 per Career, and University is not a 'Career', so it does not count for that.

Getting into University (if it is even allowed for a second time?) has its own rules and and is -2 because this is your Third Term.
Airshark says:
... and a +1 because I graduated ...
Graduation only gives a +1 Qualification bonus to the Careers listed in the text. It does not apply to everything.

If you are going back to Pre-Career Education, then it does not apply since that is not listed. If you are looking at Scholar, then you don't need to Qualify again, you are already a Scholar. If you want to change your Assignment (Physician), then you need to Qualify for the new one, but failing to Qualify for an Assignment change just means you stay in the old Assignment, you do not cease to be Scholar.
Airshark says:
... In my next term I could get Medic to 4 (max) ...
Maybe. But you might not, it is random.
Airshark says:
... Can/should I choose different level 0 and 1 skills than last time? ...
In University? You would have to.

In the fiction: You can't go back to study the same course again, you would need to start a new degree.
In the mechanics: You get those Skills at level 0 and level 1, so they would not add anything, so taking them again would be pointless.
Airshark says:
... +1 for entering AND a +1 for graduating bringing my EDU to 12 (dm+2) ...
That is correct. Going through University increases your EDU by 2.

I am not sure doing it again should give the same benefits, but the rules don't disallow it. (Correct me if I am wrong.)

Remember that there is a max of 15 on Characteristics.
Jul 5, 2022 4:28 pm
Airshark says:
Is there a way to make my character sheet visible for you at this moment?
You need to add the character to the game, you can do so on the Game Details page.

Then to allow the other players to see the character, you need to mark the grey 'note' icon that says Add to Library on your character list.
https://i.imgur.com/NhDSgLT.png
Red means others can see the sheet.
Jul 5, 2022 4:35 pm
Scholar YES! sorry bout that.
Jul 5, 2022 4:53 pm
Airshark says:
Scholar YES! sorry bout that.
OK.

No need to roll to Qualify. You only roll to Enter the Career.
You also don't get any automatic Skills. Basic Training is 'For your first career only' (page 18). This is not a 'subsequent career', so you don't pick anything, and it would be meaningless since you already have all the Service Skills at 0.

You choose a Skill Table and roll on that, which tells you what Skill or Characteristic you possibly increase.
Then: the next step is to roll to see if you Survive; if you do, roll for an Event; if you are still in the Career, roll Advancement. Then repeat.

(Check with the book that I got that right, may have skipped a step.:)
Jul 6, 2022 6:45 am
OK, let's do this right now.

3th term: SCHOLAR again. I wil roll again on the physician's table.

this is an edit just in case you didn't read this post. I think I made a mistake with the advancement but tried to correct it later. Please read through the whole term so you don't have to waste digital ink ;-)
Last edited July 6, 2022 7:00 am

Rolls

physician's table - (1d6)

(2) = 2

Jul 6, 2022 6:51 am
2 is electronics.

possible connections to the medical world:
robot surgery (using a robot or precision machines to perform surgery)
surgery ON robots (repairing complicated machines: circuits, chipsets, small fidgety things)
medical machine representative (salesman)
or it could be a completely different field of interest that has nothing to do with the medical world.

I'm wondering if my low DEX will interfere with the surgeon career.

Now rolling for advancement or survival (same stat so it can be done in one throw)

Rolls

advancement/survival +edu - (2d6+2)

(24) + 2 = 8

Jul 6, 2022 6:55 am
8 is advance.
Rank increase gives me medic 1 which I already have (boohoo)
doing another roll on the physician's skill table 1d6

Rolls

table roll - (1d6)

(1) = 1

Jul 6, 2022 6:58 am
1 is medic, that increases my medic level to 4 which is now maxed out.

I see now that I might had to roll twice for survival and advancement. To speed things up I'll enter another EDU roll. considering the last edu roll only for survival. we can ignore it if it is unnecessary.

Rolls

rolling voor advance - (2d6+2)

(61) + 2 = 9

Jul 6, 2022 6:59 am
got lucky there, everything above still counts.
roling for an event:

Rolls

event 2d - (2d6)

(66) = 12

Jul 6, 2022 7:04 am
12: PROMOTION!!!!!

gives me nothing :) but I'm a rank 2 medic now.

upon leaving this career, I keep the 40k and scientific equipment (microscope? blood sample kit? surgical tools?)

