2: Valley of Dead Unicorns

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Jul 23, 2022 1:44 am
Shaking off the effects of the troll's attacks, Diana does a quick scan of the situation. Seeing Bobby stunned at the foot of a troll and Zargash still up and threatening who knows what, she makes a quick decision. A quick tumble and vault puts her out of reach of the trolls, with Zargash dead in her sights.She sends a telepathic thought to The Staff as she pulls back to throw it. "Time to let loose." Then, Diana shouts a command word and hurls The Staff. As it leaves her hands, it disappears, replaced by a wave of force that crashes over Zargash and the troll beyond him.
OOC:
Diana's actions for this turn:
Incidental: Spend 1 ki point to activate Step of the Wind to enable her to Disengage as a bonus action
Bonus Action: Disengage
Movement: Move to square R21
Action: Use The Staff's Force Wave power. The center of the cone will point diagonally south-west, such that one outer edge of the cone travels from R20 to R14, hitting Zargash and the troll by Bobby (but not Bobby!).

Zargash and the trolls have to make Con saving throws, taking full damage on a failure and half damage on a success. However, we never established what the DC for those saves should be (or if we did, I didn't note it on my character sheet). For reference, Diana's ki features have a save DC of 21 (including a +3 from The Staff).

Also on a failed save, the enemies are also pushed 15 feet "away".

Rolls

Cone of Force damage - (6d6)

(214145) = 17

Jul 23, 2022 6:09 am
OOC:
Done!
Both the evil cleric of Orcus and a spirit troll are buffeted by the Staff's force wave even as a wave of fear buffets Diana!
[ +- ] Map 7
[ +- ] Status Tracker
OOC:
Diana starts her turn in the Yuan-ti Anathema's
[ +- ] Ophidiophobia Aura!
It doesn't affect anything Diana's done this turn since she's moved away and didn't use an attack roll but let's see what happens.
Presto... GO!

Rolls

Spirit Trolls CON saves - (1d20+1, 1d20+1, 1d20+1, 1d20+1)

1d20+1 : (9) + 1 = 10

1d20+1 : (12) + 1 = 13

1d20+1 : (17) + 1 = 18

1d20+1 : (13) + 1 = 14

Zargash CON save - (1d20+4, 1d20+4)

1d20+4 : (12) + 4 = 16

1d20+4 : (3) + 4 = 7

Jul 23, 2022 2:26 pm
OOC:
Wisdom save for anathema's fear

Rolls

Wisdom save - DC17 - (1d20+10)

(14) + 10 = 24

Jul 23, 2022 8:02 pm
As Presto catches his breath with his head between his knees, he can't see but can hear the violence occurring at the newly-flattened fortress. As much as he wants to sit and let the world pass by, he can't let his friends do this without him. There's too much at stake, and he could never live with himself if he rested while the others fought.

He pulls himself to his feet, stumbling slightly as he moves towards the battle. From atop (and inside) his head, he hears a familiar sage voice. Take your breather, you deserve it. That was quite a show you put on, well done my boy! If you could, ah, just point me towards the kerfuffle I'll do what I can without straining you.

As Presto lifts the hat off his head and points the opening towards the fight, an explosion of light, sound, and heat blasts him a step backwards. Yes, that should do for now. Oh, I'm smoldering, how embarrassing.
OOC:
Presto moves to T-7 and lets off a Hat-powered Lightning Bolt (spell level 7) to the northeast. DM's call if I'm wrong, but I think I can hit the two western spirit trolls, the Warduke, and the Yuan-ti Anathema, but it depends on if the Anathema is on top of that building or not. They need to roll a DC21 Dex Save, please.

Oops, that's embarrassing. Everything holds true in the narration, but the attack is a 20-ft radius sphere centered on J-12 and it only hits the northwestern Spirit Troll, the Anathema, and the Warduke. They have to make a DC15 Dex Save or take 33 lightning damage (half as much on a successful save). Creatures wearing metal armor have disadvantage on the save. Presto moves towards the battle, so he's got 470 feet to go.

Also, I forgot to roll for The Hat's replenishing charges (4d6+2 charges gained daily at dawn), so I'll do that as well. EDIT: That took The Hat back to max, so after using Lightning Bolt, The Hat is at 43/50 charges.

P.S. - I've decided Desmond Llewelyn as Q from James Bond is the voice of The Hat.
Last edited July 24, 2022 2:46 am

Rolls

Lightning Bolt damage (level 7 spell slot) - (12d6)

(235515413511) = 36

The Hat recharge - (4d6+2)

(6545) + 2 = 22

Jul 24, 2022 12:53 am
OOC:
Presto's still 500 feet away. He's only on the map symbolically. I should have explicitly noted that in the statuses.
Try one of the Hat's arcane cannon powers. ;)
Jul 24, 2022 2:46 am
annex says:
OOC:
Presto's still 500 feet away. He's only on the map symbolically. I should have explicitly noted that in the statuses.
Try one of the Hat's arcane cannon powers. ;)
OOC:
Yeah, I completely forgot about that. Next turn I'll see if Warm Blood feels like being ridden by either me or Hank. 500 ft is crazy far away :D
Jul 24, 2022 5:44 am
OOC:
Done!
Presto's ball lightning burst over his targets but their magic protection and resistance blunted most of the shock.

