Airshark says:
... I thought these skills had to be things you picked up before you turned 18yo. ...
While, in the fiction, the Background Skills are ones you had before you turned 18, I don't want to punish you for choosing them before thinking far enough ahead --especially if you have not read the whole chapter.
Take a look at what you will get for your intended First Career after Pre-Career Education, you normally get all the Basic Skills at level 0, so try not to double up too much on them as well.
To take an unrelated example: If you
intended to go into the Navy, maybe don't take Vac Suit and Mechanic as Background Skills, they will be useful in that career, but they will also teach you those when you join. Taking Athletics before you join
could make a lot of sense, if that is part of your character's reason for going to the military and is an integral part of who they are, but you can also describe them as 'athletic' but then have them learn the discipline of what real Athletics is when they join (bootcamp is hard, even for fit people). Don't let the mechanics shackle your story.
If, however, you intended to become an Entertainer, and learned those Skills as the start of your act, but you fail at that and are Drafted into the Navy, that was not a choice, the wasted duplicated Skills serve as a story about
why you were sent to the Navy.
Airshark says:
... wonder how you can get medic in an other way ...
You can get Medic through a variety of Careers (Scholar makes the most sense, but you can probably roll it up randomly). But it is a Background Skill, so there are clearly ways to lean enough to become a competent EMT or something withouth going to college. As you hinted at, you may have learned it from your parents, or in school or scouts.
Airshark says:
... So I was searching for a way to include them without going to college (College being the next step, yes) ...
You can also bring them in from Background, and learn something else from University. But you can get Medic up to 1 from the start if you get into Uni, which could be desirable if that is your intended profession going forward.
If you fail your entry exams you might have a harder time getting any Medic, so think about that angle as well. Having Medic 0 as a relic of your failed attempt at being a doctor is an interesting story.
Airshark says:
... didn't read the other character threads. So if it is too much of the same, I'll find something else ...
Don't worry about that. Duplication is not a problem in this game. Play whatever interests you.
I don't believe we have any duplication though.
We also don't
need a Medic --or anything else-- on the crew, we can hire NPCs to fill what we 'need', and will, logically, take on jobs that cater to your strengths and abilities (unless events and dice conspire to force you out of your comfort zones, in which case it does not matter what you picked, it would still be something else:). So make (or try to make) whatever you want to play.
Airshark says:
... Yes this will be my actual character ...
Cool. Do you have a name yet?