Time to browse the careers list again. anything you'ld recommend?
Jul 6, 2022 7:06 am
Airshark says:
2 is electronics.

possible connections to the medical world:
robot surgery (using a robot or precision machines to perform surgery)
surgery ON robots (repairing complicated machines: circuits, chipsets, small fidgety things)
medical machine representative (salesman)
or it could be a completely different field of interest that has nothing to do with the medical world.

I'm wondering if my low DEX will interfere with the surgeon career.

Now rolling for advancement or survival (same stat so it can be done in one throw)
hmmm electronics is more specified than I thought. I'm going with computers.
Jul 6, 2022 8:15 am
Airshark says:
Now rolling for advancement or survival (same stat so it can be done in one throw)
You have to roll for survival and then for advancement.

The flow is like this:
Enter career (roll qualification if not coming from the same career)
Get basic training (if your first time in career)
Roll on 1 table
Roll survival
If survived -> roll event
If not survived -> roll mishap
Roll advancement (unless your event/mishap says otherwise)
If advanced -> roll 1 table again + get rank bonus if there is one.
If term >=4 -> roll aging
Jul 6, 2022 8:33 am
TheGenerator says:
Airshark says:
Now rolling for advancement or survival (same stat so it can be done in one throw)
You have to roll for survival and then for advancement.

The flow is like this:
Enter career (roll qualification if not coming from the same career)
Get basic training (if your first time in career)
Roll on 1 table
Roll survival
If survived -> roll event
If not survived -> roll mishap
Roll advancement (unless your event/mishap says otherwise)
If advanced -> roll 1 table again + get rank bonus if there is one.
If term >=4 -> roll aging
Ok. I rolled for survival some posts earlier (when I thought it was just one roll for both surv and adv.)
And for advancement later on. Should have done the event before the advancement. But I think I can keep it the way it is now. Though the order is incorrect.
Jul 6, 2022 9:01 am
Airshark says:
... I see now that I might had to roll twice for survival and advancement. To speed things up ... we can ignore it if it is unnecessary ...
Yeah, quite necessary.

Double dipping a roll doesn't speed things up anyway, especially not in PbP.
Airshark says:
... Rank increase gives me medic 1 which I already have (boohoo) ...
Some of those look quite strange. It seems incongruous for a Physician to not have some level of Medic by the time they Advance, giving them Medic 1 at Rank 1... weird. But I suppose it makes more sense than for a Rank 1 Physician to not have any Medic (which is possible under the rules), so they are covering for that? This is always a problem with highly mechanised games, there are weird edge-cases that we have to live with. It really looks to me like those all Advancement Bonuses should be +1s, but very few of them are. :(

At least you still get a Skill roll from each Advance.
Airshark says:
... 12: PROMOTION!!!!! gives me nothing ...
It does give you another Skill Table roll.

Roll for Skill.
Airshark says:
... my medic level to 4 which is now maxed out ...
If you stay in this Career you can focus on rolling on the Personal Advancement, or Advanced Skills Tables to avoid wasting time on more medical training. :)
Airshark says:
... upon leaving this career, I keep the 40k and scientific equipment ...
Where does the Scientific Equipment come from? I thought you were keeping the Cash (you only get one from the premature Mustering Out Benefit roll).
Airshark says:
... Time to browse the careers list again. anything you'ld recommend ...
If you are set on leaving, the first though I had was Noble. Then I looked at the really high (10+) Qualification (they don't let just anyone be a 'noble':) and thought again... then I noticed that you automatically qualify because of your 10 in SOC (so apparently they will just let anyone in, it is all about who you know:).

I don't know if any of what it offers interests you.

The Navy definitely wants you. I don't know what your feelings are about military service, though.
Airshark says:
... ... electronics ... or it could be a completely different field of interest that has nothing to do with the medical world ...
Having outside interests is healthy, your doctor will tell you so. :)
Airshark says:
... I'm wondering if my low DEX will interfere with the surgeon career. ...
Then again, maybe you use Electronics (Computers or Remote Ops?) to compensate, letting you do surgery with INT/EDU instead of DEX?
Airshark says:
... Time to browse the careers list again ...
You can also try to change Assignments and become a Scientist or a Field Researcher. Sticking with one Career has it benefits. Another Rank and you get 1 more Benefit roll, a few more years and you get a yearly pension. Staying as a Physician need not be a problem, you have other Tables to roll on.

