Attention σ cadets: The game
Captain Sardax lies on the deck nearby, her body ruined by shrapnel. "Hold the top deck!" she snarls with her dying breath. "Grant them no quarter!"
You know that as a new member of this crew, this is the first voyage into Wildspace.
You assume that the reavers have used some kind of magic to disorient Moonraider’s crew, hoping to make it easier to seize the ship.
You know Captain Sardax and understand that her death leaves it up to you and the other surviving crew members to repel the reavers.
Your group know and trust each other. Moonraider is their ship, and they are bound to defend it!




The other crew see a person of indeterminate gender that stands about 6 feet tall, but rarely feels like an imposing presence. They are not lanky, but not brawny, but somewhere in the middle with an athletic build that has both angles and curves. Torch has warm toned skin, shoulder length Charcoal hair pulled half up, eyes lit orange from within like fire, several facial and ear piercings, and druidic clothing with bone accents on the hide armor, also of a charcoal color.
I move up to stand shoulder to shoulder... well... probably their elbow to my head?... with the minotaur. (to spot J10)
At an opening I take a deep calm breath, and cast Produce Flame to generate fire in my palm, then hurl the fire at reaver 2 with a yell.
Rolls
Initiative? - (1d20+2)
(20) + 2 = 22
To Hit with Flame - (1dd20+4)
(5) + 5 = 10
Fire Damage on Hit - (1d8)
(7) = 7
Reroll to Hit (typo) - (1d20+4)
(11) + 4 = 15
Well over seven foot tall the Minotaur towers over his crew mates and the longsword in his left hand looks like a toothpick in it. The scared muscles in his massive arms flex as he looks up from the body of the Captain and he hefts a large plain shield into place.
The wind blows his rich flame red mane around twin pointed horns, which are at least two feet long, that adorn the crown of his head.
"Well me buckos ye hear the Cap’n, it’s time to fight." He says with a toothy grin. He pauses only to admire Touch’s canny accuracy before charging the other Reaver.
Action: Dash towards Reaver 1
Bonus Action: Goring Rush
Inspiration [-]
Hp: 14/14
Temp. Hp: 0
Ac: 18
Init: +0
Speed: 30ft
HP Dice 1/1(d10)
Str: 19(+4) Dex: 12(+1) Con: 14(+2) Int: 10(+0) Wis: 10(+0) Cha: 10 (+0)
Saving throws: Str +6, Dex +1, Con +4, Int +0, Wis +0, Cha +0
Senses: Passive Perception 12, Passive Investigation 10, Passive Insight 10
Skills: Acrobatics +1, Athletics +6, Intimidation +2, Perception +2, Slight of Hand +3, Stealth +3(Dis).
Tools: Navigator’s Tools, Smith’s Tools, Vehicle (Water)
Languages: Common, Minotaur, Gnome
Goring Rush (1d6+4) BA
Hammering Horns (DC14) BA
Second wind (1d10+1) 1/1 SR
Rolls
Horns vs Reaver 1 - (1d20+6)
(6) + 6 = 12
Damage - (1d6+6)
(4) + 6 = 10
Rolls
Longbow attack - (1d20+6)
(6) + 6 = 12
Longbow damage - (1d8+4)
(6) + 4 = 10
Johnnys horn sinks deep into the soft flesh of the reaver before him but it still stands
Urrir's arrow also finds a home between the armor plates of this armoured reaver
Bruno, the ships dog, rushes to the side of the druid of offer its keg. But an explotion in the mast causes splinters to fall and Bruno runs away again. From the mast another reaver descends.


Rolls
random battle events - (3d20)
(111717) = 45
He will fire an arrow at the guy that his Minotaur friend has gored with its horn.
Rolls
Shortbow vs gored reaver (w/ sneak attack) - (1d20+5, 1d6+3, 1d6)
1d20+5 : (9) + 5 = 14
1d6+3 : (6) + 3 = 9
1d6 : (2) = 2
Always making sure she looked tip top and tweaking her outfit as far as academy regulation allowed it.
A young woman, her dark hair tidied up.
She looked in shock as she watched the captain get injured and call her last commands. She froze in place and did what her first instict called her to do. With a few words and waves of her hands a turquise colored armor of pulsating light appeared around her.
Sets AC to 15 total.
Action: Cast mage armor. No move. No bonus action.
v 1: Mage Armor (A)
Casting Time: | 1 action |
Range/Area: | Touch Self |
Components: | V, S ,M (piece of cured leather) |
Duration: | 8 hours |
Source: | PHB, pg. 256 |
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
Special: Eldritch Adept feat. Can cast this spell at will without using spell slots and without material components. Self only.
https://www.dndbeyond.com/spells/Mage-Armor
Astral Reaver 3

