Character Discussion / OOC

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Jul 15, 2022 7:22 pm
Keks was weird from the moment he hatched from the egg, even tribe elders did not recall a white skinned Kobold. Their prediction of a unique draconic bloodline sorcerer birth turned out to be wrong. Keks has no talent to magic whatsoever. His skin color does not change as he grow. He has very few friends and prefer taking jobs outside tribe territory even the risky ones - visiting Dragonborn towns becomes a routine.
[ +- ] Keks spying dragonborn town
With time he discover powers and abilities different from magical. But there is none to teach him how to use those powers. He discovers his non-magical, but unnatural abilities could help him with anything he attempt to accomplish, it just take time and practice to use it.
He spend his free time learning new skills and abilities to help him do what no Kobold dares to - survive alone.

Keks hope that the wizard summoned him will have answers about his bloodline or knowledge of the source of his abilities...
Jul 15, 2022 7:28 pm
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Question for GM: I would like to have the Homunculus Servant, but for that he needs to have a 100gp gem/crystal. That is a bit out of the range of the starting budget. Can we wave the initial 100gp cost? Or is this the reason why he is going treasure hunting?
Yeah, you guys are third level adventurers so I think that it's fine to just waive that and say you start with your homunculus. If you'd rather wait though I'm fine with that too.
Jul 18, 2022 4:14 am
I'm going to step back from this game.I don't think this is the right long-term game for me. Yesterday I had a run of the new spelljammer academy game (through adventure league), and it made me realise that, while I really enjoy D&D I have had my fill of classic fantasy with mad wizards and dungeons. I'm not going to be happy with this game in the long run

I will suggest Bubbles as a replacement player. She is a new, but good player.
Last edited July 18, 2022 8:28 am
Jul 19, 2022 1:29 pm
Thanx for the invite.

Flame is coming along fast. Male Kobold Fighter (Eldritch Knight) that is a City Inspector (Fake)/Charlatan.

Description: Flame is tall for a Kobold (2'9") and is distorted ugly. Only a mother could say he is normal. He has a smell like a wet dog with stagnant water all the time that if you're not a Kobold, it is hard to stand. Those twisted small antlers and his bulging amber eyes make him something of a spectacle to be avoided. He has very powerful Jaws and noticeable claws in its hands and feet. His dark brown scales does make him hard to see in the dark if it wasn't for his huge amber eyes. His general appearance tends to make animals shy away from him.

Appearance: Flame is head to toe in chain armor. He sports a bandolier with two handaxes and a rapier on his weapon belt. There is a pouch hanging there as well. He has a fairly filled backpack with rope and shield on it.

Personality: Flame seems studious, insensitive and harsh. As well as borderline violent. He isn't a young Kobold by any means and has had the world beat on him all his life. He doesn't do well with females and tends to be anti-social. He is an easy one to get into gambling (Which he will cheat always.) as he figures he will win. He has a dislike of anything crawling like spiders. And really doesn't care for people that are taller than him. He is prone to five fingering stuff and really has no respect for the law. He believes that someday when he gets lots of money he can have a female companion. He tends to live his life on the fly. After selling junk waters, he really still tends to do that. An easy way for coins that he used to do. He likes the con to be an inspector to do what he wants. The one thing odd about him is he will never turn on a friend. (Which he has had very few of.) Flame has always considered himself as a bit of an athlete.

https://i.pinimg.com/originals/58/9e/e8/589ee8383f65f780683cba41afff4e61.jpg
Last edited July 19, 2022 11:25 pm

Rolls

Stats - (4d6H3, 4d6H3, 4d6H3, 4d6H3, 4d6H3, 4d6H3)

4d6H3 : (6246) = 16

4d6H3 : (3436) = 13

4d6H3 : (4454) = 13

4d6H3 : (1321) = 6

4d6H3 : (6411) = 11

4d6H3 : (4314) = 11

2cn & 3rd HP - (2d10)

(35) = 8

Jul 20, 2022 5:46 am
I would also like to introduce myself as a player and share my desire/expectations for the game. Let me know if I can't fulfill them and I would step back so you could hire another player instead:
I love RPG that is a story about team of heroes finding ways to solve heavy challenges (all types of challenges, not just monsters engaging in combat with party) a a less skilled party would fail at. My desire is to PLAY this rpg and have story events to develop at a weekly basis. I want at the end of each week to be able to look back and tell what new cool things have the party done, not just "we had a wonderful conversation with the wizard or "party did other 40 miles through the wasteland facing no threats, but having wonderful dinner".