If you are done with this then you need to roll your Mustering Out Benefits. You get 1 for each Term, plus another 1 for your Rank.
Airshark says:
...But I think I can keep it the way it is now. Though the order is incorrect...
That is fine. It all worked out.
Jul 7, 2022 7:30 am
vagueGM says:

It does give you another Skill Table roll.

personal development is a good suggestion.

Roll for Skill.
Airshark says:
... my medic level to 4 which is now maxed out ...
If you stay in this Career you can focus on rolling on the Personal Advancement, or Advanced Skills Tables to avoid wasting time on more medical training. :)
personal development is a good suggestion.
vagueGM says:


Where does the Scientific Equipment come from? I thought you were keeping the Cash (you only get one from the premature Mustering Out Benefit roll).
Can't blame a guy for trying!... (I saw that Trailhead could keep the gun and the cash, that's why I thought it applied to me too, but I didn't read the whole thread, so probably there is another reason for that)
But 40k will by me all the equipment I can carry.
vagueGM says:


If you are set on leaving, the first though I had was Noble. Then I looked at the really high (10+) Qualification (they don't let just anyone be a 'noble':) and thought again... then I noticed that you automatically qualify because of your 10 in SOC (so apparently they will just let anyone in, it is all about who you know:).

I don't know if any of what it offers interests you.

The Navy definitely wants you. I don't know what your feelings are about military service, though.
The Navy looks more interesting for me to play. I don't think I would be good at playing a Noble. Neither do I see this character doing a deskjob nor being a dilletante.

I see you can enlist as crewman, officer or general. I'll be going for general!!! (that was a joke) But officer might be the way to go here considering my age and previous career.
Jul 7, 2022 7:31 am
Rolling for personal development because of the promotion.

Rolls

development - (1d6)

(5) = 5

Jul 7, 2022 7:31 am
endurance +1
Last edited July 7, 2022 7:38 am
Jul 7, 2022 7:39 am
Can you see the character sheet? I noticed it was still greyed out, so I selected the notebook again (did it a couple of days ago, guess it didn't stick)
Jul 7, 2022 7:47 am
Graduation allows a commission roll to be taken
before the first term of a military career, so long as
it is the first career chosen after university.
Success
will mean the Traveller enters the career at officer
rank 1. If graduation was with honours, DM+2 is
granted on this first commission roll.

Guess this doesn't apply. Bit worried about qualifying for the navy ;-)
Jul 7, 2022 7:48 am
Airshark says:
Can you see the character sheet?
They couldn't before. They can now.

The GM can always see all sheets in the game.
Jul 7, 2022 7:50 am
Airshark says:
... Trailhead could keep the gun and the cash ... probably there is another reason for that ...
Yes. They rolled twice, using two Benefit rolls. You can make more rolls later when you actually Muster Out. Each time you need to choose before you roll if it is Cash or Benefit.
Airshark says:
... But 40k will by me all the equipment I can carry ...
True.
You can spend up to 10K of any Cash you have before we start, but the rest you will have to keep. You can buy stuff in RP, if the story allows, prices may vary based on where you are and what you are buying.
Airshark says:
... nor being a dilletante ...
It would be the 'easy way out', so not doing that could be more interesting. :)
Airshark says:
... Navy looks more interesting ... officer might be the way to go here considering my age and previous career ...
Your University Graduation would have allowed you to try to enter the Navy as an officer if you went straight there, but, since you spent time in another Career, you will have to enter as a grunt and try your luck with a Commission roll if you survive your first term.
Airshark says:
Guess this doesn't apply. Bit worried about qualifying for the navy.
You still get the +1 to Qualify, that is not limited to 'first Career after Graduation'.

With SOC 10 you can try to become an officer every Term, less well connected people only get one chance.
Jul 7, 2022 7:59 am
vagueGM says:



You still get the +1 to Qualify, that is not limited to 'first Career after Graduation'.

