Attention σ cadets: The game

Jul 21, 2022 8:58 am
This will be the game tread
Jul 25, 2022 10:48 am
You stand on the deck of your spelljamming ship, Moonraider, even as explosions obliterate two of its masts and hurl a dozen of your fellow sailors into Wildspace! Distant stars and wheeling clouds of multicolored gas spin around you as the first pirate galleon slams into Moonraider’s starboard side, and a gust of foul wind washes over you as the galleon’s air envelope merges with your own. Seconds later, your vessel is boarded by astral reavers—humanoids possessed of strange features, waving cruel weapons, and unleashing blasts of magic.

Captain Sardax lies on the deck nearby, her body ruined by shrapnel. "Hold the top deck!" she snarls with her dying breath. "Grant them no quarter!"
OOC:
You know that you are a crew member on Moonraider, but you have no recollection of events prior to the reavers’ attack.
You know that as a new member of this crew, this is the first voyage into Wildspace.
You assume that the reavers have used some kind of magic to disorient Moonraider’s crew, hoping to make it easier to seize the ship.
You know Captain Sardax and understand that her death leaves it up to you and the other surviving crew members to repel the reavers.
Your group know and trust each other. Moonraider is their ship, and they are bound to defend it!
[ +- ] The full battlemap, just for make sense of the zoomin section
Two astral reavers have boarded the ship. Warped by magic and gods know what, they have come satiate the urge for raid and pillage

Astral Reaver 1
This one holds a sword in one hand, and in the other a distorting magical ball is taking shape

Astral Reaver 2
This one carries a big sword and armour
OOC:
You have the initiative. I encourage you to make an introductory description of your character as they make to defend the ship
Jul 25, 2022 12:35 pm
Torch lets out a soft breath at the realization that the Captain is likely lost to them. They turn a hard stare to the boarding reavers.

The other crew see a person of indeterminate gender that stands about 6 feet tall, but rarely feels like an imposing presence. They are not lanky, but not brawny, but somewhere in the middle with an athletic build that has both angles and curves. Torch has warm toned skin, shoulder length Charcoal hair pulled half up, eyes lit orange from within like fire, several facial and ear piercings, and druidic clothing with bone accents on the hide armor, also of a charcoal color.

I move up to stand shoulder to shoulder... well... probably their elbow to my head?... with the minotaur. (to spot J10)
At an opening I take a deep calm breath, and cast Produce Flame to generate fire in my palm, then hurl the fire at reaver 2 with a yell.
Last edited July 25, 2022 1:17 pm

Rolls

Initiative? - (1d20+2)

(20) + 2 = 22

To Hit with Flame - (1dd20+4)

(5) + 5 = 10

Fire Damage on Hit - (1d8)

(7) = 7

Reroll to Hit (typo) - (1d20+4)

(11) + 4 = 15

Jul 25, 2022 12:59 pm
The kid stands on the deck a giant tear rolls gently over his rich chestnut fur from the corner on his black eyes.
Well over seven foot tall the Minotaur towers over his crew mates and the longsword in his left hand looks like a toothpick in it. The scared muscles in his massive arms flex as he looks up from the body of the Captain and he hefts a large plain shield into place.
The wind blows his rich flame red mane around twin pointed horns, which are at least two feet long, that adorn the crown of his head.
"Well me buckos ye hear the Cap’n, it’s time to fight." He says with a toothy grin. He pauses only to admire Touch’s canny accuracy before charging the other Reaver.
OOC:
Move: 30ft towards Reaver 1
Action: Dash towards Reaver 1
Bonus Action: Goring Rush
[ +- ] Goring Rush
[ +- ] Johnny Kidd
Last edited July 25, 2022 1:00 pm

Rolls

Horns vs Reaver 1 - (1d20+6)

(6) + 6 = 12

Damage - (1d6+6)

(4) + 6 = 10

Jul 25, 2022 1:06 pm
Urrir is a aarakocra with mostly greyish-blue feathers with a white feathers around the edge of his wings. He is dressed in loose fitting clothing of of green and brown that leave plenty of room for his wings to flap. Many other races find it difficult to read expressions on a bird's face but the hatred in Urrir's attack cry is unmistakable. He nocks an arrow and looses at the reaver before him (the one in O11).

Rolls

Longbow attack - (1d20+6)

(6) + 6 = 12

Longbow damage - (1d8+4)

(6) + 4 = 10

Jul 25, 2022 1:20 pm
Torch casts his flame at one of the reavers, only to see it bounch off it armor.
Johnnys horn sinks deep into the soft flesh of the reaver before him but it still stands
Urrir's arrow also finds a home between the armor plates of this armoured reaver

Bruno, the ships dog, rushes to the side of the druid of offer its keg. But an explotion in the mast causes splinters to fall and Bruno runs away again. From the mast another reaver descends.



Astral Reaver 3
This reaver is covered in crystalline spikes that look as sharp as they look brittle.

Rolls

random battle events - (3d20)

(111717) = 45

Jul 25, 2022 3:44 pm
Frug, the diminutive deep gnome, feeling the excitement of the battle, says, "I’ve heard stories about times like these! Let’s become heroes of the sea!"

He will fire an arrow at the guy that his Minotaur friend has gored with its horn.

Rolls

Shortbow vs gored reaver (w/ sneak attack) - (1d20+5, 1d6+3, 1d6)

1d20+5 : (9) + 5 = 14

1d6+3 : (6) + 3 = 9

1d6 : (2) = 2

Jul 25, 2022 4:29 pm
Frug sends an arrow into the reaver and it sinks down lifeless.
A fellow sailor from another deck fires a crossbow at the new Astral reaver

Rolls

random battle events - (1d20)

(18) = 18

An allied sailor on the main deck fires an arrow at a reaver - (1d20+3)

(9) + 3 = 12

Jul 25, 2022 7:59 pm
Acaelia might always have been a bit out of place among the crew. A bit fancier than most, a bit more reserved, protected than most.
Always making sure she looked tip top and tweaking her outfit as far as academy regulation allowed it.
A young woman, her dark hair tidied up.

She looked in shock as she watched the captain get injured and call her last commands. She froze in place and did what her first instict called her to do. With a few words and waves of her hands a turquise colored armor of pulsating light appeared around her.
OOC:
The armor pulsates like the background, but a bit calmer.
Sets AC to 15 total.
Action: Cast mage armor. No move. No bonus action.
[ +- ] Mage Armor
Last edited July 25, 2022 8:03 pm

Astral Reaver 3

runekyndig

Jul 25, 2022 9:12 pm
The Astral reaver with the brittle spikes flings his hands at Johnny and a swarm and the spikes fly his way. Johnny hears more then feels that spikes shatter on his armour and crunch under his hows? Boots?

Astral Reaver 3

Rolls

Astral Reaver Ranged - To hit - (1d20+3)

(3) + 3 = 6

Astral Reaver Ranged - Damage - (1d8+1)

(1) + 1 = 2

Astral Reaver 2

runekyndig

Jul 25, 2022 9:16 pm
The armored astral reaver goes to attack Urrir

Astral Reaver 2
OOC:
End of round 1
It is now the players turn, in any order

Rolls

Astral Reaver Melee - To hit - (1d20+3)

(19) + 3 = 22

Astral Reaver Melee - Damage - (1d6+1)

(3) + 1 = 4

Jul 25, 2022 9:22 pm
Previously moved to spot J10 on my last turn. This turn I move to K11, to flank.

I swing my quarterstaff at Reaver 2.
OOC:
Are we doing advantage on flanking? I will roll as if yes, and if no, first roll counts.

Rolls

To Hit - (1d20+4)

(2) + 4 = 6

Advantage to Hit - (1d20+4)

(19) + 4 = 23

Damage - (1d8+2)

(4) + 2 = 6

Jul 25, 2022 9:52 pm
Urrir draws his short sword and slashes at the reaver that attacked him.

Rolls

Shortsword slash - (1d20+6)

(8) + 6 = 14

Shortsword damage - (1d6+4)

(5) + 4 = 9

Jul 25, 2022 9:56 pm
Calexico_Night says:
Previously moved to spot J10 on my last turn. This turn I move to K11, to flank.

I swing my quarterstaff at Reaver 2.
OOC:
Are we doing advantage on flanking? I will roll as if yes, and if no, first roll counts.
OOC:
updatede your posssion, but no flanking rules
Jul 25, 2022 10:26 pm
Acaelia speaks some words and points her finger at the reaver.
A flame bursts from her hand and shoots at the reaver.
OOC:
Cast fire bolt at reaver 3
[ +- ] fire bolt

Rolls

Fire bolt - (1d20+5)

(11) + 5 = 16

Damage if hit - (1d10)

(9) = 9

Jul 25, 2022 11:23 pm
Johnny’s attention is turned to the new reaver even before the last one crumbs to the deck. His hooves thud on the deck as he strides forward shield raised, toothpick like sword ready.

His back muscles flex and his chainmail strains as he strikes out, "Only lily-livered cod fight at a distance."
OOC:
Action: attack with longsword
[ +- ] Johnny Kidd

Rolls

Longsword vs Reaver 3 - (1d20+6)

(13) + 6 = 19

Damage - (1d8+6)

(5) + 6 = 11

Jul 25, 2022 11:26 pm
Frug will fire at the reaver on the deck (cell P5).

He will run up and say, "Pick on someone else!"
OOC:
Action: fire Shortbow shot at reaver up on the deck
Move: to cell M4.

Rolls

Shortbow attack vs reaver - (1d20+5, 1d6+3, 1d6)

1d20+5 : (12) + 5 = 17

1d6+3 : (4) + 3 = 7

1d6 : (4) = 4

Jul 26, 2022 9:01 am
You slay the reavers on your deck, you see another ship glide in above you and a thunderous explosion shakes the ship, filling the air with splinters of wood. Bodies are hurled into Wildspace—and then everything stops. Wreckage hangs motionless. Reavers freeze in the middle of their attacks. Even the stars stop twinkling.

The illusion of Wildspace melts away, and you find yourselves in one of the magical chambers of the Simulations Deck, your memories slowly fitting back into place. You recall being warned that your first experience of a Wildspace simulation would be disorienting—to test your ability to function under pressure.

Boatswain Tarto
A hulking figure emerges from the center of the explosion: a hadozee with a missing wing flap wearing a military uniform bristling with medals. The air around her smells like cigar smoke. As you can see, Boatswain Tarto growls, the battle of H’Catha didn’t go so well for Captain Sardax and her crew. But her last battle makes a good testing ground for new recruits.

End simulation!
[ +- ] Hadozee
OOC:
Any lost resources like hp, spell slots, and use pr short/long rest abilities are recovered
Your memories are returning. You arrived this morning on Belligerence, a chartered galley out of Waterdeep, which picked up passengers and crew in the Moonshae Isles, Baldur’s Gate, Candlekeep, and Port Nyanzaru. You’ve come to seek fortune and glory at Spelljammer Academy: a secret enclave of spellcasters and swords-for-hire on the mysterious isle of Nimbral. Graduates from the academy join the Spelljammer Fleet, a magical navy sworn to protect Toril and explore worlds far beyond.

The academy is carved into a two-thousand-foot-high column of rock that juts up from the cliffs of the island’s west coast, its multiple levels connected by stairs, ramps, and magical lifts. After docking in a sea cave at the base of the column, you marched to the Simulations Deck midway up the academy spire. Your mettle has been tested, and now it’s time to settle in!
[ +- ] This is the spelljammer Academy
Boatswain Tarto

Listen to what I tell you; it might just save your life.

Torch: If you are to fling fire around on a wooden ship, then you have to work on your aim. You can't trust that your comrade will put our your fires and solve your problems.

Johnny Kidd. Solid fighting, but you isolated yourself.

Urrir: You have the power of flight and a strong bow. What in the bleeding cosmos were you doing on the ground?! The atmospheric bubble extends well over the masts. Make that bubble yours!

Frug: Good work

Now lady Acaelia Talmost, the reavers will not wait for you to put up your hair and hang your spells. They will rape you to death, eat your flesh and sow your skin into their clothing. And if you are very very lucky, they'll do it in that order. You better be battle ready when battle starts!


Questions?! She asks in a stern voice.
OOC:
I'll just pause here for you to catch up
Jul 26, 2022 2:34 pm
Frug pants, and after the flood of adrenaline and sweat and the smells of broken wood and fire subsided, Frug’a determined look turns to an excited smile.

He can’t contain the rush he felt while in that situation, and he knows that he came to the right place. This is the place where he will find adventure in the high seas.

The simple praise from the boatswain makes him swell with pride. He stands at attention, listening for any follow-up orders from his superior officers.

His mind starts to wander, and I imagines and mentally visualizes a new move he wants to try against a real enemy: he wants to slide between an enemy’s legs and slice them from underneath, and then run off without getting assaulted by that same enemy.
Jul 26, 2022 4:28 pm
Torch stands at attention at the appearance of the Boatswain. At the mention of her name she perks, only to be filled with frustration at the criticism, all the while recognizing the kernel of truth. Torch was certainly NOT expecting others to clean up her messes. She was expecting to land a hit… but the ship was wood, and she knows well how destructive she can be. She listens to the rest, staring at the Boatswain’s boots, processing, flickering like a flame, becoming determined to learn as much as possible.
Jul 26, 2022 4:53 pm
Urrir simply gives a cry of acknowledgement. He would not take flying advice from one who lost a wing.
Jul 26, 2022 5:57 pm
Acaelia looked a bit shocked. Those were some very gruesome graphical description of the reavers. What did she sign up for? But still she couldn't help but think for just a second that her skin could actually make very smooth fabric.
She shook her head. No... She wouldn't let any of that happen.

"I don't plan on getting eaten any time soon, ma'am!" she said, trying to sound determined.

She understood the lesson well. Best have her spells at the ready. Best have her magical armor up every possible second. Seeing the captain die, even if it was just an illusion, was a terrible sight. If she hadn't been busy protecting herself with magic, she might have been able to do something.
Jul 27, 2022 3:53 am
Johnny is confused for a few more moments as the illusion drops and his target disappeared, but stands at attention quickly at the appearance of Boatswain Tarto. As they are dressed down a flush of red passes over his cheeks upon her assessment, he has fought by himself for to long and embarrassed he left his crew mates.

"Yes Boatswain." He says meekly

Boatswain Tarto

runekyndig

Jul 27, 2022 9:33 am
Boatswain Tarto

Over the next hour, Boatswain Tarto gives you a lecture about the Spelljammer academy itself.
Boatswain Tarto Lecture says:
Spelljammer Academy
While adventurers of all stripes explore Faerûn and deal with the perils of ancient ruins, malevolent cults, and long-forgotten tombs, those who come through Spelljammer Academy on Nimbral strive to protect the world from far greater threats. Spelljammer Academy trains cadets for service as Spelljammers and members of the Spelljammer Corps: both branches of a magical navy sworn to protect Toril and to explore other worlds beyond. Few people know of the academy’s existence, and its leaders try to keep it that way.

Mirt the Merciless—also known as "the Old Wolf"—is Spelljammer Academy’s founder and chief financial officer. He manages the institution’s operations alongside a small group of powerful high-ranking officers, known collectively as "the Bridge." While most of its candidates are from Toril, the academy occasionally recruits from outside Realmspace (the Wildspace system that is home to the planet Toril) to bring individuals with unique talents into their ranks. Giff, githyanki, hadozee, plasmoids, and myriad other peoples can join the cadets alongside folk native to Toril.