I expect world lore to be supplemental
I expect most of DM posts to describe a new challenge party has faced or narrate results of party response to previous challenge ( or both in case narrative is that previous challenge is removed/solved/eliminated/escaped/etc.)
I expect players to address challenge with every post, while adding role-play for flavor.

I wish our party could start the journey July real time. I wish DM narrate our PCs have already met at wizard tower and wizard explained us the mission and the contract and we begin with party going on the mission and facing their first challenge - be it enemies, social interaction or exploration decisions.
Jul 20, 2022 12:29 pm
Winks. Seen you around there Greyword. Annex and as well LightOfMidnight. Gangs all here.
____________________________________________________________________________________________________

Intro: Flame is easy to admit he was summoned. Being well armed it is obvious that he is fighter type material in his chain armor. He never uses anything more than just "Flame" or perhaps "Inspector Flame". Mercenary does come to mind.
Last edited July 20, 2022 12:35 pm
Jul 20, 2022 11:44 pm
Sorry I wasn't able to check up on this all earlier; you guys posted right after I went to sleep and just before I woke up respectively. Now, to address your expectations:
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have story events to develop at a weekly basis
So, as I said in the initial recruitment post, the game will start with a little dungeon delve and then open into a more open experience to allow for exploration. I'll throw in quests and plot hooks as they come up naturally, but since this is a text game things will always come a bit slower so it'll all depend on how often people post responses and what life's throwing at people. This is something that I'd also like to have happen though since it's easier to stay engaged when there's stuff happening beyond trying to talk to a guard for a week.
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I expect world lore to be supplemental
I will admit that I am a heavier world builder (all of my games take place in the same world and thus affect each other) but it isn't a requirement to read all of my lore (especially since this continent is more removed from the rest of the world so a lot of what I have written isn't particularly applicable. I have many players who don't read all my lore and they function just fine because they'll get the info they need when they need it. However, skimming through things now and then isn't a bad idea either as it'll let you find cool little things that you might want to have your character do/see/obtain or whatever.
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I expect most of DM posts to describe a new challenge party has faced or narrate results of party response to previous challenge (or both in case narrative is that previous challenge is removed/solved/eliminated/escaped/etc.)
Now, I don't necessarily know exactly what this is meaning, so apologies if I don't answer what you were looking for. I will likely always start off a new 'scene'/area out with a description, allow for player interaction, and then respond based on that.
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I expect players to address challenge with every post, while adding role-play for flavor.
I will admit I'm not super well-versed in pbp gameplay, but I'm unsure on this one. Sometimes talking to a person or traveling is just part of the game and there won't necessarily be a 'challenge.' Obviously, some of this does depend on the players as well, but just since I'm not a veteran pbp gamer I don't know how realistic it is to expect constant threats/challenges/obstacles but I can certainly try.
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I wish our party could start the journey July real time.
That's my hope too! Just waiting for one more character and then we'll start!
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I wish DM narrate our PCs have already met at wizard tower and wizard explained us the mission and the contract and we begin with party going on the mission and facing their first challenge
I'll admit I intended on having a slightly different beginning (roleplay at wizard tower to ease in and then go onto the mission after discussion), but if the group would rather I can just narrate that out and start you off either on en route to the dungeon or at the entrance.
Jul 21, 2022 6:20 am
Thanks for your answers, appreciate. As for my unclear statements... I just don't know how to explain that. I've been in two types of PBP games. I love one type and can't stand the other. I don't think I managed to explain the difference. Perhaps best example is this: players decide to get from point A to point B. Assuming DM do not plan to have any major obstacles preventing party to reach B, just some minor impediments or the need to spend resources:
Case A: DM narrate (optionally describing the weather and sights) the party get to point B and lists resources they spend doing that if any. DM also list the obvious options PCs see in B and explain the environment for players to be able to do something else than the obvious.