With SOC 10 you can try to become an officer every Term, less well connected people only get one chance.
Don't know where the +1 is coming from but I'll take it :)

so INT6+ -1 (for previous career) +1 from the magic well.

Rolls

qualification - (2d6)

(61) = 7

Jul 7, 2022 8:01 am
close call, but got in!!! (even without magic)
Do I get all service skills?
Jul 7, 2022 8:05 am
Airshark says:
Do I get all service skills?
No, that is only for your first Career. For subsequent Careers, Basic Training (page 18) only gives you one of them at level 0, you pick which from the Service Skills Table.
Jul 7, 2022 8:06 am
An army medical officer and a shady trader/spy... Will be interesting to see how they ended up together :D
Jul 7, 2022 8:14 am
vagueGM says:
Airshark says:
Do I get all service skills?
No, that is only for your first Career. For subsequent Careers, Basic Training (page 18) only gives you one of them at level 0, you pick which from the Service Skills Table.
chose mechanic.

rolling on the line/crew table 1d6

Rolls

line/crew table - (1d6)

(3) = 3

Jul 7, 2022 8:14 am
3= gun combat (skill goes to 1, skipping 0)
Last edited July 7, 2022 8:16 am
Jul 7, 2022 8:17 am
Rolling for survival INT5+

Rolls

survival +INT (0) - (2d6)

(41) = 5

Jul 7, 2022 8:18 am
5, Oh boy, the navy is kicking my ass.
.rolling for event.

Rolls

event - (2d6)

(32) = 5

Jul 7, 2022 8:19 am
You are given advanced training in a specialist field. Roll EDU 8+ to gain one level in any skill you
already have.

Rolls

advanced training - (2d6+2)

(15) + 2 = 8

Jul 7, 2022 8:20 am
Airshark says:
3= gun combat (skill goes to 1, skipping 0)
You get Gun Combat 1 as a Private.

You need to choose what sort of guns they taught you, set the rest to 0. You could have gotten different guns, though, so you could have two +1s or one +2, up to you.
Jul 7, 2022 8:20 am
upgrading mechanic to level 1

rolling for advancement.
edu 7+

Rolls

advancement +edu (2) - (2d6+2)

(31) + 2 = 6

Jul 7, 2022 8:22 am
Ignore my above. I was looking at Army.
Jul 7, 2022 8:24 am
Airshark says:
rolling for advancement. edu 7+
You not trying for a Commission?
Jul 7, 2022 8:25 am
rolling a commission roll soc 8+

Rolls

commission +soc (1) - (2d6+1)

(23) + 1 = 6

Jul 7, 2022 8:25 am
vagueGM says:
Airshark says:
rolling for advancement. edu 7+
You not trying for a Commission?
didn't know had to do that first. But failed at both......
Jul 7, 2022 8:27 am
I can still do an extra term in the Navy before mustering out? It will be my 5the term agewise (1 uni, 2 scholar, 1navy)
Jul 7, 2022 8:27 am
Airshark says:
didn't know had to do that first. But failed at both......
If you roll for Commission you don't roll for Advancement (unless you fail).

You can try again next time.
Jul 7, 2022 8:28 am
Airshark says:
I can still do an extra term in the Navy before mustering out?
If you Survive you can keep doing as many Terms as you want.
Jul 7, 2022 8:33 am
2nd term in the Navy.

rolling on the personal development table.

Rolls

pers dev - (1d6)

(5) = 5

Jul 7, 2022 8:35 am
5 edu +1.

survival next up

Rolls

survival +int - (2d6)

(36) = 9

Jul 7, 2022 8:36 am
Since you have left Scholar, you needed to Muster Out and roll your Benefits.

You get one per complete Term served, so 2, and an extra 1 for being Rank 1-2.

You already rolled once, so you have 2 Benefit rolls to make on the Scholar Tables.

You can only ever roll on any Cash Tables three times. Unless you score really well, Scholar's Cash looks better than Navy's. Other Benefits are less clearly 'better' and would depends on which look more attractive to you. You don't have to roll on the Cash table at all.
Jul 7, 2022 8:36 am
event

Rolls

event - (2d6)

(65) = 11

Jul 7, 2022 8:37 am
Your commanding officer takes an interest in your career. Either gain Tactics (naval) 1 or DM+4 to
your next advancement roll thanks to their aid.

