Character creation and setting discussion

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Jul 29, 2022 1:50 am
That is an excellent Trouble.
Jul 29, 2022 8:21 am
Ok so I have written a bit of a biography and description of the commissar so hopefully from this you can help me come up with the aspects.
[ +- ] Biography
Obviously these details are open to change if something else fits better, e.g. the invaders could easily be chaos or another xenos etc.
[ +- ] Description
So far I have that his High Concept is 'Former Imperial Commissar' and for his Trouble I thought he could be haunted by/sees visions of his deceased wife who perhaps acts as a sort of conscience to him. Not sure if that works. I think the commissar would have joined the inquisitors retinue rather than been requisitioned so perhaps his Relationship could be to another PC who is also on the staff? Again not sure, and the same for the last 2 free aspects.
Jul 29, 2022 10:21 am
A good Trouble might simply be Haunted By Visions Of His Dead Wife. That's certainly something I can compel to give you Fate points. If need be, the other aspects can wait and you can figure them out during gameplay. Although Served With The Adamantine Chimeras might be a good one as well.
Jul 29, 2022 11:16 am
Cool, I'll add those and submit my character sheet for you to look over.
Jul 29, 2022 11:21 am
@Sgt.Banter Your character is approved.
Jul 29, 2022 12:48 pm
I have a question for you all, as some of you are more familiar with the setting than I am. What kind of communication is used to cross interstellar distances? Only astropaths? Or is there technology that can be used.
Jul 29, 2022 1:24 pm
Only Astropaths in the Imperium.
Jul 29, 2022 9:27 pm
Can you take a look at my sheet GM? I added it to the game.
Jul 29, 2022 11:11 pm
Hi all, so some stunts talk about one use per session. And your Fate Points Refresh every session. Obviously that doesn't work here in pbp land. So a session will be three or at the most four scenes. I want to keep those Fate Points coming so you keep spending them. :-)
Jul 30, 2022 6:22 pm
Ok, so if I'm a telekenetic, and I want to be able to do Telekenetic stuff, do I need a seperate stunt for each? Attacking, defending, utility? How would I word those?
Jul 30, 2022 8:33 pm
You can do telekenetic stuff just by using the Psyker skill, same as a character could lift something heavy with Physique. You don't need to come up with stunts to represent that. If you want to get a bonus to Psyker under certain circumstances, or do something that breaks the rules, you need to write a stunt for that. Here's an example. A wizard I played in a Fate game had access to magic through his aspects and a Magic Discipline. He could use the Shoot skill to attack with lightning. According to the rules you can only directly attack one target at a time. I wrote him a stunt that stated once per session he could use Shoot to attack everyone in his zone at once with lightning.
Jul 30, 2022 8:41 pm
Can I make a stunt to be able to replace shoot with psyker?
Jul 30, 2022 8:44 pm
Yes. Something like because I am a Psyker I can use the Psyker skill instead of Shoot when I attack.
Jul 30, 2022 8:53 pm
Alright! And what about telapathy, how can I work that in? Reading minds, sensing people around me, turning the unwilling into flesh-puppets at my command?
Jul 31, 2022 11:21 pm
@Khulod I've been thinking about your question, and I'm not sure I have the answer. I think for telepathy again I'll let you do things using the Psyker skill. Targets of attacks will resist you with their will.
Aug 2, 2022 3:35 pm
Hey all, I know the character creation process here has been involved. Just checking in to see that everyone's still on board. Now that you've all gotten at least a beginning idea of your characters, I'll go ahead and start posting the game thread tomorrow so we can get rolling. You do not have to have your character finished by then. Just a name on a character sheet is enough so we can start playing.
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