Rolls
Astral Reaver Ranged - To hit - (1d20+3)
(3) + 3 = 6
Astral Reaver Ranged - Damage - (1d8+1)
(1) + 1 = 2
I swing my quarterstaff at Reaver 2.
Rolls
To Hit - (1d20+4)
(2) + 4 = 6
Advantage to Hit - (1d20+4)
(19) + 4 = 23
Damage - (1d8+2)
(4) + 2 = 6
Rolls
Shortsword slash - (1d20+6)
(8) + 6 = 14
Shortsword damage - (1d6+4)
(5) + 4 = 9
I swing my quarterstaff at Reaver 2.
A flame bursts from her hand and shoots at the reaver.
# v 0: Fire Bolt
Casting Time: | 1 action |
Range/Area: | 120ft. |
Components: | V, S |
Duration: | Instantaneous |
Attack: Ranged | |
Source: | PHB, pg. 242 |
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
https://www.dndbeyond.com/spells/Fire-Bolt
Rolls
Fire bolt - (1d20+5)
(11) + 5 = 16
Damage if hit - (1d10)
(9) = 9
His back muscles flex and his chainmail strains as he strikes out, "Only lily-livered cod fight at a distance."
Inspiration [-]
Hp: 14/14
Temp. Hp: 0
Ac: 18
Init: +0
Speed: 30ft
HP Dice 1/1(d10)
Str: 19(+4) Dex: 12(+1) Con: 14(+2) Int: 10(+0) Wis: 10(+0) Cha: 10 (+0)
Saving throws: Str +6, Dex +1, Con +4, Int +0, Wis +0, Cha +0
Senses: Passive Perception 12, Passive Investigation 10, Passive Insight 10
Skills: Acrobatics +1, Athletics +6, Intimidation +2, Perception +2, Slight of Hand +3, Stealth +3(Dis).
Tools: Navigator’s Tools, Smith’s Tools, Vehicle (Water)
Languages: Common, Minotaur, Gnome
Goring Rush (1d6+4) BA
Hammering Horns (DC14) BA
Second wind (1d10+1) 1/1 SR
Rolls
Longsword vs Reaver 3 - (1d20+6)
(13) + 6 = 19
Damage - (1d8+6)
(5) + 6 = 11
He will run up and say, "Pick on someone else!"
Move: to cell M4.
Rolls
Shortbow attack vs reaver - (1d20+5, 1d6+3, 1d6)
1d20+5 : (12) + 5 = 17
1d6+3 : (4) + 3 = 7
1d6 : (4) = 4
The illusion of Wildspace melts away, and you find yourselves in one of the magical chambers of the Simulations Deck, your memories slowly fitting back into place. You recall being warned that your first experience of a Wildspace simulation would be disorienting—to test your ability to function under pressure.

End simulation!
The academy is carved into a two-thousand-foot-high column of rock that juts up from the cliffs of the island’s west coast, its multiple levels connected by stairs, ramps, and magical lifts. After docking in a sea cave at the base of the column, you marched to the Simulations Deck midway up the academy spire. Your mettle has been tested, and now it’s time to settle in!


Listen to what I tell you; it might just save your life.
Torch: If you are to fling fire around on a wooden ship, then you have to work on your aim. You can't trust that your comrade will put our your fires and solve your problems.
Johnny Kidd. Solid fighting, but you isolated yourself.
Urrir: You have the power of flight and a strong bow. What in the bleeding cosmos were you doing on the ground?! The atmospheric bubble extends well over the masts. Make that bubble yours!
Frug: Good work
Now lady Acaelia Talmost, the reavers will not wait for you to put up your hair and hang your spells. They will rape you to death, eat your flesh and sow your skin into their clothing. And if you are very very lucky, they'll do it in that order. You better be battle ready when battle starts!
Questions?! She asks in a stern voice.
He can’t contain the rush he felt while in that situation, and he knows that he came to the right place. This is the place where he will find adventure in the high seas.
The simple praise from the boatswain makes him swell with pride. He stands at attention, listening for any follow-up orders from his superior officers.
His mind starts to wander, and I imagines and mentally visualizes a new move he wants to try against a real enemy: he wants to slide between an enemy’s legs and slice them from underneath, and then run off without getting assaulted by that same enemy.