I'll take the +4 on my next advancement roll.

Rolling for commissioning (because of soc 10+)

Rolls

commission +soc (1) - (2d6+1)

(21) + 1 = 4

Jul 7, 2022 8:40 am
é"'§éç"è!§é("'èç!"éà"ç'!éà"ç(è!!!!!

rolling for advancement edu 7+ (+2 +4)

I now realise that I would have wasted that +4 if I succeeded the commission roll :-O

Rolls

advancement - (2d6+2+4)

(43) + 6 = 13

Jul 7, 2022 8:41 am
Airshark says:
Rolling for commissioning (because of soc 10+)
Don't forget the -1 for each previous Term in the Navy. :) makes that a 3. Someone is putting you down, there must be some sort of pressure keeping the odds out of your favour.
Airshark says:
I now realise that I would have wasted that +4 if I succeeded the commission roll.
Yes, but you bucked the system and won. :)
Jul 7, 2022 8:42 am
That makes me an able spacehand with mechanic 1 (already have it)

At this point Lio (and myself) is getting really fed up with being in the Navy! :)
Jul 7, 2022 8:44 am
rolling on the pers dev table

Rolls

pers dev - (1d6)

(3) = 3

Jul 7, 2022 8:46 am
Airshark says:
That makes me an able spacehand with mechanic 1 (already have it)
Yeah, well. You were trying for Officer, so those choices made sense at the time. :(
Airshark says:
At this point Lio (and myself) is getting really fed up with being in the Navy! :)
You Mustering Out of that? Makes some sense in the story. What comes next?
Jul 7, 2022 8:48 am
end +1

gonna quit carreering.

Benefits are gained when a Traveller leaves a career. A
Traveller gets one Benefit roll for every full term served
in that career. You also get extra Benefit rolls if you
reached a high rank.

does this mean I also get another roll for the scholar career, and 2 rolls for the Navy careers (only 3 can be cash)
Jul 7, 2022 8:52 am
Airshark says:
does this mean I also get another roll for the scholar career
Another? You should have 3 from that, I think. And you used 1.
Airshark says:
and 2 rolls for the Navy careers
Surely 3? 1 for each complete Term (x2) and 1 for being Rank 1-2.
Jul 7, 2022 8:54 am
Ohw
so i have to roll
2 times on the scholar table
and
3 on the Navy table??

That seems... alot
Jul 7, 2022 9:01 am
Airshark says:
... That seems... alot
Are my numbers out of whack? They could be. Check them before you roll.
Quote:
Benefits are gained when a Traveller leaves a career. A
Traveller gets one Benefit roll for every full term served
in that career. You also get extra Benefit rolls if you
reached a high rank.

Benefits of Rank
Highest Rank Reached Bonus Benefit Rolls
1–2 1
3–4 2
5–6 3, and DM+1 to all Benefit
Jul 7, 2022 9:36 am
No i think it checks out. Was doubting if I'm a rank 2 or 3 scholar, but I failed 1 advancement.
rolling each one separatly to get an uninfluenced decission on wether keeping the cash or the benifit

Rolls

scholar - (1d6)

(1) = 1

Jul 7, 2022 9:38 am
1 INT+1

Rolls

scholar - (1d6)

(1) = 1

Jul 7, 2022 9:38 am
I think you forgot your aging rolls
Jul 7, 2022 9:39 am
again Int+1

Navy

Rolls

navy1 - (1d6)

(5) = 5

Jul 7, 2022 9:41 am
5: Tas membership looks interesting:)
TheGenerator says:
I think you forgot your aging rolls
please do elaborate :)

Age is not a good search word in the rulebook :-D!
Last edited July 7, 2022 9:42 am
Jul 7, 2022 9:44 am
found it

AGEING
The effects of ageing begin when a Traveller reaches
34 years of age (at the end of their fourth career term).
At the end of the fourth term and at the end of every
term thereafter, the Traveller must roll 2D on the Ageing
table. Use the Traveller’s total number of terms as
a negative DM on this table; the older you are, the
heavier the effects of ageing will weigh upon you.
The Traveller may choose which characteristics are
affected by ageing
Jul 7, 2022 9:44 am
After term 4 (when you turned 36 years old) you have to roll 2d6-total number of terms after every advancement roll
https://i.imgur.com/6qppgio.png
Jul 7, 2022 9:49 am
I'll finish up with the benefits and roll for ageing afterwards.