The academy was founded by Mirt as part of a joint investment with the retired elf adventurer Elmandar, who operates a shop on the Rock of Bral—a city built on an asteroid. Prince Andru, the monarch of Bral, has invested heavily in the academy, though his support has waned of late over questions regarding security within the institution.
After her lecture, she hands out a note to each of you


Orientation Tasks
All cadets: Collect welcome pack from administration
All cadets: Report to quarters for bunk assignment
All cadets: Report to sky dock for spelljamming ship inspection
All cadets: Collect service weaponry and equipment from Mister Blip in stores
All cadets: Complete gymnasium assault course

WARNING!
Due to recent thefts, security checkpoints are in operation throughout campus. Failure to stop when challenged will result in disintegration!



Return here once you have completed your tasks as you see fit. With those words you are dismissed.
Jul 27, 2022 10:00 am
Frug takes his handout and says, "Anyone want to come with?

"Not sure about you, but I would feel better being equipped first, so that’s what I’m doing.

"Care to join me?"
Jul 27, 2022 12:27 pm
"I’m with Frug. Weapons. Right after whatever this welcome pack is. Best to have all the intel. I’m grabbing that first."
Last edited July 27, 2022 12:29 pm
Jul 27, 2022 12:28 pm
Johnny shrugs, "Blimey mate there is a lot to take in, so happy to start anywhere." He slings his shield on his back and waits to follow Frug.
Jul 27, 2022 12:30 pm
Torch pauses, maybe still a little disoriented. "Do we even know where weapons stores ARE?"
Jul 27, 2022 7:07 pm
Frug walks up to the boatswain and says, "Sorry, sir! I'm still very disoriented, and my memory is hazy. Where do we go to get these items? We are looking first at equipment and weapons, then the welcome pack, then the other two.

"I see it says those locations, but I am not sure how to get there from here."
Last edited July 27, 2022 8:26 pm
Jul 27, 2022 7:10 pm
"Maybe that is what the welcome pack is for? You know, instructions how to get... anywhere? I suggest we go get that first and be well prepared."

Acaelia does look around where administration could be though.
Jul 28, 2022 12:08 am
Johnny Kidd stands by the door and snots a little as he waits impatiently, when a lightbulb moment hits him. "There be a map here somewhere I saw me Buckos, I am sure admin be near where we arrived. Shall we just keeping going down until we find it?" As he speaks he puts his head out into the hallway and seems to be looking for something.
Jul 28, 2022 8:36 am
As you make your way down to the administration, you hear a magical voice announcing: All purple rank security officers report to the Sky Dock for docking inspection.

Administration occupies the level above the Sea Dock. It includes a visitors’ lounge with a bar, guest rooms for visiting off-world dignitaries, and the academy reception. In the academy reception you a meet by a creature you have never seen before.
[ +- ] Thri-kreen
The thri-kreen receptionist Sor’kur is always busy, and there’s no one better suited for the job. Whether she’s sorting mail, passing messages, asking requests for assistance via several sending stones, or handing out welcome packs to new recruits, her multiple arms make it all look easy. Sor’kur has white chitin mottled with patches of brilliant blue, and matching blue eyes.
Wha' do you lot want?
Before you get to answer, she takes up a sending stone and her antenna touches it. Academy accounts payable, Sor’kur speaking, please hold. Then those incent eyes meet yours. Well....?
[ +- ] Administraion
Jul 28, 2022 9:15 am
Acaelia was quite used to other species, she had seen many in Waterdeep and at the academy already. But this lady was quite unique. Having so many arms does seem useful indeed.

Acaelia shows her note

"Uhm, we are new cadets and looking for a welcome package. I think we can collect it here?"
Jul 28, 2022 9:24 am
Name! Acadlia asnwers.

Sign here! She is thrusted a clipboard with a form, where she signs for 1 welcome package.

Then he is handed a pack containing:
* A red-level cadet uniform (plus spare), and a toiletry bag
* A 50 gp requisition voucher to spend at the academy stores
* A blue-level security helmet for visiting the Sky Dock during orientation

Next! Sor’kur barks, and one by one you are given your welcome package with a red cadet uniform in your size (more or less)
Jul 28, 2022 10:15 am
Frug thanks her and then finds a private room where he can change into his new uniform.

He then says, "Now, let’s head to the stores."
Jul 28, 2022 12:43 pm
Johnny smiles his best smile as he receives the package and steps away to get dressed, returning moments later uniform on with ripped sleeves and chainmail over the top. He addresses Sor’kur, "Pardon Miss, but are you running a rig on me? This be a wee small." His old clothes folded neatly away into his backpack.
Jul 28, 2022 2:06 pm
Torch accepts the bundle, and slings the colored security caps over his shoulder, where they’ll be visible. He’s not much for hats. He fishes the voucher out of the packet. 50gp… that’s more than he has seen in one place for a long time. "Woah." He looks up for signage pointing the way. "Looks like stores are that way!"
Jul 28, 2022 3:14 pm
From administration you make your way up the stairs to the stores. By the store entrance, you are met by guards in purple uniforms. Each of them carries a shortsword with a green glowing blade. Torch is stopped Visitors are not allowed in on this floor.
[ +- ] Stores
https://media.dndbeyond.com/compendium-images/sja/9h8GiE7HbKsyOg18/map-1.01-Spelljammer-Academy.jpg
OOC:
I'll point out the colour coding in the lower left corner
Jul 28, 2022 7:01 pm
Torch slides the red cap off his shoulder and flaps it down on his head and slips as much of the uniform on as possible over his clothes. "I’m a cadet. Don’t worry, I’ll be sure to wear the thingy." Torch looks to the guards, hopeful to rejoin the group.
Last edited July 28, 2022 8:29 pm

Mister Blip

runekyndig

Jul 29, 2022 9:10 am
[ +- ] Stores
In red cadet uniform, you are all are admitted into the stores where they see the academy’s storerooms contain basic equipment, rations, and an extensive armory. Behind a bared window stand a mechanical gnome.
Hello cadets. BLIP!! What can I do for you today? BLIP!
One standard issue weapon Perhaps? BLIP!
Any further requisitions, please use your voucher. BLIP! Be aware amount above your voucher limit, but be paid in full, and any amount below your voucher limit is forfeit. BLIP!
OOC:
Orientation Task: Collect Service Weaponry. Upon arrival, each corps cadet is assigned a simple or martial weapon of their choice. Cadets can also spend their 50 gp requisition voucher to purchase additional equipment from any of the following sources:

The Armor, Weapons, Adventuring Gear, or Tools tables in chapter 5 of the Player’s Handbook
The Equipment Packs sidebar in chapter 5 of the Player’s Handbook

No change is given for purchases, so that if a character doesn’t spend the full 50 gp, any gold left on their voucher is lost.
Mister Blip
Jul 29, 2022 10:43 am
Johnny walks in ducking to avoid his horns on the doorframe, "Ahoy me good landlover I would love a heavy crossbow and bolts, oh and a potion of healing to stay me trip to Davie’s locker."
OOC:
Heavy Crossbow and bolts - weapon of choice.
Healing Potion - 50gp
Last edited July 30, 2022 4:15 am
Jul 29, 2022 1:09 pm
Torch watches wide-eyed while others grab their items, trying to count in her head. She doesn’t want to let any money slip away. On her turn, she steps to the window. "Hello! That sickle, please, for my weapon. And um… one healer’s kit, one component pouch, a deck of cards, a signal whistle, painter’s supplies and 9 sprigs of mistletoe. Please. Torch counts along as Blip collects the items. Before finishing she says "Wait, can I add another deck of cards? That’ll make it right on the voucher, right? She turns to the group "I don’t want to waste any."
OOC:
Healer’s kit - 5gp
Component Pouch -25gp
Playing card set - 5 silver each
Signal whistle - 5 copper
Painter’s supplies - 10gp
Sprig of mistletoe -1gp each
Jul 29, 2022 6:17 pm
Acaelia looks around at all the items.
Really, she doesn't need all that much. The spellbook and the crystal in her necklace, combined with all the supplies she brought will do.
At one section she looks quite long at a nice looking violin. But that would be irresponcible to buy, although she'd love to play again.

In the end she just picks up a small vial of red liquid and turns in her voucher. Safety first.
OOC:
1 potion of healing - 50gp
Last edited July 29, 2022 9:58 pm
Jul 29, 2022 7:16 pm
Frug minds the various nick knacks around the stores. He thinks about the implications of being in a flying ship, and thinks of some items that may come in handy, like a grappling hook and some more rope. He is a resourceful little guy, and thinks about some small items that may prove useful if they explore strange places.

He then thinks to the encounter he just had, and how close he could have been met with death at the hands of the reavers, and did not know what diseases those scary creatures may hold. If he really wants to participate in swashbuckling adventure, he figures he should upgrade his armor. He finds a studded leather armor that would fit him, places that on the counter, and then he picks out a few other items to total the value of the voucher. He also asks if he can exchange his leather armor, and add the value of the remainder of the voucher in order to obtain 50 feet of silk rope and 5 pieces of chalk.
[ +- ] List of Items to Purchase
OOC:
Frug has expertise in Persuasion, so I am hoping that he is naturally persuasive enough to convince Mr. Blip to honor his request.

I'll roll just in case, but I am hoping that a passive Persuasion may work, also.
Last edited July 29, 2022 7:19 pm

Rolls

Persuasion (Exp) - (1d20+6)

(8) + 6 = 14

Mister Blip

runekyndig

Jul 30, 2022 6:28 am
Mister Blip

Mister Blip makes the exchanges untill he processes Frug requisition. His eye colour has been in a content light blue, then turns annoyed orange as Frug tries to make his case for a discount. The nerve!
When Frug offers his old leather armour in trade, the eye colour changes again into an analytical green and then to an excited yellow
And here is your standard issued dagger. Blip! He resolutely takes the dagger and places it on top of the leather armour and he then takes both items back behind the counter.
Please return in the future. Blip!
OOC:
He issued a standard weapon, and then took it back as a trade to get the amounts to match. It is hard to haggle with an autognome

What do you want to do now?
@Verrain are you still with us?
Jul 30, 2022 10:00 am
Acaelia looks at her list and metally crosses out two tasks.

"That leaves the ship inspection... the... owww... oh gee.... assault course, really?.... And bunk assignment, but I guess we can do that at the end of the day"

Looking quite nervous about an assault course which sounds quite rough and physical, she asks "Who is up for ship inspection?"
Jul 30, 2022 10:56 am
Johnny had retired to a corner to practice with the newly acquired crossbow while the others haggled or order to their hearts content. As Acaelia speaks up and makes her suggestion to inspect a ship a smile come across he snout, "Aye Lass a ship inspection sounds swell."
Jul 30, 2022 2:01 pm
Torch tries to wrangle all their new supplies, finding pockets and getting the pouch on a belt. Unwilling to leave the group, for fear of loosing any progress with making new friends (hopefully friends, it’s been a long time since they had REAL friends), they call out "Yeah, to the ships!" while gathering their new stuff.
Last edited July 30, 2022 5:43 pm
Jul 31, 2022 8:52 am
On your way to the Sky dock, you are met by a group of officers pushing a gurney
Make way! They order, and you each comply by pressing yourself to the wall. A strange creature purple creature, with a large ironmast on the bottom of its face, is strapped to the gurney
[ +- ] Arcana DC 12

[ +- ] Sky dock
You get to the Sky dock and with your blue helmet on, granting you access to the sky dock. Spelljamming ships frequently dock at the summit of the academy. Most vessels are assigned to the Spelljammer Academy, but some are independent merchant vessels delivering supplies.

Twin gnome officers named Kip and Pik show the characters around a spelljamming ship, teaching them the basic operations of the vessel and explaining how equipment should be handled. Kip and Pik often finish one another’s sentences, a trait that others sometimes find unnerving. The two gnome ship inspectors wear meticulously maintained uniforms and the most-feared white gloves in the academy. Both have walnut-colored skin and carefully groomed long black hair, kept in tidy buns. Kip is well known for his no-nonsense attitude, which is complemented by his sister Pik’s quick-witted jovialness. Pik has a red scar down one cheek—a stern reminder of an inspection gone wrong.

Over the next hour, they introduce you to the academy's own Hammership. They answers your question, in their own odd manner. The only thing you are not allowed to touch is the helm. The arcane throne where magic using pilots can stear the ship.
If you have the magical ability then you will be trained in the simulation deck They explain.
https://html.pdfcookie.com/02/2019/11/28/rvr7qx4eq42o/bg13.jpg
OOC:
You have now started your training in the Vehicle proficiency: Spelljammer ships
By the end of the lecture, Johnny notices something on the nearby dock. A hobgoblin academy officer supervising the unloading of a merchant ship surreptitiously slips the merchant a platinum piece. In return, the merchant hands the hobgoblin a small bottle, which the officer conceals in his pocket.

Rolls

Torch - Aosa Torick: Perception - (1d20+4)

(10) + 4 = 14

Acaelia Talmost: Perception - (1d20+0)

(18) = 18

Frug Murnig: Perception - (1d20+3)

(14) + 3 = 17

Johnny Kidd: Perception - (1d20+2)

(18) + 2 = 20

Urrir: Perception - (1d20+3)

(17) + 3 = 20

Aug 1, 2022 3:39 am
A little disappointed to hear only those with magic ability can be cockswain on a ship, Johnny‘s attention is diverted from the conversation with Kip and Pik.

His eye catching the Officer’s action, "Excuse me me hearties," he says towards Kip and Pik raising a hand, "What be that fine swaggers duties?" Johnny points his thick muscled index finger in the direction of the Hobgoblin Officer.
Aug 1, 2022 7:40 pm
Acaelia looks quite worried at the mindflayer being carried away. She had heard stories and read about things.
But never had she actually seen one until now. Why was it here? Would they feed the brains of students who failed to it?
"Uhm... Excuse me... isn't that thing like... dangerous?" she asked.
OOC:
Rolled arcana to see her reaction on the DC12
"Well, sir Pik and sir Kip... you are in luck" Acaelia says with a little smile "I'd happen to be an excellent wizard in the making."

She steps forward looking at the ship. "I'd love to learn how to fly this. It looks quite fascinating."
Last edited August 1, 2022 7:41 pm

Rolls

Arcana - (1d20+5)

(13) + 5 = 18

Aug 1, 2022 9:33 pm
Torch soaks it all in and touches everything possible, admiring the ship. She has so many questions, but only asks the basic ones. There will be time… she tells herself.
Aug 1, 2022 10:43 pm
Frug traveled with a strange mind flayer on his way to the surface (named Grazilaxx), but hadn't seen or heard of the apparatus that bound this mind flayer.

Frug is just amazed at the sensory overload of this place. It is so amazing, more than he ever imagined! Oh, he is ready to write in his...WAIT! HE FORGOT TO BUY A JOURNAL AND A QUILL!

"Um...guys? Can I ask you all if we could go back to the storeroom, so that I can procure a journal and a pen or pencil? I would love to document our adventures in it."
Aug 2, 2022 7:33 am
Kip listens to Johnny and the small gnome goes to confront the giant hobgoblin. Pik hands Frug a small notebook and a worn pencil as they walk to the dock where the hobgoblin is located.

It is almost comical how gnome dresses down the hobgoblin. The hobgoblin hands over a bottle with fine Yggdrasil Garden Rum. The hobgoblin officer is consigned to the brig for violation of customs charges. You learn later that the hobgoblin is beloved among the graduate sailors. A sniff of rum is the officer’s off-the-books reward for each sailor who returns alive from a mission into Wildspace.
The hobgoblin eyes Johnny and the rest of you before he is escorted to the brig.
OOC:
I assume that your next stop is the Gymnasium as it is the last on your list?
Aug 2, 2022 10:39 am
Frug thanks Pik profusely as he starts jotting down all fo the cool and crazy things he is observing.