Case B: Journey is spit into 3-7 DM posts allowing players to post their role-playing, illustrating how they spend their resources (eat, drink, pay for inn, etc.) and talk to each other as well as random NPCs along the way.
Jul 21, 2022 6:31 am
Ohhh ok I see, that makes more sense. I would say that my game would probably be a mix of those? The way I generally run things is 'Party leaves point A -> *roll for encounter* -> describe journey (and encounter if there was one) -> allow players to roleplay out anything if they desire -> arrive at point B.' That's just a rough framework though, sometimes things are different; there might be more 'scripted' encounters on the road that have importance to characters/story or there might be nothing for shorter travels. Generally, I'll just do road encounters for longer travels (1 week or more in game).
Jul 21, 2022 8:10 am
Adventurer_Slayer says:

Quote:
I wish DM narrate our PCs have already met at wizard tower and wizard explained us the mission and the contract and we begin with party going on the mission and facing their first challenge
I'll admit I intended on having a slightly different beginning (roleplay at wizard tower to ease in and then go onto the mission after discussion), but if the group would rather I can just narrate that out and start you off either on en route to the dungeon or at the entrance.
Going to jump in here. I aoreciate the slow pace of pbp may may some things drag on (which I personally don't mind and do like being let lose to role play as it learns me learn and feel out the character, burr appreciate others want to keep things movong) I would definitely ask to have the initial encounter with the wizard and a chance to ask questions, post reactions and interact with the others. It gives everyone a starting point on what each other and our employer is like and personally helps build investment other than just *handwave this happens, now you are doing this*
Jul 22, 2022 8:12 am
Hi Everyone!

I’m excited to check this game out! I love the dragon theme.
Adventurer_Slayer says:
Quote:
Am I being blind to a discord link, or are you still setting that up?
Haha, apologies. It would've probably been more efficient to just post a server invite link now that I think about it.
Here: https://discord.gg/YCdvZSWg

Let me know if that doesn't work. You could also either send me your discord name or add me (Adventurer Slayer#8117)
Apparently this link is now invalid for the discord server, so I sent a friend request to you, DM.

Rolls

Stats - (4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3)

4d6h3 : (4335) = 12

4d6h3 : (5525) = 15

4d6h3 : (4654) = 15

4d6h3 : (2361) = 11

4d6h3 : (5236) = 14

4d6h3 : (5523) = 13

Jul 22, 2022 5:38 pm
Howdy, DM! I looked at your allowable materials on Discord, and I didn’t see Fizban’s Dragonborns allowed.

Can I use the Fizban’s dragonborn instead?
Last edited July 22, 2022 5:38 pm
Jul 23, 2022 4:40 pm
Yep, for this game I’m easing up on those restrictions a bit since the character options for races have been cut down to fit the setting. Fizban’s Dragonborn are good to go! And if you want to see any of the homebrew dragonborn ancestries’ stats then let me know.
Jul 24, 2022 7:58 pm
Thanks! I’m just finishing up the details on my guy, but I’ll submit him now and do the finishing touches later.
Jul 25, 2022 4:02 am
Hey DM, is it alright to say that my character has his familiar already summoned at the start of this adventure?

I’m taking that spell as one of my spells, and I would love not to have to spend the time in-game to summon him in the beginning.

If you’re not good with this, then I’ll choose a different spell.

Thanks!
Jul 25, 2022 10:04 pm
Hey, apologies for not responding earlier; it’s been a crazy couple of days. Yes, I’m fine if you have your familiar already summoned at the start of the game.
Jul 29, 2022 7:19 pm
Sounds great!
Sep 28, 2022 2:53 am
Was good. Laters.. :)
Sep 28, 2022 3:40 am
it is a pity but have to agree
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