Rolls

navy2 - (1d6)

(4) = 4

Jul 7, 2022 9:50 am
Airshark says:
rolling each one separatly to get an uninfluenced decission on wether keeping the cash or the benifit
You have to specify BEFORE you roll if it is Cash or Benefit, you don't get to roll and then pick whichever is better.
Jul 7, 2022 9:50 am
4: weapon

Rolls

navy3 - (1d6)

(3) = 3

Jul 7, 2022 9:52 am
3= 2 ship shares

rolling for aging
vagueGM says:
Airshark says:
rolling each one separatly to get an uninfluenced decission on wether keeping the cash or the benifit
You have to specify BEFORE you roll if it is Cash or Benefit, you don't get to roll and then pick whichever is better.
NOOOOOOOOOOOOO.

I'll start over. damnit
Jul 7, 2022 9:55 am
In that case I can roll everything at once.
I'll take benefit everytime.

Rolls

scholar2 - (1d6)

(1) = 1

scholar3 - (1d6)

(1) = 1

navy1 - (1d6)

(5) = 5

navy2 - (1d6)

(1) = 1

navy3 - (1d6)

(4) = 4

Jul 7, 2022 9:59 am
And everything is the same as before minus one ship share.
+INT
+INT
TAS membership
1 Ship Share
1 weapon

Rolling for aging.
2d6-4
Last edited July 7, 2022 10:00 am

Rolls

ageing - (2d6-4)

(63) - 4 = 5

Jul 7, 2022 10:04 am
Now I'm exhausted :-(
Jul 7, 2022 10:05 am
Airshark says:
Now I'm exhausted :-(
Hehe.

Are you planning to do another Career after the Navy?
Jul 7, 2022 10:06 am
No thank you. I need to travel now.
Jul 7, 2022 10:11 am
I think you need another ageing roll. You did 5 terms in total, right?
Jul 7, 2022 10:13 am
If the precareer counts, yes.
Jul 7, 2022 10:14 am
agein -5

Rolls

ageing -5 - (2d6-5)

(16) - 5 = 2

Jul 7, 2022 10:17 am
Airshark says:
If the precareer counts, yes.
Yeah. The distinction between 'Career' and 'Term' is a bit confusing at times, but this is about your Age. University takes 4 years of your life.
Jul 10, 2022 6:15 am
If you are done, update your post in the connections thread to be a summary of the character that we can use to form connections.

Look for anything that looks like an interesting conenction in Ronny's post.

Once we have all three characters in there at the top we can ask questions about specifics or about the mechanics of this part.
Jul 12, 2022 9:04 am
Airshark says:
3= gun combat (skill goes to 1, skipping 0)
I was looking at your character sheet, and I think you made a mistake here. I think you have to choose 1 specific type of gun to get the 1 in. You get 0 in all the others.
Can you confirm, @vagueGM?
Jul 12, 2022 9:07 am
Yes, you pick the type of gun you are trained in, that type gets level 1.

Being trained in any type of gun give you level 0 in all guns as well, from basic 'knowing how to use guns'.
Jul 12, 2022 10:13 am
TheGenerator says:
Airshark says:
3= gun combat (skill goes to 1, skipping 0)
I was looking at your character sheet, and I think you made a mistake here. I think you have to choose 1 specific type of gun to get the 1 in. You get 0 in all the others.
Can you confirm, @vagueGM?
Tx

Fixed it.
This will help me with the weapon I'm about to get. Or choose?
Have to read up on that.
Jul 12, 2022 1:09 pm
Airshark says:
This will help me with the weapon I'm about to get.
Yeah, obviously pick Skill and Weapon that match.
Airshark says:
Or choose?
Not sure what the question is. Feel free to shout if you need help, or save this decision till we first see the weapon and then pick something appropriate (for both Weapon and Skill).
Jul 14, 2022 5:57 pm
weapon will be a TL11 Laser pistol

