The sunshine from outside provides ambiant light, but otherwise the entrance is dark as Tabat steps inside. Several of you notice that the building is in remarkably good condition for its age, especially compared to the other structures you've seen in the necropolis.
The wind has deposited a layer of dust and sand on the floor in this room.
Six skeletal jackals guard the entrance from the gloom, and immediately attack.
Iseret is up first, then the skeletal jackals.
Rolls
Perceptions - (5d20)
Know(religion) - (5d20)
Initiative: Arch, Tabat, Skarab, Khadi, Iseret, Jackals - (6d20)
(114292012) = 58