Jun 29, 2022 1:45 pm
I'm currently in two games where there is an extensive session zero, with a lot of coordination and community character creation. A Dresden Files game and a Kids on brooms game.
I remember my IRL Dresden game where session zero took a full 4-5 hour game session. In pbp terms that is easily a month or more before you even get started playing the game. That is a long time to wait and plan for fun, but not having it. It can drain interest and enthusiasm.
In our Dresden game the game is about 2 months old and we have just started playing, and we are all but 2 players left.
In our Kids on brooms game, the game is now 3 weeks old, and we still haven't started.
It is tough to keep the momentum going when nothing is driving it except the anticipation of having fun.
I think the lesson is that for pbp, it is better to start half-baked than to wait for everything to be ready. A few weeks of planning, sure, but then the ball should start to roll.
I remember my IRL Dresden game where session zero took a full 4-5 hour game session. In pbp terms that is easily a month or more before you even get started playing the game. That is a long time to wait and plan for fun, but not having it. It can drain interest and enthusiasm.
In our Dresden game the game is about 2 months old and we have just started playing, and we are all but 2 players left.
In our Kids on brooms game, the game is now 3 weeks old, and we still haven't started.
It is tough to keep the momentum going when nothing is driving it except the anticipation of having fun.
I think the lesson is that for pbp, it is better to start half-baked than to wait for everything to be ready. A few weeks of planning, sure, but then the ball should start to roll.