After doing so, he Walks with journal and pencil in-hand and says, "To the gymnasium!"
Aug 2, 2022 4:48 pm
"Assault Course! Then we pick out our bunks, then we head back to the sim deck. What a day."
Aug 2, 2022 4:52 pm
"Right... gymnasium...." it was quite clear that Acaelia wadn't looking forward to this. "Yaaay" she added but sounded completely lame as she did.
Aug 2, 2022 5:55 pm
[ +- ] Gymnasium
The Gymnasium features a magically powered arena that can be reconfigured for a variety of training exercises. For the induction of new recruits, it is set up for a standard cadet training course. The instructor tells you that each of you has to:
1) Make a straight dash while targeted by loud illusory explosions
2) Leap across levitating platforms over pools of electrified water
3) Swing from ropes through a spinning wheel of maces
4) Climb a slippery pole and ring a gong at the top
NB) You can't assist each other, this is a test of your personal capabilities.
OOC:
I would like each of you to roll me
1) DC 10 Constitution saving throw. If you fail, roll again until you succeed
2) DC 10 Strength (Athletics) or Dexterity (Acrobatics) check. If you fail, roll again until you succeed
3) DC 12 Dexterity saving throw. If you fail, roll again until you succeed
4) DC 12 Strength (Athletics) check. If you fail, roll again until you succeed
Fail by more than 5 and you take 2 points of damage. Much like Ciri here

Once everyone is done, I will narrate the outcome. I think that is the best adoption of PBP for this part of the adventure.
Aug 2, 2022 9:19 pm
Acaelia stands nervously at the beginning of the trail. She like really doesn't want to do this.

"Right... I can... I can do this!.... Best... go first and get done with it..."

She starts running, ignoring all the explosions, it needs more than illusions to upset her...

... and takes a great leap gracefully over the water...

... grabs the rope in such nervous fit that she swings over before the maces even started...

... grabs the pole... to crash down...

"Stinking wererats! I almost made it!"

But she climbs up again...

She stand panting, not yet that she actually did it.
She just repeats quickly.
"I don't like this! I don't like this! I don't like this!"

She just stands there, out of breath, next to the gong, for quite some moments before she remembers she needs to ring it. Which she does.
OOC:
Would have been so funny if she made it flawless, then she'd probably wouldn't have realized she made it to the end yet. Anyway, got 2 damage in the run
Last edited August 2, 2022 10:19 pm

Rolls

Con - Save - (1d20+2)

(13) + 2 = 15

Acrobatics - (1d20+2)

(19) + 2 = 21

Dex - Save - (1d20+2)

(20) + 2 = 22

Athletics - (1d20-1)

(4) - 1 = 3

Athletics - (1d20-1)

(16) - 1 = 15

Aug 2, 2022 9:30 pm
Torch is ready to dive right in. If others in the group are standing close to her they may even feel a fair bit of heat radiating off her exposed skin. She undoes the tie holding her hair half up, and then reties it back in place, tighter. On her turn she takes one even breath in with her eyes closed, and on the exhale, launches into the course.

Rolls

Con - (1d20+1)

(7) + 1 = 8

Dex (Acrobatics) - (1d20+1)

(1) + 1 = 2

Dex - (1d20+1)

(3) + 1 = 4

Strength - (1d20)

(19) = 19

Aug 2, 2022 9:33 pm
OOC:
Nat 1 for the leap. Ouch

Rolls

Dex (Acrobatics) - (1d20+1)

(16) + 1 = 17

Aug 2, 2022 9:35 pm
Having landed the leap the second time, Torch looks at the maces with a hard gaze.

Hit again. Ouch. But Torch is unshaken in their resolve.


And finally advances to the final piece of the course.

On coming out the other side, Torch looks pretty lively for having fallen. Their face is a little flushed, and they cheer other cadets on a little louder.
Last edited August 2, 2022 9:40 pm

Rolls

Dex - (1d20+1)

(11) + 1 = 12

Dex - (1d20+1)

(16) + 1 = 17

Strength - (1d20)

(16) = 16

Aug 2, 2022 9:40 pm
Frug knows he has some disadvantage from his size, but hopefully he can make up for some of that.

The explosions were disorienting, and Frug fell over at the sound of one of them that seemed close by. His second attempt, he was able to run through.

He did not have much trouble jumping from platform to platform.

Then was the ropes with maces. He narrowly avoided the maces, but fell, so he had to try again, which he did well.

The pole was, by far, the hardest thing for Frug, since he doesn't have much upper-body strength. He tried to over-extend himself, and lost his grip on 3 separate occasions, falling and hurting his legs each time. The 4th occasion, he learned from his mistakes, bit down on his lip as he headed up, and finally rang that gong at the top.
OOC:
6 damage to the deep gnome.
Last edited August 2, 2022 9:47 pm

Rolls

1) Constitution save (DC10) - (1d20+2)

(5) + 2 = 7

2) Acrobatics check (DC 10) - (1d20+5)

(14) + 5 = 19

3) Dexterity save (DC 12) - (1d20+5)

(5) + 5 = 10

4) Athletics (DC 12) - (1d20+0)

(2) = 2

1) Constitution check (DC10) - second attempt - (1d20+2)

(19) + 2 = 21

3) Dexterity save (DC12) - second attempt - (1d20+5)

(19) + 5 = 24

4) Athletics (DC12) - second attempt - (1d20+0)

(8) = 8

4) Athletics (DC12) - third attempt - (1d20+0)

(4) = 4

4) Athletics (DC12) - fourth attempt - (1d20+0)

(14) = 14

Aug 3, 2022 9:38 am
Johnny watches the others giving encouragement as they go. Finally he steps up to the mark nervous and yet excited at the same time, he takes a breath and bull rushes at the first challenge . . .

Using his sheer bulk to juggernaut ahead through everything in his path, before attempting to slow his momentum for the leaps . . .

The Kids hooves find purchase as he pushes off almost clearing the obstacle in one great leap. His grin becoming a snare as he focus to navigate the ropes and maces . . .

He struggles momentarily as he adjusts his bulk and weight through and is clipped by the swing mass of metal, only his straining grip strength allows him stay the course. "Sink me the old briney deep almost got me there!" He cry’s out as he hits the decks running. He feels like a swashbuckler as he turns towards the final obstacle and gives a grunting "Yo, Ho, Ho as he attacks it . . .

No quarter is given as the hulking Minotaur tears up the pole, almost ripping the bell off as he rings it, yelling "Shiver me Timbers! Me buckos!"
Last edited August 3, 2022 10:01 am

Rolls

Con save (DC10) - (1d20+4)

(18) + 4 = 22

Strength (Athletics) DC10 - (1d20+6)

(16) + 6 = 22

Dex save (DC12) - (1d20+1)

(13) + 1 = 14

Str (Athletics) DC12 - (1d20+6)

(16) + 6 = 22

Aug 3, 2022 7:07 pm
Frug runs up and jumps with his hand out to give the minotaur a high-five!

"YYYYEEEEAAAAHHHH!"
Aug 3, 2022 7:38 pm
Still catching her breath, Acaelia looks up at the sound of thunder going through the gymnasium.
It is a minotaur on the loose. Running a perfect course. She smiles in appreciation.
Aug 4, 2022 6:39 am
Slipping down the pole Johnny Crouches returning Frug’s high five, "Great job me buckos, we all passed!" A big smile on his snout he moves amongst the group giving everyone a fist bump.
Aug 4, 2022 4:45 pm
Torch claps and cheers, happily accepting the giant fist bump. "Way to go, Johnny!!! See, nothing to be worried about, Acaelia!" she says.
Last edited August 4, 2022 4:46 pm

Boatswain Tarto

runekyndig

Aug 5, 2022 8:08 am
You have completed all your tasks and have returned to Tarto as ordered.

Well done cadets. Last item of the day: She points to a shipping crate and another human cadet in a red uniform. This is Quintis and you will assist him in this delivery . He hands out golden security helmets. You will take this crate to the Old wolf's room in the Bridge Quarters. Do not damage or tamper with the crate in any way! Obey Mirt’s orders to the letter!

The Crate is a wooden shipping crate, about two feet on a side and bears a large label that reads "For Mirt." It weighs roughly 100 pounds. One strong character can carry it awkwardly, or two characters (or a minotaur) can carry it easily.

The Old Wolf was up late entertaining visiting dignitaries from the Rock of Bral and is properly feeling more than a little worse for wear. As such, you should keep the noise to a respectable level.

Boatswain Tarto
OOC:
@therecusant can introduce his character
Aug 5, 2022 9:02 am
As the Boatswain points him out, Quintis smiles awkwardly and raises his right hand. Upon first regarding the human, one would probably note his height, taller than average by a hand, and the slender besides it. Perhaps some would conjure the adjective, gangly to describe him. The more attentive would certainly note two further observations - the locks of thick, seemingly self-willed hair that frolicked beneath the helmet, and the large, summer-blue eyes that darted from one object to the next, like a frightened deer.

"Hello fellow students, it’s very nice to meet you. My name is Quintis Fabia, but my friends tend to refer to me as ‘Q’. I’m latterly come from the Artificer Guild in Lantan to study at the academy. I.. hmmm…"

The young artificers eyes alight upon the Boatswain’s darkening expression and he concludes that he has said enough.
Aug 6, 2022 9:18 am
As Q finishes introducing himself a hulking mass of hair, horns and muscles clip clops over a smile on his snout and flaming red braids bouncing. "The name is Johnny, Johnny Kidd me bucko. And if the Boatswain Feels you are fit to join us then welcome to the crew." his booming voice fill of genuine warmth as he extends a ham like hand towards you.
Last edited August 6, 2022 9:19 am
Aug 6, 2022 10:15 am
As Q’s hand disappears into the huge mitt of the Minotaur, the Artificer replies, "Thank you, Johnny Kidd"
Aug 6, 2022 12:58 pm
Torch claps Q's shoulder. Welcome, Q!

Curious about the crate Torch asks "Who's up to help carry?"
Aug 6, 2022 1:58 pm
"Well met, mr Fabia....Q," Acaelia says and extends her hand to him.

As Torch asks who will carry the crate, Acaelia can't help but unvoluntariliy glance at Johnny.
Aug 7, 2022 1:19 am
Johnny smiles at Acaelia walking over he places a hand on the create and examines it for hold points. "Chan’t be a problem."
Last edited August 7, 2022 6:45 am
Aug 7, 2022 9:52 am
The gnome walks up to the new one and says, "Welcome to the fun!"
Aug 7, 2022 10:11 am
What a pleasant cadre of fellow students!, Quintis muses to himself.. and how very odd they all appear to be
Aug 7, 2022 3:20 pm
[ +- ] Bridge
With golden security helmets, you are not challenged as you make your way to the top of the academy. The amount of stairs in this place is ridiculous!
On arrival at the door to Mirt’s quarters, you hear loud snoring within. Knocking or pushing on the door reveals that it’s partly ajar and causes it to creak open

Mirt’s quarters are sumptuously decorated with velvet curtains, gold fittings, and oak panels. A cauldron-sized fishbowl stands along one wall, filled with squirming octopuses. On the opposite wall, a table bears a topographic map of the Sword Coast. Nearer the door, a walk-in wardrobe stands partly open, golden light spilling out from within.

Peering in, you see the Old Wolf himself, sprawled over a giant, leathery bed—and snoring loudly.
Aug 8, 2022 11:56 am
"Shall we knock?", Quintis asks
Aug 8, 2022 12:21 pm
Johnny holds the crate up, "Probably best you don’t want a cranky Cap’n."
Aug 8, 2022 9:26 pm
Torch squeezes forward and raps one knuckle sharply against the door, twice in quick succession. "Hello?" they gently call. The door shifts a little and Torch goes still. "It's already open. It's not latched. Do we just go in?" Torch presses the door just a bit, ready to open it fully if the others sound approving.
Aug 9, 2022 6:06 am
Mirt snores loudly
Aug 9, 2022 1:37 pm
"I don’t know whether things are different at the Academy, but I haven’t been any place where is was considered good manners to wake a chap up by walking in to his bedroom uninvited. Perhaps if we shut the door and knocked very loudly?".

Quintis looks at his new comrades for support.
Aug 9, 2022 2:21 pm
The deep gnome looks at Q and says, "Well, I have some cousins who would just run in and jump on someone’s bed unannounced to awaken them, but maybe that’s just a gnome thing.

"I do see your point, Mr. Q. I’ll follow your lead."
Aug 9, 2022 2:30 pm
The artificer smiles at Frug and replies, "Your cousin's sound like they are a lot of fun. And please, just 'Q', no need for formalities amongst friends". With that, Q grips the door handle and crashes it shut with all his might. Without waiting to see if Mirt awoke, Q addresses the mighty Minotaur, "Would you be so good as to give the door a good old rap, Johnny?"
Aug 9, 2022 8:47 pm
You give the door a good knocking, and Mirt opens a single bloodshot eye and speaks:
Uuuurgh… by Ilmater’s buttocks, mah head is explodin’! If ye’ve come to drop off that thing, just put it on the rug there, open it as quietly as ye can, and let me die in peace.

Johnny clearly hears a strange thump from inside the crate and those close to him can also hear something.
Aug 9, 2022 9:24 pm
"Well then, you've heard the captain," Acaelia says calmly. "Drop it, open it... whatever it is, and let's go."

She does glance at the captain from a distance, to make sure he seems alright.

Rolls

Perception (rolling in case needed, ignore if not) - (1d20+0)

(1) = 1

Neogi hatchlings

runekyndig

Aug 10, 2022 5:27 am
You do as ordered, take the crate into the rug, and start to pry it open. As you open the crate’s lid, a cacophony of high-pitched squeals emanates from within. Grotesque creatures scuttle into the light: ugly cat-sized monsters with hairy, spiderlike bodies and eel-like heads. Mirt yelps in shock, tumbles from his bed, and lands heavily on the floor, dragging his bedcovers with him.

8 tiny creatures emerged from the box looking hungry and aggressive. Mirt rolls about on the floor, trying to unravel himself from the bedcovers.
https://media.dndbeyond.com/compendium-images/sja/9h8GiE7HbKsyOg18/01-006.o-neogi-hatchlings.png
OOC:
They rolled poorly and you all but one rolled better. I'm going to say all players go first, then the Neogi Hatchlings
Each token represents 2 Neogi Hatchlings. Hens names like 1n2 as in 1 and 2
Neogi hatchlings

Rolls

Torch - Aosa Torick: Initiative - (1d20+2)

(15) + 2 = 17

Acaelia Talmost: Initiative: - (1d20+2)

(16) + 2 = 18

Frug Murnig: Initiative - (1d20+3)

(18) + 3 = 21

Johnny Kidd: Initiative - (1d20+1)

(9) + 1 = 10

Quintis Fabia: Initiative - (1d20+1)

(12) + 1 = 13

Neogi Hatchling : Initiative - (1d20+1)

(11) + 1 = 12

Aug 10, 2022 8:01 am
Frug quickly pulls out his rapier and says, "This is why I came from below! What adventure!"

He stabs at one of the hatchlings.

