[Gameplay] 3. The Sanctum
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Rolls
Damage - (1d6)
(4) = 4
GM Edit - sneak attack - (2d6)
(63) = 9
Velriana
Rolls
Ranged touch attack, damage - (1d20+4, 4d6)
1d20+4 : (9) + 4 = 13
4d6 : (4654) = 19
Idorii
Rolls
Khopesh attack, damage, kukri attack, damage - (1d20+4, 1d8+2, 1d20+2, 1d4+1)
1d20+4 : (16) + 4 = 20
1d8+2 : (3) + 2 = 5
1d20+2 : (11) + 2 = 13
1d4+1 : (2) + 1 = 3
Azaz Arafe
A tiny scorpion lashes out at Idorii as well.
Rolls
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Azaz (at 5/11)
Jaware
==> Iseret
Velriana (at 18/28), Khelru (down)
Idorii (at 18/25, dazed, sickened)
Khadi, Tabat
Rolls
Jaware attack, damage, attack, damage - (1d20+5, 1d8+1d6, 1d20+5, 1d8+1d3)
1d20+5 : (10) + 5 = 15
1d8+1d6 : (3) + (6) = 9
1d20+5 : (11) + 5 = 16
1d8+1d3 : (7) + (2) = 9
Both of you go, and I'll interpret your actions before what I posted for Azaz and Jaware.
Initiative Order
Azaz (at 5/11)
Jaware
Iseret
Velriana (at 18/28), Khelru (down)
Idorii (at 18/25, dazed, sickened)
==> Khadi, Tabat
Rolls
Channel - (2d6)
(56) = 11
Move Action: Stand Up
Standard Action: Ready Attack - does this trigger when Azaz steps back towards Tabat?
Rolls
Lay on Hands - (2d6)
(45) = 9
Attack and Damage - (1d20+10, 1d8+7)
1d20+10 : (18) + 10 = 28
1d8+7 : (5) + 7 = 12
Azaz (down)
Jaware
==> Iseret
Velriana (at 18/28), Khelru (down)
Idorii
Khadi, Tabat
Rolls
Crossbow attack vs. Velriana - (1d20+6, 1d6)
1d20+6 : (11) + 6 = 17
1d6 : (6) = 6
Velriana
When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. Whenever you are attacked or are the target of a spell that requires an attack roll, there is a possibility that the attack targets one of your images instead. If the attack is a hit, roll randomly to see whether the selected target is real or a figment. If it is a figment, the figment is destroyed.
Rolls
Rolling 1d5: 1-4 = an image, 5=V - (1d5)
(5) = 5
Ranged touch attack, damage - (1d20+4, 4d6)
1d20+4 : (16) + 4 = 20
4d6 : (3313) = 10
Idorii
Jaware
Iseret
Velriana (at 12/28)
Idorii
==> Khadi, Tabat
Added to the effects of magic weapon and bull's strength:
MWK Khopesh Attack / Damage - 1d20+13 / 1d8+9
Rolls
Charge Attack & Damage - (1d20+13, 1d8+9)
1d20+13 : (5) + 13 = 18
1d8+9 : (6) + 9 = 15
Combat is over.
Idorii lowers her weapons and looks at you. "I'm sorry, she insisted we would recover a special item sacred to Nethys and then we would leave. We haven't taken anything really."
'We should hand them over to the guard, rather than deal their punishment ourselves.' Her eyes flick up to Idorii. '..thank you, for not forcing us to hurt even another...'
Velriana has: a magic golden apple, scroll of charm person, scroll of invisibility, scroll of magic missile, scroll of warding weapon, wand of scorching ray (4 charges), another wand, dagger, light crossbow with 10 bolts, magic bracers, a torch, backpack, explorer’s outfit, signet ring, silver holy symbol of Nethys, spell component pouch, spellbook (contains all 0-level spells, acid arrow, glitterdust, mirror image, burning hands, color spray, magic missile, ray of enfeeblement, charm person, invisibility, warding weapon, protection from evil, hold portal, comprehend languages)
Azaz has: potion of cure light wounds, potion of hide from undead, scroll of burning hands (CL 2nd), scroll of flaming sphere, scroll of identify, scroll of levitate, scroll of magic missile, scroll of shocking grasp (CL 2nd), wand of grease (10 charges), wand of vanish (9 charges); club, daggers (2), small steel mirror, spell component pouch, spellbook (contains all 0-level spells, ear-piercing scream, mage armor, magic missile, shocking grasp, burning hands, floating disk, and identify), wooden holy symbol of Nethys.
Khadi can identify the scrolls on Khelru. Khelru has: scrolls of bless (2), scroll of cure moderate wounds, scroll of effortless armor, scroll of hold person, scroll of magic weapon, scroll of sound burst, wand of cure light wounds (26 charges), alchemist’s fire (2), holy water (2); scale mail, masterwork quarterstaff, sling with 14 bullets, everburning torch, spell component pouch, wooden holy symbol of Nethys, 29 gp