Jaware flinches as he sees Khadi and Iseret fail to penetrate the hard defenses of the guardian, he lines up a shot, and focusses, adding more acid magic to the attack as that seemed to work. He decides that delivering the spell through the arrow is harder than it would otherwise be.
[ +- ] Ranged Spell Combat
At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.
Instead of a light or one-handed melee weapon, an eldritch archer must use a ranged weapon for spell combat. She doesn’t need a free hand for ranged spell combat. The eldritch archer cannot accept an attack penalty to gain a bonus on concentration checks to cast a spell defensively.
This ability modifies spell combat.
His spell lands, where his arrow does not.
The creature slowly heals a little and continues to mechanically lash at Tabat and Iseret. It slams the quarterstaff into Tabat for 16 damage.
Creature AC 20, DR 5/adamantine, Wounds: 50 (53 max), Fast Healing 2
You're all up again.