He then thinks about how he can learn how to move more efficiently while engaging in melee.
[ +- ] Sneak Attack
Last edited August 10, 2022 8:01 am

Rolls

Rapier to hit vs hatchling 1n2 (aimed at number 2) - (1d20+5, 1d8+3)

1d20+5 : (13) + 5 = 18

1d8+3 : (1) + 3 = 4

Sneak Attack Damage - (1d6)

(3) = 3

Aug 10, 2022 9:20 am
Q whips out what appears to be a screwdriver from the left sleeve of his tunic and points it at the pair of creatures towards whom Frug thrusts his rapier; the artificer yells, "Fiat Lux" whereupon a flash of lightning strikes the hideous beasts
OOC:
Q will use his Lightning Lure cantrip

Rolls

Lightning damage on falied Str save - (1d8)

(3) = 3

Aug 10, 2022 11:14 am
Johnny steps back a little giving a little squeal as he draws his longsword, he never really like crawling thing! He slashes at the critters.
OOC:
Action: attack with longsword
AC currently 16, has no shield.
[ +- ] Johnny Kidd

Rolls

Longsword vs Neogi Hatchling (5&6) - (1d20+6)

(14) + 6 = 20

Damage - (1d8+6)

(2) + 6 = 8

Aug 10, 2022 12:24 pm
therecusant says:
OOC:
Q will use his Lightning Lure cantrip
OOC:
@therecusant feel free to make an unmodded strength save on the monster's behalf. If it is a clear success or failure then you have the narrative. If it is within -1/+3 then I have the narrative as I know the monsters modifier.
Aug 10, 2022 12:50 pm
OOC:
Strength save for wee nasty

Rolls

Strength Save - (1d20)

(8) = 8

Aug 10, 2022 4:00 pm
At seeing the hatchlings Torch's palm fills with flame. She hurls it at the nearest one.
OOC:
Using Produce Flame cantrip
OOC:
GM edit: Produce Flame is a ranged attack, used in melee, hens disadvantage

Rolls

To Hit - (1d20+4)

(14) + 4 = 18

Fire Damage - (1d8)

(1) = 1

Produce flame ranged attack, with disadvantage - (1d20+4)

(9) + 4 = 13

Aug 10, 2022 7:32 pm
"Gross! Bugs!" Acaelia says. Her mind races through her spells, but realizes that those all love a good long distance, and these bugs are all over them! Yuck!

So in response she just pulls out her dagger and stabs it at the disgusting bug in front of her.
OOC:
Has it been 8 hours since the illusion-deck simulation battle? Asking if Mage Armor is still up :)

Rolls

Dagger - Attack vs Neogi Hatchling 1 - (1d20+4)

(16) + 4 = 20

Dagger - Damage - (1d4+2)

(2) + 2 = 4

Aug 13, 2022 7:02 am
Frug draws his rapier and in one fluid motion stabs and kills one of the hatchlings. While Quintis electrocutes the hatchling next to it. This one turns its evil eyes on him, getting ready to punch
OOC:
@therecusant when rolling unmodded saves please include DC. It is cumbersome for me to look it up in your character ;)
Johnny swings his sword and cleaves the third hatchling. Torch flings fire at his own feet, luckily enough he hits and sings some hairs on a hatchling. Acaelia is grateful for her mage armor is still in effect as she slashes a hatchling with her dagger.

The hatchlings crawl all over Acaelia and while one bit brings her down, other climbs on top of her to bite into Quintis's soft flesh.

In the background Mirt hops around in his underwear, trying to pull on his breeches.

OOC:
6 hatchings can attack 4 characters 1:Torch, 2:Acaelia, 3:Frug, 4:Johnny. If a character drops, they will move one to another target. Ignore the second attack on Acaelia

Your turn

Rolls

Who will they attack - (6d4)

(122142) = 12

Bit @Torch AC13 (bite + poison damage) - (1d20+3, 1d4+1+1d6)

1d20+3 : (9) + 3 = 12

1d4+1+1d6 : (1) + (4) + 1 = 6

Bit @Torch AC13 (bite + poison damage) - (1d20+3, 1d4+1+1d6)

1d20+3 : (3) + 3 = 6

1d4+1+1d6 : (3) + (5) + 1 = 9

Bit @Acaelia AC15 (bite + poison damage) - (1d20+3, 1d4+1+1d6)

1d20+3 : (12) + 3 = 15

1d4+1+1d6 : (4) + (6) + 1 = 11

Bit @Acaelia AC15 (bite + poison damage) - (1d20+3, 1d4+1+1d6)

1d20+3 : (19) + 3 = 22

1d4+1+1d6 : (3) + (3) + 1 = 7

Bit @Quintis AC11 - (1d20+3, 1d4+1+1d6)

1d20+3 : (7) + 3 = 10

1d4+1+1d6 : (1) + (4) + 1 = 6

Bit @Quintis AC11 - (1d20+3, 1d4+1+1d6)

1d20+3 : (4) + 3 = 7

1d4+1+1d6 : (4) + (5) + 1 = 10

Bit @Johnny AC16 - (1d20+3, 1d4+1+1d6)

1d20+3 : (10) + 3 = 13

1d4+1+1d6 : (4) + (6) + 1 = 11

Acaelia Talmost: Con - Save DC10 vs poisoned - (1d20+2)

(20) + 2 = 22

Aug 13, 2022 9:03 am
"Ouch it bit me..." and as the poison kicks in Acaelia drops to the ground.

Rolls

Death save - (D20)

(12) = 12

Aug 13, 2022 10:58 am
[ +- ] I'll just share an adventure image with you here
Aug 13, 2022 11:11 am
Johnny glares at the nasty little bugs as their bites cause Acaelia to drop the the floor, "Ye nasty little beasties, I’m gonna knock seven bells out of ya!"
OOC:
Action: Attack with longsword.
His steel splitting another creature in twain. Both sides snapping for a couple of moments as it doesn’t realise it is dead.
[ +- ] Johnny Kidd
Last edited August 13, 2022 11:14 am

Rolls

Longsword vs Bugs - (1d20+6)

(18) + 6 = 24

Damage - (1d8+6)

(6) + 6 = 12

Aug 13, 2022 11:26 am
runekyndig says:
OOC:
@therecusant when rolling unmodded saves please include DC. It is cumbersome for me to look it up in your character ;)
OOC:
Sorry DM, the DC was 14
Aug 13, 2022 11:35 am
Quintis deftly swivels on his heal to avoid the gnashing of the creatures and stabs his screwdriver in their direction (i.e. 7n8) once more crying out "Fiat lux"
OOC:
Lightning Lure - DC14

Rolls

Strength save - (DC14-1d20)

- (15) + 14 = -1

lightning lure DC14 - (1d20)

(12) = 12

Aug 13, 2022 8:57 pm
Frug’s eyes go big as one of his friends goes down. He yells in a yell that is strangely mannish for someone so small! He stabs frantically at the creature in front of him.
OOC:
Attacking #1 now.

Rolls

Rapier vs #1 (plus sneak attack dmg) - (1d20+5, 1d8+3, 1d6)

1d20+5 : (15) + 5 = 20

1d8+3 : (2) + 3 = 5

1d6 : (4) = 4

Aug 14, 2022 5:46 pm
Torch sees Acaelia drop... Fire would only get more dangerous in these close quarters... A deep breath. Torch brings out their scimitar and slashes at the nearest bug hatchling with a snarl.
OOC:
DAAAAANG IT
Last edited August 14, 2022 5:46 pm

Rolls

To Hit - (1d20+4)

(2) + 4 = 6

Slashing Damage - (1d6+2)

(6) + 2 = 8

Neogi hatchlings

runekyndig

Aug 14, 2022 6:35 pm
The hatclings crawls all over biting what ever they can. Mostly it is skabberts, boot cufs and armor pieces. Only Quintis feel their poisones teath dig into him.
Mirt rushes for his belt and rapier, but his breeches slip down on route and send him sprawling.

OOC:
I'm counting in this order: Torch, Frug, Johnny, Quintis
Players turn
Neogi hatchlings

Rolls

Hatcling #1 targets - (1d4)

(1) = 1

Hatchling Bit @Torch AC13 - (1d20+3, 1d4+1+1d6)

1d20+3 : (4) + 3 = 7

1d4+1+1d6 : (3) + (3) + 1 = 7

Hatcling #6 - (1d2)

(1) = 1

Hatchling Bit @Torch AC13 - (1d20+3, 1d4+1+1d6)

1d20+3 : (4) + 3 = 7

1d4+1+1d6 : (4) + (3) + 1 = 8

Hatcling #6 targets - (1d3)

(2) = 2

Hatchling Bit @Frug AC15 - (1d20+3, 1d4+1+1d6)

1d20+3 : (8) + 3 = 11

1d4+1+1d6 : (1) + (1) + 1 = 3

Hatcling #8 targets - (1d3)

(3) = 3

Hatchling Bit @Quintis AC11 - (1d20+3, 1d4+1+1d6)

1d20+3 : (16) + 3 = 19

1d4+1+1d6 : (1) + (1) + 1 = 3

Quintis Fabia: Constitution save DC10 vs poisoned - (1d20+5)

(13) + 5 = 18

Aug 14, 2022 8:31 pm
OOC:
Not too much to do but hope for the best.

Passes: 2 (including this one)
Fails: 0

Looking good

(Jinx!)
Last edited August 14, 2022 8:32 pm

Rolls

Death Save DC 10 - (1d20)

(12) = 12

Aug 14, 2022 8:44 pm
Wishing he could do more for his downed shipmate Johnny does what he does best, his longsword again striking out at the nearest hairy, eight legged Eel.
OOC:
Action: Attack with Longsword.
[ +- ] Johnny Kidd

Rolls

Longsword vs hatchling 6 - (1d20+6)

(11) + 6 = 17

Damage - (1d8+6)

(4) + 6 = 10

Aug 14, 2022 9:53 pm
Although the Hatchling fnds some purchase on him, Q's reaction is quick enough to ensure the wound is hardly more than skin deep. Spontanelously, the young Artificer yelps and snaps his screwdriver in the creature's direction once more, "Damn you! FIAT LUX"

Rolls

Hatchling Strength Save - (DC14-1d20)

- (16) + 14 = -2

Aug 14, 2022 9:56 pm
Failing to find his target once more, Quintis moves away
OOC:
(S13)
trying to avoid the Hatchling's gnashing maw
Aug 14, 2022 11:23 pm
Frug thanks his maker that he hasn’t been bitten by these awful creatures, and stabby-stabs!

Rolls

Rapier w/ sneak attack - (1d20+5, 1d8+3, 1d6)

1d20+5 : (16) + 5 = 21

1d8+3 : (6) + 3 = 9

1d6 : (1) = 1

Aug 15, 2022 6:13 am
therecusant says:
Failing to find his target once more, Quintis moves away
OOC:
(S13)
trying to avoid the Hatchling's gnashing maw
OOC:
That would result in 2 opportunity attacks. Are you sure?
Aug 15, 2022 9:10 am
OOC:
yes, I think it’s what the character would do
Aug 15, 2022 12:37 pm
Torch glances again at Acaelia, umoving and vulnerable. She grips her amber pendant and casts Healing Word on her new friend.

Rolls

Healing Word - (1d4+4)

(3) + 4 = 7

Aug 15, 2022 4:24 pm
Acaelia opens her eyes, feeling as good as new. Then yells at the gross bugs on top of her.
OOC:
Thanks!

Neogi hatchlings

runekyndig

Aug 15, 2022 6:46 pm
Quintis tries to step away from the little terrors. One bits at his feet, while the other one jumps on his chest getting a leathal bite into the neck.
OOC:
To my math Quintis has now resieved 12 points of damage out of his 11 hp, and falls to the ground.
Neogi hatchlings

Rolls

AOO: Hatchling Bit @Quintis AC11 - (1d20+3, 1d4+1+1d6)

1d20+3 : (3) + 3 = 6

1d4+1+1d6 : (2) + (1) + 1 = 4

AOO: Hatchling Bit @Quintis AC11 - (1d20+3, 1d4+1+1d6)

1d20+3 : (13) + 3 = 16

1d4+1+1d6 : (2) + (6) + 1 = 9

Quintis Fabia: Constitution save DC10 vs poisoned - (1d20+5)

(20) + 5 = 25

Neogi hatchlings

runekyndig

Aug 15, 2022 6:52 pm
The hatchling that bit into Q, jumps down on Acaelia's chest where its sharp pincers and teeth dig into her fleash as well. She is covered in posion, Quintis and her own blood. Torch is also bitten.

Breeches around his ankles, Mirt crawls on all fours for his belt and rapier.

OOC:
I'm counting in this order: Torch, Frug, Acaelia
Players turn
[ +- ] Poisoned
Neogi hatchlings

Rolls

Hatcling #7 targets - (1d3)

(3) = 3

Hatcling #8 targets - (1d3)

(1) = 1

Hatchling Bit @Torch AC13 - (1d20+3, 1d4+1+1d6)

1d20+3 : (11) + 3 = 14

1d4+1+1d6 : (2) + (2) + 1 = 5

Hatchling Bit @Acaelia AC15 - (1d20+3, 1d4+1+1d6)

1d20+3 : (12) + 3 = 15

1d4+1+1d6 : (1) + (3) + 1 = 5

Torch - Aosa Torick: Constitution save vs posioned DC10 - (1d20+1)

(20) + 1 = 21

Acaelia Talmost: Con - Save vs posioned DC10 - (1d20+2)

(6) + 2 = 8

Aug 15, 2022 7:08 pm
Acaelia looked as good as new a minute ago, but likes on the verge to passing out again as the bug sinks its teeth into her flesh.

"Get off me!" she commands. "What is it with these bloody bugs? Does my perfume attract them or something?"

She scrambles up to get up and run away from the critters.
OOC:

Action: Disengage
Move: 15 to get up from prone, 15 to move to L9
Last edited August 15, 2022 7:08 pm
Aug 15, 2022 7:54 pm
Frug stabs another one.

Rolls

Rapier to hit - (1d20+5, 1d8+3, 1d6)

1d20+5 : (7) + 5 = 12

1d8+3 : (3) + 3 = 6

1d6 : (4) = 4

Aug 15, 2022 8:23 pm
OOC:
Damn! I had forgotten I already took some damage. So much for my gallant plan
The last impression Quintis had before the darkness took him was one of surprise. Surpise at the dexterity of the hatchling; surprise at how deep it's teeth bit. Surprise that it was all over so soon, So soon......

Rolls

Death Saving throw - (1d20)

(5) = 5

Aug 16, 2022 1:51 am
With a raised eyebrow Johnny watches Q attempts to step away from the melee, receiving two quick bites as he does so and falls to the ground. "This be why no one likes bugs!" he snots.

He takes a couple of strides around the group strike at the remaining Eel-spiders.
OOC:
Action: Attack with Longsword.
Skewering one of the beasties, Johnny raises it up on the blade and flicks it across the room. The bug disintegrating into a green blob of goo on the wall.
[ +- ] Johnny Kidd
Last edited August 16, 2022 1:54 am

Rolls

Longsword vs Eel-spiders - (1d20+6)

(18) + 6 = 24

Damage - (1d8+6)

(5) + 6 = 11

Aug 16, 2022 6:43 am
The last hatchling is dead. Now the only danger is Q bleeding out.
OOC:
We will stay in initiative until he is dead or stabelised
Aug 16, 2022 10:42 am
Frug kneels next to Q and puts his fingers over the bite marks, hoping to stop the bleeding. He says, "Does anyone know how to heal people?"