Seeing a defenseless target, evil cleric Zargash let fly three deathly rays at Bobby, two of which hit, one of those seriously, before rushing behind the nearest spirit troll!
[ +- ] Map 8
[ +- ] Status Tracker
OOC:
Targets all pass the lightning save; Warduke (at disadvantage thanks to metal armor) takes 16 lightning while the lightning resistant troll and Yuan-ti take 8 damage each.
With that crit, Zargash deals 75 necrotic damage (25 per hit, doubled for the crit) to Bobby! And Bobby isn't even at 1/2 health yet! Go, Barbarians! I don't think there's anything stunned Bobby can do against the damage. :(
Speaking of Bobby and saves at the end of his turn...
Bobby! Diana! GO!

Rolls

Warduke DEX save - (1d20+6, 1d20+6)

1d20+6 : (10) + 6 = 16

1d20+6 : (20) + 6 = 26

Yuan-ti Anathema DEX save - (1d20+1, 1d20+1)

1d20+1 : (18) + 1 = 19

1d20+1 : (18) + 1 = 19

Spirit Troll DEX save - (1d20+3, 1d20+3)

1d20+3 : (15) + 3 = 18

1d20+3 : (20) + 3 = 23

Deathly Ray 1 - (1d20+12, 1d20+12)

1d20+12 : (20) + 12 = 32

1d20+12 : (19) + 12 = 31

Deathly Ray 2 - (1d20+12, 1d20+12)

1d20+12 : (5) + 12 = 17

1d20+12 : (4) + 12 = 16

Deathly Ray 3 - (1d20+12, 1d20+12)

1d20+12 : (7) + 12 = 19

1d20+12 : (11) + 12 = 23

Jul 24, 2022 10:38 am
Despite all of Bobby's rage, he's as helpless as a rat in a cage.
OOC:
I can act for Uni, right?
Last edited July 24, 2022 10:40 am

Rolls

Wisdom save DC15 - (1d20-1)

(11) - 1 = 10

Jul 24, 2022 10:43 am
Uni
Uni charges Zargash! She's not going to let the evil cleric keep hurting Bobby!
Last edited July 24, 2022 10:43 am

Rolls

Horn (bonus damage for charge) - (1d20+7, 1d8+4, 2d8+4)

1d20+7 : (16) + 7 = 23

1d8+4 : (2) + 4 = 6

2d8+4 : (62) + 4 = 12

Hooves - (1d20+7, 2d6+4)

1d20+7 : (20) + 7 = 27

2d6+4 : (15) + 4 = 10

Crit damage - (2d6)

(55) = 10

Jul 24, 2022 4:08 pm
Under the vicious assault from a creature pure of heart, the evil cleric of Orcus fell dead to the ground!

Then he roared, "U...NI...CORN!!!"

His flesh decayed, his eyes went milky, his nose fell off... Zargash embraced undeath!
[ +- ] Status Tracker
OOC:
Well, he is a cleric of the demon prince of undeath. ;)
Uni kills Zargash but he gets better or worse depending on your perspective.
Diana... GO!
Jul 25, 2022 2:19 am
Diana vaults over to Bobby, taking up a defensive stance. She can't do anything to help him get moving again, but she can at least defend him until he recovers. Then she extends her staff towards Warduke - intending to trip him and then hopefully hit him while he's down.
OOC:
Move: Move to Bobby's square and stand over him - taking a route that avoids any troll opportunity attacks.
Action: Two attacks on Warduke using The Staff's ability to attack targets 20' away. First attack will be a trip attack Battlemaster move. If this attack hits, must make DC19 STR save or fall prone. Second attack is normal, but I'll roll with advantage in case he ends up prone (if he doesn't, then the first of the 2 rolls is the actual roll).

Rolls

1st attack / base damage / force damage / sup. die damage - (1d20+14, 1d10+8, 2d10, 1d8)

1d20+14 : (11) + 14 = 25

1d10+8 : (9) + 8 = 17

2d10 : (108) = 18

1d8 : (5) = 5

2nd attack / (adv roll?) / base damage / force damage - (1d20+14, 1d20+14, 1d10+8, 2d10)

1d20+14 : (9) + 14 = 23

1d20+14 : (6) + 14 = 20

1d10+8 : (1) + 8 = 9

2d10 : (73) = 10

Jul 25, 2022 4:25 am
OOC:
Done!
Diana's ferocious strikes felled Warduke... but the evil fighter's corpse began laughing. The undead fires that were his eyes blazed beneath his winged helm as he stood and hurled a baleful ball of hellfire into the midst of Diana, Bobby, Eric, Uni, two trolls, and the still invisible Sheila! Waves of necrotic flame erupted from the ground to wash over the now death knight's enemies and expendable regenerating lackeys!
[ +- ] Map 9
[ +- ] Status Tracker
OOC:
Warduke fired a
[ +- ] Hellfire Orb
at Diana, Eric, and Bobby, also catching Sheila in the blast!
The spirit trolls pass their saves and resistances cut their damage down to 25 each.
Roll those saves (Jabes can roll for Uni and keep track of her health to ease the DM), make any reactions etc., and, once they're in... Sheila! GO!