I think this is the last thing in character creation?
Jul 14, 2022 6:03 pm
Is there an amount to be spend before we start our travels?
Jul 14, 2022 6:51 pm
Airshark says:
... weapon will be a TL11 Laser pistol ...
Cool. Might be that TL11 is 'fancy' and most of our stuff is lower than that. That makes this special and noteworthy, that being why you kept it. But this does not have to be true.
Airshark says:
... I think this is the last thing in character creation? ...
Aside from Connections and Skills Package, I think so.
Airshark says:
... Is there an amount to be spend before we start our travels? ...
If you have Cash, you can spend up to Cr10.000 of it on whatever you like before we start. Any extra Cash you can only spent after the game starts at market rates (which could be better or worse than list price).
Jul 14, 2022 7:14 pm
vagueGM says:
Airshark says:
... weapon will be a TL11 Laser pistol ...
Cool. Might be that TL11 is 'fancy' and most of our stuff is lower than that. That makes this special and noteworthy, that being why you kept it. But this does not have to be true.

.
I got it in the Navy When I got promot... Oh wait 🤔☹️

I'll think about it. Easiest would be a gift from my loaded parents.
Or maybe a reward after performing surgery on a VIP.
Jul 16, 2022 10:22 am
I'll take
Electronics toolkit TL7 2KG for 2000. How nice, they use the metric system. It says "specific skill" so maybe it is useless to me.
Laser pistol power pack for 3000
Last but not least a medikit.
What is the highest TL I can get away with? 8/10/12 1kg 1000/1500/5000

hmmm. Maybe some drugs too...
Last edited July 16, 2022 10:23 am
Jul 16, 2022 10:58 am
Airshark says:
... How nice, they use the metric system ...
Of course. :)
Airshark says:
... What is the highest TL I can get away with? ...
Let's save a final decision till we have decided on the TL of the setting. Join the discussion.
TL 10 is probably safe to assume (unless we decide radically different), but TL 12 might be a bit high, and would exceed your allowed Cr10K spend limit if you wanted anything else.
Airshark says:
... Maybe some drugs too ...
Optionally: If you want to set aside a few KCr for 'medical drugs' you can declare --when they are needed-- that that is exactly what you bought.
Airshark says:
... It says "specific skill" so maybe it is useless to me ...
I think you give the Kit a Skill, it does that thing, or adds to your roll when you do that thing. Take a look at the text for Scientific Toolkit on page 121 for how it might work (substitute Science with Electronics).
Jul 16, 2022 8:05 pm
vagueGM says:




Let's save a final decision till we have decided on the TL of the setting. Join the discussion.
TL 10 is probably safe to assume (unless we decide radically different), but TL 12 might be a bit high, and would exceed your allowed Cr10K spend limit if you wanted anything else.
The DM+2 would be nice though ;-)
vagueGM says:


Optionally: If you want to set aside a few KCr for 'medical drugs' you can declare --when they are needed-- that that is exactly what you bought.

That could come in handy,
vagueGM says:

I think you give the Kit a Skill, it does that thing, or adds to your roll when you do that thing. Take a look at the text for Scientific Toolkit on page 121 for how it might work (substitute Science with Electronics).
So toolkit electronics (computer) would give me a +2 when working with/hacking computers - or + the TL difference.
Jul 16, 2022 8:31 pm
Airshark says:
... The DM+2 would be nice though ...
Agreed. But it is also a thing you can work up to. Maybe you have heard about a fancy, high-tech medkit somewhere that you go hunting for (gives us a quest) or have to save up for or negotiate the sale of.

If we adjust the setting's TL down to TL10, maybe you can only get a TL8 kit and have to play out getting a TL10?
Airshark says:
... That could come in handy ...
Saves you needing to work out now what sorts of situation you will need these supplies for. But if you buy specific drugs we will try to make them become relevant, so it is a two-way-street.
Airshark says:
... So toolkit electronics (computer) would give me a +2 when working with/hacking computers - or + the TL difference. ...
We would need to look at the rules and you would need to tell us what sort of thing you would be using this for (I did not want to ask before, because it can seem like the GM saying 'that is a bad idea' when I was merely puzzled).

Might you not be better off getting a Computer instead? For what you are describing, that might be more suitable, especially with your Computers Skill. If you have a Ship, it will have a Computer, but having a Portable Computer of your own could be useful. (I have not looked at the rules for using computers.)

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