Tears start to stream down his face, and he is out of his depth in this setting. He didn’t join this academy to watch his friends die.
Aug 16, 2022 10:50 am
OOC:
some of you did buy healing potions. Just saying. But Torch does have healing spells. I just don't know how many he has left
Aug 16, 2022 11:06 am
in the dream there is light. It seems to be coming from a furnace at the end of a dark corridor. In tbe dream Q walks towards it….

Rolls

death save #3 - (1d20)

(14) = 14

Aug 16, 2022 11:07 am
OOC:
sorry that was roll 2 - 1 failure, 1 success
Aug 16, 2022 12:34 pm
Johnny takes one long stride and knees next to Q, he pulls out his healing potion but looks at Touch first before using it.
OOC:
If touch doesn’t have anymore spells, John will administer the potion.
Aug 16, 2022 1:16 pm
... Shouldn't the fire be getting warmer? It seems as if Q's mind now hovers above and slightly behind his body. For a moment, a shape appears in the flames - it looks like the head of a mighty bull. The image fades. Q's body strolls on.....

Rolls

death save no. 3 - (1d20)

(16) = 16

Aug 16, 2022 4:34 pm
… Q’s body stops in front of the flames that have become a coruscating white. Still no heat or warmth which Q’s mind finds curious. Q’s body pushes a hand into the brilliant white. There is no sensation. But, wait. Yes, there is a sensation. Melting? Q’s body starts as Q’s mind sees an absence in the overwhelming blanket of light. It is the shape of the bull once more. A saviour? Or perhaps a devourer?….

Rolls

Death save no. 4 - (1d20)

(3) = 3

Aug 16, 2022 4:37 pm
Shit! Q! Torch drops to his knees by Q and casts Healing Word a second time.

Rolls

Healing Word - (1d4+4)

(1) + 4 = 5

Aug 16, 2022 4:46 pm
…. the absence pushes the light away, which forms a corona around it. Q’s mind sinks into Q’s body. Something else flows into Q’s body. Life? Yes, life. Q’s eyes open. The corona of light becomes the eye of his saviour, Torch


Q sucks for air to fill his lungs. "Torch!". The artificer tries to sit up but pain shoots through his body and he lies flat once more trying to assess the situation. "Torch, thank you, did we kill the….", glancing to his side, Q’s eyes answer the partly formed question. "Damn, please help me up so we can despatch these hellish brutes to pit they crawled from"
Aug 16, 2022 4:47 pm
OOC:
I was just about to roll and let the (virtual) dice decide Q’s fate when Torch posted! Thank you, Torch :-)
Aug 16, 2022 4:59 pm
OOC:
you posted them quite quickly. I also had a potion at ready if needed
Acaelia steps forward, feeling disgusted by all the gross bugs and slightly guilty that she missed all the fighting and wasn't of amy use at all.

Her uniform covered in blood and poison. Her tidy hair a mess.

"Yes, Torch. Thank you ever so much," she acknowledges the healing gratefully.
Aug 16, 2022 7:57 pm
Torch takes in their bloodied group, and the wreckage of bug and crate. Angered at the near loss of life, and still wound tight from the fight, fire fills their palm. "Easy enough to incinerate the corpses."

They glance at Acaelia, then at Q. "I'm just glad to see you both breathing."

Torch looks around the room for the old captain as questions begin to build in their mind. Like: Who sent them? Why to the old Wolf? Did they know he would be sleeping off the busy night? Keeping it close to the vest, waiting to hear what the captain would say first, Torch instead asks "Anyone else need medical attention? I need rest to work the spells again, but I have a healer's kit."
Aug 16, 2022 9:13 pm
Frug says, "Well, thank the Maker that I didn't get bitten, but I am hurt from earlier."
Last edited August 16, 2022 9:13 pm
Aug 17, 2022 1:06 am
OOC:
Shoot. I was thinking the Healer's kit was good for replacing hit points, but it's not. It's really only good for stabilizing someone at 0. My bad.
Torch pats their pockets, and realizes they must have left their kit in the bunks. They take a look at Frug's injuries anyway, to see how bad they are.

Rolls

Medicine (Wis) - (1d20+6)

(16) + 6 = 22

Aug 17, 2022 2:15 am
Johnny gives himself a quick field check, finding no injuries he smiles. "None of the little beasties managed to sink ye teeth in me, though me sabre is drippy’ with goo."
Aug 17, 2022 2:47 am
Frug asks the old man who was the target of this assassination attempt, "Old fat human man, who do you think wants you dead in this way?"
Aug 18, 2022 8:10 pm
The sound of battle in Mirt’s quarters alerts the guards just as the fight is winding down. As the last hatchlings expire, you hear alarms sounding throughout the Bridge Quarters, followed by the thunder of booted feet as security forces converge on Mirt’s room.

Mirt is furious! Who dares to try to have him killed? His day is ruined! He swears that heads will roll once he’s found out who’s behind this outrage. As Mirt is blowing off steam, Mister Blip appears at the door:

Mister Blip
It’s difficult to tell, but the autognome looks worried. His bronze mustache hangs lower than usual, and his mechanical eyes have sunken in their sockets.

With regret, Master Mirt, this attack was merely a diversion. BLIP! While our forces were being drawn here, more burglaries were reported across the academy. BLIP! Our thief has struck again!

Confounded! Mirt bellows as he begines to pace back and forth. After a short while he takes a deep breath and turns to you. Thank you cadets... He digs out a handful of golden ingots from a nearby backpack. He tosses an ingot (worht 50gp) to each of you. I would be much obliged if you would keep my actions in the fight out of your reports. To anyone.
Aug 19, 2022 10:50 am
Acaelia spends a moment to try to make herself look presentable again.

She wanted to comment to Mirt and ask him what actions in the fight he was actually refering too. But she reconsidered as she hadn't been the most useful herself either.

"Burglaries? Has anything been stolen mr Blip?"
Aug 20, 2022 7:53 am
Mister Blip looks Acaelia and nods, but offers no other comments on the matter.

Your security helmets are collected and you are all ushered to your cadets' quarters. It has been a long and tiresome day. Tomorrow your studies really start.

End of chapter 1
Aug 20, 2022 10:22 am
Frug has had an emotional and exerting day at the academy.

He sleeps decently, up until a nightmare surfaces about almost losing his people, his compatriots.

He wakes up with tears in his eyes, and a determination to be a smarter tactician, to help his allies use their skills and abilities as optimally in battle as possible.

He lies awake, thinking through what it takes to command effectively, and starts to lean towards leading from the front, and what that would look like.

As he puts these thoughts together to his satisfaction, sleep overtakes him, and he falls asleep again, this time much more soundly than before.
Aug 21, 2022 11:13 am
Johnny catches the purse of golden doubloons with a confused look on his face, ‘What actions in the fight? He took none.’ runs through the open space in his head. He shrugs dismissing the thought as he follows his shipmates to their quarters.

The mammoth fighter attempts to fit on the bed, but doesn’t take to long to fall asleep with limbs hanging over.
Aug 21, 2022 11:33 am
Acaelia usually takes her time to get ready for bed.
But still groggy by the poison and the bug bites she just drops on her bed to doze off.
OOC:
Dunno how long poisoned lasts, I assume it would wear off after a LR?
Aug 21, 2022 1:54 pm
Torch lays in her bunk, lazily and absentmindedly lighting and extinguishing a small flame in her palm. She’s thinking over the days events, thinking about the nugget of gold tucked in her pouch. Thinking about how she wasn’t prepared, and people got hurt… and a little bit thinking about who would want to kill the old wolf.
Aug 21, 2022 2:37 pm
Q takes a wooden bowl and pours some water into from his skin. He touches the bowl and it begins to emit the sound of the boat sailing through the waters that carried him to Lantan. The artificer sits quietly for a few momenets absorbed in the sound. Eventually he lays down his head and draws a rug around himself. Sleep follows quickly.

Petty Officer Winston Ryeback

runekyndig

Aug 21, 2022 7:14 pm
Chapter 2
[ +- ] Cadet Quarters
Today is the day! It’s the official start of your academy training. Fresh from orientation, you and your crewmates are to report to Saerthe Abizin, the Spelljammer training officer. Before you head out, though, your first stop is the academy refectory for a hearty breakfast.

Found on the Cadet Quarters level, the refectory is a large communal dining hall with a patio. The room is well lit by a dozen blue-glowing orbs attached by bronze-colored rods to the ceiling. An L-shaped counter to the northwest is covered with small tools, contraptions, and alchemical tubes and containers. Behind the counter, a door bears a sign that reads "Staff Only."

A stocky giff named Petty Officer Winston Ryeback is behind the counter doing what he does best: preparing meals for the academy’s hungry cadets. There is a dozen other cadets all lined up before the counter or seated at tables.
[ +- ] Ryeback
Petty Officer Winston Ryeback
Aug 22, 2022 12:40 am
Torch gets in line for grub. Not a strict vegetarian, by any means, but with a healthy love of the full rainbow of foods, she is greatly looking forward to a juicy fresh fruit and a green smoothie for breakfast - all the nutrients from the earth. "Food," Torch says dreamily. After her morning ritual of finding somewhere to be touched by the sun's first rays as she sips some water, Torch is ready to fuel up for the day. She looks around at what the other cadets are eating...
OOC:
I'm guessing it's not fresh fruit and green smoothies. Haha.
"Wait, that doesn't look like food," she mutters.
Aug 22, 2022 4:51 am
Johnny is shocked into a state of awareness as he rolls over and lands on the floor. After a few groans and snorts he drags himself up, cleans his teeth and himself before dressing. Making his way to the mess he joins the line with Touch, "Morning Bucko sleep well? I am looking forward to some grits, feels like I haven’t eaten in an age."

His mouth waters as he spies the mound of beans and lard over the heads in the queue, so is a bit miffed by Touch’s statement. But looking down at his companion he enquires with a smile, "I am happy to help you with your share."
OOC:
Poor Touch was always going to be disappointed.
Last edited August 22, 2022 4:55 am
Aug 22, 2022 5:12 am
Torch is faced with the choice of a bowl containing a smoky concoction of deep-fried meat or beans as the vegetarian option. It is all held together with sticky starches. Though the galley cook has never given his signature dish a name, most cadets have resorted to calling it "gunpowder chowder."

Miken Haverstance

runekyndig

Aug 22, 2022 5:31 am
While standing in line and looking for a table with room you overhear talks

Apart from you, another group of cadets are receiving their first training assignment today. There’s talk that the training officers might combine the two groups to create a competitive training exercise on the academy’s Simulations Deck.

The Simulations Deck is a magical marvel equipped with three simulation chambers that magically create the experience of traveling and fighting in Wildspace.

Spelljammer Academy has been plagued by a rash of recent thefts, many of them targeting instructors. The thieves have yet to be identified or caught.

In addition to Realmspace charts going missing, one of the thefts saw Ryeback’s quarters robbed of a custom pistol. The giff loudly voices his frustration around that event if any characters talk about the thefts within earshot of him.

More troubling than the thefts is the recent attack on academy founder Mirt the Merciless. Other cadets suspect the characters’ involvement but don’t know the details.

There was a loud argument between the redheaded cadet with golden eyes and a cadet of highelven origin. The redheaded manifested golden wings and the highelf ran away. There are some laughter on the elfs expense.

By the time you have picked up your meals, the only table with enough space for all of them is occupied by a cadet named Miken Haverstance. Though his head is buried deep in a book, he notices the characters and invites them to sit if they don’t do so themselves.
Miken Haverstance
Aug 22, 2022 7:32 am
Frug sits at the table, grul in his bowl, shoveling the stuff into his face.

He is happy and smiling, looking up at Q and Acaelia and Johnny and Torch. He is grateful they survived.
Aug 22, 2022 9:53 am
"I agree Torch, this isn't proper food," Acaelia says while looking a little disappointed at the fried meat and beans. "Where are the lobster and the oysters? This is truely ridiculous."

She sits down at the table and sighs for a moment. She guesses she would need to get used to new standards now. She took a bite of beans an quickly washed it away with some drink, looking disgusted.

"Good morning to you all," Acaelia said to her crewmates. "And good morning to you, mister," Acaelia says to the cadet that invited them to sit at his table. "Acaelia of house Talmost, a pleasure. Is it a good read you have there?"
Last edited August 22, 2022 9:54 am
Aug 22, 2022 6:45 pm
"Thanks, Johnny, I slept like a burnt log, you?"

On getting to the top of the line and seeing the offerings Torch sighs a deep sigh. "I'll start with the beans then. Thank you for feeding us, Officer Ryeback." While walking away Torch says to themself "Well, time to learn something new."

At the table Torch nods to Acaelia and then, realizing what she said responds "Wait, lobster? No that's not what I..." But the conversation has already turned. Torch digs in... and is pleasantly surprised. It's not half bad. "Gunpowder Chowder, eh?" Torch eats 1 Goodberry just to be sure she gets all the required nutrients for the hard work of training, like a vitamin. She listens for the new cadet's response to Acaelia's friendly greeting while eating her "chowder".

Miken Haverstance

runekyndig

Aug 27, 2022 9:37 am
Tha... thank you for your company. I have to get to the test. I'm not going to get any more ready. He raises and collects his things onto his tray.
To Frug Murnig it seems that Miken is either very reluctant to take this test. He is definitely not at his best for the upcoming exercise. After breakfast, you are to meet in the simulation deck and most likely this very green-gilled Miken is going there too.
Miken Haverstance

Rolls

Torch - Aosa Torick: Insight - (1d20+2)

(12) + 2 = 14

Acaelia Talmost: Insight - (1d20+0)

(17) = 17

Frug Murnig: Insight - (1d20+3)

(17) + 3 = 20

Johnny Kidd: Insight - (1d20+0)

(4) = 4

Quintis Fabia: Insight - (1d20+3)

(6) + 3 = 9

Aug 27, 2022 12:10 pm
"He . . . seemed . . . nice," Johnny said between stuffing Gunpowder Chowder in his snout, "and . . . ready for . . . his test. Just . . . Like he said." The Minotaur smiles as he finishes his bowl, in what you all think would be a record at the academy, before standing and getting seconds.
Aug 27, 2022 2:28 pm
Frug eats his chow, then, once finished, hands the bowl back to the mess hall staff.

He ponders on what he thinks he observed in the behavior of that poor boy.

Perhaps he needs some good friends on the deck.

He smiles at his friends and says, "We really should get to the simulation deck. I’m eager to see what awaits us there."
Aug 28, 2022 8:59 am
"Whatever sort of test will you be taking? You seem to do a lot of last minute studying. I find that it never really helps."

Then Acaelia looks with a little shock at Johnny.

"Honestly? Seconds of this gruel?"
Aug 29, 2022 5:12 pm
[ +- ] Simulation Deck
You arrive at the Simulations Deck at the same time as another team of cadets, all of you gathering in the main hall where today’s training officers—Saerthe Abizin and Boatswain Tarto—stand waiting. A few members of the other squad murmur excitedly, but a glare from Boatswain Tarto as she chews her cigar quiets them.

Saerthe Abizjn
Saerthe Abizin scans the congregation with silver eyes. Their stern gaze shifts to a wide grin. Well, this is going to be fun.

Boatswain Tarto
Tarto steps forward to welcome you all. Both your group and another group of cadets. You see Miken Haverstance standing among 5 other cadets.
Listen up, cadets! This is a training exercise. In addition to testing each cadet’s skills and talents, the exercise is also a friendly competition between the two teams of cadets, with each squad earning points that are tracked and recorded by the observing officers.
Saerthe explains that each team of cadets must assign crew roles to its members. This training exercise has two optional roles: Captain and Shipmate, but one mandatory role the Spelljammer. A team can have multiple Shipmates, but only one Captain and only one Spelljammer.