Rolls

Spirit Troll 3 DEX save - (1d20+3, 1d20+3)

1d20+3 : (1) + 3 = 4

1d20+3 : (15) + 3 = 18

Spirit Troll 4 DEX save - (1d20+3, 1d20+3)

1d20+3 : (19) + 3 = 22

1d20+3 : (8) + 3 = 11

Jul 25, 2022 6:36 am
Sheila nimbly twists, contorts, and dodges Warduke's orb of hellfire.

She takes steady aim at the anathema, as she returns briefly to a corporeal state, and fires a bolt from her magic crossbow. As the bolt leaves the breach of her weapon, Sheila invokes the second charge of her tattoo and fades into a state of incorporeality once more.
OOC:
Shiela takes no damage from the attack.
Using steady aim, grants advantage on the attack and sneak attack.
Last edited July 25, 2022 6:58 am

Rolls

Evasion DEX save - (1d20+12)

(12) + 12 = 24

+3 Crossbow attack - (1d20+14)

(1) + 14 = 15

+3 Crossbow attack (Adv) - (1d20+14)

(10) + 14 = 24

Damage +Sneak Attack - (1d8+3+10d6)

(6) + (2313265436) + 3 = 44

Jul 25, 2022 6:53 am
Uni
OOC:
Both Uni and Bobby are within Eric's Aura of Warding.
Uni has Magic Resistance, makes her save. 8 fire + 8 necrotic.
Stunned Bobby autofails his save. 17 fire + 17 necrotic.
Last edited July 25, 2022 6:57 am

Rolls

Uni DEX save vs. Hellfire Orb DC 18 - (2d20h1+2)

(2017) + 2 = 22

Jul 25, 2022 1:08 pm
OOC:
Diana's save vs. Hellfire

Going to spend another ki to reroll that with Diamond Soul

Great. With the monk Evasion ability, she takes no damage on a successful save.
Last edited July 25, 2022 1:10 pm

Rolls

Dex save, DC18 - (1d20+11)

(5) + 11 = 16

Dex save re-roll - (1d20+11)

(9) + 11 = 20

Jul 27, 2022 4:24 am
OOC:
Holding on for Eric, then we'll continue.
Jul 28, 2022 6:12 am
OOC:
I'll update later today.
Jul 29, 2022 1:29 am
OOC:
Sorry - completely missed I needed to roll a saving throw. on another note, I am moving my family over the next week so I will be offline more then normal. I'll try and check in when I can
Seeing Warduke laugh and get up from seemingly being taken out came as a shock to Eric. Oh, Brother! he asserted as an fire ball came right at them.

Rolls

Save DEX vs Orb DC 18 - (1d20+1)

(1) + 1 = 2

Jul 29, 2022 4:24 am
OOC:
Eric's got advantage against spells and magical effects. I'll roll again for Eric.
OOC:
Welp. I tried.

Rolls

DEX save - (1d20+1)

(8) + 1 = 9

Jul 29, 2022 4:39 am
OOC:
Done!
Dexterous Sheila and nimble Diana uncannily dodge the hellfire burst but Uni, Eric, and especially Bobby aren't so lucky.

Sheila's crossbow bolt kills one of the anathema's heads!

The spirit trolls move in again to scratch and snap at Bobby, Eric, Diana, and Uni!
[ +- ] Map 10
[ +- ] Status Tracker
OOC:
A claw attack deals 14 psychic damage.
A bite attack deals 19 psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Two crits vs Diana? Yikes! That's double damage for those two hits.
Those hit: any mitigation, reaction, etc.?
Hank! FIRE!

Rolls

Spirit Troll Bite, Claw, Claw vs Eric - (1d20+12, 1d20+12, 1d20+12)

1d20+12 : (17) + 12 = 29

1d20+12 : (17) + 12 = 29

1d20+12 : (11) + 12 = 23

Spirit Troll Bite, Claw, Claw vs Diana - (1d20+12, 1d20+12, 1d20+12)

1d20+12 : (20) + 12 = 32

1d20+12 : (20) + 12 = 32

1d20+12 : (17) + 12 = 29

Spirit Troll Bite, Claw vs Bobby - (1d20+12, 1d20+12, 1d20+12, 1d20+12)

1d20+12 : (9) + 12 = 21

1d20+12 : (5) + 12 = 17

1d20+12 : (18) + 12 = 30

1d20+12 : (9) + 12 = 21

Spirit Troll Claw vs Bobby (advantage) - (1d20+12, 1d20+12)

1d20+12 : (5) + 12 = 17

1d20+12 : (19) + 12 = 31

Spirit Troll Bite, Claw, Claw vs Uni - (1d20+12, 1d20+12, 1d20+12)

1d20+12 : (17) + 12 = 29

1d20+12 : (6) + 12 = 18

1d20+12 : (14) + 12 = 26

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