The roles for the training exercise are as follows:
Captain (Optional). A team member who assumes this role is expected to give orders to other crew members (who, in turn, are expected to follow those orders).

Shipmate (Optional). A team member in this role operates the training ship’s rigging and shipboard weapons. The ship’s Captain can switch to this role as necessary.

Spelljammer (Mandatory). A team member in this role pilots the training ship using its spelljamming helm. One must be a spellcaster to fill this role.

Pick your roll Public

Captain
Shipmate
Spelljammer
OOC:
Briefing will continue after you have selected your own roll
Aug 31, 2022 5:51 am
[ +- ] Simulation Deck
After a long pull on her cigar, Boatswain Tarto surveys the assembled crews.

Boatswain Tarto
Each crew is to navigate their ship through a debris field on the outskirts of Coliar, a sodding big gas giant. There, you’re to salvage the captain’s logbook from the wreckage of an abandoned ship, then return to your starting point with your own ship intact.

Tarto levels a steely eye and says with a glare, Intact, not first. Get the mission done well; not quick.

After those instructions, the two groups of cadets are each led into a simulation chamber. Each simulation chamber is a broad circular space with a domed ceiling, its stone walls carved with arcane runes that fill the area with bright light. Each chamber is equipped with a training version of a spelljamming helm and creates complex illusions designed to test cadets’ speed, skill, and ability to work together in a crisis.

Saerthe Abizin accompanies you to a simulation chamber where Mister Blip, the academy’s autognome quartermaster, is preparing the physical aspects of the simulation. Mister Blip hurries over when he sees the characters enter, his eyes shifting to a green color as he greets the cadets. Mister Blip’s eyes shift to a bright blue as he hurries over to a table set with magical gear and mysterious devices and tools.
Mister Blip
Everything is ready BLIP

Mister Blip hands your group two pages of parchment: a Wildspace map that shows the route to their destination, and a crude sketch of the logbook they’re supposed to retrieve. Saerthe then directs you to gather around the training helm atop the platform.
Saerthe Abizjn

Saerthe steps back from the platform, holds their palms outward, and begins an incantation. The sigils scrawled along the walls and floors glow brightly, intensifying as the training officer weaves their powerful illusion.

Good luck, cadets, Saerthe says, and don’t be afraid. Though these illusions are realistic, thanks to my arcane prowess, they are just that—illusions.

Blue-white lines form around you, etching the shape of a ship deck around the platform upon which you stand. The room then melts away amid an explosion of colors, textures, and sounds that place you on the deck of a ship that is shaped like a gigantic hammerhead shark. The ship is situated in the Sky Dock atop Spelljammer Academy. Scudding clouds fill the sky above you. You also see a number of identical sailors, obcously illution crew, that brings you up to a fully crewed ship.
[ +- ] Illusion sailors
[ +- ] Simulator Rules
[ +- ] Ship stats
Aug 31, 2022 2:25 pm
OOC:
heck yes
Torch gapes in awe for a moment, as the illusion weaver begins. Then hops from foot to foot and shakes out their arms and fingers as if preparing for a fight, knowing that in a few moments they won't remember this moment.
Aug 31, 2022 3:12 pm
Q stands by Torch's side as the simulation boots up.

"Whoa! Look at that. It's a Hammerhead, I reckon. Must be 250 feet from stern to bow"

Q slaps Torch on the back and says, "fair winds and following seas, shipmate" and then he rushes onto the maindeck looking towards the stern where his research suggests the Spelljamming Helm will be housed
Aug 31, 2022 3:59 pm
Frug looks ahead, ready to lead. He has a little uneasiness in his stomach, but no matter! He can take it!

As the illusion takes hold, Frug yells, "Q, take us out of orbit! ENGAGE!!!"
Aug 31, 2022 4:15 pm
Q quickly finds the chart room and the Spelljammers quarters and then excitedly throws the door open to the helmroom. For a moment he is still as the night and he lets the vision of the Helm be absorbed indelibly into his memory.
[ +- ] The Helm
The artificer moves towards the helm almost reverently and begins to feel the fine craftsmanship of the polished oak arms and the soft velvet upholstery. As length, Q takes his place upon the helm and immediatley begins to feel a tingling sensation across the length of his body now in contact with the wonderous item. Q's eyes close to aid his concentration but his vision is not lost. Instead, it feels as if he and the ship have become one. At will Q can move his vision to any point on the ship - from Stern Castle to Forecastle, from Main deck to mast.

Just then, Q hears and then looks towards and sees Captain Frug... Q, take us out of orbit! ENGAGE...

"Aye, aye, Cap'n. Bearing please?"

Q wills the ship skywards....
Last edited August 31, 2022 4:19 pm

Rolls

Ascend to Wildspace - (1d20+7)

(9) + 7 = 16

Aug 31, 2022 4:18 pm
OOC:
Q has taken and infused Enchanced Arcane Focus (giving +1 on Spellcasting checks) and Mind Sharperner (enabling him to shrug up to 4 CON saves to maintain concentration)
Last edited August 31, 2022 4:18 pm
Aug 31, 2022 4:42 pm
"Heading is mark 23.5216, in the Dynosis sector.

"We will be retrieving a fallen captain's log. We need to understand what led to their ship's demise.

"Crew, as you are well-aware, Wildspace holds some of the greatest marvels of the universe, but along with that are many perils. Stay frosty, heed my orders, and we will all get back home alive and with stories of greatness."


Frug looks to his crew, and sees familiar faces. He points to Torch: "Torch, you are my number 2."

He points to Johnny: "Johnny, you will be my security officer."

He points to Acaelia: "Acaelia, you will be our science officer."

"Crew, let's complete this mission, and head back home for some more of Ryeback's Gunpowder Chowder!"
Aug 31, 2022 6:40 pm
Torch straightens up, "Aye, Captain!" and looks out over the decks, barely keeping down the urge to holler and shout with joy as the ship begins to rise toward wildspace.
Aug 31, 2022 6:46 pm
Plotting a course to your destination is a group skill challenge. Each of you will choose a roll, and please narrate how you contribute to the course-plotting and the first leg of the journey

Aug 31, 2022 7:30 pm
Torch manages some rigging, and waits for orders from Captain Frug.
OOC:
I know nothing about IRL sailing... I'm just guessing.
WOW the dice knew.

DM - do I roll/try again? Is it a cumulative score?
Last edited August 31, 2022 7:31 pm

Rolls

Athletics for piloting assistance - (1d20+2)

(1) + 2 = 3

Aug 31, 2022 7:47 pm
At the Captains direction, Q checks the charts... 23.5216, Dynosis sector... He feels the ship's inertia, feels the resistance, as a bristling in all of his limbs as the novice Spelljammer urges the Hammerhead onto its target course.

Rolls

Intelligence (Investigation) - (1d20+6)

(7) + 6 = 13

Aug 31, 2022 9:31 pm
The captain uses his natural charm and good-will to use in this leadership role.

He’s never been a leader before, but he has always had a way of helping people to understand his thinking.

He hopes to encourage his crew to perform to the best that they can.

Rolls

Persuasion (E+6) - (1d20+6)

(15) + 6 = 21

Sep 2, 2022 5:57 am
As the illusion builds around him and the decks become solid beneath hooves, Johnny feels more at ease. Wandering over to the railings he runs his hands along the wood and gets a feel for his sea-legs. All of a sudden he is pulled out of his stupor as Frug calls orders, "Yes Capt’n, security it is. Though I not be wearing red, it seems to me that be the colour of someone aboot to go down to the locker."

Quickly he gets his bearing and uses his strength to tighten the Main Sail, and the clambered up the rig to the crows nest in order to get a better view from which to use his navigation skills.

Rolls

Athletics check - (1d20+6)

(5) + 6 = 11

Sep 2, 2022 8:45 am
OOC:
I have been out for a few days due to RL mess happening. Sorry for the delays. Trying to catch up now
"Science... honestly? If this ship has shields," Acaelia sighs. But well, she wasn't the captain. So she would be doing science instead.
But first these sails need to be set. Not much science in there. So she climbs up a mast to untie the sails to make them fall open nicely.

Urgh... physical work... if she could just climb up in reach enough to cast her mage hand, life would be so much easier.
Last edited September 2, 2022 8:46 am

Rolls

Acrobatics - (1d20+2)

(7) + 2 = 9

Sep 2, 2022 1:46 pm
Frug smiles at the woman’s upset. It made him laugh, since, to him, science and magic were basically the same thing. He didn’t think that it made sense to explain I’m what he meant exactly to her; instead, he would call on her expertise when the time came and he needed answers about magical or physical phenomena.

Based on the stories he read about sailors, the time will come.
Sep 4, 2022 7:37 pm
OOC:
found an image/battle map of your ship
https://imgur.com/DaUpCoS.png
The ship takes some time to get used to, but you finally figure out how to work together sailing the wild space.

Acaelia has positioned herself in a lookout position and get the full view as their ship accelerates to spelljamming speed. In the open wildspace distances are vast and to is the speed. After a minute or so in this high speed where planets grow and shrink (depending if you are going towards or away from them) the helm throws an alarm and Q eases the ship back to normal flying speed. Unfortunately you drop out in a school of giant space eels. Each eel discharges a bolt of lightning as it chips by. The ship is caught in the eels’ electrical storm, which starts one or more fires on the deck.
OOC:
Have each character make a DC 13 ability check. Each player chooses which check to make based on their character’s role aboard the ship
runekyndig sent a note to HeroAmongMen
runekyndig sent a note to Cettish,Calexico_Night,Mathfuric
runekyndig sent a note to therecusant
https://static.wikia.nocookie.net/forgottenrealms/images/3/30/ElectricEel-CC.png
Sep 4, 2022 8:03 pm
Torch quickly helps to quell any fires on deck.

Rolls

Athletics - (1d20+2)

(12) + 2 = 14

Sep 5, 2022 12:21 am
"Men and Women, watch it, and brace yourselves! These things can be nasty!"

Rolls

Persuasion (E+6) - (1d20+6)

(9) + 6 = 15

Sep 5, 2022 10:30 am
Johnny is surprisingly nimble around the deck of a ship and quickly gathers a large amount of buckets, in hopes of using them around the ship . . .
OOC:
Lol my rolls seem to be balancing out.
Last edited September 5, 2022 10:31 am

Rolls

Athletics check - (1d20+6)

(1) + 6 = 7

Sep 5, 2022 12:22 pm
Acaelia quickly scuttles down the mast again.
Bleh. More physical work. As she runs to wards the water buckets.
She'd even need to climb back into the mast again after all this...

... only thinking about that already tires her out.
Last edited September 5, 2022 12:22 pm

Rolls

Acrobatics - (1d20+2)

(3) + 2 = 5

Sep 5, 2022 3:01 pm
As the ship falls back from spelljamming speed, the tingling in the navigator's limbs, intensifies. Q sees and feels the lightning strikes blast the hull and deck and whilst waiting for further instruction, attempts to calculate evasive manoeuvres

Rolls

Arcana - (1d20+4)

(10) + 4 = 14

Sep 6, 2022 6:37 pm
You get through the school of electrical space eels with some source marks. By the time you have fixed the minor damages, you arrive at an asteroid field. Fnug spots the wreckage of a flying fish ship, torn apart by the celestial debris.

The wreckage is surrounded by a cloud of silvery dust particles that reduce visibility. Johnny spots logbook lays amid debris from the captain’s cabin, all of which bobs in the derelict’s gravity plane
[ +- ] Gravity planes
There is no solid ground to stand on. How do you retrieve the logbook?

Rolls

Torch - Aosa Torick: Perception - (1d20+4)

(8) + 4 = 12

Acaelia Talmost: Perception - (1d20+0)

(15) = 15

Frug Murnig: Perception - (1d20+3)

(20) + 3 = 23

Johnny Kidd: Perception - (1d20+2)

(16) + 2 = 18

Quintis Fabia: Perception - (1d20+3)

(12) + 3 = 15

Sep 6, 2022 7:45 pm
Frug pulls in his senior officers together, inside, where Q is piloting the ship. He details what Johnny and him spotted, the situation with the gravity plane, and then says, "Officers, we have to get that logbook. Now, I had a thought. I wonder if any of you have rope. I have 50 feet of it. What if we were to tie the rope around my waist, and around some bulkhead, with 2 or 3 of you holding onto the rope, and then Johnny throw me in the direction of the logbook. If we got close enough, I could retrieve it, and then you all pull me in quickly, and then we head out of here.

"Acaelia, I am looking specifically for your expertise, as you would have the best sense of how gravity works out here, and the physics of this proposal. I value all of your opinions and thoughts, and would love any of you to share your thoughts or feelings about this."
Sep 6, 2022 8:03 pm
Q puts his hand up in the air to attract the Captain's attention. "No need for that Captain. It's possible to travel through the Astral Sea using only one's thought. I believe, I can travel 200 feet per minute. Provided the log book is not too far away, I would have plenty of air surrounding me to retireive the log book. Perhaps, the crew could use their weapons and those of the ship to pick off any debris that might be headed my way."
Last edited September 6, 2022 8:04 pm
Sep 6, 2022 8:39 pm
"Interesting suggestion, Q. Any other suggestions from you all?"
Sep 7, 2022 3:11 am
Johnny’s snot comes up in a wide grin as Frug mentions throwing someone through space, but changes suddenly as a thought crossing the plains of his mind. "Capt’n, what be the distance our gravity extends from our hull? Could it be we try an’ grab the logbook in our gravity, then one of us could stroll out to grab the treasure."
Sep 7, 2022 6:04 am
therecusant says:
Q puts his hand up in the air to attract the Captain's attention. "No need for that Captain. It's possible to travel through the Astral Sea using only one's thought. I believe, I can travel 200 feet per minute. Provided the log book is not too far away, I would have plenty of air surrounding me to retireive the log book. Perhaps, the crew could use their weapons and those of the ship to pick off any debris that might be headed my way."
OOC:
You are in wildspace. Not the astral sea right now. Wildspace has solar systems, what is in between all the solar systems/realms is the Astral sea.
Sep 7, 2022 6:07 am
Mathfuric says:
Johnny’s snot comes up in a wide grin as Frug mentions throwing someone through space, but changes suddenly as a thought crossing the plains of his mind. "Capt’n, what be the distance our gravity extends from our hull? Could it be we try an’ grab the logbook in our gravity, then one of us could stroll out to grab the treasure."
OOC:
There is nothing really solid to walk on. You would bounce up and down around the gravity plane. So retrieving the logbook is the challenge.
Sep 7, 2022 1:31 pm
"I might have a simple spell for it, captain," Acaelia suggests. "If we can get close enough at about 30ft, I can call forth a magical hand which could retrieve the logbook. No one needs to do any dangerous tricks at all."
Sep 7, 2022 2:12 pm
"I think I might be able to shapeshift into one of those electrical eels we saw. They live out here, and don't need air or gravity. I could probably go in, grab it and come back out, between all the debris."

Torch thinks a bit.

"Acaelia's plan sounds great, but can we get that close with all this rubble?"
Last edited September 7, 2022 2:14 pm
Sep 7, 2022 4:13 pm
Frug thinks on the matter, and says, "Well, I think that Acaelia's plan has the most merit. Torch, yours is second, and mine is third, just based on what I understand of our surroundings now.

"I am going to devise a pros and cons list, and then we will vote among those three options:"
[ +- ] Plan #1: Acaelia's Plan
[ +- ] Plan #2: Torch's Plan
[ +- ] Plan #3: Frug's Plan

Which plan do we choose? Public

Plan #1: Acaelia's Plan
Plan #2: Torch's Plan
Plan #3: Frug's Plan
Last edited September 7, 2022 4:13 pm
Sep 8, 2022 1:30 am
Johnny shuffles his feet a little sad his idea wasn’t considered, ‘Not one for thinking, one for doing.’ he reminds himself.
Sep 8, 2022 1:38 am
After 3 of the 5 of the senior officer select Acaelia's plan, Frug says, "Thanks for your input, everyone! Looks like we will be going with Acaelia's plan."

Frug notices Johnny's sadness, and he puts his hand on the minotaur's knee and says, "It might have been a good plan, but there are a lot more logistics to consider in your scenario. Mage Hand might be a more direct means of acquiring what we came to get."
OOC:
He put it on the back of his knee, since Frug is so small, especially compared to this minotaur. It would have been a hand on the shipmate's shoulder if he could reach.
Sep 8, 2022 8:53 pm
"Aye, Captain" Torch makes ready to help navigate the debris field.
Sep 8, 2022 10:08 pm
Johnny brightens up at Frug’s gesture, "Onboard Capt’n, let’s be doing this Buckos."
Sep 9, 2022 5:28 am
You position the ship right next to the debris field and Acaelia's mage hand retrieves the logbook with ease. Johnny whos depressed mood has his back to the mage hand, sees another ship appears. Its sleek frame is painted in a wild shade of pink and is designed to resemble an immense squid. Starlight reflects off the ship’s hull—illuminating two turret-mounted ballistas rotating slowly to face your ship.

https://media.dndbeyond.com/compendium-images/sja/9h8GiE7HbKsyOg18/02-007.o-swashbuckling-splash.png
[ +- ] Ship stats
OOC:

The adventure want me to skip directly to when they bord your ship, and they will do that when they are within 5 feet of you. But if you come up with a clever idear then I'm all for it :D
Hf = Hammerhead front
Hm = Hammerhead mid
Hr = Hammerhead rear
Sf = Squid Ship front
Sr = Squid Ship mid
Sr = Squid Ship rear
Grey circle = The degreisfield from the salvaged ship.




Captain, what are your orders?
OOC:
You have the initiative
Sep 9, 2022 11:07 am
It only takes a few seconds for Johnny to recognise an approaching ship, "Me Buckos, looks like we have a little company." Raising a ham like hand he points the squid ship out. A split second later he is making his way towards one of their ships forward weapons.
OOC:
So by the maps side on we can bring three weapons on target, but we are a bigger target. We could fake being trapped, then attempt to swing around them as they prepare to board.
Last edited September 9, 2022 11:13 am
Sep 9, 2022 12:55 pm
Torch is cheering Acaelia on, using the druidcraft cantrip to make little firefly sparkles, when she hears Johnny's tone. She turns to look, the sparkles fade. "Company, eh? You think they like fireworks?" Torch's palms heat.
Sep 9, 2022 1:35 pm
OOC:
remember that you have 10 illusion sailors that can use their actions to operate the ship's weapons. Like if 3 crew mans the ballista it can fire each round
Sep 9, 2022 6:47 pm
Frug's head snaps towards the side of the ship where those creatures come from.

He says, "Acaelia, hold onto that book! Quick, spellcasters, what spells have you prepared?

"Torch, you take 4 sailors with you to the mangonel on the bow, aim and fire at them as many times as you can!

"Johnny, you take two sailors with you and man the ballista. I want you to have the ballista pointing to the starboard side, and once we strafe the enemy ship, I want you to fire that ballista right at their hull. Have the crewman with you turn and load the ballista, and Johnny, I want you firing repeatedly towards them.

"Acaelia, you take 4 sailors with you to the mangonel on the stern, aim and fire at them as many times as you can once we finish our strafing run!

"Q, I want you to be on a collision-course with that enemy ship. At the last possible moment, I want you to divert away, and then take the most direct path from that point back to our final destination.

"Everyone has their orders!"


With that, he climbs to the highest vantage point and watches and thinks.

"Be ready for a change in orders at any possible moment! This is what we came here for, folks!"
Sep 9, 2022 7:13 pm
"Aye aye, Captain!" Acaelia salutes formally. Quite a pleasant surprise that Frug takes the lead and doesn't leave the stressful situation to democracy. "Light, Fire Bolt, Mage Hand and my own customized Mage Armor always at the ready sir. As are Absorb Elements, Burning Hands, Magic Missile, Protection from Evil & Good and Shield!"

Remembering her first training on the Academy, and the horrible things that the space pirates could do to her - cannibalism was among them, she shudders - she instantly casts her Mage Armor, which sheds a teal colored armor of light around her. Even sturdier than before.

"Alright! Sailors you, you, you and you! You've heard the captain! To the stern. Get that mangonel loaded!" delegating the physical work was something she was used to.
OOC:
Casts mage armor (which activates Arcane Ward) and heads to the stern of the ship
Last edited September 9, 2022 7:16 pm
Sep 9, 2022 10:10 pm
"As everyone goes to battle stations, what do any of you know about squid ships?"
Sep 9, 2022 10:59 pm
Already halfway across the deck as Frug calls out his orders, a smile upon his lips both from confidence in his new Captain and finally getting to engage some foe. His hands quickly checking arms before snatching up a sailor seated on the deck, "You heard the Capt’n all hands on deck." He spots a board chested sailor and points to him, "I like the cut of your jib Raider, with me."

Dumping the sailor unceremoniously Johnny organises his team, "Raider your loading, Sharpe Eyes you aim. To it."
[ +- ] Ballista
Last edited September 9, 2022 11:31 pm
Sep 10, 2022 12:52 am
"Aye, Captain, collision-course set!"
Sep 10, 2022 1:26 am
Torch calls out spells to the captain - "Uh, Produce Flame, Druidcraft, Absorb Elements, Thunderwave, Entangle, Healing Word, Burning Hands and Cure Wounds... sir!

Then he turns to the nearest shipmates "You four, with me! We go up!" and Torch takes the steps to the bow two at a time.
Last edited September 10, 2022 1:34 am
Sep 10, 2022 6:32 am
therecusant says:
"Aye, Captain, collision-course set!"
"Mr. Q: your spells, please!"

"Number 2, I may have an idea with your Entangle spell. But focus on those guns first!"
Sep 10, 2022 7:23 am
Inspiration to all for propper military ediquette and sounds offs :D
OOC:
Remember that Q is sitting in the spelljammer helm
It is your initiative, make your actions
Make the attack rolls for balistas and the mangonels.
Pilot your ship can move 35ft. Where do you position yourself on the ballemap
Sep 10, 2022 1:41 pm
runekyndig says:

It is your initiative, make your actions
Make the attack rolls for balistas and the mangonels.
OOC:
Acaelia is at the back of the ship with the mangonel. Can she hold the action until the strafe run is in such a position that she can actually shoot?
Sep 10, 2022 3:00 pm
Cettish says:
OOC:
Acaelia is at the back of the ship with the mangonel. Can she hold the action until the strafe run is in such a position that she can actually shoot?
OOC:
Yes of course. The downside about pbp is the asynchronicity, so you make your attack roll and add some flavour like
"When we start to move this round, I will fire my mangonel."
Remember thy have a minimum range, so you can't fire them point blank
Sep 11, 2022 12:11 am
"Beg your pardon Captain, spells are Lightning Lure, Thorn Whip, Absorb Elements, Catapult, Cure Wounds, and Expeditious Retreat"

Q's attention returns to steering the ship
OOC:
DM, Ship is heading towards F5 and tracking the movement of "Hm"
Sep 11, 2022 7:20 am
therecusant says:
OOC:
DM, Ship is heading towards F5 and tracking the movement of "Hm"
OOC:
You are piloting the Hammerhead ship. Marked with green and Hf, Hm ,Hr for hammerhead front,mid and rear. So I assume that you manuvered out of the debries field and the asteroids, turned, shots your weapons and then contiuned to aim for the red squid ship Sf,Sm,Sr Squid front/mid/rear
I'm trying to illustrate a angle of your ship in a square grid. Not the best, but the best I have at the moment. Please corret me, if this position is not right or you had something else in mind.


OOC:
current status
Sqid ship: damage taken 0 out of 300 total 0 % damaged
Hammerhead ship: damage taken 100 out of 400 total 25 % damaged (your ship was injured during the space eel encounter)
Sep 11, 2022 9:53 am
Acaelia looks nervously towards the front of the ship and the squidship in the distance. The mangonel loaded and ready to shoot it's big fat stone. Should squid ship get in sight, she'll immediatelly let it fly.
OOC:
Hold action for when the enemy ship is in range
I don't know how modifiers work with this weapon. If it is regular Dex+Proficiency then it is +4. I doubt Acaelia is proficient.
("+2 whatever modifier" should read "+ whatever modifier" although if it's Dex only then it is +2 anyway :) )
Last edited September 11, 2022 9:54 am

Rolls

Attack Roll (+2 whatever modifier) - (1d20)

Damage Roll - (5d10)

Sep 11, 2022 12:39 pm
OOC:
Apologies, DM, yes you are correct
Sep 12, 2022 1:31 pm
Johnny has the sailors load and aim the ballista, but he holds the shot until Q has brought them closer. Finally releasing the bolt with a mighty twang as it flys through wild space at the closing Squid class . . .
[ +- ] Ballista

Rolls

Ballista vs Squid class - (1d20+6)

(5) + 6 = 11

Damage - (3D10)

(826) = 16

Sep 12, 2022 3:12 pm
Frug yells, "Nice shot, Johnny! It's all good, Johnny! Good form, good form!"
OOC:
Channeling my childhood basketball coach. Whenever we would miss shots, he would compliment parts of our form, and I always smile when I think about that. Since Johnny probably missed, I want to be the supportive coach here! *lol*
Sep 12, 2022 6:00 pm
Torch readies the mangonel in the front, ready to fire as soon as their ship is in range.
OOC:
Wow, y'all. If these were real dice, mine would be in jail.
Last edited September 12, 2022 6:01 pm

Rolls

Mangonel Shot (+modifier?) - (1d20)

(3) = 3

Mangonel Damage on hit - (5d10)

(810269) = 35

Githyanki Pirates

runekyndig

Sep 12, 2022 7:26 pm
OOC:
The modifiers for the ship weapons are here. All standard modifiers are included here.
[ +- ] ship weapon
The squid ship is approaching on a ramming speed. They launch their own Mangonels while the distance is still large enough for a successful shot. One Ballista misses your ship, while another is stuck in the rigging without causing any damage. The Mangonel stone makes a small dent, but a dent nonetheless.
Mangonels can no longer be used
Githyanki Pirates


OOC:
Ship status
Sqid ship: damage taken 1 out of 300 total 0 % damaged
Hammerhead ship: damage taken 107 out of 400 total 26 % damaged

Rolls

Squid Ballista @ Hammerhead ship AC15 - (1d20+6, 3d10-15)

1d20+6 : (5) + 6 = 11

3d10-15 : (739) - 15 = 4

Squid Ballista @ Hammerhead ship AC15 - (1d20+6, 3d10-15)

1d20+6 : (18) + 6 = 24

3d10-15 : (311) - 15 = -10

Squid Mangonel @ Hammerhead ship AC15 - (1d20+6, 5d10-15)

1d20+6 : (17) + 6 = 23

5d10-15 : (61771) - 15 = 7

Sep 12, 2022 9:10 pm
"Q! Let’s make the strafe happen!

"You lot on the front mangonel, great try! Prepare for the enemies to board!"


Frug draws his rapier, and says, "Avast ye, knaves!!!"
HAHAHAHA!!!"
Sep 13, 2022 8:02 am
"Aye, Captain!", Q focuses on the trajectories of both ships, and cognisant of the debris floating around the combatants, wills his ship to alter course to impact the pirates mid-ship
OOC:
Q is attempting to bring Hf in contact with Sm. DM do you need a roll?
Sep 13, 2022 9:22 am
therecusant says:
OOC:
Q is attempting to bring Hf in contact with Sm. DM do you need a roll?
OOC:
I would prefer if you made the attack roll vs the squid ships AC15
[ +- ] Ship stats
OOC:
I will find the close quarter battle map this evening
Sep 13, 2022 11:34 am
Johnny removes his shield from his back and draws his longsword, "Looks like it be time to hack a few barnacles off the decks."
Sep 13, 2022 2:11 pm
Q moves the Hammerhead into a position to attempt to crash into the Squid Ship but then recalls their orders

.... salvage the captain’s logbook from the wreckage of an abandoned ship, then return to your starting point with your own ship intact ....

but, then the ship was already damaged and at least defeating the pirates and recovering the logbook would be something, wouldn't it?

"Captain, please clarify your orders - do you wish me to attempt to ram the Squid pirate vessel"
OOC:
Cpt Frug, subject to the DMs confirmation I think we are 1d20+8 against AC 15 to do 16d10 damage with our ship taking 50% damage
Last edited September 13, 2022 2:12 pm
Sep 13, 2022 3:34 pm
therecusant says:
Q moves the Hammerhead into a position to attempt to crash into the Squid Ship but then recalls their orders

.... salvage the captain’s logbook from the wreckage of an abandoned ship, then return to your starting point with your own ship intact ....

but, then the ship was already damaged and at least defeating the pirates and recovering the logbook would be something, wouldn't it?

"Captain, please clarify your orders - do you wish me to attempt to ram the Squid pirate vessel"
OOC:
Cpt Frug, subject to the DMs confirmation I think we are 1d20+8 against AC 15 to do 16d10 damage with our ship taking 50% damage
Frug thinks a second, sheathes his rapier, and switches to his shortbow.

He says, "Q, your orders are to narrowly miss the enemy ship. Try to give us about 20-30 feet of space between us!

"Crew on the rear mangonel, as we pass the squid ship, pound them out, and then switch to ranged weapons and assault them.

"Anyone else with ranged weapons or spells, assault those monsters when you know that you can hit one!

"Number 2, use your entangle spell strategically to pin the enemy."


He realizes how nerve-wracking leadership is. Your orders can directly impact your crew's lives, for good or ill. He draws his bow, looking for one of the enemies to get within range, and will fire.
Sep 13, 2022 3:39 pm
"Aye, Captain"
OOC:
DM, Q will attempt to bring the Hammerhead alongside the Squid ship avoiding contact and allowing the crew to unleash their ranged weapons
Sep 13, 2022 6:24 pm
The ships are to close to each other to fire the mangonels with any effencie, but now you are close enough to see the gith pirates

Sep 13, 2022 9:06 pm
Torch sees the central cluster of pirates and casts Entangle in the core of the group, hoping to ensnare all 8 of them.
OOC:
Save: STR 14 or they're restrained. Either way the terrain is difficult.
OOC:
These rolls...
Last edited September 13, 2022 9:07 pm

Rolls

Entangle - (1d20+4)

(3) + 4 = 7

Sep 13, 2022 9:58 pm
OOC:
Can Frug fire a shortbow shot at one of the pirates? Frug would aim at one of them manning a ballista.

Rolls

Shortbow to hit, dmg - (1d20+5, 1d6+3)

1d20+5 : (6) + 5 = 11

1d6+3 : (5) + 3 = 8

Sep 14, 2022 4:47 am
Johnny switches weapons to his heavy crossbow releasing a bolt at the crew manning the rear ballista.
OOC:
Action: Fire crossbow at Pirate at S14
Johnny’s current AC 16.
[ +- ] Johnny Kidd

Rolls

Crossbow bolt vs Pirate S14 - (1d20+3)

(14) + 3 = 17

Damage - (1d10+1)

(2) + 1 = 3

Sep 14, 2022 8:38 pm
Acaelia whispers a quick incantation and a bolt of fire spurts towards the nearest pirate.

Rolls

Fire Bolt - Attack - (1d20+5)

(19) + 5 = 24

Fire Bolt - Damage - (1d10)

(8) = 8

Sep 14, 2022 9:38 pm
"Captain, shall I bring us alongside for boarding?"
Sep 14, 2022 10:30 pm
"No, Q, let's head back. Our mission is to bring the logbook intact. Let us head out in the direction of the base. If they pursue, we will continue to pound them."
Sep 14, 2022 10:34 pm
"Aye, Captain, heading to base"

Q feels his entire body stabbed by small prodding sensations - the only sensation he has, as he pulls the Hammerhead away from the Pirate ship
Last edited September 14, 2022 10:34 pm
Sep 16, 2022 1:29 pm
Torch kicks the railing in frustration. Then takes a deep breath and shakes it out. Torch calls toward the captain, "Do you think they'll follow?"
Last edited September 16, 2022 1:30 pm
Sep 16, 2022 3:46 pm
"Oh, I'm counting on it!"
Sep 16, 2022 9:15 pm
Acaelia nods to her crewmates.

"Is that mangonel still ready, men?"
Sep 17, 2022 8:49 am
Frug and Johnny downs a pirate together and Acaelia sets fire to another. The rest of the pirates fire their ranged weapons before you Hammerhead starts its getaway. One sailor takes a Ballista bolt to the chest and disapears, while two other sailors are hit by crossbow bolts.
OOC:
I have placed 2 to many giths and those have been removed. Sorry about that
Target selection is 1d14 where 1:Torch, 2 Acaelia, 3:Frug, 4 Johnny, 5-14 is an illusion sailor
OOC:
At the end of the round status is Sqid ship: damage taken 1 out of 300 total 0 % damaged, Hammerhead ship: damage taken 107 out of 400 total 26 % damaged. Your front mangonel is missing an operator

Rolls

Ballista - (1d20+6, 3d10, 1d14)

1d20+6 : (2) + 6 = 8

3d10 : (6210) = 18

1d14 : (5) = 5

Ballista - (1d20+6, 3d10, 1d14)

1d20+6 : (11) + 6 = 17

3d10 : (459) = 18

1d14 : (8) = 8

Light Crossbow - (1d20+3, 1d8+1, 1d14)

1d20+3 : (15) + 3 = 18

1d8+1 : (1) + 1 = 2

1d14 : (13) = 13

Light Crossbow - (1d20+3, 1d8+1, 1d14)

1d20+3 : (1) + 3 = 4

1d8+1 : (4) + 1 = 5

1d14 : (4) = 4

Light Crossbow - (1d20+3, 1d8+1, 1d14)

1d20+3 : (15) + 3 = 18

1d8+1 : (4) + 1 = 5

1d14 : (11) = 11

Light Crossbow - (1d20+3, 1d8+1, 1d14)

1d20+3 : (2) + 3 = 5

1d8+1 : (6) + 1 = 7

1d14 : (6) = 6

Light Crossbow - (1d20+3, 1d8+1, 1d14)

1d20+3 : (6) + 3 = 9

1d8+1 : (4) + 1 = 5

1d14 : (5) = 5

Sep 18, 2022 9:45 am
"Fire the rear mangonel, boys!" Acaelia commands her sailors. "Dead in the heart of their ship!"

Rolls

Hit hit (don't know what modifiers it uses) - (1d20)

(18) = 18

Damage - (5d10)

(98935) = 34

Sep 18, 2022 11:54 am
OOC:
@Cettish (don't know what modifiers it uses) the modifier er +5

Mangonel Stone. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can’t hit targets within 60 feet of it), one target. Hit: 27 (5d10) bludgeoning damage.
Sep 18, 2022 8:10 pm
"Captain! There's damage. Would you like me to work on repairs as we go?"
Sep 19, 2022 1:02 am
"Excellent idea, Number 2! You are authorized to take 4 men and complete repairs as you are able.

"Q: masterful spell jamming! You’re a natural! Keep us on our heading.

"Johnny, let’s get that ballista ready to go, in case we are accosted by enemies again.

"Acaelia, great shot! Let’s reload the mangonel and prepare to fire again if you have the opportunity."
Sep 19, 2022 6:11 am
"Aye Capt’n," Johnny calls immediately turning back towards the ballista, "you heard h’m boys get the ballista loaded and aimed."

Johnny let’s the Sailors do the jobs as he waits for an opportunity to fire . . .
OOC:
Movement: walks over to Ballista.
Action: Hold shot until we get a clear shot at the hill of the Squid.
Sep 19, 2022 7:30 am
OOC:
Can I assume that the plan is now to run away and shoot it out while you are still in range?
Sep 19, 2022 10:12 am
OOC:
Sounds like it.
Sep 19, 2022 10:15 am
Aye, Captain. Holding her steady. Thank you", Q says beaming broadly
Sep 19, 2022 4:25 pm
runekyndig says:
OOC:
Can I assume that the plan is now to run away and shoot it out while you are still in range?
OOC:
That is correct.
Sep 19, 2022 9:21 pm
runekyndig says:
OOC:
@Cettish (don't know what modifiers it uses) the modifier er +5

Mangonel Stone. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can’t hit targets within 60 feet of it), one target. Hit: 27 (5d10) bludgeoning damage.
OOC:
Thanks. I am blind...
"Load it up again, boys!"
Sep 20, 2022 6:37 pm
Your ship is slightly faster than the squid ship and while you exchange more shots back and forth, it will not change the outcome: You get away and they abandon the pursuit.

Quintis sets the course back and the speed picks up. At some point your ship slows, marking the unexpected presence of something else in the vicinity. It takes just a moment to spot another hammerhead ship in the distance. The other ship is severely damaged and adrift. Every few seconds, bands of electricity ripple out from the center of its hull, dealing further damage to the ship.

You are not far from your end destination, where your hand off the logbook
OOC:
What do you do?
Sep 20, 2022 8:55 pm
"Does anyone have a method of communicating at a distance?

"Or is there a way to scan for any lifesigns?"
Sep 20, 2022 9:09 pm
Q notices the pulses of electricity have their source at the mid-point of the drifting Hammer head and he attempts to manoeuvre their ship so they are bow-to-bow with the wreckage

"Captain, I'm attempting to move us out of the arc of the electrical pulses. The ship apperas to be adrift, so we should be able to pull away from it if you so order, or I can try and get us closer to observe"
Sep 20, 2022 9:35 pm
"Q, let's get closer to observe. If anything gets unsafe, you are authorized to wheel us out of the danger."

Frug yells loudly: "Can anyone sense illusions or other magical effects at a safe range?"
Sep 20, 2022 9:44 pm
Q responds immediately to the Captains orders, attempting to avoid the electrical assualts by changing the ships relative attitude to the crippled Hammerhead
OOC:
DM, Q's hypothesis is that the electrical bursts have a single point of origin at the middle of the hull, in the middle of the main deck. Thus, he will try to approach the ship bow-to-bow, and as necessary try to sail beneath the other Hammerheads gravity plane
Sep 20, 2022 11:43 pm
Seeing that we are on an approach course with the drifting ship Johnny grabs a rope and hook, then gets up into a position to jump onto the other ship if the opportunity should arise.

The Sailor called Sharpe Eyes taps the Mammoth Minotaur on the back of the leg and hands him a rope, "Tie this around thee waist, just in case."
Sep 21, 2022 11:46 am
"With all due respect Captain, we should go. Our orders are to make it back with the book. This could be a trap that would doom us all." Torch says this very matter-of-factly, without fear or hesitation.
Last edited September 21, 2022 11:46 am

Miken Haverstance

runekyndig

Sep 21, 2022 12:22 pm
As you move within a bowshot's length of the hammerhead ship, you can see the cadets from the other team on its deck. It is clear that they are in trouble. Miken is among them and waves for help.
Miken Haverstance
Sep 21, 2022 12:27 pm
"I appreciate the suggestion, Number 2.

"‘Curiosity killed the cat, satisfaction brought it back.’

"This time, we will investigate the wreckage only a second more.

"Q, you are clear to approach. At the first sign of trouble, we are out of there."
Sep 21, 2022 12:29 pm
Johnny can easily throw a line to the other ship and evacuate the other crew.
Sep 21, 2022 12:38 pm
Torch relaxes a bit at the sight of Miken, but is still suspicious. "Keep the book close, Captain. We don’t want to lose it now." Torch moves to help Johnny with ropes.
Sep 21, 2022 1:34 pm
"Bringing her alongside, Captain, and ready to flee on your word", Q says as he brings the ship alongside the distressed vessel
Sep 21, 2022 4:50 pm
"Number 2, masterful thought!

"Acaelia, can you please join Quintis inside by the helm with the book? I would hate to lose it so close to completing our objective."
Sep 21, 2022 9:00 pm
Once the ships are close enough Johnny jumps on to the other deck and moves to assist the crew, giving a friendly wave to Miken. "Can thee get yourself across to our vessel?" he asks of Miken.
Sep 22, 2022 2:30 am
Torch positions herself to catch the other crew as the board and get them onto this side safely.
Sep 24, 2022 2:26 pm
[ +- ] Simulation Deck
You rescue the crew off the burning hammership and return to base.
The illusion around you ends in a wave of silvery blue light, and you stand within the simulation chamber where your training exercise began. Magical energy ripples like a turbulent cloud around you, reaching out to touch the rune-scribed walls, then exploding outward as bolts of lightning, sending Saerthe, Tarto, and others flying to the ground.

You can see similar flashes of lightning discharges from inside the other simulation chamber where Miken and the other team was being tested.
OOC:
Those who failed the save is struck by lightning for 15 damage, those who succeed only take 7 damage.

Rolls

Torch - Aosa Torick: Dexterity save DC13 for half - (1d20+1)

(4) + 1 = 5

Acaelia Talmost: Dex - Save DC13 for half - (1d20+2)

(13) + 2 = 15

Frug Murnig: Dexterity save DC13 for half - (1d20+5)

(16) + 5 = 21

Johnny Kidd: Dexterity save DC13 for half - (1d20+1)

(6) + 1 = 7

Quintis Fabia: Dexterity save DC13 for half - (1d20+1)

(11) + 1 = 12

Lightning damage - (3d8)

(816) = 15

Sep 24, 2022 11:02 pm
Johnny gives out a savage grunt as the lightning rips through him, his magnificent mane now standing on end as sparks jump from horn tip to horn tip.
Instinctively his shield and sword jump to hand as he takes a protective stance beside his shipmates, scanning the area for dangers.

Rolls

Perception check - (1d20+2)

(3) + 2 = 5

Sep 24, 2022 11:15 pm
Frug dodges a bolt, but gets singed a bit by the electrical surge in the air.

He looks around at his companions and assesses who has been harm a lot by those bolts, and he directs to his crew: "Johnny, can you help Torch and Q?

"Acaelia, you help Saerthe!"


He rushes to Tarto’s side and says, "I’ve got you, sir!"
Last edited September 24, 2022 11:15 pm
Sep 25, 2022 7:11 am
OOC:
I forgot to mention when exiting the simulation, all damage taken and resources spent while in the simulation have been returned.

Quote:
Simulator Rules

Each simulation chamber channels powerful illusion magic that adheres to the following rules:

Just Like the Real Thing. The simulation around the characters affects all their senses. Everything looks, feels, and sounds real, with the illusion able to create the sense that the characters are in areas whose dimensions are larger than the room. Everything that happens within the illusion should be treated as if the characters are truly where they appear to be.

Illusory Wards. Characters can’t sense that they are in an illusion, nor can the illusion be dispelled. The detect magic and dispel magic spells don’t register or disrupt the magic of the illusion, nor of the creatures or objects it creates.

Damage. Any character who is reduced to 0 hit points by the simulation falls unconscious but isn’t dying. The character remains unconscious until the simulation ends, at which point the character awakens and gains 1 level of exhaustion from lingering psychic shock.

Restored Resources. When the simulation ends, characters regain all their lost hit points, spell slots, and limited-use powers.

Boatswain Tarto

runekyndig

Sep 25, 2022 7:14 am
Frug finds a very bad burn wound on Tarto’s sholder. She is badly hurt.
Boatswain Tarto
Sep 25, 2022 3:01 pm
Frug cradles her upper body as gently as he can, allowing her to rest on his body. He then speaks to Tarto and says, "I assume that this is not an intended effect of the simulation.

"Where do I go to figure out what caused this?"
Sep 25, 2022 6:02 pm
Torch is seriously wounded by the bolt, but not knocked out. He musters enough strength for a healing spell, but looks around the room to see if anyone else needs one first, knowing he can still stand.

Rolls

Perception - (1d20+4)

(10) + 4 = 14

Sep 26, 2022 9:01 am
The lightning is powerful but Q manages to absorb some of the energy, lessening its damage and storing it ready to channel it towards an enemy within his reach. What is the source of the attack?....

Rolls

Investigation - (1d20+6)

(19) + 6 = 25

Sep 26, 2022 11:53 pm
With smoke twisting off the ends of his horns Johnny strides over to Q and Torch, "Q, Torch, thee be alright me buckos? Still got some wind in thee sails?"
Sep 27, 2022 3:46 am
"Some, Johnny. Some. Thanks." Torch touches the Minotaur’s arm in camaraderie. "But if no one else needs a healing spell, I’ll use it on myself."
Last edited September 27, 2022 3:47 am
Sep 27, 2022 6:03 am
"I be enjoying me Blackbread look," the big guys says to Torch’s enquire, "You keep yourself afloat. I’ll draw on me inner depths to see me to calmer waters." A look of concentrated comes over the Minotaur’s face as a sense of peace flows from him.
OOC:
Johnny uses Second Wind for . . .

Rolls

Second Wind - (1d10+2)

(8) + 2 = 10

Sep 27, 2022 6:50 pm
[ +- ] Simulation Deck
You examine the chamber and assist the wounded.
Quintis finds an odd-shaped metallic plate crudely jammed into the wall. When you later examine the other chambers, you find similar plates. The plates are enchanted with some kind of sigil on it.

Boatswain Tarto
Boatswain Tarto scowls, chomping down on her cigar. She points to the sigil as she looks to Saerthe Abizin.
"That look familiar to you?"
Saerthe’s quicksilver eyes scan the object coldly. "Vocath. I should have suspected. It appears that the mercane’s grudge against Mirt has become a vendetta. The Old Wolf must be told."

Saerthe Abizin limps off to talk with the old wolf. Tarto will not discuss the Vocath, she is more interested in evaluating your simulation performance.
Your ship took a beating, but you managed your objective. And you help a ship in distress. I would have liked my ships returned in the same state, or better than when they left. But never the less you have passed this assignment.
OOC:
This is the end of chapter 2, and if we begin chapter 3, you would do so at level 3. Do you want to continue?
Sep 27, 2022 6:58 pm
OOC:
Absolutely, I do!
Last edited September 27, 2022 7:00 pm
Sep 28, 2022 5:03 am
OOC:
I am good to keep sailing.

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